Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Re: Prodigy Duck 3e Bestiary Builds (Dinosaurs!)

Post by Jabroniville » Mon Oct 11, 2010 7:00 pm

Most Pathfinder art I find is equivalent to 3e D&D, what with Wayne Reynolds doing all the covers and a bunch of inside work (he was the main D&D guy I recall). He draws a lot like Ben Wooten, who does a lot of the art on this thread. Actually, there's a lot of Reynolds art on here as well. Both of them are near-identical in style.

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Re: Prodigy Duck 3e Bestiary Builds (Dinosaurs!)

Post by Xarathos » Mon Oct 11, 2010 7:55 pm

I like the art for Pathfinder a lot . . . though I think there's a certain Final Fantasy influence creeping into the books lately. Especially if you look at the artwork for the Summoner.

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Re: Prodigy Duck 3e Bestiary Builds (Dinosaurs!)

Post by prodigyduck » Tue Oct 12, 2010 10:01 am

Image
We rule Jurassic Park!

DEINONYCHUS (PL 6)

Strength 2, Stamina 4, Agility 3, Dexterity 1,
Fighting 3, Intellect -4, Awareness 1, Presence 2

POWERS
Foreclaw:
Strength-Based Damage 1 (Improved Critical) – 2 points
Dinosaur Senses: Senses 3 (Low-Light Vision, Scent, Tracking [olfactory]) – 3 points
Powerful Legs: Leaping 2, Speed 2 (8 mph) – 4 points

ADVANTAGES
Improved Initiative

SKILLS
Athletics 8 (+10), Perception 8 (+9), Stealth 8 (+11)

OFFENSE
Initiative
+7
Foreclaw +3 (Close, Damage 3)
Unarmed +3 (Close, Damage 2)

DEFENSE
Dodge
7, Fortitude 8, Parry 4, Toughness 4, Will 2

POINTS
Abilities 24 + Advantages 1 + Defenses 10 + Powers 9 + Skills 12 = 56 Total

COMPLICATIONS
Disability:
Deinonychus are mute and have no hands.
A deinonychus is a carnivorous pack hunter that dwells in grasslands and plains. They use ambush tactics against their targets, taking it down with powerful claws on their hind legs. There are many creatures similar to the deinonychus. These include the velociraptor (Small-size) and the megaraptor (Large-size).
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Re: Prodigy Duck 3e Bestiary Builds (Dinosaurs!)

Post by prodigyduck » Tue Oct 12, 2010 10:05 am

Image

ELASMOSAURUS (PL 8]

Strength 8, Stamina 5, Agility 2, Dexterity 1,
Fighting 7, Intellect -4, Awareness 1, Presence -1

POWERS
Aquatic:
Movement 1 (Environmental Adaptation [underwater]) – 2 points
Dinosaur Senses: Senses 2 (Low-Light Vision, Scent) – 2 points
Huge Body: Growth 8 (Innate, Permanent; -4 active defenses included), Protection 4 – 21 points
Swimming: Enhanced Athletics 8 (Limited to Swimming), Swimming 3 (4 mph) – 5 points

ADVANTAGES
Favored Environment (underwater)

SKILLS
Athletics 0 (+8, +16 swimming), Perception 8 (+9)

OFFENSE
Initiative
+2
Unarmed +7 (Close, Damage 8]

DEFENSE
Dodge
5, Fortitude 12, Parry 6, Toughness 9, Will 4

POINTS
Abilities 6 + Advantages 1 + Defenses 20 + Powers 30 + Skills 4 = 61 Total

COMPLICATIONS
Disability:
Elasmosaurus are mute and have no hands. They have limited mobility while out of the water.
An elasmosaurus is an aquatic, long-necked predator. They primarily inhabit oceans and large lakes, where they hunt fish.

An elasmosaurus is over 40 feet long and weighs over 4,000 pounds.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Dinosaurs!)

Post by prodigyduck » Thu Oct 14, 2010 9:58 am

Image

PTERANODON (PL 6)

Strength 3, Stamina 2, Agility 4, Dexterity 0,
Fighting 3, Intellect -4, Awareness 4, Presence 1

POWERS
Dinosaur Senses:
Senses 3 (Extended Vision, Low-Light Vision, Scent) – 3 points
Large Body: Growth 4 (Innate, Permanent; -4 active defenses included) – 9 points
Wings: Flight 2 (8 mph; Wings) – 2 points

ADVANTAGES
Fast Grab, Favored Environment (mid-air), Improved Initiative, Move-By Action

SKILLS
Perception 4 (+8)

OFFENSE
Initiative
+8
Unarmed +3 (Close, Damage 3)

DEFENSE
Dodge
6, Fortitude 6, Parry 2, Toughness 2, Will 5

POINTS
Abilities 10 + Advantages 4 + Defenses 10 + Powers 14 + Skills 2 = 40 Total

COMPLICATIONS
Disability:
Pteranodons are mute and have no hands.
Pteranodons are winged reptiles that prefer to live on high mountains and cliff faces, where they can take advantages of updrafts for flight. They soar high above the ground in search of food. When spotted, they dive downwards and snatch their targets, returning to the sky for feeding. These creatures primarily consume small animals and fish.

