Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

Please, tell us about your character! This section is custom-made just for your heroes (or villains) to hang out in and strut their stuff.
Locked
prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Dolphins and Orca)

Post by prodigyduck » Sun Oct 24, 2010 11:21 am

Image

ORCA (PL 8]

Strength 8, Stamina 5, Agility 2, Dexterity 1,
Fighting 6, Intellect -4, Awareness 2, Presence -2

POWERS
Aquatic:
Immunity 2 (Cold, Drowning; Limited to half-effect), Movement 1 (Environmental Adaptation [underwater]) – 3 points
Huge Body: Growth 8 (Innate, Permanent; -4 active defenses included), Protection 1 – 18 points
Orca Senses: Senses 5 (Extended Hearing, Low-Light Vision, Sonar [Accurate Ultra-Hearing]) – 5 points
Swimming: Enhanced Athletics 8 (Limited to swimming), Swimming 6 (30 mph) – 8 points

ADVANTAGES
Favored Environment (underwater), Great Endurance, Improved Initiative

SKILLS
Athletics 0 (+8, +16 swimming), Close Combat (Bite) 2 (+8), Perception 6 (+8)

OFFENSE
Initiative
+6
Bite +8 (Close, Damage 8]
Unarmed +6 (Close, Damage 8]

DEFENSE
Dodge
4, Fortitude 11, Parry 4, Toughness 5, Will 4

POINTS
Abilities 4 + Advantages 3 + Defenses 16 + Powers 34 + Skills 4 = 61 Total

COMPLICATIONS
Disability:
Orca are mute and have no hands. They have little to no mobility on land.
Orca – also called killer whales – are related to dolphins. They have a similarly streamlined body that is black with white patches. These ferocious creatures are about 30 feet long and weigh 10,000 pounds. They eat fish, squid, seals, and other whales. In arctic regions, they have been known to break through thin ice floors to consume land creatures walking on the ice.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Dolphins and Orca)

Post by prodigyduck » Mon Oct 25, 2010 10:26 am

Image
Look at these ears... aren't they the cutest thing you've ever seen?

DONKEY (PL 3)

Strength
0, Stamina 1, Agility 1, Dexterity 0,
Fighting 1, Intellect -4, Awareness 0, Presence -3

POWERS
Donkey Senses:
Senses 2 (Low-Light Vision, Scent) – 2 points
Stable: Enhanced Acrobatics 4 (Limited to balance) – 1 point
Tough: Protection 1 – 1 point

ADVANTAGES
Great Endurance

SKILLS
Acrobatics 0 (+0, +4 balance), Perception 4 (+4)

OFFENSE
Initiative
+1
Unarmed +1 (Close, Damage 0)

DEFENSE
Dodge
4, Fortitude 4, Parry 1, Toughness 2, Will 0

POINTS
Abilities -8 + Advantages 1 + Defenses 6 + Powers 4 + Skills 2 = 5 Total

COMPLICATIONS
Disability:
Donkeys are mute and have no hands.
The donkey is a domesticated breed of equine used as beasts of burden. These animals are sometimes called an ass or burro. A male is called a jack, while a female is called a jenny, and young are called foal. Donkeys and horses are often bred together to make mules. These equines are long-eared, sure-footed, and sturdy.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Donkey and Doppelganger)

Post by prodigyduck » Mon Oct 25, 2010 10:30 am

Image
I could be anyone... even you!

DOPPELGANGER (PL 5)

Strength
4, Stamina 1, Agility 1, Dexterity 1,
Fighting 3, Intellect 1, Awareness 2, Presence 1

POWERS
Change Shape:
Morph 3 (Humanoids; Continuous, Precise) – 21 points
Detect Thoughts: Mind Reading 3 (Effortless, Limited to Surface Thoughts, Subtle) – 4 points
Doppelganger Senses: Senses 2 (Darkvision) – 2 points
Mental Fortitude: Immunity 6 (Mind Control Effects, Sleep) – 6 points
Tough Hide: Protection 3 – 3 points

ADVANTAGES
Great Endurance, Languages 0 (Common is native), Skill Mastery (Deception)

SKILLS
Deception 4 (+5, +25 disguise), Insight 4 (+6), Perception 4 (+6), Persuasion 4 (+5), Stealth 4 (+5)

OFFENSE
Initiative
+1
Unarmed +3 (Close, Damage 4)

DEFENSE
Dodge
5, Fortitude 4, Parry 4, Toughness 4, Will 6

POINTS
Abilities 28 + Advantages 2 + Defenses 10 + Powers 36 + Skills 10 = 86 Total

COMPLICATIONS
Reputation:
Doppelgangers are feared as spies and assassins.
Selfish: The life of a doppelganger is often one that has been usurped. They envy the wealthy and powerful and seek to supplant them. Although not generally evil, they think only of themselves and think of other beings as nothing more than amusing toys.
Doppelgangers are feared for their ability to assume the form of any humanoid creature they encounter. Doppelgangers are used as spies and assassins by many beings all over the world.

