Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Bestiary Builds (Demons, REQ: Chihuahua)

Post by Xarathos » Thu Sep 16, 2010 12:22 am

Woodclaw wrote:
Xarathos wrote:
prodigyduck wrote: You're really gonna have to specify that statement.
I'm pretty sure he means the Chihuahua. :D
Exactly, don't tank me wrong, I like dogs, but chihuahua... well sometimes the look more like a rat with a delusion of grandeur.
And the only one I've met yet had the soul of a Balor . . . which makes them right at home in this section of the thread! :lol:

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Re: Prodigy Duck 3e Bestiary Builds (Demons, REQ: Chihuahua)

Post by prodigyduck » Thu Sep 16, 2010 9:25 am

Image
CHIHUAHUAS!?! OHM NOM NOM NOM NOM NOM NOM NOM!

GLABREZU (PL 12)

Strength
8, Stamina 10, Agility 3, Dexterity 1,
Fighting 9, Intellect 3, Awareness 3, Presence 5

POWERS
Demonic Powers:
Array (60 points)
Teleport: Teleport 12 (Accurate, Easy, Extended) – 60 points
Chaos Hammer: Ranged Area Burst Damage 9; Linked to Ranged Area Burst Affliction 9 (Dazed; Resisted by Will; Limited to One Degree) – 1 point
Confusion: Ranged Affliction 9 (Awareness Impaired / Awareness Disabled / Unaware; Resisted by Will; Cumulative, Limited to Awareness, Progressive) – 1 point
Dispel Magic: Nullify Magic 12 (Broad, Simultaneous) – 1 point
Mirror Image: Visual Concealment 4 (Partial) – 1 point
Reverse Gravity: Move Object 12 (Sustained, Limited Direction [Upwards]) – 1 point
Summon Demon: Summon Vrock 12 (Active, Continuous, Unreliable) – 1 point
Telepathy: Communication 1 (Subtle); Linked to Comprehend 2 (Languages) – 1 point
Unholy Blight: Ranged Area Burst Damage 9; Linked to Ranged Area Burst Affliction 9 (Impaired; Resisted by Will; Limited to One Degree) – 1 point
Unholy Word: Perception Range Affliction 12 (Dazed / Stunned / Incapacitated; Resisted by Will; Hearing Sense-Dependent) – 1 point
Demonic Senses: Senses 13 (Darkvision, Extended Hearing 2, Extended Vision 2, True Sight [Vision Counters All Concealment, Counters Illusion]) – 13 points
Demonic Toughness: Impervious Toughness 10, Protection 2 – 12 points
Demonic Traits: Feature 1 (all natural attacks count as “Unholy”), Immunity 9 (Aging, Electricity Damage, Poison, Sleep, Starvation and Thirst) – 10 points
Four Arms: Additional Limbs 2 (Innate) – 3 points
Huge Body: Growth 8 (Innate, Permanent; -4 active defenses included) – 17 points
Pincers: Strength-Based Damage 2 (Improved Critical, Split) – 4 points

ADVANTAGES
Close Attack 4, Fast Grab, Languages 2 (Celestial, Draconic [Abyssal is native]), Power Attack, Skill Mastery (Deception), Takedown 2

SKILLS
Deception 8 (+13), Expertise (Current Events) 4 (+7), Expertise (History) 4 (+7), Expertise (Magic) 8 (+11), Insight 8 (+11), Intimidation 8 (+17), Perception 8 (+11), Persuasion 4 (+9), Ranged Combat (Demonic Powers) 8 (+9), Stealth 8 (+3)

OFFENSE
Initiative
+3
Chaos Hammer Area (Ranged, Damage 9 plus Affliction 9)
Confusion +9 (Ranged, Affliction 9)
Pincer +13 (Close, Damage 10/19-20)
Unarmed +13 (Close, Damage 8]
Unholy Blight Area (Ranged, Damage 9 plus Affliction 9)
Unholy Word Perception (Ranged, Affliction 12)

