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Paragon wrote:Oh, and Rstelwien? I think you've confused the two extras; the one that adds to the total for resistance is only 1/rank just like the Density; the one that adds 2 is the one that's basically a flawed Improve Critical and simply increases the likelyhood of needing to check.

rstehwien wrote: Still think density is a little expensive for some resistance to an optional part of a critical especially considering how cheap it is to be immune to crits.

rstehwien wrote:Paragon wrote: lunch. Still think density is a little expensive for some resistance to an optional part of a critical especially considering how cheap it is to be immune to crits. Now I'm thinking on disallowing crit immunity or making it


XeviatJAG wrote:rstehwien wrote: Still think density is a little expensive for some resistance to an optional part of a critical especially considering how cheap it is to be immune to crits.
It also makes you more resistant to throws and move object effects. It has some complications to it, but I'd still give HP for those.

_Virtual_Adept_ wrote:It's really good, Paragon. Could I translate it to portuguese and publish on my blog? I'll give you the credits.

rstehwien wrote:I also compared it to Growth which for 2pp/rank gives you strength, stamina, and with the KB rules above mass for resisting KB. Where for 1pp/rank density gives you KB resistance... probably says more to Growth giving too much (even without the KB rules) but they must feel that the drawback to Growth is an inability to get in small places (like most buildings at some point). You rarely see a Growth based character useful inside anything; they always fight outside. Growth needs adjustment IMHO (just buy a full size adjustment rather than intermediate and price accordingly).
Density at 1pp/rank just feels too expensive to me. KB Resistance in 2E felt too expensive considering how rarely it happened in my game (most players rerolled when they failed badly enough to be knocked back and when they finally did fail it was usually a KO... like Paragon's rules much better for this).

Paragon wrote:_Virtual_Adept_ wrote:It's really good, Paragon. Could I translate it to portuguese and publish on my blog? I'll give you the credits.
Sure. I don't even much care about the credit. As people who've known me a long time will tell you, I'm not particularly proprietary about ideas.

Paragon wrote:That meant it had to be incorporated into another mechanical element that had some randomness, but didn't, per se, tell you anything about how much the target could take it. The crit seemed the obvious place.



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