The normal appearance of a doppelganger is that of a gray-skinned humanoid with a formless face and pale white eyes. They have no hair in their normal form.

Many doppelgangers live a stolen life. Should they encounter a person whose appearance or station they desire for themselves, the doppelganger will use their mental powers to learn everything they can about the chosen target. Once they have all the knowledge they need, they will quietly eliminate their target and assume his or her form, taking their place in life.
:!: The Precise Extra is added to the Doppelganger’s Morph effect to show that it has a great amount of fine control with its shape-shifting ability. Doppelgangers are able to assume the form of specific individuals with ease.

:!: Doppelgangers of even greater power can exist in the world. These creatures are able to use their shapeshifting ability to not only assume the form of their target, but also its diverse traits. To simulate one of these creatures, one should replace the doppelganger’s Morph Power with ranks of Variable (assumed forms).
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Donkey and Doppelganger)

Post by prodigyduck » Mon Oct 25, 2010 10:34 am

And just to give you an I dea of what is going to happen next...

Image
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Woodclaw
Luminary
Luminary
Posts: 2636
Joined: Fri Jul 04, 2008 3:33 am
Location: Italia

Re: Prodigy Duck 3e Bestiary Builds (Donkey and Doppelganger)

Post by Woodclaw » Mon Oct 25, 2010 10:49 am

prodigyduck wrote:And just to give you an I dea of what is going to happen next...

Image
A bunch of bloody flying alligators... sorry I couldn't resist.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)

cassius335
Champion
Champion
Posts: 567
Joined: Sat Aug 14, 2010 2:54 pm

Re: Prodigy Duck 3e Bestiary Builds (Donkey and Doppelganger)

Post by cassius335 » Mon Oct 25, 2010 1:35 pm

prodigyduck wrote:And just to give you an I dea of what is going to happen next...

Image
I assume just generic Dragons & not anyone we know?

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Donkey and Doppelganger)

Post by prodigyduck » Tue Oct 26, 2010 12:30 pm

Image
The roof... The roof... The roof is on fire!

DRAGON
True dragons are considered by many to be the most powerful beings in all of creation. They possess natural magical powers, great physical bodies, a keen intellect, and extended lifespans that allows these beings to live for thousands of years. While there are many creatures that are considered to be relatives of dragons, such as wyverns and dragon turtles, true dragons are the only creatures that mortal beings ever refer to as “dragons.”

A true dragon as a long, reptilian body covered in thickly-armored scales. While reptilian in appearance, the structure of a dragon’s body is more similar to that of a feline. They stand on four legs ending in multiple digits with powerful claws. They possess a pair of mighty wings that allows them to fly for great distances. Their tails are heavily armored, and while not prehensile, are powerful weapons that can smash lines of enemies into pieces. The head of a dragon rests on a long, serpentine neck, usually crested with horns, fins, or frills. The mouth of a dragon is filled with massive, dagger-like teeth.

Dragons come in a variety of colors and sizes. The size of a dragon is often a good indicator of the creature’s age. Young dragons tend to be the same size as an adult human being. As a dragon matures, they increase in size and physical might. The eldest of dragons, often called wyrms, are larger than houses.

The personality of a dragon is just as varied as those of a human. Some are greedy and miserly, while others are friendly and generous. Dragons should be seen as individuals and not as a simple type of monster to be exterminated from the world.

Dragons share many personality traits with cats. They are hedonistic, enjoying the finer things of life. They delight in being comfortable, surrounded by fine and beautiful things, eating delicious foods (although what is considered good for a dragon, will turn the stomachs of some mortals), and sleeping for long periods of time. Also similar to cats, dragons tend to be vain. They will preen themselves for hour or days at a time; making themselves appear beautiful or terrible (based on the desired appearance of the individual dragon). Dragons love to be praised and flattered about their appearance and their power. This desire for praise will often lead a dragon to leave its lair to be seen by mortal creatures.

HATCHLING DRAGON
Dragons seem to be born with a racial memory. They appear from their eggs with an instinctual knowledge of how to fly, use their breath weapon, and able to speak the Draconic language by hearing a few simple words to start.

Hatchlings are seen as a blight on the local area, as these creatures know they are dragons and will attack anything that seems remotely edible, even if their targets are too big for them to take on. They seem to have no practical knowledge of fear for things larger or stronger than themselves. Thankfully, this often means that most hatchling dragons are slain, resulting in fewer dragons reaching their stronger, adult years.

YOUNG DRAGON
Young dragons have survived their hatchling years to grow larger and more physically powerful. Their magical abilities are starting to blossom, as their knowledge of their place in the world becomes more clear.

ADULT DRAGON
Adult dragons have survived for over one hundred years, gaining incredible physical and magical power. Their scaly bodies can shrug off the weakest of physical attacks and even the occasional magical spell.