DEFENSE
Dodge
7, Fortitude 14, Parry 9, Toughness 12, Will 9

POINTS
Abilities 52 + Advantages 11 + Defenses 20 + Powers 128 + Skills 34 = 245 Total

COMPLICATIONS
Enemy:
Angels and other good celestial beings.
Obsession: Destruction. Corruption of the innocent.
Power Loss: Impervious Toughness; not vs. cold iron weapons or holy attacks. The demon loses its Impervious Toughness and cannot use its powers against anyone who invokes the creature’s True Name.
Weakness: Holy objects and locations.
A glabrezu is a demon that delights to tempt mortals into taking on destructive power. They corrupt innocence by granting powers to others, knowing that they will cause suffering and ruin. They use lies and deception to destroy the lives of all whom these demons meet.

Glabrezu appear to be massive demons with the heads of a horned canine. They have two pairs of arms; one is humanoid ending in hands, while the others are monstrous ending in a pair of crab-like pincers. A glabrezu stands 15 feet tall and weighs 5,500 pounds.
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Re: Prodigy Duck 3e Bestiary Builds (Demons, REQ: Chihuahua)

Post by Xarathos » Thu Sep 16, 2010 9:40 am

prodigyduck wrote:
... Glabrezu appear to be massive demons with the heads of a horned chihuahua ...
Fixed that for you. :D

Seriously, though, nice job with the Glabrezu. ^^

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Re: Prodigy Duck 3e Bestiary Builds (Demons, REQ: Chihuahua)

Post by prodigyduck » Thu Sep 16, 2010 2:29 pm

Xarathos wrote:
prodigyduck wrote:
... Glabrezu appear to be massive demons with the heads of a horned chihuahua ...
Fixed that for you. :D

Seriously, though, nice job with the Glabrezu. ^^

Facepalm... and thanks.
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Re: Prodigy Duck 3e Bestiary Builds (Demons)

Post by prodigyduck » Sun Sep 19, 2010 5:19 pm

Image

HEZROU (PL 11)

Strength 8, Stamina 9, Agility 5, Dexterity 2,
Fighting 7, Intellect 2, Awareness 2, Presence 4

POWERS
Aquatic:
Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Movement [Underwater]) – 5 points
Demonic Powers: Array (57 points)
Summon Demon: Summon Hezrou 19 (Active, Continuous, Unreliable) – 57 points
Blasphemy: Burst Area Affliction 11 (Dazed and Strength Impaired / Strength Disabled and Stunned / Paralyzed; Resisted by Will; Cumulative, Extra Condition, Hearing Sense-Dependent, Limited to Strength) – 1 point
Chaos Hammer: Ranged Area Burst Damage 8; Linked to Ranged Area Burst Affliction 8 (Dazed; Resisted by Will; Limited to One Degree) – 1 point
Gaseous Form: Flight 1 (4 mph), Immunity 2 (Critical Hits; Sustained), Insubstantial 2 – 1 point
Telepathy: Communication 1 (Subtle); Linked to Comprehend 2 (Languages) – 1 point
Teleport: Teleport 11 (Accurate, Easy, Extended) – 1 point
Unholy Blight: Ranged Area Burst Damage 8; Linked to Ranged Area Burst Affliction 8 (Impaired; Resisted by Will; Limited to One Degree) – 1 point
Demonic Senses: Senses 6 (Darkvision, Extended Hearing 2, Extended Vision 2) – 6 points
Demonic Toughness: Impervious Toughness 10, Protection 2 – 12 points
Demonic Traits: Feature 1 (all natural attacks count as “Unholy”), Immunity 9 (Aging, Electricity Damage, Poison, Sleep, Starvation and Thirst) – 10 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Stench: Affliction 11 (Dazed and Olfactory Impaired / Olfactory Disabled and Stunned / Incapacitated; Resisted by Fortitude; Cumulative, Extra Condition, Limited to Olfactory Sense, Olfactory Sense-Dependent, Progressive, Reaction [when grabbed]) – 66 points
Swimming: Enhanced Athletics 8 (Limited to Swimming), Swimming 2 (2 mph) – 4 points

