PL 10 150Abilities
Strength 4, Stamina 4, Agility 3, Dexterity 2, Fighting 7, Intellect 2, Awareness 2, Presence 1PowersSusanoo Armor
(Hard to Remove) 24Armor Plating
Protection 5 5Muscle Enhancements
Enhanced Strength 2 (Limited to Lifting) 2Leg Servos
Leaping 3, Speed 1 4Self-Contained Environment System
Immunity 4 (suffocation-Limited, Cold, Heat) 3 Voice Modulator
Feature 1 1Mask Sensors
Senses 7 (Darkvision, Infravision, Ultra-Hearing, Radio, Direction Sense, Distance Sense) 7Communications
Communication 2 (Radio, Short Range, 1 mile) 8Hachiman Blade
(easy Removable), 6
Strength-based Damage 4, Penetrating, Improved Critical, ReachAdvantages
Agile Feint, Beginner's Luck, Benefit 3 (Millionaire), Close Attack 5, Contacts, Diehard, Evasion, Improved Critical (swords), Improved Defense, Improved Initiative, Instant Up, Languages (English, base: Japanese), Luck, Move-by Action, Precise Attack (close, cover), Quick Draw, Startle, Takedown 2, Uncanny Dodge (Hearing)Skills
Acrobatics 9 (+12), Athletics 6 (+10), Deception 2 (+3), Expertise (business) 4 (+6), Expertise (criminal) 4 (+6), Expertise (Science) 5 (+7), Insight 4 (+6), Investigation 4 (+6), Intimidation 9 (+10), Perception 6 (+8), Stealth 3 (+6), Technology 6 (+8), Treatment 2 (+4)Offense
Unarmed +12 Damage 4
Hachiman Blade +12 Damage 8, Critical 18-20Defense
Dodge 10 (7
), Parry 11 (4
Toughness 9/4, Fortitude 7 (3
), Will 7 (5
Abilities 44+Powers 30+Advantages 25+Skills 32+Defense 18=150Responsibility
As head of Saito Industries Freedom City branch, Tetsuo is a very busy young man.Secret Identity
Tetsuo SaitoDoing Good
Saito is a noble-hearted man, and will not stand by if he sees wrong-doings being committed, be they criminal or otherwise.Weakness
While in the Susanoo armor, Saito is vulnerable to both electrical and magnetic effects. They can damage his heart through the armor's cybernetic links, or simply shut the armor's systems off-line.Enemy
Matsumoto Heavy Industries wants what Tetsuo has, both the lucrative assets of his company and the Susanoo prototype itself.
Tetsuo Saito was the son of a prominent Tokyo businessman. A bright boy, Tetsuo was groomed to take over his father's company eventually, although he was more interested in working alongside his mother, a leading scientist specializing in exo-skeletons with a wide variety of applications. By the time he was 22 and had graduated from university at Freedom City it seemed clear that Tetsuo had a bright future ahead of him-Saito Industries was getting closer and closer to selling their designs to the Japanese Defense Force. But to get the necessary capital, Tetsuo's father had to make business deals with some less than reputable partners.
A vast conglomerate was willing to mass-produce the armor system Saito Industries had developed and that Tetsuo's mother had worked on, but had plans to disseminate it all over the world, to criminals as well as less than benevolent governments and PMCs of dubious morality. Tetsuo's father objected, and was promptly murdered. Tetsuo succeeded him as head of the company when he was 23, and was soon approached by members of Matsumoto Heavy Industries-play ball, or suffer the consequences. Instead, Tetsuo took decisive action, donning the Susanoo prototype and wielding the Hachiman sword, a near monomolecular weapon designed to cut through tank armor. He beat off the corporate assassins dispatched to abduct him and moved to protect his mother. Then he traveled to America, to Freedom City, where he founded a new branch of Saito Industries. He resigned as C.E.O, but still holds a majority of shares with his mother. He lives with her now in a luxury apartment and seems, for the most part, to be a driven young businessman who seeks to advance Saito Industries prosthetic designs and spends an inordinate amount of the time in the gym.
However, the reality is a little different. Matsumoto isn't going away, and while the Susanoo prototype is gone, and mass-production is being delayed by the missing schematics (which Saito and his mother, Aiko, claimed were lost). Matsumoto's reach extends to Freedom City as well, and even were they to be gone, Saito recently gained a new enemy-the Foundry. Unknowingly he stumbled into a deal between them and Matsumoto while he was doing surveillance on Matsumoto's chief officer in Freedom City, an American named Roland Fitzgibbons, trying to acquire cutting edge-weapons. It was a minor setback for the Foundry, but even minor problems do not escape their notice.
When he dons the armor, Tetsuo calls himself Ronin, the white armored man that strikes at any criminals that cross his path. He doesn't use lethal force, but often comes very near to the line. Broken bones are a common sight to him, and Freedom City's criminal element is learning that they have someone new to fear besides the cops and usual capes. His sword can slice guns in twain and his armor can resist most small-arms fire. His mask changes to his voice to a low, bass-heavy electronic growl that strikes terror in the heart of his enemies, and his impressive martial arts skills make him a dangerous foe even outside of his armor.
While he focuses primarily on putting forth a polite, reputable front, Tetsuo is becomingly increasingly disconnected from the business aspects of Saito Industries. The science fascinates him, and he and his mother are constantly tinkering with the Susanoo, but lately he finds crime-fighting the most exciting thing he's ever experienced in his life. It has given him a sense of purpose and righteousness that he could never get from business meetings, and he knows, deep inside himself, that even if Matsumoto's corrupt executives brought to justice for killing his father, hanging up the mask and armor would not come easily to him, if at all.
•An original character for a PBP game, Ronin here didn't get accepted, but I like him anyway, although I might alter his backstory again before I try to play him once more. Obviously, he's a bit of an homage to Hakumen, and will serve as a good guideline when I attempt to build him.