OLD DRAGON
Old dragons have spent the last 500 years gathering their strength and increasing in size yet again to be as large as an elephant. This increase in strength makes them invulnerable to all but the strongest of attacks.

ANCIENT DRAGON
Dragons that manage to live over one thousand years are truly ancient and powerful beings. They are unstoppable in their physical and magical might, capable to destroying armies single-handedly. Ancient dragons are among the greatest movers and shakers of the world, influencing events in their home realm at their choosing.

CHROMATIC DRAGONS
Chromatic dragons are malicious dragons with evil minds and greedy ideals. They fly across the lands, destroying anything they hate and stealing everything they desire. Chromatic dragons are identified by the color of their scales; and are thus referred to as their corresponding color: black dragons, blue dragons, green dragons, red dragons, or white dragons.

METALLIC DRAGONS
Metallic dragons are often seen as the antithesis of the chromatic dragons: benevolent, kind-hearted, honest, and noble. This is generally true, although hot entirely accurate. While metallic dragons do tend to be more thoughtful of others, they are still dragons. This means that they seek to place themselves before others, using their great power and presence to place themselves in positions of authority.

Metallic dragons still seek to acquire wealth, but they do not steal it from others. Rather, they gain possessions through bargains with mortal creatures. Many metallic dragons will collect things that are not necessarily material goods. Some metallic dragons love to collect stories or poems. Others desire to collect lost or forbidden knowledge.

Despite their benevolent nature, one should never assume that a dragon is going to be happy to see uninvited guests within their lair. The violence soon to ensue would be akin to that of a police officer responding to a home invasion.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Enter the Dragon)

Post by prodigyduck » Tue Oct 26, 2010 12:44 pm

CHROMATIC DRAGON: BLACK DRAGON
Black dragons live in swamps and fetid marshlands. They are cunning creatures who live to inspire fear and rule by intimidation. Black dragons have black, glossy scales that add to their camouflage within swamplands. They prefer to ambush their targets, using darkness or water as their cover. They are excellent swimmers and often make their lairs in submerged caves. Black dragons expel a line of highly corrosive acid as their breath weapon.
Image

HATCHLING BLACK DRAGON (PL 5)

Strength 3, Stamina 3, Agility 5, Dexterity 2,
Fighting 1, Intellect 1, Awareness 2, Presence 0

POWERS
Acid Breath:
Line Area Damage 2 – 4 points
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation [underwater]) – 5 points
Dragon Senses: Senses 4 (Darkvision, Extended Vision, Low-Light Vision) – 4 points
Dragon Traits: Immunity 11 (Acid Damage, Paralysis Effects, Sleep) – 11 points
Fast: Speed 1 (4 mph) – 1 point
Swift Swimmer: Enhanced Athletics 8 (Limited to swimming), Swimming 3 (4 mph) – 5 points
Wings: Flight 2 (8 mph; Wings) – 2 points

ADVANTAGES
Favored Environment (choose either swamps or underwater), Languages 0 (Draconic is native), Skill Mastery (Stealth)

SKILLS
Athletics 0 (+3, +11 swimming), Close Combat (Unarmed) 2 (+3), Expertise (Survival) 2 (+3), Perception 2 (+4), Stealth 2 (+7)

OFFENSE
Initiative
+5
Acid Breath Area (Close, Damage 2)
Unarmed +3 (Close, Damage 3)

DEFENSE
Dodge
7, Fortitude 3, Parry 3, Toughness 3, Will 4

POINTS
Abilities 34 + Advantages 2 + Defenses 6 + Powers 32 + Skills 4 = 78 Total

COMPLICATIONS
Motivation:
Greed.
Power Loss: A dragon must wait at least one round before being able to use its breath weapon while it collects its energy.
Reputation: Chromatic dragons are evil and malicious.

Image

YOUNG BLACK DRAGON (PL 6)

Strength
4, Stamina 4, Agility 5, Dexterity 2,
Fighting 3, Intellect 1, Awareness 2, Presence 0

POWERS
Aquatic:
Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation [underwater]) – 5 points
Dragon Powers: Array (16 points)
Darkness: Ranged Area Burst Visual Concealment 4 (Attack) – 16 points
Acid Breath: Line Area Damage 4 – 1 point
Speak With Reptiles: Comprehend 2 (Animals; Limited to reptiles) – 1 point
Dragon Scales: Impervious Toughness 5, Protection 1 – 6 points
Dragon Senses: Senses 4 (Darkvision, Extended Vision, Low-Light Vision) – 4 points
Dragon Traits: Immunity 11 (Acid Damage, Paralysis Effects, Sleep) – 11 points
Fast: Speed 1 (4 mph) – 1 point
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Swift Swimmer: Enhanced Athletics 8 (Limited to swimming), Swimming 3 (4 mph) – 5 points
Wings: Flight 3 (16 mph; Wings) – 3 points

ADVANTAGES
Favored Environment (choose either swamps or underwater), Languages 1 (Common [Draconic is native]), Skill Mastery (Stealth)

