PL: 9 (135 points)

“Why do you always aggravate things?”
Abilities: Str 3, Sta 3, Agi 4, Dex 3, Fgt 10, Int 1, Awa 2, Pre 0
Skills: Acrobatics 6 (+10), Athletics 5 (+8), Deception 7 (+7), Expertise (martial arts) 10 (+11), Expertise (current events) 2 (+3), Expertise (survival) 2 (+3), Expertise (tactics) 3 (+4), Insight 9 (+11), Perception 8 (+10), Persuasion 4 (+4), Stealth 6 (+10)
62 ranks
Advantages:
Assessment, Accurate Attack, Close Attack 2, Defensive Attack, Defensive Roll 3, Diehard, Equipment 2, Evasion, Improved Crit (sword) 2, Improved Defense, Improved Initiative, Jack-of-all-trades, Luck, Move-by Attack, Quick Draw, Ranged Attack 4, Takedown, Uncanny Dodge
*As the power extra, apply this to his sword damage
Equipment: sword (damage 3, improved crit; 4 ep), knife (3 ep), glasses (0 ep)
Offense
Initiative +8
Sword +12, Tou 21 Crit 17-20
Knife +12, Tou DC 19 19-20
Unarmed +12, Tou DC 18
Death Technique Perception ranged, Tou DC 24
Defense
Dodge 12, Parry 12, Fort 6, Toughness +6 (+3 vulnerable), Will 9
Powers
Forbidden Death Technique
Damage 9 (extras: perception range, flaws: distracting, limited to melee opponents, side effect [always occurs]); 3 p
Speed 1; 1 p
Complications: Enemies: Disciples of his former sensei
Honor: Sworn to uphold the code of bushido. Jin will often go out of his way to help the truly deserving and strike down the wicked and dishonorable. Ironically, his honor has left him alienated from much of decadent society.
Perpetual Poverty: Despite his prudence, the situation usually finds a way of keeping Jin dirt poor.
Responsibility: Has made a promise to Fuu to help her find the samurai who smells of sunflowers
Rivalry: Mugen- the Blue Oni to Mugen’s Red Oni
Secret: Killed his former sensei, though it was only in self defense.
Wanted: A fugitive, for his past and for getting involved in the hijinks of Mugen and Fuu
Abilities 52 + Skills 31 + Advantages 26 + Defenses 22 + Powers 4 = 135 p
Notes: In many ways, Jin is similar to Mugen. However, there are differences between the two. While it may not have the wild gyrations or destructive power of Mugen’s fighting style, Jin’s style does have more finessed and perhaps also staying power. While Mugen’s is a makeshift hodgepodge of styles, Jin is more “traditional” and refined. As Mugen is the offensively-oriented, throw caution-to-the-wind Red Oni, Jin is the more careful, defensively oriented Blue Oni.
So you’ve got a guy here that focuses on prolonging the fight and outlasting his opponent until the right moment strikes (via Defensive Combat, an additional rank of Improved Crit, and a rank of Luck). Unlike Mugen, who typically rushes in and plows through opponents as quickly as possible, Jin usually plays a game of hard to get to draw them out. He uses Assessment to read his opponents combat bonuses, and also has a superior Knowledge (martial arts) skill to know who he’s going up against. He can’t quite Feint opponents as good as Mugen and isn’t quite Fearless, but Jin’s stoic nature makes it nearly impossible to throw him off guard. (Check the new Uncanny Dodge for 3e).
Like Mugen and his Ritualist advantage, Jin has an ironic, last-ditch game changer that seemingly goes his nature. Normally careful and calculating, Jin knows a forbidden death technique of sorts that allows him to take a hit in return for getting in a return blow that always hits. Performed by a normal man (read: PL 6 and below), it’s almost certain to end in death (a Damage 9 effect, not to mention being made vulnerable).
One last difference, while Mugen likes jumping around onto rooftops and such, Jin typically just moves with blinding speed. To reflect this, Mugen has a single rank in Leaping while Jin has a single rank in Speed.














