Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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prodigyduck
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Re: Prodigy Duck 3e Bestiary Builds (Bodak, Bulette, Camel)

Post by prodigyduck » Sun Sep 05, 2010 10:10 pm

Image
Horses are animals that are used as riding mounts and as beasts of burden all over the world. These are many different breeds of horses. Most are domesticated, but a few are wild.

There are many terms by which horses are known. These terms are usually based on the age and gender of the horse. A foal is a horse of any gender that is less than one year old. A yearling is a horse of any gender between the ages of one and two years old. A colt is a male horse under the age of four, while a female equivalent is called a filly. A male horse over the age of four is a stallion, while a female is called a mare. A gelding is a castrated male horse of any age.

Most horses are trained to be mounts for riders or to perform heavy lifting and dragging as beasts of burden. A select few are trained as war-mounts. These horses have their instinctual nature to flee from danger removed.
DRAFT HORSE (PL 5)

Strength
6, Stamina 5, Agility 3, Dexterity 1,
Fighting 1, Intellect -4, Awareness 2, Presence -1

POWERS
Fast:
Speed 3 (16 mph) – 3 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points

ADVANTAGES
Close Attack 3, Great Endurance

SKILLS
Athletics 2 (+8), Perception 2 (+4)

OFFENSE
Initiative
+3
Unarmed +4 (Close, Damage 6)

DEFENSE
Dodge
4, Fortitude 8, Parry 2, Toughness 5, Will 2

POINTS
Abilities 10 + Advantages 4 + Defenses 9 + Powers 12 + Skills 2 = 22 Total

COMPLICATIONS
Disability:
Horses are mute and have no hands.
Docile: Horses tend to be scared during dangerous events, preferring to run than fight.
Draft horses are heavy horses such as Clydesdales. They stand between 16-18 hands tall and can weigh between 1,500 and 2,200 pounds. These horses are usually used to pull carts, wagons, or plows.
RIDING HORSE (PL 4)

Strength 4, Stamina 3, Agility 2, Dexterity 1,
Fighting 1, Intellect -4, Awareness 1, Presence -2

POWERS
Fast:
Speed 3 (16 mph) – 3 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points

ADVANTAGES
Close Attack 2, Great Endurance

SKILLS
Athletics 2 (+6), Perception 2 (+3)

OFFENSE
Initiative
+2
Unarmed +3 (Close, Damage 4)

DEFENSE
Dodge
3, Fortitude 6, Parry 2, Toughness 3, Will 1

POINTS
Abilities -4 + Advantages 3 + Defenses 9 + Powers 12 + Skills 2 = 22 Total

COMPLICATIONS
Disability:
Horses are mute and have no hands.
Docile: Horses tend to be scared during dangerous events, preferring to run than fight.
This type of horse is used for leisurely riding. They are sometime referred to as “light horses.” These breeds include Arabians and Quarter Horses, which stand 14 to 16 hands in height (5-6 feet tall at the shoulder) and weigh between 900 to 1,500 pounds.
WAR HORSE (PL 8]

Strength
7, Stamina 7, Agility 4, Dexterity 2,
Fighting 2, Intellect -4, Awareness 4, Presence 0

POWERS
Fast:
Speed 3 (16 mph) – 3 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points

ADVANTAGES
Close Attack 3, Great Endurance

SKILLS
Athletics 2 (+8), Close Combat (Unarmed) 2 (+7), Perception 4 (+4)

OFFENSE
Initiative
+3
Unarmed +7 (Close, Damage 7)

DEFENSE
Dodge
5, Fortitude 10, Parry 3, Toughness 7, Will 5

POINTS
Abilities 28 + Advantages 4 + Defenses 10 + Powers 12 + Skills 4 = 58 Total

COMPLICATIONS
Disability:
Horses are mute and have no hands.
War horses are specially trained to carry fighting men on their back. While most horses have the instinctual desire to run from danger, these horses have been trained to not only suppress this response, but to also engage in battle.