SKILLS
Athletics 0 (+4, +12 swimming), Close Combat (Unarmed) 3 (+6), Expertise (Survival) 3 (+4), Perception 3 (+5), Stealth 3 (+4)

OFFENSE
Initiative
+5
Acid Breath Area (Close, Damage 4)
Unarmed +6 (Close, Damage 4)

DEFENSE
Dodge
6, Fortitude 5, Parry 4, Toughness 5, Will 5

POINTS
Abilities 26 + Advantages 3 + Defenses 10 + Powers 62 + Skills 6 = 107 Total

COMPLICATIONS
Motivation:
Greed.
Power Loss: Impervious Toughness; not vs. magic weapons. A dragon must wait at least one round before being able to use its breath weapon while it collects its energy.
Reputation: Chromatic dragons are evil and malicious.

Image

ADULT BLACK DRAGON (PL 7)

Strength
4, Stamina 4, Agility 6, Dexterity 3,
Fighting 5, Intellect 2, Awareness 3, Presence 1

POWERS
Aquatic:
Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation [underwater]) – 5 points
Dragon Powers: Array (16 points)
Darkness: Ranged Burst Area Visual Concealment 4 (Attack) – 16 points
Acid Breath: Line Area Damage 5 – 1 point
Corrupt Water: Transform 5 (Continuous) – 1 point
Speak With Reptiles: Comprehend 2 (Animals; Limited to reptiles) – 1 point
Dragon Scales: Impervious Toughness 5, Protection 1 – 6 points
Dragon Senses: Senses 4 (Darkvision, Extended Vision, Low-Light Vision) – 4 points
Dragon Traits: Immunity 11 (Acid Damage, Paralysis Effects, Sleep) – 11 points
Fast: Speed 1 (4 mph) – 1 point
Large Body: Growth 6 (Innate, Permanent; -3 active defenses included) – 13 points
Swift Swimmer: Enhanced Athletics 8 (Limited to swimming), Swimming 3 (4 mph) – 5 points
Wings: Flight 4 (30 mph; Wings) – 4 points

ADVANTAGES
Daze (Intimidation), Favored Environment (choose either swamps or underwater), Languages 1 (Common [Draconic is native]), Skill Mastery (Stealth)

SKILLS
Athletics 0 (+4, +12 swimming), Close Combat (Unarmed) 4 (+9), Expertise (Survival) 4 (+6), Intimidation 4 (+7), Perception 4 (+7), Stealth 4 (+6)

OFFENSE
Initiative
+6
Acid Breath Area (Close, Damage 5)
Unarmed +9 (Close, Damage 4)

DEFENSE
Dodge
7, Fortitude 5, Parry 6, Toughness 5, Will 7

POINTS
Abilities 32 + Advantages 4 + Defenses 13 + Powers 68 + Skills 10 = 127 Total

COMPLICATIONS
Motivation:
Greed.
Power Loss: Impervious Toughness; not vs. magic weapons. A dragon must wait at least one round before being able to use its breath weapon while it collects its energy.
Reputation: Chromatic dragons are evil and malicious.

Image

OLD BLACK DRAGON (PL 10)

Strength
6, Stamina 6, Agility 8, Dexterity 4,
Fighting 7, Intellect 3, Awareness 3, Presence 2

POWERS
Aquatic:
Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation [underwater]) – 5 points
Dragon Powers: Array (27 points)
Acid Breath: Line Area Damage 9 (Area 2 [120-ft.]) – 27 points
Acidic Bite: Damage 6 (Accurate 3, Secondary Effect) – 1 point
Corrupt Water: Transform 9 (Continuous) – 1 point
Darkness: Ranged Burst Area Visual Concealment 4 (Attack) – 1 point
Plant Growth: Growth 4 (Attack, Continuous, Limited to Plants) – 1 point
Speak With Reptiles: Comprehend 2 (Animals; Limited to reptiles) – 1 point
Dragon Scales: Impervious Toughness 8, Protection 3 – 11 points
Dragon Senses: Senses 4 (Darkvision, Extended Vision, Low-Light Vision) – 4 points
Dragon Traits: Immunity 11 (Acid Damage, Paralysis Effects, Sleep) – 11 points
Fast: Speed 1 (8 mph) – 1 point
Huge Body: Growth 8 (Innate, Permanent; -4 active defenses included) – 17 points
Swift Swimmer: Enhanced Athletics 8 (Limited to swimming), Swimming 4 (8 mph) – 6 points
Wings: Flight 5 (60 mph; Wings) – 5 points

ADVANTAGES
Daze (Intimidation), Favored Environment (choose either swamps or underwater), Languages 1 (Common [Draconic is native]), Skill Mastery (Stealth)

SKILLS
Athletics 0 (+6, +14 swimming), Close Combat (Unarmed) 6 (+13), Expertise (Survival) 6 (+9), Intimidation 6 (+12), Perception 6 (+9), Stealth 6 (+6)

OFFENSE
Initiative
+8
Acid Breath Area (Close, Damage 9)
Acidic Bite +13 (Close, Damage 6)
Unarmed +13 (Close, Damage 6)

DEFENSE
Dodge
10, Fortitude 9, Parry 9, Toughness 9, Will 9

POINTS
Abilities 50 + Advantages 4 + Defenses 21 + Powers 92 + Skills 15 = 182 Total

COMPLICATIONS
Motivation:
Greed.
Power Loss: Impervious Toughness; not vs. magic weapons. A dragon must wait at least one round before being able to use its breath weapon while it collects its energy.
Reputation: Chromatic dragons are evil and malicious.