ADVANTAGES
Close Attack 4, Fast Grab, Improved Initiative, Languages 2 (Celestial, Draconic [Abyssal is native]), Power Attack, Takedown 2

SKILLS
Athletics 4 (+12, +20 Swimming), Expertise (Magic) 7 (+9), Intimidation 7 (+13), Perception 7 (+9), Stealth 7 (+8)

OFFENSE
Initiative
+9
Blasphemy Area (Close, Affliction 11)
Chaos Hammer Area (Ranged, Damage 8 plus Affliction 8]
Unholy Blight Area (Ranged, Damage 8 plus Affliction 8]
Unarmed +11 (Close, Damage 8]

DEFENSE
Dodge
6, Fortitude 12, Parry 8, Toughness 11, Will 9

POINTS
Abilities 62 + Advantages 11 + Defenses 16 + Powers 170 + Skills 16 = 275 Total

COMPLICATIONS
Enemy:
Angels and other good celestial beings.
Obsession: Destruction. Personal pleasure and hedonistic desires.
Power Loss: Impervious Toughness; not vs. cold iron weapons or holy attacks. The demon loses its Impervious Toughness and cannot use its powers against anyone who invokes the creature’s True Name.
Weakness: Holy objects and locations.
Hezrou demons dwell in the most fetid swamps and oceans of the Abyss. They embody the slowly-destructive forces of nature, eroding all life around them with diseases and blight. A hezrou is quite intelligent, yet incredibly lazy. Of all the demons, they are the most willing to let their destruction of the world take its time to fester. In the meanwhile, they enjoy personal pleasures and hedonism.

A hezrou appears to be a large demonic monstrosity that bears a superficial resemblance to a toad. Their form is covered in knobby warts and lumps. These lumps fester with foulness, often erupting with a nauseating puss which chokes anyone that stands near the demon. A hezrou stands 8 feet tall and weighs 750 pounds.
:idea: Art by me.
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Re: Prodigy Duck 3e Bestiary Builds (Demons)

Post by prodigyduck » Wed Sep 22, 2010 10:53 am

Image
I saw what you were doing with my picture from the 1st edition Monster Manual!

MARILITH (PL 13)

Strength
7, Stamina 5, Agility 8, Dexterity 4,
Fighting 12, Intellect 2, Awareness 4, Presence 6

POWERS
Demonic Powers:
Array (76 points)
Summon Demon: Summon Demon 19 (Active, Broad [any demon], Continuous, Unreliable) – 76 point
Blade Barrier: Cloud Area Damage 13 (Multiattack) – 1 point
Polymorph: Variable 9 (Assumed Forms; Move Action) – 1 point
Project Image: Illusion 13 (Hearing, Olfactory, Visual; Resistible by Will) – 1 point
Telekinesis: Move Object 12 – 1 point
Telepathy: Communication 1 (Subtle); Linked to Comprehend 2 (Languages) – 1 point
Teleport: Teleport 12 (Accurate, Easy, Extended) – 1 point
Demonic Senses: Senses 13 (Darkvision, Extended Hearing 2, Extended Vision 2, True Sight [Vision Counters All Concealment, Counters Illusion]) – 13 points
Demonic Toughness: Impervious Toughness 10, Protection 7 – 17 points
Demonic Traits: Feature 1 (all natural attacks count as “Unholy”), Immunity 9 (Aging, Electricity Damage, Poison, Sleep, Starvation and Thirst) – 10 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Six Arms: Extra Limb 6 (Innate), Feature 1 (Ambidexterity), Multiattack (Strength) – 15 points
Snake Tail: Enhanced Advantages 4 (Chokehold, Fast Grab, Improved Grab, Improved Hold), Extra Limb 1 (Innate), Movement 1 (Slithering), Speed 1 (4 mph) – 9 points

