Mutants & Masterminds
HQ    ABOUT M&M    SUPER-VISION    GIMMICK'S GADGETS    M&M SUPERLINK    ATOMIC THINK TANK    M&M SHOP
Saving the world, one d20 roll at a time

Taliesin's 3E Builds: Moonstone, Binary, Rulk, Wasp, Shang

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.

Moderators: The Mod Squad, The Justice League, M&M Line Developer

Re: Taliesin's 3E Builds: Gambit, Magneto, Iron Fist, HumanTorch

Postby Foreshadow » Fri Sep 24, 2010 10:18 pm

Rene wrote:I love the builds.

The only exception would be Spider-Man as a PL 10. Because that means Captain America (PL 13) would walk all over Spidey. And the few times they fought, that just didn't happen. Cap and Spidey are more evenly matched than that.

I completely understand the rationale of making Cap a very high PL. If Batman has +20 attack, Captain America can't be far behind, and he also hits harder than Bats when you consider the shield bash adding to his Str, Ergo PL 13.

But Spidey should be at least PL 11.


If Spider-Man were made by Steve in an official Core book that featured Marvel characters, he would be PL 12. I was wondering what the Flash would be, and it turns out Steve chose 12. I can't see Steve making Spider-Man less than 12 but I don't think he'd probably make him higher either.
Foreshadow
Hero
Hero
 
Posts: 1664
Joined: Mon Jan 19, 2009 11:26 pm

Re: Taliesin's 3E Builds: Gambit, Magneto, Iron Fist, HumanTorch

Postby Taliesin » Fri Sep 24, 2010 11:29 pm

Foreshadow wrote:
Rene wrote:I love the builds.

The only exception would be Spider-Man as a PL 10. Because that means Captain America (PL 13) would walk all over Spidey. And the few times they fought, that just didn't happen. Cap and Spidey are more evenly matched than that.

I completely understand the rationale of making Cap a very high PL. If Batman has +20 attack, Captain America can't be far behind, and he also hits harder than Bats when you consider the shield bash adding to his Str, Ergo PL 13.

But Spidey should be at least PL 11.


If Spider-Man were made by Steve in an official Core book that featured Marvel characters, he would be PL 12. I was wondering what the Flash would be, and it turns out Steve chose 12. I can't see Steve making Spider-Man less than 12 but I don't think he'd probably make him higher either.


If we're talking about iconic Spidey the way we generally think of him and not the short-lived post-Other Spidey, I think PL11 is perfectly justifiable. I don't disagree that PL12 is reasonable, but unless you can read Steve's mind, I don't see how you can guarantee that he'd place Spidey at PL12.

And I don't think Flash's PL has anything to do with determining what Spidey's would have been. My 2E Flash was PL13 and 2E Spidey was PL10-11.
User avatar
Taliesin
Cosmic Entity
Cosmic Entity
 
Posts: 12158
Joined: Sun Jan 08, 2006 4:00 pm
Location: Between Twin Sala Trees

Re: Taliesin's 3E Builds: Benchmarks, Venom, Goblin, Bullseye

Postby Cinder » Sat Sep 25, 2010 5:59 am

Peter is PL 10 to 11 IMO.

Rene wrote:The only exception would be Spider-Man as a PL 10. Because that means Captain America (PL 13) would walk all over Spidey. And the few times they fought, that just didn't happen. Cap and Spidey are more evenly matched than that.



If you think that he and Cap are so unbalanced in a fight, I think you should take them through a couple battles and see how it comes out.
User avatar
Cinder
Hero
Hero
 
Posts: 1558
Joined: Sun Feb 08, 2009 12:12 am

Re: Taliesin's 3E Builds: Benchmarks, Venom, Goblin, Bullseye

Postby twilock » Sat Sep 25, 2010 8:29 am

Any chance of getting a Superboy Prime?
I think it would be interesting to see what this kid looks like in numbers, considering when he is at full charge, it takes a goodly number of heroes to stop him.
"Why must you always taunt me with the red button?? Why!!!!"
twilock
Hireling
Hireling
 
Posts: 184
Joined: Sat Feb 27, 2010 2:43 am

Re: Taliesin's 3E Builds: Benchmarks, Venom, Goblin, Bullseye

Postby Samson » Sat Sep 25, 2010 9:59 am

twilock wrote:Any chance of getting a Superboy Prime?
I think it would be interesting to see what this kid looks like in numbers, considering when he is at full charge, it takes a goodly number of heroes to stop him.