Most war horses are given heavy barding (armor) before entering a battle.
Last edited by prodigyduck on Mon Sep 06, 2010 2:26 pm, edited 1 time in total.
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Re: Prodigy Duck 3e Bestiary Builds (Bulette, Camel, Horses)

Post by Xarathos » Sun Sep 05, 2010 10:17 pm

Wow, that was FAST! And awesome! :D Now I REALLY have to write up a paladin using that for a mount.

Remind me to post requests here more often . . . ^^ Thanks, ProdigyDuck!

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Re: Prodigy Duck 3e Bestiary Builds (Bulette, Camel, Horses)

Post by Jabroniville » Mon Sep 06, 2010 12:17 am

Nice horses! Thank god you didn't use those lame early D&D/M&M stat list that gave them Strength 13. Did they fix it for 4e? I don't think that War Horse is actually PL 8, though- looks more like PL 7 from it's balances, unless I'm missing something.

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Re: Prodigy Duck 3e Bestiary Builds (Bulette, Camel, Horses)

Post by prodigyduck » Mon Sep 06, 2010 10:59 am

Jabroniville wrote:Nice horses! Thank god you didn't use those lame early D&D/M&M stat list that gave them Strength 13. Did they fix it for 4e? I don't think that War Horse is actually PL 8, though- looks more like PL 7 from it's balances, unless I'm missing something.
No, no... my buddy Dane used to be a horse rancher. I know good and well what horses are capable of carrying and dragging without looking like they are under any strain. Horses are STRONG! I try to reflect that here.

As to the Warhorse's PL, his Fortitude is 10 balanced with his Will of 5, making 15. Divided to 7.5, this makes the warhorse PL 8. I would have prefered a lower PL, but I couldn't bring myself to arbitrarily lower the animal's stats.
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Re: Prodigy Duck 3e Bestiary Builds (Horses, House Cat)

Post by prodigyduck » Mon Sep 06, 2010 12:22 pm

Image
If I don't get some rest now, I'll be too tired to take my nap.

HOUSE CAT (PL 4)

Strength
-4, Stamina 0, Agility 2, Dexterity 1,
Fighting 0, Intellect -4, Awareness 1, Presence -2

POWERS
Cat Senses:
Senses 2 (Low-Light Vision, Scent) – 2 points
Tiny Body: Shrinking 8 (Innate, Permanent; +4 active defenses included) – 9 points

ADVANTAGES
Benefit (uses Agility for Athletics checks), Grabbing Finesse

SKILLS
Acrobatics 8 (+10), Athletics 4 (+6), Perception 4 (+5), Stealth 4 (+14)

OFFENSE
Initiative
+2
Unarmed +0 (Close, Damage -4)

DEFENSE
Dodge
8, Fortitude 2, Parry 6, Toughness 0, Will 1

POINTS
Abilities -8 + Advantages 2 + Defenses 6 + Powers 11 + Skills 10 = 21 Total

COMPLICATIONS
Disability:
A cat is mute and has no hands.
A cat is a tiny animal that has been bred to be a domestic pet. Many cats are thrown to the wild when their owners grow tired of their company, and these creatures can get along well in such environments thanks to their innate hunting instincts.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Bestiary Builds (Horses, House Cat)

Post by Xarathos » Mon Sep 06, 2010 2:03 pm

Dawwwwwwwwwwwwwwww... that is the cutest thing I never expected to see in this thread :mrgreen:

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Re: Prodigy Duck 3e Bestiary Builds (Horses, House Cat)

Post by Raws » Mon Sep 06, 2010 4:06 pm

Its nice to find a thread like this, especially when the HH has so few animals. Good work!

