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Tyrant Lizard King wrote:So, okay, I have a character about to snipe two other characters. The sniper (who is a cloaked Predator, if you must know) is shooting from a window. The laser sight from his weapon is noticeable.
Tyrant Lizard King wrote:How do I do this? Just roll Perception checks as normal for the two targets, modified by distance and applying the attack check penalty from concealment? Opposed by the sniper's Stealth or not?
Tyrant Lizard King wrote:Say he wasn't cloaked, but just in the window. Would that change things?
Murkglow wrote:How noticeable and is the "laser" traceable back to its source? If it's a "normal" laser sight then it generally isn't going to be noticeable enough to make that much of a difference.
Murkglow wrote:If he is concealed from their senses (or at least the sense that could potentially track him) then they have no idea where he is until he does something to reveal himself, no check required and no need for stealth. If his weapon doesn't have subtle then they will then know he is in the window once he fires. If it does have subtle then they would need to make a perception check (perhaps with modifiers) to notice it. If it had Subtle 2 then even after attacking they would have no idea where he is.
Murkglow wrote:Yes, very much so. Without cloak he is likely only getting concealment (rather then total concealment from Cloaking). Which means your players only need to do normal perception checks (at -2 for concealment) to locate him. If he uses Stealth then it's an opposed Stealth vs Perception check to notice him. Once he fires however his stealth goes away (unless he has Subtle same as above) and they know where he is. He would need to get out of their sight to stealth again.
Tyrant Lizard King wrote:You've seen the Predator movies, haven't you? The beam is fairly noticeable, probably more so than a regular laser sight. Although that leads me to the question... something with just a regular laser sight, sometimes it's possible to notice the red bead on that, too.
Tyrant Lizard King wrote:He only has partial concealment. His weapon isn't Subtle, you're right on that. So at least once he fires, they'll know. I'm hoping there's a chance they will notice him before he shoots, though.
Tyrant Lizard King wrote:He's got partial concealment and is partially covered by the window. With that and what you now know, what say you, my glowing yet murky friend? Same thing here: he's trying to hide, and shoot from his concealed position. But they might see some movement in the window or see the laser sights or something... hm.
Murkglow wrote:I have and they are indeed very noticeable (I just wasn't sure you wanted to use that in game). I'd probably give your players a chance to notice the laser sight before he attacks (say he takes the turn before to use the Aim action). Maybe like a reverse subtle (maybe with a cost break, call it a quirk)? How much that tells them is up to you. Perhaps it only tells them his general direction (after which they would need to make yet another perception, this time opposed by his stealth maybe, to find him) or maybe they could follow it all the way back to his position. Hard to say.
Murkglow wrote:If he only has Partial concealment from his cloaking then ignore that whole second paragraph (as I assumed normal concealment power, which grants total concealment). They would only need to make normal perception checks (at -2 for the partial concealment) to find him, or an opposed Stealth vs Perception check.
Murkglow wrote:If he only has partial concealment they have a fair shot at finding him (assuming they have a decent Pereption score/his stealth isn't too high for them).
Tyrant Lizard King wrote:Question: do you think the -2 for partial concealment also apply to their opposed Perception rolls against his Stealth?
Murkglow wrote:I'm honestly not sure. I'd think so but that's kinda double dipping (as he needs concealment to even do the opposed perception vs stealth check so is it always an automatics -2?) which isn't very good... Hmmm I'm just not sure.
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