
Look, buddy... I enjoy a good summoning as much as the next girl; but could you at least learn to pronounce the name correctly...?
ERINYES (PL 9)
Strength 5, Stamina 5, Agility 6, Dexterity 3,
Fighting 6, Intellect 2, Awareness 4, Presence 5
POWERS
Infernal Powers: Array (45 points)
• Teleport: Teleport 9 (Accurate, Easy, Extended) – 45 points
• Charm: Perception Range Affliction 9 (Dazed / Compelled / Controlled; Resisted by Will; Cumulative)
• Fear: Perception Ranged Affliction 9 (Impaired / Compelled [to flee]; Resisted by Will; Cumulative, Limited to Two Degrees) – 1 point
• Images: Illusion 9 (Visual; Resisted by Will) – 1 point
• Summon Devil: Summon Bearded Devil 9 (Active, Continuous, Unreliable) – 1 point
• Summon Devil: Summon Lemure 2 (Active, Continuous, Horde, Multiple Minions 3 [8 lemures], Unreliable) – 1 point
• Telepathy: Communication 1 (Subtle); Linked to Comprehend 2 (Languages) – 1 point
• Unholy Blight: Ranged Area Burst Damage 9; Linked to Ranged Area Burst Affliction 9 (Impaired; Resisted by Will; Limited to One Degree) – 1 point
Infernal Senses: Senses 9 (Darkvision, True Sight [Vision Counters All Concealment, Counters Illusion]) – 9 points
Infernal Toughness: Impervious Toughness 5, Protection 3 – 8 points
Infernal Traits: Feature 1 (all natural attacks count as “Unholy”), Immunity 9 (Aging, Fire Damage, Poison, Sleep, Starvation and Thirst) – 10 points
Magic Weapons: Array (28 points) Easily Removable (-12 points) – 18 points
• Entangling Rope: Ranged Affliction 9 (Hindered and Vulnerable / Defenseless and Immobilized; Resisted by Dodge; Cumulative, Extra Condition, Limited to Two Degrees, Tether) – 28 points
• Flaming Longbow: Strength-Based Ranged Damage 3 – 1 point
• Magic Longsword: Strength-Based Damage 3 (Improved Critical, Penetrating 3) – 1 point
Wings: Flight 4 (30 mph; Wings) – 4 points
ADVANTAGES
Attractive, Close Attack 2, Favored Environment (Mid-Air), Languages 3 (Celestial, Common, Draconic [Infernal is native]), Move-By Action, Precise Attack 1 (Range Cover), Ranged Attack 6, Ritualist
SKILLS
Acrobatics 6 (+12), Deception 6 (+11), Expertise (Magic) 6 (+8), Insight 6 (+10), Intimidation 6 (+11), Perception 6 (+10), Persuasion 6 (+11), Stealth 6 (+12)
OFFENSE
Initiative +6
Charm Perception (Ranged, Affliction 9)
Fear Perception (Ranged, Affliction 9)
Flaming Bow +9 (Ranged, Damage 8]
Sword +8 (Close, Damage 8/19-20)
Rope +9 (Ranged, Affliction 9)
Unholy Blight Area (Ranged, Damage 9 plus Affliction 9)
Unarmed +8 (Close, Damage 5)
DEFENSE
Dodge 9, Fortitude 8, Parry 9, Toughness 8, Will 10
POINTS
Abilities 72 + Advantages 8 + Defenses 15 + Powers 101 + Skills 24 = 220 Total
COMPLICATIONS
Arrogant: Devils are confident in their powers and position over those weaker than themselves.
Enemy: Angels and other good celestial beings.
Power Loss: Impervious Toughness; not vs. silver weapons or holy attacks. The devil loses its Impervious Toughness and cannot use its powers against anyone who invokes the creature’s True Name.
Weakness: Holy objects and locations.
Erinyes devils serve as the scouts and spies of the infernal legions. They all appear to be attractive humanoids with large, feathered wings. As they are the most comely of the infernal ranks, Erinyes often serve as concubines of high ranking devils and archdevils.