EQUIPMENT
Six Swords:
Strength-Based Damage 3 (Improved Critical, Multiattack) – 7 points

ADVANTAGES
Close Attack 3, Chokehold, Defensive Attack, Equipment 2, Fast Grab, Improved Disarm, Improved Grab, Improved Hold, Languages 2 (Celestial, Draconic [Abyssal is native]), Power Attack

SKILLS
Acrobatics 4 (+12), Deception 8 (+14), Insight 8 (+12), Intimidation 8 (+16), Perception 8 (+12), Persuasion 4 (+10), Stealth 8 (+12)

OFFENSE
Initiative
+8
Blade Barrier Area (Ranged, Damage 13)
Sword +15 (Close, Damage 10/19-20)
Unarmed +15 (Close, Damage 7)

DEFENSE
Dodge
10, Fortitude 13, Parry 14, Toughness 12, Will 12

POINTS
Abilities 80 + Advantages 10 + Defenses 24 + Powers 155 + Skills 24 = 293 Total

COMPLICATIONS
Enemy:
Angels and other good celestial beings.
Obsession: Destruction.
Power Loss: Impervious Toughness; not vs. cold iron weapons or holy attacks. The demon loses its Impervious Toughness and cannot use its powers against anyone who invokes the creature’s True Name.
Weakness: Holy objects and locations.
Mariliths are the leaders of the Abyssal hordes and queens of the Abyssal realms. They thrive on grand strategies and plans that will bring about the most destruction across the world. As such, they serve as the generals and advisors to the demon lords of the Abyss.

A marilith appears to be a humanoid woman with six arms from the waist up and has a serpentine lower body. They are often quite attractive, wearing only jewelry. Their pleasing appearance makes them ideal lovers for the demon lords. A marilith stands about 9 feet tall and measures 20 feet from head to tip of tail. It weighs about 4,000 pounds. All mariliths carry an arsenal of weapons at all times. Usually this is a sextet of swords, although it can include any number or type of hand-held weapon.
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Re: Prodigy Duck 3e Bestiary Builds (Demons)

Post by Arthur Eld » Wed Sep 22, 2010 11:00 am

Given that they are strategist types, mariliths probably deserve some ranks of Expertise (military), right?

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Re: Prodigy Duck 3e Bestiary Builds (Demons)

Post by prodigyduck » Thu Sep 23, 2010 12:04 am

Arthur Eld wrote:Given that they are strategist types, mariliths probably deserve some ranks of Expertise (military), right?
Perhaps, but given a demon's Chaotic nature, they don't strategize more than "Go that way and kill them all."

Demons destroy. Devils are tactical.
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Re: Prodigy Duck 3e Bestiary Builds (Demons)

Post by kenseido » Thu Sep 23, 2010 5:27 am

Waiting patiently for the "S" demons...
-----------------------------
Kenseido's Menagerie of Characters

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Re: Prodigy Duck 3e Bestiary Builds (Demons)

Post by prodigyduck » Thu Sep 23, 2010 11:51 am

Image
Who dares disturb the sleep of-- oh! Hey there, Mialee...

NALFESHNEE (PL 14)

Strength
7, Stamina 8, Agility 1, Dexterity 0,
Fighting 10, Intellect 6, Awareness 6, Presence 5