I would think there is a good chance that may be covered in on of the upcoming offical DC products.
"This is me, yo, right here." - Wallace, The Wire: Episode 12

Image
User avatar
Samson
Zealot
Zealot
 
Posts: 1487
Joined: Sat Aug 16, 2003 7:33 pm
Location: Saint Paul, MN

Re: Taliesin's 3E Builds: Benchmarks, Venom, Goblin, Bullseye

Postby twilock » Sat Sep 25, 2010 4:10 pm

I can almost guarantee it will be. I however am somewhat impatient. Plus I like to look at Taliesin builds, as they give me a better understanding of the system and have a lot of ideas to steal.
"Why must you always taunt me with the red button?? Why!!!!"
twilock
Hireling
Hireling
 
Posts: 184
Joined: Sat Feb 27, 2010 2:43 am

Re: Taliesin's 3E Builds: Benchmarks, Venom, Goblin, Bullseye

Postby Samson » Sun Sep 26, 2010 9:21 am

twilock wrote:I can almost guarantee it will be. I however am somewhat impatient. Plus I like to look at Taliesin builds, as they give me a better understanding of the system and have a lot of ideas to steal.


I understand, but not to be the bearer of bad news...


Taliesin wrote:
Unknown Soldier wrote:Hey Talie, I know you're concentrating on Marvel builds right now, but I'd like to request a build of a generic Blue Lantern.


I'm staying away from all DC builds right now because the official builds will be released soon, and I'm not at the point where I want to make my own interpretations of those characters.
"This is me, yo, right here." - Wallace, The Wire: Episode 12

Image
User avatar
Samson
Zealot
Zealot
 
Posts: 1487
Joined: Sat Aug 16, 2003 7:33 pm
Location: Saint Paul, MN

Re: Taliesin's 3E Builds: Benchmarks, Venom, Goblin, Bullseye

Postby Taliesin » Sun Sep 26, 2010 1:08 pm

Yeah, it's partly due to not wanting to duplicate effort. I'm not saying I want to create builds the way Steve would have created them--while he did produce a good chunk of the builds in H&V, he didn't build all of them--I do want to make builds that will "play nice" with the ones from DCA.

I will, however, produce builds that aren't in H&V, but of course, doing them now would give away what's in those books.

Superboy-Prime should be pretty easy, though--either treat him as PLX or knowing that most traits are soft-capped at 20, take the Superman build and add a rank or two to his traits up to 20.
Last edited by Taliesin on Sun Sep 26, 2010 1:29 pm, edited 2 times in total.
User avatar
Taliesin
Cosmic Entity
Cosmic Entity
 
Posts: 12158
Joined: Sun Jan 08, 2006 4:00 pm
Location: Between Twin Sala Trees

Build 50: Multiple Man

Postby Taliesin » Sun Sep 26, 2010 1:10 pm

Image

Multiple Man
PL6


Abilities
Strength 2, Stamina 2, Agility 2, Dexterity 2, Fighting 5, Intellect 2, Awareness 1, Presence 1

Powers
Absorption Healing: Healing 2, Limited to Self, Limited: Only when “reabsorbing” a “healthier” duplicate • 1 point
Duplication: Summon Duplicate 6 (90 points), Continuous, Heroic, Horde, Mental Link, Multiple Minions 6 (64 minions), Sacrifice • 110 points
Kinetic Absorption: Immunity 20 (bludgeoning damage), Limited to Half Effect • 10 points

Advantages
Beginner’s Luck, Defensive Roll 2, Jack-Of-All-Trades, Languages 1 (Russian; base: English), Teamwork, Well-Informed

Skills
Acrobatics 4 (+6), Close Combat: Unarmed 2 (+7), Expertise: Science 4 (+6), Investigation 6 (+8), Ranged Combat: Guns 6 (+8), Sleight of Hand 6 (+8), Stealth 8 (+10), Treatment 2 (+4), Vehicles 6 (+8)

Offense
Initiative +2
Unarmed +7, Close, Damage 2

Defense
Dodge 7, Parry 7
Toughness 4 / 2*, Fortitude 6, Will 6
*Without Defensive Roll bonus.

