Murderman
PL 13 234AbilitiesStrength 3, Stamina 3, Agility 2, Dexterity 2, Fighting 10, Intellect 3, Awareness 3, Presence 20 (7)
Powers Boss of All Bosses Enhanced Presence 13
26Fear Aura Affliction 13 (Impaired, Compelled [flee], Controlled [drop and flee or cower], Subtle 2, Burst Area, Increased Area (60 feet), Cumulative, Compelling and Controlling Limited, Resisted by Will)
41Advantages: Benefit 6 (Cipher, Wealth 4, Status-Crime Lord), Connected, Contacts, Equipment 9, Inspire 2, Leadership, Luck, Ranged Attack 8, Sidekick 25 (Butcher Boy)
Skills: Deception 3 (+23/+10), Expertise (business) 10 (+13), Expertise (streetwise) 10 (+13), Insight 10 (+13), Intimidation 3 (+23/+10), Investigation 17 (+20), Perception 4 (+7), Persuasion 3 (+23), Technology 2 (+5)
Equipment: Cell phone 1 ep
Heavy Pistol (+5) 10ep
Murdermobile (As Car, Speed 6, Hidden Compartments) 12ep
The Muder cave (As Statey Manor) 19ep
OffenseInitiative +2
Pistol +10 Damage 5
Unarmed +10 Damage 3
Defense Dodge 10 (
8), Parry 10
Toughness 3, Fortitude 5 (
2), Will 9 (
6)
Abilities 66+Powers 67+Advantages 54+Skills 31+Defense 16=234
Butcher Boy
PL 10AbilitiesStrength 3, Stamina 3, Agility 3, Dexterity 3, Fighting 8, Intellect 0, Awareness 0, Presence 1
Advantages: Accurate Attack, Ambidexterity, Defensive Attack, Defensive Roll 4, Equipment 3, Evasion 2, Improved Critical 2 (cleavers), Improved Defense, Improved Disarm, Improved Initiative, Improved Smash, Power Attack, Ranged Attack 5, Takedown, Uncanny Dodge
Equipment: Cleavers (Strength based Damage 5, Penetrating 5, Split Attack) 11ep
Skills: Close Combat (cleavers) 4 (+12), Expertise (Streetwise) 8 (+8), Insight 6 (+6), Intimidation 15 (+16), Investigation 11 (+11), Perception 8 (+8), Sleight of Hand 8 (+11), Stealth 4 (+7)
OffenseInitiative +7
Cleavers +12 Damage 8, critical 18-20
DefenseDodge 13 (
10), Parry 13 (
5)
Toughness 7/3, Fortitude 6 (
3), Will 6 (
6)
Abilities 42+Advantages 26+Skills 32+Defense 24=124
By day, Reginald Carter is a wealthy playboy, entrepreneur, and eccentric, on the boards of several multinational companies. By night, he is Murder Man, a vicious crimelord who wiped out most of his competitors in the early 80s and now controls nearly all the crime in the city. He's preternaturally charismatic, and can strike fear in the hearts of any.
After an attempt on his life by a superhero, Carter realized he needed an heir. So he adopted Ricky Faust, an eleven-year-old orphan who was charismatic, ingenious, and mean. Over 5 years, Carter slowly revealed his criminal lifestyle to Faust, but the boy had already discovered much of this truth on the own, and leapt at the chance to become part of Murder Man's inner circle. Faust become Carter's go-to muscle, carrying a pair of meat cleavers and adopting the name Butcher Boy. While Carter runs his criminal organizations like a business, Faust is a little too gung-ho about being a costume villain.
With Butcher Boy at his side, Murder Man has all but solidified his stranglehold over Arcadia’s criminal underground, bringing together all manner of lawbreakers. Those who challenge the control Murder Man exercises over the city find themselves quietly disappeared, or worse, subjected to a visit from the psychotic Butcher Boy.
•Murder Man and Butcher, two villains your players will love to hate. There's obviously a very Dynamic Duo vibe to the pair, and that alone makes them cool villains. Butcher Boy channels modern Jason Todd in a Robin-era Jason Todd way. Murder Man is a classic Kingpin type who's less active about getting his hands dirty these days, more of a Batman Beyond Bruce, with the not inconsiderable twist of parahuman fear powers. Butcher Boy is the more visible of the two, cutting off limbs with glee while Murder Man should remain both visible and untouchable to the heroes-they know Murder Man exists, and they know Reginald Carter is up to something, but they have know idea that the two are one and the same, and couldn't find enough evidence to lock Carter away if they could. Murder Man's Cipher benefit is also useful for protecting him in grim and gritty campaigns, when heroes are less likely to lock him up as opposed to burying him. Knowing he's involved is one thing, but tracking Murder Man down should never be easy, especially when Butcher Boy is trying to hack your arms off.