Welcome to my first lesson in using 3E for Fantasy! Let’s get down to basics shall we? First let’s discuss Power Level, and what it means to me (You will note this has a very simular format to W&W, which i will try and stay within its framework and guidelines). The type of campaign you want to simulate can be broken up into a very short range of Power Levels, namely PL 4 to PL 10. Each Power level, limits how powerful a players abilities, and skills can be when compared to the default system. One thing I wanted to stress was the playability of the power levels, while keeping it fun , and not breaking the system it was intended for.

Adventurous (PL 4-5)
These folks are still pretty much your average person, who has the will and drive to do what is necessary in the face of Adversity. Characters of this level are more of a challenge, because the threat of death is very much real.
Heroic (PL 6-7)
Characters of this Type are still very much normal, but they tend to be the peak of the human range. They stand out against the others, as truly being exceptional. Death is still a threat, but not so much now. As they can rely on their skills to keep them going.
Superior (PL 8-9)
Characters of this type are the cream of the crop, they are exceptional people who can do extraordinary things. They can take down dragons, defeat powerful demons and the like.
Epic (PL 10+)
Characters of this type are above human limitations, demi gods, and other greater supernatural creatures can fall under this category. They are truly might beings. Even though Epic's limit is 8, there is no true limit to this as long as the GM feels its reasonable for the character.
Campaign level
Sometimes you may want to play in a more dangerous , or dynamic setting. At the current level of the game we are assume a standard Magical setting, that is semi-realistic way . Which gives the player his standard 15 power points per Power level. However if you wanted something more realistic, and lets say a world where magic is less prevalent you may wish to limit characters to 10-12 power points per power level. However in such worlds where magic is extremely common, and is considered High Fantasy where even the lowliest person may have special abilities. You might want to have anywhere from 18-20 power points per level.
As always though a GM is within his rights to slow down the progression of the campaigns power level, you may find that 15 pp’s per upgrade in the campaigns power level to quick. Slowing it down to 20 pp’s might seem much more realistic. As it stands the way the game is set now, a player can go up in as soon as 5 - 8 adventures, by slowing it down this could change to 7 to 10 adventures. Depending on how generous a GM you are.