POWERS
Demonic Powers: Array (76 points)
Summon Demon: Summon Demon 19 (Active, Broad [any demon], Continuous, Unreliable) – 76 point
Call Lightning: Ranged Line Area Damage 8 (Indirect 2) – 1 point
Demonic Nimbus: Burst Area Affliction 12 (Dazed; Resisted by Will; Area 2 [60-ft. burst], Limited to One Degree) – 1 point
Dispel Magic: Nullify Magic 12 (Broad, Simultaneous) – 1 point
Feeblemind: Perception Range Weaken Intellect and Presence 10 (Resisted by Will; Broad, Simultaneous) – 1 point
Slow: Ranged Burst Area Affliction 8 (Dazed and Hindered; Resisted by Will; Extra Condition, Limited to One Degree) – 1 point
Telepathy: Communication 1 (Subtle); Linked to Comprehend 2 (Languages) – 1 point
Teleport: Teleport 12 (Accurate, Easy, Extended) – 1 point
Demonic Senses: Senses 13 (Darkvision, Extended Hearing 2, Extended Vision 2, True Sight [Vision Counters All Concealment, Counters Illusion]) – 13 points
Demonic Toughness: Impervious Toughness 10, Protection 6 – 16 points
Demonic Traits: Feature 1 (all natural attacks count as “Unholy”), Immunity 9 (Aging, Electricity Damage, Poison, Sleep, Starvation and Thirst) – 10 points
Huge Body: Growth 8 (Innate, Permanent; -4 active defenses included) – 17 points
Wings: Flight 1 (4 mph; Wings) – 1 point

ADVANTAGES
Close Attack 3, Improved Critical (bite), Improved Initiative, Languages 2 (Celestial, Draconic [Abyssal is native]), Power Attack, Ritualist, Takedown

SKILLS
Deception 9 (+14), Expertise (Magic) 9 (+15), Insight 9 (+15), Intimidation 9 (+18), Perception 9 (+15), Persuasion 4 (+9), Stealth 9 (+2)

OFFENSE
Initiative
+5
Bite +13 (Close, Damage 7/19-20)
Call Lightning Area (Ranged, Damage 8]
Demonic Nimbus Area (Close, Affliction 12)
Feeblemind Perception (Ranged, Weaken 10)
Slow Area (Ranged, Affliction 8]
Unarmed +13 (Close, Damage 7)

DEFENSE
Dodge
6, Fortitude 12, Parry 10, Toughness 14, Will 15

POINTS
Abilities 54 + Advantages 10 + Defenses 26 + Powers 140 + Skills 29 = 259 Total

COMPLICATIONS
Enemy:
Angels and other good celestial beings.
Obsession: Destruction.
Power Loss: Impervious Toughness; not vs. cold iron weapons or holy attacks. The demon loses its Impervious Toughness and cannot use its powers against anyone who invokes the creature’s True Name. The Demonic Nimbus power does not affect other demons.
Weakness: Holy objects and locations.
The nalfeshnee demons act as the servitors of the Abyss itself. They embody the pure chaotic evilness of the Abyss and all that dwell within. In their own twisted minds, nalfeshnees see themselves as the judges of their realm; enacting the “justice of the universe” by bringing about the destruction of everything.

A nalfeshnee appears to be a huge demon with feathered wings. Its body seems to mix the physical traits of a swine and an ape. A nalfeshnee stands more than 20 feet tall and weighs 8,000 pounds.
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Re: Prodigy Duck 3e Bestiary Builds (Demons)

Post by prodigyduck » Thu Sep 23, 2010 11:52 am

kenseido wrote:Waiting patiently for the "S" demons...
Do not worry; they are coming.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Bestiary Builds (Demons)

Post by prodigyduck » Fri Sep 24, 2010 3:55 pm

Image

QUASIT (PL 5)

Strength
-1, Stamina 0, Agility 3, Dexterity 1,
Fighting 2, Intellect 0, Awareness 1, Presence 0