Image

ANCIENT BLACK DRAGON (PL 13)

Strength 8, Stamina 8, Agility 10, Dexterity 5,
Fighting 9, Intellect 4, Awareness 4, Presence 3

POWERS
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation [underwater]) – 5 points
Dragon Powers: Array (39 points)
Acid Breath: Line Area Damage 13 (Area 2 [120-ft.]) – 39 points
Acidic Bite: Damage 8 (Accurate 4, Secondary Effect) – 1 point
Charm Reptiles: Perception Range Affliction 13 (Daze / Compelled / Controlled; Resisted by Will, Cumulative, Limited to Reptiles) – 1 point
Corrupt Water: Transform 13 (Continuous) – 1 point
Darkness: Ranged Burst Area Visual Concealment 4 (Attack) – 1 point
Plant Growth: Growth 4 (Attack, Continuous, Limited to Plants) – 1 point
Speak With Reptiles: Comprehend 2 (Animals; Limited to reptiles) – 1 point
Dragon Scales: Impervious Toughness 12, Protection 5 – 17 points
Dragon Senses: Senses 4 (Darkvision, Extended Vision, Low-Light Vision) – 4 points
Dragon Traits: Immunity 11 (Acid Damage, Paralysis Effects, Sleep) – 11 points
Fast: Speed 1 (8 mph) – 1 point
Gargantuan Body: Growth 12 (Innate, Permanent; -6 active defenses included) – 25 points
Swift Swimmer: Enhanced Athletics 8 (Limited to swimming), Swimming 4 (8 mph) – 6 points
Wings: Flight 6 (120 mph; Wings) – 6 points

ADVANTAGES
Daze (Intimidation), Favored Environment (choose either swamps or underwater), Languages 1 (Common [Draconic is native]), Skill Mastery (Stealth)

SKILLS
Athletics 0 (+8, +16 swimming), Close Combat (Unarmed) 8 (+17), Expertise (Survival) 8 (+12), Intimidation 8 (+17), Perception 8 (+12), Stealth 8 (+6)

OFFENSE
Initiative
+10
Acid Breath Area (Close, Damage 13)
Acidic Bite +17 (Close, Damage 8]
Charm Reptiles Perception (Ranged, Limited Affliction 13)
Unarmed +17 (Close, Damage 8]

DEFENSE
Dodge
10, Fortitude 12, Parry 11, Toughness 13, Will 12

POINTS
Abilities 54 + Advantages 4 + Defenses 28 + Powers 120 + Skills 20 = 226 Total

COMPLICATIONS
Motivation:
Greed.
Power Loss: Impervious Toughness; not vs. magic weapons. A dragon must wait at least one round before being able to use its breath weapon while it collects its energy.
Reputation: Chromatic dragons are evil and malicious.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Jabroniville
Cosmic Entity
Cosmic Entity
Posts: 8711
Joined: Sat Nov 04, 2006 1:12 am

Re: Prodigy Duck 3e Bestiary Builds (Enter the Dragon)

Post by Jabroniville » Tue Oct 26, 2010 1:35 pm

Niiiice. I always liked Black Dragons the best, though I was never a big fan of the D&D classic "Acid-spewing swamp-dwelling skull dragon" concept. I liked 'em like in "Flight of Dragons", where they were just standard Dragons that just LOOKED more bad-ass. Did 4th Edition get rid of the "Great Wyrm" designation, or did they just imply you could advance Dragons at will?

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Enter the Dragon)

Post by prodigyduck » Tue Oct 26, 2010 2:44 pm

Jabroniville wrote:Niiiice. I always liked Black Dragons the best, though I was never a big fan of the D&D classic "Acid-spewing swamp-dwelling skull dragon" concept. I liked 'em like in "Flight of Dragons", where they were just standard Dragons that just LOOKED more bad-ass. Did 4th Edition get rid of the "Great Wyrm" designation, or did they just imply you could advance Dragons at will?
Nah, this is pretty much how they are designated in 4e.

Dragons can be of any level, but given how unimagnitive some games can be, I don't think they think to create their own versions. I got into a LOT of chat arguements over their messageboards regarding how eveyone was complaining about how things looked and how things functioned in the game. I was one of the few folks saying "It's your campaign. You can change how things look - it's all flavor text."