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Re: Prodigy Duck 3e Bestiary Builds (House Cat, Centaur)

Post by prodigyduck » Mon Sep 06, 2010 9:50 pm

Image

CENTAUR (PL 6)

Strength
4, Stamina 2, Agility 2, Dexterity 2,
Fighting 3, Intellect 0, Awareness 2, Presence 1

POWERS
Centaur Senses:
Senses 2 (Darkvision) – 2 points
Equine Speed: Speed 2 (8 mph) – 2 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included); Protection 1 – 10 points

EQUIPMENT
Weapons:
Array (6 points)
Bow: Ranged Damage 3 – 6 points
Sword: Strength-based Damage 3 (Improved Critical) – 1 point

ADVANTAGES
Close Attack 2, Equipment 2, Improved Initiative, Languages 2 (Common, Elven [Sylvan is native])

SKILLS
Athletics 4 (+8), Expertise (Natural Lore) 4 (+4), Perception 4 (+6), Persuasion 4 (+5), Ranged Combat (Bow) 4 (+6)

OFFENSE
Initiative
+6
Bow +6 (Ranged, Damage 3)
Sword +5 (Close, Damage 7/19-20)
Unarmed +5 (Close, Damage 4)

DEFENSE
Dodge
4, Fortitude 3, Parry 5, Toughness 3, Will 6

POINTS
Abilities 16 + Advantages 7 + Defenses 13 + Powers 14 + Skills 10 = 60 Total

COMPLICATIONS
Horse Body:
Centaurs require specially-made armor and equipment to accommodate their equine physiology.
Reputation: Centaurs are known to be wild and aggressive.
Weakness: Centaurs are easily affected by alcoholic beverages, quickly becoming drunk.
Centaurs are mythological creatures combining the traits of humans and horses. They have the torso of a human joined at the waist to a horse’s withers, where the horse’s neck would be. A centaur is about 7 feet tall and weighs as much as 2,000 pounds.

Each tribe of centaurs has a distinctive horse coloration based on its regional location in the world. Most centaurs have horse bodies of black, brown, and shades of red. But zebra-striped centaurs are not unheard of, nor are others of other equine types.

The origins of centaurs are many and varied, just as are those of the human race. Some centaurs claim to be given life by the gods themselves and consider themselves to be a “divine race.” Other centaurs claim to be a sylvan race who embody nature and the untamed wild. The origin stories vary from tribe to tribe.

The personalities of centaurs are as varied as humans. Some are kind and wise. Others are crude, prone to fighting, carousing, and kidnapping young maidens for their own debased desires. Centaurs prefer to live in fields and light forests.
:arrow: EDIT: New centaur art.
Last edited by prodigyduck on Wed Sep 08, 2010 12:48 am, edited 1 time in total.
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Re: Prodigy Duck 3e Bestiary Builds (House Cat, Centaur)

Post by Jabroniville » Mon Sep 06, 2010 11:47 pm

Man, the B-C sections of the Monster Manuals rock. Behir, Bullette, Cats, Centaur... Nice stuff.

I always liked Centaurs the best out of all the humanoid semi-Player-Character races for some reason. No idea why- I'm not a big guy for Horses, and I never liked Elves, but their weird mixing combo? The Greek ones were pretty standard metaphors for "Untamed barbaric humans", but the more noble ones (including a few Greek guys) are my favourite. The RPG series "Shining Force" (which has seen better days) featured Centaurs as the entirety of the "Knight/Paladin" class, which was great to see. I always wanted to play one in D&D, but my GM was never one for non-standard PCs.
Last edited by Jabroniville on Tue Sep 07, 2010 3:59 am, edited 1 time in total.