POWERS
Change Shape:
Morph 2 (Small Animal Forms) – 10 points
Demonic Powers: Array (10 points)
Telepathy: Communication 1 (Subtle); Linked to Comprehend 2 (Languages) – 10 points
Fear: Burst Area Affliction 1 (Impaired and Vulnerable; Resisted by Will; Cumulative, Extra Condition, Limited to One Degree) – 1 point
Invisibility: Visual Concealment 4 (Passive) – 1 point
Demonic Senses: Senses 9 (Darkvision, Detect Good Presences [Acute, Ranged], Detect Magic [Acute, Ranged]) – 8 points
Demonic Toughness: Impervious Toughness 2, Protection 2 – 4 points
Demonic Traits: Feature 1 (all natural attacks count as “Unholy”), Immunity 9 (Aging, Electricity Damage, Poison, Sleep, Starvation and Thirst) – 10 points
Fast Healing: Regeneration 5 – 5 points
Poison Bite: Weaken Agility 3 (Resisted by Fortitude; Linked to Bite, Progressive) – 9 points
Tiny Body: Shrinking 8 (Innate, Permanent; +4 active defenses) – 9 points
Wings: Flight 5 (60 mph; Wings) – 5 points

ADVANTAGES
Grabbing Finesse, Improved Initiative, Languages 1 (Common [Abyssal is native])

SKILLS
Deception 3 (+3), Expertise (Magic) 3 (+3), Intimidation 3 (-1), Perception 3 (+4), Stealth 2 (+13)

OFFENSE
Initiative
+7
Bite +2 (Close, Damage -1 plus Weaken 3)
Unarmed +2 (Close, Damage -1)

DEFENSE
Dodge
8, Fortitude 3, Parry 7, Toughness 2, Will 4

POINTS
Abilities 16 + Advantages 3 + Defenses 8 + Powers 72 + Skills 7 = 106 Total

COMPLICATIONS
Enemy:
Angels and other good celestial beings.
Obsession: Destruction.
Power Loss: Impervious Toughness; not vs. cold iron weapons or holy attacks. The demon loses its Impervious Toughness and cannot use its powers against anyone who invokes the creature’s True Name.
Weakness: Holy objects and locations.
A quasit is a tiny demon that delights in tormenting mortals with vicious – and often lethal – pranks. They delight in causing mischief mayhem.

Sometimes, a quasit will bind themselves to a mortal spellcaster to act as a familiar. These demons do so as a means to corrupt the mortal wizard into using her magic as destructively as possible.

A quasit stands about 2 feet tall and weighs 8 pounds. They appear to be tiny gargoyle-like creatures with small leathery wings and a vicious fang-filled mouth that drips with poison.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Re: Prodigy Duck 3e Bestiary Builds (Demons)

Post by Woodclaw » Sat Sep 25, 2010 12:30 am

Nice Quasit, especially the image which make him looks dangerous as he should, rather than the cute little comedic demon some people usually portray.
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Re: Prodigy Duck 3e Bestiary Builds (Demons)

Post by prodigyduck » Sat Sep 25, 2010 9:38 am

Image
Remember when we had a chance to summon a balor? Good times...

SUCCUBUS (PL 9)

Strength 1, Stamina 5, Agility 3, Dexterity 1,
Fighting 4, Intellect 3, Awareness 2, Presence 8

POWERS
Change Shape:
Morph 3 (Humanoid Forms) – 15 points
Demonic Powers: Array (45 points)
Teleport: Teleport 9 (Accurate, Easy, Extended) – 45 points
Charm: Perception Range Affliction 9 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative, Insidious, Progressive, Subtle) – 1 point
Detect Thoughts: Mind Reading 9 (Effortless, Limited to Surface Thoughts, Subtle) – 1 point
Ethereal Jaunt: Movement 1 (Dimensional Movement 1 [ethereal plane]) – 1 point
Kiss: Weaken Constitution 2 (Resisted by Fortitude; Grab-Based, Insidious, Subtle) – 1 point
Summon Demon: Summon Vrock 12 (Active, Continuous, Unreliable) – 1 point
Telepathy: Communication 1 (Subtle); Linked to Comprehend 2 (Languages) – 1 point
Demonic Senses: Senses 9 (Darkvision, Detect Good Presences [Acute, Ranged], Extended Hearing 2, Extended Vision 2) – 9 points
Demonic Toughness: Impervious Toughness 9, Protection 4 – 13 points
Demonic Traits: Feature 1 (all natural attacks count as “Unholy”), Immunity 9 (Aging, Electricity Damage, Poison, Sleep, Starvation and Thirst) – 10 points
Tongues: Comprehend 4 (Languages; Subtle) – 9 points
Wings: Flight 3 (16 mph; Wings) – 3 points