A pteranodon’s body is rather small, only about 6 feet long and weighing 40 pounds. However, it has a massive 30 foot wingspan.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Dinosaurs!)

Post by Xarathos » Thu Oct 14, 2010 11:07 am

You know... It just occurred to me that a gritty fantasy setting that has dinosaurs and calls them "dragons" because the inhabitants don't know better could be pretty sweet. Nice stuff, Prodigy :)

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Re: Prodigy Duck 3e Bestiary Builds (Dinosaurs!)

Post by Woodclaw » Thu Oct 14, 2010 11:52 am

Xarathos wrote:You know... It just occurred to me that a gritty fantasy setting that has dinosaurs and calls them "dragons" because the inhabitants don't know better could be pretty sweet. Nice stuff, Prodigy :)
There were a couple of issues of "The Savage Sowrd of Conan" written by Roy Thomas were T-Rex were refered as dragons.
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Re: Prodigy Duck 3e Bestiary Builds (Dinosaurs!)

Post by prodigyduck » Sat Oct 16, 2010 3:20 pm

Image

TRICERATOPS (PL 10)

Strength
8, Stamina 4, Agility 0, Dexterity 0,
Fighting 8, Intellect -4, Awareness 1, Presence -2

POWERS
Dinosaur Senses:
Senses 2 (Low-Light Vision, Scent) – 2 points
Horns: Strength-Based Damage 2 (Improved Critical, Limited to while charging) – 2 points
Huge Body: Growth 8 (Innate, Permanent; -4 active defenses included), Protection 7 – 24 points
Trample: Shapeable Area Damage 8 (Limited to targets in movement path) – 8 points

ADVANTAGES
Power Attack

SKILLS
Perception 10 (+11)

OFFENSE
Initiative
+0
Horns +8 (Close, Damage 10/19-20)
Trample Area (Close, Damage 8]
Unarmed +8 (Close, Damage 8]

DEFENSE
Dodge
5, Fortitude 13, Parry 8, Toughness 11, Will 5

POINTS
Abilities -2 + Advantages 1 + Defenses 26 + Powers 36 + Skills 5 = 68 Total

COMPLICATIONS
Disability:
Triceratopses are mute and have no hands.
A triceratops is a four-legged herbivore with a large bony frill along the back of its head and three long horns emerging from its skull. The frill is used to defend its body while the creature attacks with its horns. Triceratopses are known to be territorial and short-tempered, charging anything they perceive as a threat.

An adult triceratops is about 30 feet long and weighs about 20,000 pounds.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Dinosaurs!)

Post by prodigyduck » Sat Oct 16, 2010 3:24 pm

Image

TYRANNOSAURUS REX (PL 11)
I ate a beh-beh!

Strength 9, Stamina 5, Agility 2, Dexterity 0,
Fighting 9, Intellect -4, Awareness 1, Presence 0

POWERS
Dinosaur Senses:
Senses 3 (Low-Light Vision, Scent, Tracking [olfactory]) – 3 points
Fast: Speed 1 (8 mph) – 1 point
Huge Body: Growth 8 (Innate, Permanent; -4 active defenses included), Protection 5 – 22 points
Swallow Whole: Affliction 9 (Hindered and Vulnerable / Defenseless and Immobilized / Paralyzed and Unaware; Resisted by Dodge; Cumulative, Extra Condition, Grab-Based, Instant Recovery, Limited to Medium-sized or smaller creatures, Progressive, Sustained); Linked to Damage 9 (Reaction) – 81 points

ADVANTAGES
Great Endurance, Fast Grab, Improved Critical (bite), Improved Initiative

SKILLS
Perception 8 (+9)

OFFENSE
Initiative +6
Bite +11 (Close, Damage 9/19-20)
Swallow Whole +11 (Close, Affliction 9 plus Damage 9)
Unarmed +11 (Close, Damage 9)

DEFENSE
Dodge
9, Fortitude 11, Parry 11, Toughness 10, Will 7

POINTS
Abilities 12 + Advantages 4 + Defenses 29 + Powers 107 + Skills 4 = 156 Total

COMPLICATIONS
Disability:
Tyrannosaurs are mute and have no hands. Their vision is poor; they rely primarily on movement and light.
A tyrannosaurus rex is a savage apex predator that hunts along plains and grasslands, where its speed can aid it the capture of its prey. They are rather stupid predators, often eating far more than they should, and causing their stomachs to burst. A T-Rex is not above eating carrion or stealing another predator’s kill for itself.