Pathfinder has some nice Black Dragon art in their Bestiary. They look nothing like D&D black dragons. Ben Wooten did the dragon art. YOu can check out his Black Dragon here.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

User avatar
Thorpacolypse
Cosmic Entity
Cosmic Entity
Posts: 7994
Joined: Tue Aug 15, 2006 8:19 pm
Location: Bloomington, IL (Summer home in the dark recesses of the human psyche...)

Re: Prodigy Duck 3e Bestiary Builds (Enter the Dragon)

Post by Thorpacolypse » Tue Oct 26, 2010 7:35 pm

I really dig those dragons, Prodigy Duck. I do have a question about one thing, though. I wonder about their strength. The 3 seemed about right for the hatching, but the 8 seemed low for the ancient. I know D&D type strength ratings are considerably lower, it just seemed strange to me that an ancient black dragon would have a hard time defeating someone like Spidey in a Grab.

I can't wait for the Big Red ones... :twisted:
Shop J-Mart!

Service with a smilie! :)

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Enter the Dragon)

Post by prodigyduck » Tue Oct 26, 2010 8:50 pm

Thorpacolypse wrote:I really dig those dragons, Prodigy Duck. I do have a question about one thing, though. I wonder about their strength. The 3 seemed about right for the hatching, but the 8 seemed low for the ancient. I know D&D type strength ratings are considerably lower, it just seemed strange to me that an ancient black dragon would have a hard time defeating someone like Spidey in a Grab.

I can't wait for the Big Red ones... :twisted:
The ancient dragon will still get a size bonus to grab Spidey. But, given his defenses, the beast will be hard-pressed to actually get ahold of the web-head...
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Enter the Dragon)

Post by prodigyduck » Wed Oct 27, 2010 11:05 am

CHROMATIC DRAGON: BLUE DRAGON
Blue dragons are native to arid wastelands and deserts. They make their lairs in underground caves; easily accessible to the dragons, as they can burrow through the ground. These dragons fly above their territory, using the bleak landscape and its sparse terrain features as their best chance of spotting opponents.

Blue dragons use a line of lightning as their breath weapon. They prefer to attack their foes either from high in the air or by surprising them by bursting from the ground and striking, only to again disappear below the shifting sand.
Image

HATCHLING BLUE DRAGON (PL 5)

Strength
5, Stamina 4, Agility 2, Dexterity 1,
Fighting 2, Intellect 1, Awareness 2, Presence 1

POWERS
Burrow:
Burrowing 5 (2 mph) – 5 points
Dragon Powers: Array (7 points)
Create Water: Create 2 (Innate, Continuous) – 7 points
Destroy Water: Transform 2 (Continuous) – 1 point
Lightning Breath: Line Area Damage 2 – 1 point
Dragon Senses: Senses 4 (Darkvision, Extended Vision, Low-Light Vision) – 4 points
Dragon Traits: Immunity 11 (Electricity Damage, Paralysis Effects, Sleep) – 11 points
Fast: Speed 1 (4 mph) – 1 point
Sound Imitation: Enhanced Deception 4 (Limited to sound/voice mimicry) – 1 point
Wings: Flight 2 (8 mph; Wings) – 2 points

ADVANTAGES
Languages 0 (Draconic is native)

SKILLS
Athletics 3 (+8), Close Combat (Unarmed) 3 (+5), Deception 0 (+1, +5 sound/voice mimicry), Expertise (Survival) 3 (+4), Perception 3 (+5)

OFFENSE
Initiative
+2
Lightning Breath Area (Close, Damage 2)
Unarmed +5 (Close, Damage 5)

DEFENSE
Dodge
5, Fortitude 4, Parry 5, Toughness 4, Will 5

POINTS
Abilities 36 + Advantages 0 + Defenses 9 + Powers 33 + Skills 6 = 84 Total

COMPLICATIONS
Motivation:
Greed.
Power Loss: A dragon must wait at least one round before being able to use its breath weapon while it collects its energy.
Reputation: Chromatic dragons are evil and malicious.

Image

YOUNG BLUE DRAGON (PL 6)

Strength
5, Stamina 4, Agility 2, Dexterity 1,
Fighting 3, Intellect 1, Awareness 2, Presence 1

POWERS
Burrow:
Burrowing 5 (2 mph) – 5 points
Dragon Powers: Array (10 points)
Create Water: Create 3 (Innate, Continuous) – 10 points
Destroy Water: Transform 3 (Continuous) – 1 point
Ghost Sound: Illusion 3 (Hearing) – 1 point
Lightning Breath: Line Area Damage 3 – 1 point
Minor Image: Illusion 3 (Visual; Resisted by Will) – 1 point
Dragon Scales: Impervious Toughness 5, Protection 1 – 6 points
Dragon Senses: Senses 4 (Darkvision, Extended Vision, Low-Light Vision) – 4 points
Dragon Traits: Immunity 11 (Electricity Damage, Paralysis Effects, Sleep) – 11 points
Fast: Speed 1 (4 mph) – 1 point
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Sound Imitation: Enhanced Deception 4 (Limited to sound/voice mimicry) – 1 point
Wings: Flight 3 (16 mph; Wings) – 3 points

