Gandolf? Yeah, my cousin met him... Why, is he here?
BALOR (PL 15)
Array (17 points); Easily Removable (-8 points) – 10 points total
• Vorpal Sword:
Strength-Based Damage 3 (Improved Critical, Penetrating 13) – 17 points
• Flaming Whip:
Strength-Based Damage 2 (Improved Grab, Improved Trip, Reach 2) – 1 point
Array (80 points)
• Summon Demon:
Summon Demon 20 (Active, Broad [any demon], Continuous, Unreliable) – 80 points
Burst Area Affliction 15 (Dazed and Strength Impaired / Strength Disabled and Stunned / Paralyzed; Resisted by Will; Cumulative, Extra Condition, Hearing Sense-Dependent, Limited to Strength) – 1 point
Perception Range Affliction 15 (Entranced / Compelled / Controlled; Cumulative, Resisted by Will, Subtle) – 1 point
• Dispel Magic:
Nullify Magic 15 (Broad, Simultaneous) – 1 point
• Fire Storm:
Ranged Burst Area Damage 15 – 1 point
Perception Range Damage 15 (Resisted by Fortitude) – 1 point
Perception Range Weaken Wisdom 15 (Resisted by Will) – 1 point
• Stunning Word:
Perception Range Affliction 15 (Dazed / Stunned / Incapacitated; Resisted by Will; Cumulative, Hearing Sense-Dependent) – 1 point
Move Object 13 – 1 point
Communication 1 (Subtle); Linked to Comprehend 2 (Languages) – 1 point
Teleport 15 (Accurate, Easy, Extended) – 1 point
Senses 13 (Darkvision, Extended Hearing 2, Extended Vision 2, True Sight [Vision Counters All Concealment, Counters Illusion]) – 13 points
Impervious Toughness 15, Protection 5 – 20 points
Feature 1 (all natural attacks count as “Unholy”), Immunity 14 (Aging, Electricity Damage, Fire Damage, Poison, Sleep, Starvation and Thirst) – 15 points
Damage 6 (Reaction) – 24 points
Growth 8 (Innate, Permanent; -4 active defenses included) – 17 points
Flight 6 (120 mph; Wings) – 6 points
Close Attack 4, Improved Initiative, Languages 2 (Celestial, Draconic [Abyssal is native]), Power Attack, Takedown
Expertise (History) 6 (+13), Expertise (Magic) 12 (+19), Expertise (Religion) 6 (+13), Insight 12 (+19), Intimidation 12 (+24), Perception 12 (+19), Persuasion 6 (+14), Stealth 12 (+11)
Area (Ranged, Affliction 15)
Perception (Ranged, Affliction 15)
Area (Ranged, Damage 15)
Reaction (Close, Damage 6)
+17 (Close Damage 12)
Perception (Ranged, Damage 15)
Perception (Ranged, Weaken 15)
Perception (Ranged, Affliction 15)
+17 (Close, Damage 10)
+17 (Close, Damage 13/19-20)
Abilities 102 + Advantages 9 + Defenses 24 + Powers 195 + Skills 39 = 369 Total
Angels and other good celestial beings.
Impervious Toughness; not vs. cold iron weapons or holy attacks. The demon loses its Impervious Toughness and cannot use its powers against anyone who invokes the creature’s True Name.
Holy objects and locations.
Balor are living engines of destruction. They are demons wreathed in flesh and fire; true nightmares to behold. These huge demons slay living creatures and demons alike with impunity, desiring nothing more than to destroy anything and everything they see with wanton abandon. In the rare instances when demons amass an army, balors act as the generals of the demonic hordes.
Even the gods fear the sheer amount of destruction a single balor can inflict. Many of these creatures have been sealed away in divinely crafted prisons far below the surface of the world or hidden in extradimensional spaces.
Occasionally, a new balor will erupt from the Abyss when a great number of mortals are slain all at once. Few are willing to truly slay a balor, for the deed may cost a hero their own life. When a balor dies, its body erupts with chaotic energy, destroying everything around it with explosive fury.
A balor appears to be a massive demon, standing well over 14 feet tall and weighing 4,500 pounds. They have bestial heads crowned with jagged horns and a pair of bat-like wings adorned with rows of spines and spikes. Their entire body is wreathed with burning fire. Balors always carry a pair of weapons: a lightning bolt-shaped sword and a flaming whip used to capture victims and drag them into the flames generated by the demon’s body.