A tyrannosaurus stands on two powerful legs. Its massive mouth if filled with 6-inch dagger-like fangs. The creature is over 30 feet long and weighs about 12,000 pounds.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Dinosaurs Done)

Post by maglaurus » Sat Oct 16, 2010 4:40 pm

I plan on having a couple of T-Rexes make an appearance at tomorrow's game session. Your write-ups couldn't have come at a better time.
“He who fights with monsters should look to it that he himself does not become a monster. And when you gaze long into an abyss, the abyss gazes also into you.”
Freidrich Nietzsche, Beyond Good and Evil

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Re: Prodigy Duck 3e Bestiary Builds (Dinosaurs Done)

Post by prodigyduck » Sat Oct 16, 2010 9:14 pm

maglaurus wrote:I plan on having a couple of T-Rexes make an appearance at tomorrow's game session. Your write-ups couldn't have come at a better time.
Glad I could help. :)
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Dog)

Post by prodigyduck » Mon Oct 18, 2010 9:42 am

Image

DOG (PL 4)

Strength
1, Stamina 2, Agility 1, Dexterity 1,
Fighting 0, Intellect -4, Awareness 1, Presence -2

POWERS
Canine Agility:
Enhanced Athletics 4 (Limited to jumping) – 1 point
Canine Senses: Senses 4 (Extended Olfactory, Low-Light Vision, Scent, Tracking [olfactory]) – 4 points
Fast: Speed 1 (4 mph) – 1 point
Small Size: Shrinking 4 (Innate, Permanent; +2 active defenses included) – 5 points

ADVANTAGES
Skill Mastery (Perception)

SKILLS
Athletics 0 (+3, +7 jumping), Perception 2 (+3)

OFFENSE
Initiative
+1
Unarmed +0 (Close, Damage 1)

DEFENSE
Dodge
5, Fortitude 4, Parry 2, Toughness 2, Will 1

POINTS
Abilities 2 + Advantages 1 + Defenses 4 + Powers 11 + Skills 1 = 19 Total

COMPLICATIONS
Disability:
Dogs are mute and have no hands.
Dogs are a race of both wild and domesticated canines that are found all over the world. They come in a variety of breeds, sizes, and appearances.

In the wild, dogs are vicious and territorial. The dogs presented here is about 20-50 pounds in weight. These statistics can be used for small wild canines such as coyotes, jackals, and feral dogs.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Dog)

Post by Thorpacolypse » Wed Oct 20, 2010 7:52 pm

Oh...THAT kind of dog. I was expecting the Bounty Hunter! :D
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Re: Prodigy Duck 3e Bestiary Builds (Dog)

Post by prodigyduck » Sat Oct 23, 2010 11:55 am

Sorry to have not been posting. I could give you all an excuse, but the truth is I am a slacker...

Since Lord of the Rings Online went free-to-play, I discovered I really miss MMOs. I have been playing that rather than doing everything else I am suppod\sed to be doing. I have vowed, however, to post some stuff tomorrow and not get on LOTRO until I have done some actual work.

8)
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Dolphin)

Post by prodigyduck » Sun Oct 24, 2010 11:18 am

Image

DOLPHIN (PL 4)

Strength 1, Stamina 1, Agility 2, Dexterity 0,
Fighting 1, Intellect -4, Awareness 1, Presence 0

POWERS
Aquatic:
Immunity 2 (Cold, Drowning; Limited to half-effect), Movement 1 (Environmental Adaptation [underwater]) – 3 points
Dolphin Senses: Senses 5 (Extended Hearing, Low-Light Vision, Sonar [Accurate Ultra-Hearing]) – 5 points
Streamlined Body: Protection 1 – 1 point
Swimming: Enhanced Athletics 8 (Limited to swimming), Swimming 6 (30 mph) – 8 points

ADVANTAGES
Favored Environment (underwater), Grabbing Finesse

SKILLS
Acrobatics 3 (+5), Athletics 0 (+1, +9 swimming), Perception 7 (+8)

OFFENSE
Initiative
+2
Unarmed +1 (Close, Damage 1)

DEFENSE
Dodge
5, Fortitude 4, Parry 4, Toughness 2, Will 1

POINTS
Abilities 4 + Advantages 2 + Defenses 9 + Powers 17 + Skills 5 = 37 Total

COMPLICATIONS
Disability:
Dolphins are mute and have no hands. They have little to no mobility on land.
Responsibility: Dolphins often travel in pods of extended families. These pods have a strong bond towards each other.
Dolphins are a race of marine mammals closely related to whales and porpoises. They are social carnivores, living in large groups known as pods. They love to swim and play and are considered to be generally friendly towards humanoids, so long as they are not mistreated or provoked. They will even go so far as to protect humanoids from sharks or other dangerous sea predators.

Dolphins have a streamlined body allowing for incredibly fast swimming speeds. They sense the world around themselves and even communicate with each other using a form of echolocation that sounds like a series of clicks and whistles. Their elongated jaws for into what appears to be a smile, adding to the friendly appearance of these creatures.

A typical dolphin is 4 to 6 feet long and weighs 110 to 160 pounds.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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