ADVANTAGES
Daze (Intimidation), Favored Environment (mid-air), Languages 1 (Common [Draconic is native]), Move-By Action

SKILLS
Athletics 3 (+8), Close Combat (Unarmed) 3 (+6), Deception 3 (+4, +8 sound/voice mimicry), Expertise (Survival) 3 (+4), Intimidation 3 (+6), Perception 3 (+5)

OFFENSE
Initiative
+2
Lightning Breath Area (Close, Damage 3)
Unarmed +6 (Close, Damage 5)

DEFENSE
Dodge
3, Fortitude 5, Parry 4, Toughness 5, Will 5

POINTS
Abilities 22 + Advantages 4 + Defenses 10 + Powers 54 + Skills 9 = 99 Total

COMPLICATIONS
Motivation:
Greed.
Power Loss: Impervious Toughness; not vs. magic weapons. A dragon must wait at least one round before being able to use its breath weapon while it collects its energy.
Reputation: Chromatic dragons are evil and malicious.

Image

ADULT BLUE DRAGON (PL 7)

Strength
6, Stamina 4, Agility 3, Dexterity 1,
Fighting 5, Intellect 1, Awareness 2, Presence 2

POWERS
Burrow:
Burrowing 5 (2 mph) – 5 points
Dragon Powers: Array (19 points)
Create Water: Create 6 (Innate, Continuous) – 19 points
Destroy Water: Transform 6 (Continuous) – 1 point
Ghost Sound: Illusion 6 (Hearing) – 1 point
Hallucinatory Terrain: Burst Area Illusion 6 (Visual) – 1 point
Lightning Breath: Line Area Damage 6 – 1 point
Minor Image: Illusion 6 (Visual; Resisted by Will) – 1 point
Dragon Scales: Impervious Toughness 5, Protection 2 – 7 points
Dragon Senses: Senses 4 (Darkvision, Extended Vision, Low-Light Vision) – 4 points
Dragon Traits: Immunity 11 (Electricity Damage, Paralysis Effects, Sleep) – 11 points
Fast: Speed 1 (4 mph) – 1 point
Large Body: Growth 6 (Innate, Permanent; -3 active defenses included) – 13 points
Sound Imitation: Enhanced Deception 4 (Limited to sound/voice mimicry) – 1 point
Wings: Flight 4 (30 mph; Wings) – 4 points

ADVANTAGES
Daze (Intimidation), Favored Environment (mid-air), Languages 1 (Common [Draconic is native]), Move-By Action

SKILLS
Athletics 5 (+11), Close Combat (Unarmed) 5 (+10), Deception 5 (+7, +11 sound/voice mimicry), Expertise (Survival) 5 (+6), Intimidation 5 (+9), Perception 5 (+7)

OFFENSE
Initiative
+3
Lightning Breath Area (Close, Damage 6)
Unarmed +10 (Close, Damage 6)

DEFENSE
Dodge
5, Fortitude 6, Parry 7, Toughness 6, Will 7

POINTS
Abilities 24 + Advantages 4 + Defenses 17 + Powers 70 + Skills 15 = 130 Total

COMPLICATIONS
Motivation:
Greed.
Power Loss: Impervious Toughness; not vs. magic weapons. A dragon must wait at least one round before being able to use its breath weapon while it collects its energy.
Reputation: Chromatic dragons are evil and malicious.

Image

OLD BLUE DRAGON (PL 11)

Strength
8, Stamina 6, Agility 3, Dexterity 1,
Fighting 8, Intellect 2, Awareness 3, Presence 3

POWERS
Burrow:
Burrowing 6 (4 mph) – 6 points
Dragon Powers: Array (31 points)
Create Water: Create 10 (Innate, Continuous) – 31 points
Destroy Water: Transform 10 (Continuous) – 1 point
Ghost Sound: Illusion 10 (Hearing) – 1 point
Hallucinatory Terrain: Burst Area Illusion 10 (Visual) – 1 point
Image: Illusion 10 (Hearing, Visual; Resisted by Will) – 1 point
Lightning Breath: Line Area Damage 10 (Area 2 [60-ft.]) – 1 point
Dragon Scales: Impervious Toughness 10, Protection 4 – 14 points
Dragon Senses: Senses 4 (Darkvision, Extended Vision, Low-Light Vision) – 4 points
Dragon Traits: Immunity 11 (Electricity Damage, Paralysis Effects, Sleep) – 11 points
Fast: Speed 1 (8 mph) – 1 point
Huge Body: Growth 8 (Innate, Permanent; -4 active defenses included) – 17 points
Sound Imitation: Enhanced Deception 4 (Limited to sound/voice mimicry) – 1 point
Wings: Flight 5 (60 mph; Wings) – 5 points