ADVANTAGES
Attractive 2, Daze (Deception), Fascinate 2 (Deception, Persuasion), Grabbing Finesse, Languages 2 (Celestial, Draconic [Abyssal is native]), Taunt, Ultimate Deception

SKILLS
Deception 8 (+16), Expertise (Popular Culture) 5 (+8), Insight 5 (+7), Intimidation 5 (+13), Perception 5 (+7), Persuasion 5 (+13), Stealth 5 (+8)

OFFENSE
Initiative
+3
Charm Perception (Ranged, Affliction 9)
Kiss +4 (Close, Weaken 2)
Unarmed +4 (Close, Damage 1)

DEFENSE
Dodge
8, Fortitude 7, Parry 9, Toughness 9, Will 7

POINTS
Abilities 54 + Advantages 10 + Defenses 17 + Powers 110 + Skills 19 = 210 Total

COMPLICATIONS
Enemy:
Angels and other good celestial beings.
Obsession: Destruction… and sex.
Power Loss: Impervious Toughness; not vs. cold iron weapons or holy attacks. The demon loses its Impervious Toughness and cannot use its powers against anyone who invokes the creature’s True Name.
Weakness: Holy objects and locations.
Of the many demons that exist in the universe, the succubus is the one most often encountered in the mortal world. This is due to her extraordinary beauty and carnal desires; traits that attract mortal spellcasters to summon the demoness forth to use for their own debased desire. Succubi delight in causing suffering by manipulating the desires of mortals and tempting them into depraved acts that they would normally avoid. This strife often causes the destruction of long-term relationships and sows distrust between life-long friends and lovers.

Succubi are not warriors. Their method of causing destruction is slow and manipulative when compared to other demons. These beautiful fiends will often go to great lengths to avoid battle, using their many demonic powers to assume mortal guises and manipulate others around them to fight in their stead.

A succubus is rarely seen in her true form. The demonic form of a succubus appears to be that of an incredibly beautiful woman with dark wings, horns, a lashing tail, and glowing eyes. Succubi can also assume male forms. When they do so, they are referred to as incubi. In truth, succubi do not care about the gender of their target, as the fiends can change their own to suit their current needs.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

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Re: Prodigy Duck 3e Bestiary Builds (Demons)

Post by prodigyduck » Sat Sep 25, 2010 2:38 pm

Only now, do I remember that I wanted to put a preface to the demon section... oh well, here it is:

Image

:twisted: DEMONS :twisted:
Demons are fiends that originate from a terrifying realm known as the Abyss. It is a place of pure chaos and pure evil, where a constant war is waged to destroy all of creation. Every living creature… every city… every plant… every standing mountain… the world itself, if possible, is the ideal target of destruction for a demon.

Demons exist only to destroy everything they see. While their fiendish counterparts – the devils – seek to manipulate mortal minds and souls, demons desire only to annihilate them. They feed off suffering, mayhem, ruin, and conflict.

Unlike devils, who were once either fallen angels from Heaven or mortals that have had their souls corrupted into a fiendish form, demons are beings created from pure chaos. They are spawned by the foul corruption of the Abyss which is an infinite realm of cruelty and depravity. Whenever great death and destruction occurs in the mortal world, demons begin spawning in ever greater numbers in the Abyss; the wake of destruction seems to call these fiends into existence.

The many different demonic realms of the Abyss are inhabitable by mortal standards. The rivers and seas are made of acid. The air is poisonous to breathe. Even the land and its plantlife seek to devour any unfortunate enough to not watch their step. Demons are properly suited to exist in an environment such as this.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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