Multiple Man
PL6AbilitiesStrength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 1, Presence 1
PowersAbsorption Healing: Healing 2, Limited to Self, Limited: Only when “reabsorbing” a “healthier” duplicate •
1 pointDuplication: Summon Duplicate 6 (90 points), Continuous, Heroic, Horde, Mental Link, Multiple Minions 6 (64 minions), Sacrifice •
110 pointsKinetic Absorption: Immunity 20 (bludgeoning damage), Limited to Half Effect •
10 pointsAdvantagesBeginner’s Luck, Defensive Roll 2, Jack-Of-All-Trades, Languages 1 (Russian; base: English), Teamwork, Well-Informed
SkillsAcrobatics 4 (+6), Close Combat: Unarmed 2 (+7), Expertise: Science 4 (+6), Investigation 6 (+8), Ranged Combat: Guns 6 (+8), Sleight of Hand 6 (+8), Stealth 8 (+10), Treatment 2 (+4), Vehicles 6 (+8)
OffenseInitiative +2
Unarmed +7, Close, Damage 2
DefenseDodge 7, Parry 7
Toughness 4 / 2*, Fortitude 6, Will 6
*Without Defensive Roll bonus.
Power PointsAbilities 34 + Powers 121 + Advantages 7 + Skills 22 + Defenses 16 = Total 200ComplicationsAttack of the Clones: Jamie’s duplicates sometimes gain sufficient autonomy to actively oppose Madrox.
Involuntary Duplication: Jamie’s duplication may be activated when he is struck.
Prejudice: Mutant.
Real Name: Jamie Madrox
Design Notes:Jamie’s Duplication power is obviously tailored for an NPC, with six ranks of Multiple Minions accounting for most of the cost. Even though his traits place him at PL6, Jamie has the cost of a PL13+ character, and with his very useful Duplication power and Teamwork advantage supporting team check actions, he’s probably close to the average of those two values. He’ll also make infrequent use of Equipment, particularly guns, with which he’s quite skilled.
I rebuilt Absorption Healing from 2E, and it’s pretty straightforward—he must absorb (deactivate with a free action) a less damaged duplicate to use the power.