Power Points
Abilities 34 + Powers 121 + Advantages 7 + Skills 22 + Defenses 16 = Total 200

Complications
Attack of the Clones: Jamie’s duplicates sometimes gain sufficient autonomy to actively oppose Madrox.
Involuntary Duplication: Jamie’s duplication may be activated when he is struck.
Prejudice: Mutant.

Real Name: Jamie Madrox

Design Notes:

Jamie’s Duplication power is obviously tailored for an NPC, with six ranks of Multiple Minions accounting for most of the cost. Even though his traits place him at PL6, Jamie has the cost of a PL13+ character, and with his very useful Duplication power and Teamwork advantage supporting team check actions, he’s probably close to the average of those two values. He’ll also make infrequent use of Equipment, particularly guns, with which he’s quite skilled.

I rebuilt Absorption Healing from 2E, and it’s pretty straightforward—he must absorb (deactivate with a free action) a less damaged duplicate to use the power.
User avatar
Taliesin
Cosmic Entity
Cosmic Entity
 
Posts: 12158
Joined: Sun Jan 08, 2006 4:00 pm
Location: Between Twin Sala Trees

Re: Taliesin's 3E Builds: Venom, Goblin, Bullseye, Madrox

Postby Flying Cobra » Sun Sep 26, 2010 1:48 pm

Excellent Multiple Man, sir.
User avatar
Flying Cobra
Zealot
Zealot
 
Posts: 1203
Joined: Thu Jun 17, 2010 7:02 pm
Location: Seattle, WA

Re: Taliesin's 3E Builds: Venom, Goblin, Bullseye, Madrox

Postby Michuru81 » Sun Sep 26, 2010 2:12 pm

Flying Cobra wrote:Excellent Multiple Man, sir.


I concur. I also dig him at PL 6--seems to fit the noir-like tone of X-Factor.
Entier, Erudite, Felsic, Lacuna
Michuru81
Overlord
Overlord
 
Posts: 4785
Joined: Wed Apr 05, 2006 9:17 pm
Location: Pekin, IL

Re: Taliesin's 3E Builds: Venom, Goblin, Bullseye, Madrox

Postby Meskalamdug » Sun Sep 26, 2010 2:18 pm

I was looking forward for this one. Great job as usual :)
User avatar
Meskalamdug
Bystander
Bystander
 
Posts: 13
Joined: Fri Sep 24, 2010 12:06 pm

Re: Taliesin's 3E Builds: Venom, Goblin, Bullseye, Madrox

Postby Aedan » Sun Sep 26, 2010 7:46 pm

Hey Taliesin,

These are great builds of my favorite characters. You must have a lot of time on your hands :wink:.

Thanks for the awesome work, good job!
Aedan
Supporting Cast
Supporting Cast
 
Posts: 100
Joined: Sun Sep 26, 2010 7:23 pm

Re: Taliesin's 3E Builds: Venom, Goblin, Bullseye, Madrox

Postby Kenpo Wolf » Mon Sep 27, 2010 1:13 am

Thanks for doing my request, which was Multiple Man. Great job but I would think he would have a higher pl but what do I know since I don't have my head around all the rules yet :(
Kenpo Wolf
Cohort
Cohort
 
Posts: 261
Joined: Sun Aug 17, 2003 12:16 am
Location: Northern Ca

Re: Taliesin's 3E Builds: Venom, Goblin, Bullseye, Madrox

Postby Meskalamdug » Mon Sep 27, 2010 8:43 am

Kenpo Wolf wrote:Thanks for doing my request, which was Multiple Man. Great job but I would think he would have a higher pl but what do I know since I don't have my head around all the rules yet :(


The PL sets the limits for the maximum capabilities of a character, since Madrox is pretty much a normal guy, and basically a one-man minion army, he really shouldn't be any higher than 6. His point cost is pretty high,however, so that shows is real potential much better than the PL.
User avatar
Meskalamdug
Bystander
Bystander
 
Posts: 13
Joined: Fri Sep 24, 2010 12:06 pm

PreviousNext

Return to Roll Call

Who is online

Users browsing this forum: No registered users and 7 guests