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Re: Prodigy Duck 3e Bestiary Builds (House Cat, Centaur)

Post by Woodclaw » Tue Sep 07, 2010 12:25 am

Great work so far Prodigy, I was hoping to see another image from the centaur, but the build is still great. By the way I noticed that you left the cat without any kind of claw effect.
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Re: Prodigy Duck 3e Bestiary Builds (House Cat, Centaur)

Post by Jabroniville » Tue Sep 07, 2010 4:03 am

The Boar doesn't have a "Tusk" power, and the Bison doesn't have a "Horn" power either; I think it's just the nature of how 4e D&D sets things up, and Prodigyduck's own tastes that makes the animals' strength-damage it's sole form of damage, and just leave it at that. You'll notice that the DCA rulebook does the same thing- the Lion has no "Claws" power (but it does have a Close Combat Skill for them), and the Wolf & Hawk don't have special Strength-Damage-based powers either. The SHARK does, for some reason, but it seems that overall there's a precedent for not including the old "Mighty Strike" power onto everything.

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Re: Prodigy Duck 3e Bestiary Builds (House Cat, Centaur)

Post by prodigyduck » Tue Sep 07, 2010 10:46 am

Jabroniville wrote:The Boar doesn't have a "Tusk" power, and the Bison doesn't have a "Horn" power either; I think it's just the nature of how 4e D&D sets things up, and Prodigyduck's own tastes that makes the animals' strength-damage it's sole form of damage, and just leave it at that. You'll notice that the DCA rulebook does the same thing- the Lion has no "Claws" power (but it does have a Close Combat Skill for them), and the Wolf & Hawk don't have special Strength-Damage-based powers either. The SHARK does, for some reason, but it seems that overall there's a precedent for not including the old "Mighty Strike" power onto everything.
Shark jaws are ridiculously nasty... I suppose it is the whole rending thing... Plus, its the only weapon they have.
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Re: Prodigy Duck 3e Bestiary Builds (House Cat, Centaur)

Post by prodigyduck » Tue Sep 07, 2010 10:48 am

Woodclaw wrote:Great work so far Prodigy, I was hoping to see another image from the centaur, but the build is still great. By the way I noticed that you left the cat without any kind of claw effect.
I'm certainly willing to take suggestions for other centaur art.

I have more pics... (some of them are not very family friendly...)
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Re: Prodigy Duck 3e Bestiary Builds (Centaur, Centipede)

Post by prodigyduck » Tue Sep 07, 2010 10:58 am

Image
Y'know... when adventurers talk about fighting giant bugs... they NEVER describe THIS!!!

GIANT CENTIPEDE (PL 3)

Strength -1, Stamina 1, Agility 2, Dexterity 0,
Fighting 0, Intellect --, Awareness 0, Presence -4

POWERS
Centipede Senses:
Senses 2 (Darkvision) – 2 points
Chitin: Protection 1 – 1 point
Multi-Legged: Enhanced Athletics 8 (Limited to Climbing), Movement 3 (Slithering, Wall-Crawling 2), Speed 1 (4 mph) – 9 points
Poisonous Bite: Strength-Based Damage 2; Linked to Weaken Agility and Dexterity 3 (Resisted by Fortitude; Broad, Progressive, Simultaneous) – 17 points

ADVANTAGES
Grabbing Finesse

SKILLS
Athletics 0 (-1, +7 climbing), Close Combat (Bite) 2 (+2), Perception 4 (+4), Stealth 8 (+10)

OFFENSE
Initiative
+2
Poisonous Bite +2 (Close, Damage 1 plus Weaken 3)
Unarmed +0 (Close, Damage -1)

DEFENSE
Dodge
2, Fortitude 3, Parry 0, Toughness 2, Will 0

POINTS
Abilities -14 + Advantages 1 + Defenses 2 + Powers 29 + Skills 7 = 25 Total

COMPLICATIONS
Disability:
A giant centipede is mute and has no hands.
Centipedes are arthropods with long segmented bodies and a pair of legs on each body segment; giving them many legs (between 20 to 300, depending on the species). These legs are always found in an odd number. The final pair of legs often acts as a second pair of antennae, allowing the centipede a great range of sense around itself. The body of a centipede is usually some shade of brown or red.

Centipedes are nocturnal carnivorous predators, spending most of their time seeking food. They have a paralytic poison in their bite that they use to immobilize their prey. They then consume their helpless target while it is still alive. The average centipede will consume earthworms, lizards, small birds, and amphibians. They tend to attack and consume those creatures that their small jaws can penetrate more easily.

