Vampires Image from UnseelieAllure gallery on Deviantart
Vampires are among the most feared and well known undead of the known world. No legend reports how the firsts of this vile kind came into be, but their power have grown ever since. The first known reference to vampirism can be found in a old dwarf chronicle dating at least a century before the founding of Lanitia.
While the common races have experienced the rise and fall of many powerful vampires, few known that many of their extraordinary abilities aren't in-born, but rather the result of a long a careful scouting of the limits of their own power. For this reason their abilities are usually linked to the vampire's personality, background and previous knowledges. This makes the vampire one of the most powerful and dangerous opponents anyone can face, there is no telling which kind of tricks a new vampire may know.
Still, all the vampire shares some common traits, abilities and weaknesses. The transformation alters the vampire body on a deep level, unconcerned with physical needs and limits of his past self the new vampire can tap into new reserves of strength and speed. The transformation seem also to polish the person look, making him look like a embelished version of his past self, usually this effect is impaired by the unnatural skin tone and cold appearence of the creature. But there's a sort of countermeasure, all vampires can use a part of the stolen life-force that powers their bodies to make them look living again, in this state the vampire skin has a normal temperature, a detectable - albeit a little faint - heartbeat, they can eat and digest normal food and they seem to be breathing again. Another use of their blood magic is to grant a living being a temporary form of immortality, a person who drinks vampire's blood on a regular basis will age at a slower rate, became resistant to disease and generally heal faster, unfortunatly there is a side effect: the subject will also became partially enthralled to the vampire, becoming extremly compelling to the donor's orders.
There are lost of legends and tales about how to kill a vampire: decapitation with a shovel, a stake through the heart, fire, holy water, silver and more. The truth is less fascinating, vampires are vulnerable to normal weapons - albeit their flesh can be extremly hard to injure - still they can regenerate at phemomenal speed when they taste blood. Several elements can damage them, first of all they are vulnerable to running water. All the waters ultimatly run from this world to the afterlife, dragging along the souls of the departed, sentient undeads challenge this natural order of things by pitting their own will and their power against Death itself. As such, when a vampire- or another sentient undead - enters a body of running water he has to commit all his will and power to fend off the onslaught of the departed souls trying to drag him along into the afterlife.
Sunlight has a similar effect but at a slower rate, allowing a vampire to remain active for some times during the day. Another final weakness, common with some other supernatural creatures, is the inability to enter a warded house without an explicit invitation. The minor rite of Warding is quite well known - albeit under the guie of superstitions or religious cerimonies.
The transmition of vampirism requires a that someone recently death from a massive blood loss - including another vampire drain - is fed a certain amount of vampiric blood. Given that it's usually a voluntary act, but there are reports on involuntary creation of vampires, usually resulting from a wounded vampire wandering near a corpse. It's unknown if vampirism can afflict all the Common Races or not. Humans, dwarves and orcs all displayed cases of vampirism. The simple idea of a Fir-Bolg vampire causes both laugh and shives, on one side the simple technical difficulties are enormous (a giant body contains approximatly 30-35 liters of blood), but the simple thought of the mass of blood needed to feed such a beast is terrifying. As far as it's known no vampire ever tried to infect a lizardkin.
Regardless of the race, all the accepted religions of Eanide and Ifran fuelled a deep hate toward undeads, the inclusion of one form or another of Rite of Warding into the accepted cerimonies is just an example of it.Lifespan:
all those known in life.Vampire Template (35*pp):Ability Modifiers (4*pp):
+4 Strength, No Constitution scoreFeats (6pp):
Dodge focus 2, Fearsome Presence 3, Improved Initiative 1Powers (55*pp):Bite
(Drain 2 [Constitution]; PF: Slow Fade 5 [5 hours]; Flaw: Requires Grapple; 6pp) Nocturnal Predator
(Super-senses 2 [Low-light vision, Scent]; 2pp)Regeneration 16
(Recovery bonus 10, Bruised [1 round], Injured [5 minutes], Staggered [20 minutes], Disabled [1 hour]; PF: Diehard; 9pp)Undead
(Immunity 30 [Fortitude saves]; 30pp)Protection X
(see notes)Blood Magic
(Array 5; Alternate power 1; Drawbacks: Power loss [when immersed in running water; -3]; 8pp)- Base power: Living Guise (Morph 4 [living version of himself/herself]; PF: Attractive 1, Precise)
- AP: A Taste of Eternity (Container 1; PF: Slow Fade 6 [1 day]; Extra: Affect Others [only], Independent, Total Fade; Flaw: Limited [target must drink blood], Requires grapple)
A Taste of Eternity (5pp of effects)
- Immunity 3 (Aging, Disease, Starvation)
- Regenration 6 (Recovery Bonus +2, Bruised [1 round], Injured/Staggered [1 minute], Disabled [5 hours])
adds the Weakness (Donor's orders [Very Common, +100%]; -5pp) to the recipient
- Disability (Can't enter a Warded House, unless invited [Common, Moderate]; -3pp)
- Vulnerable (Fire [Very Common, +1 DC]; -3pp)
- Weakness (Running water [Very Common, -1 Toughness every round]; -8pp)
- Weakness (Sunlight [Very Common, -1 Toughness every 20 minutes]; -5pp)
- Weakness (Need for Blood [Common, -1 Strength per day without blood]; -1pp)
after the trasformation a Vampire con score will be reduced to 0, at the same time he will acquire a Protection effect with a rank equal to his past CON bonus (e.g. a vampire with CON 14/+2 will acquire a Protection 2 effect). So the final cost of the Template will be 35pp plus half of the original CON bonus
a thrall created with the Taste of Eternity power will be granted the Container Effects for 10 days, after that all the extra abilities and drawback will vanish. The Weakness drawback extends to both the mundane and supernatural orders, as such the target will also be more prone to believe a vampire lies (doubling the result of Bluff Checks)
having no CON score vampires react to Toughness loss as objects, a vampire reduced below TOU -5 will crumble into ashes; contrary to objects a vampire regain lost toughness as a living being does through rest and feeding
vampires aren't immune to critical hits, but they react to them slightly differently from mortals. At GM discretion a critical hit against a vampire with a slashing or piercing weapon might cut the heart open causing a blood spill, in this case the vampire wouldn't suffer the normal +5 damage, but rather a Drain 10 [Strength] effect resisted with ToughnessAncient Vampires
With the passing of time vampires tend to grow in strength, refining the control over the power of blood and becoming less vulnerable to his weaknesses. An ancient vampire might add new abilities to his blood magic array and reduce the time interval of his weakness to running water or sunlight (or both) by one step.
UPDATE: revisioned the Taste fo Eternity effect