ADVANTAGES
Daze (Intimidation), Favored Environment (mid-air), Languages 1 (Common [Draconic is native]), Move-By Action

SKILLS
Athletics 7 (+15), Close Combat (Unarmed) 7 (+15), Deception 7 (+10, +14 sound/voice mimicry), Expertise (Survival) 7 (+9), Intimidation 7 (+14), Perception 7 (+10)

OFFENSE
Initiative
+3
Lightning Breath Area (Close, Damage 10)
Unarmed +15 (Close, Damage 8]

DEFENSE
Dodge
6, Fortitude 9, Parry 11, Toughness 10, Will 10

POINTS
Abilities 36 + Advantages 4 + Defenses 24 + Powers 95 + Skills 21 = 180 Total

COMPLICATIONS
Motivation:
Greed.
Power Loss: Impervious Toughness; not vs. magic weapons. A dragon must wait at least one round before being able to use its breath weapon while it collects its energy.
Reputation: Chromatic dragons are evil and malicious.

Image

ANCIENT BLUE DRAGON (PL 14)

Strength
10, Stamina 8, Agility 4, Dexterity 2,
Fighting 10, Intellect 3, Awareness 4, Presence 3

POWERS
Burrow:
Burrowing 6 (4 mph) – 6 points
Dragon Powers: Array (56 points)
Major Image: Illusion 14 (All Senses; Resisted by Will) – 56 points
Create Water: Create 14 (Innate, Continuous) – 1 point
Destroy Water: Transform 14 (Continuous) – 1 point
Ghost Sound: Illusion 14 (Hearing) – 1 point
Hallucinatory Terrain: Burst Area Illusion 14 (Visual) – 1 point
Lightning Breath: Line Area Damage 14 (Area 2 [60-ft.]) – 1 point
Dragon Scales: Impervious Toughness 10, Protection 6 – 16 points
Dragon Senses: Senses 4 (Darkvision, Extended Vision, Low-Light Vision) – 4 points
Dragon Traits: Immunity 11 (Electricity Damage, Paralysis Effects, Sleep) – 11 points
Fast: Speed 1 (8 mph) – 1 point
Gargantuan Body: Growth 12 (Innate, Permanent; -6 active defenses included) – 25 points
Sound Imitation: Enhanced Deception 4 (Limited to sound/voice mimicry) – 1 point
Wings: Flight 6 (120 mph; Wings) – 6 points

ADVANTAGES
Daze (Intimidation), Favored Environment (mid-air), Languages 1 (Common [Draconic is native]), Move-By Action

SKILLS
Athletics 9 (+15), Close Combat (Unarmed) 9 (+15), Deception 9 (+10, +14 sound/voice mimicry), Expertise (Survival) 9 (+9), Intimidation 9 (+14), Perception 9 (+10)

OFFENSE
Initiative
+4
Lightning Breath Area (Close, Damage 14)
Unarmed +15 (Close, Damage 10)

DEFENSE
Dodge
7, Fortitude 12, Parry 13, Toughness 14, Will 13

POINTS
Abilities 40 + Advantages 4 + Defenses 31 + Powers 131 + Skills 27 = 233 Total

COMPLICATIONS
Motivation:
Greed.
Power Loss: Impervious Toughness; not vs. magic weapons. A dragon must wait at least one round before being able to use its breath weapon while it collects its energy.
Reputation: Chromatic dragons are evil and malicious.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

catsi563
Cosmic Scion
Cosmic Scion
Posts: 5816
Joined: Thu Jul 21, 2005 7:57 pm
Location: The dark side of the Moon
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Enter the Dragon)

Post by catsi563 » Wed Oct 27, 2010 12:16 pm

Admittedly with my limited knowledge of the 3ed system im fishing here. But Im with thorp on the dragons strength. for a creature thats supposed to be able in its adult stages to be able to tear down castle walls, it strikes me as a little short on the strength department.

The adaults alone should be able to tear castle walls down and shatter large wooden ships with ease. Much less what the more powerful ancients and older dragons can do.
Dr. Silverback has wryly observed that this is like trying to teach lolcats about Shakespeare

The Litterbox

http://www.fanfiction.net/~catsi563

prodigyduck
Mastermind
Mastermind
Posts: 2351
Joined: Sun Mar 19, 2006 8:15 pm
Location: A comfortable computer chair
Contact:

Re: Prodigy Duck 3e Bestiary Builds (Enter the Dragon)

Post by prodigyduck » Wed Oct 27, 2010 3:33 pm

One shjould keep in mind that the black dragojns are the second weakest chromatic dragons (coming in just above white dragons). The other chromatic dragons will be far more powerful in the Strength department.

What they lack in strength, they make up for in their acid breath (Strength damage 8, Acid Breath damage 13 at Ancient age). Some dragons prefer melee. Others like ranged combat. Black Dragons are those who prefer hit and run tactics at range.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

Locked