In a fantasy campaign, centipedes – like other insects – can reach incredibly large sizes. This can make them a threat to even humans and animals. This giant centipede is about 5-7 feet long. It hunts humans and small animals that dwell in or near the forest.

CENTIPEDE SWARM (PL 4)

Strength -5, Stamina -1, Agility 4, Dexterity 2,
Fighting 6, Intellect --, Awareness 0, Presence -4

POWERS
Centipede Senses:
Senses 2 (Darkvision) – 2 points
Distraction: Burst Area Affliction 3 (Hindered and Impaired; Resisted by Will; Extra Condition, Instant Recovery, Limited to One Degree, Reaction) – 12 points
Multi-Legged: Enhanced Athletics 8 (Limited to Climbing), Movement 3 (Slithering, Wall-Crawling 2), Speed 1 (4 mph) – 9 points
Poisonous Bite: Burst Area Damage 3 (Reaction); Linked to Weaken Agility and Dexterity 3 (Resisted by Fortitude; Broad, Progressive, Simultaneous) – 30 points
Swarm: Immunity 60 (Bludgeoning, Piercing, Slashing); Insubstantial 1 – 65 points

ADVANTAGES
Grabbing Finesse

SKILLS
Athletics 0 (-5, +3 climbing), Perception 4 (+4)

OFFENSE
Initiative
+4
Distraction Area (Close, Affliction 3)
Poisonous Bite Area (Close, Damage 3 plus Weaken 3)
Unarmed +6 (Close, Damage -5)

DEFENSE
Dodge
7, Fortitude 5, Parry 9, Toughness -1, Will 3

POINTS
Abilities -6 + Advantages 1 + Defenses 15 + Powers 118 + Skills 2 = 130 Total

COMPLICATIONS
Disability:
Centipedes are mute and have no hands.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Centipede, Cheetah)

Post by prodigyduck » Wed Sep 08, 2010 12:38 am

Image

CHEETAH (PL 5)

Strength 3, Stamina 2, Agility 4, Dexterity 2,
Fighting 2, Intellect -4, Awareness 1, Presence -2

POWERS
Fast:
Speed 1 (4 mph) – 1 point
Spotted Fur: Enhanced Stealth 4 (Limited to tall grass and undergrowth) – 1 point
Sprint: Enhanced Speed 4 (Fades) – 2 points

ADVANTAGES
Close Attack 1, Grabbing Finesse, Improved Initiative, Improved Trip

SKILLS
Acrobatics 3 (+7), Athletics 3 (+6), Perception 3 (+4), Stealth 3 (+7, +11 in tall grass and undergrowth)

OFFENSE
Initiative
+8
Unarmed +3 (Close, Damage 3)

DEFENSE
Dodge
7, Fortitude 5, Parry 5, Toughness 2, Will 2

POINTS
Abilities 16 + Advantages 4 + Defenses 10 + Powers 4 + Skills 6 = 40 Total

COMPLICATIONS
Disability:
A cheetah is mute and cannot speak.
A cheetah is a large cat that hunts in savannahs. Its streamlined body is built for sudden bursts of speed; indeed the cheetah is the fastest land animal in the world. These incredible speeds can only be maintained for a few short minutes; the cheetah is often very tired afterwards. As such, they will only use their great speed when they know they can catch their prey.

The body of a cheetah is not like those of other great cats, being more similar in shape to a greyhound. Spots cover its body, providing camouflage, ending with rings around its tail. Dark circle surround the cat’s eyes trailing in black “tear mark” patterns along their faces. The average cheetah is 4-1/2 feet long and weighs up to 140 pounds.

Male cheetahs tend to be territorial, but will often group with other males (usually brothers) in an attempt to maximize their hunting. Females, on the other hand tend to be solitary and wide-ranging.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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