

Doc Ock, plus his best showing ever. Hulk fanboys were NOT impressed.DOCTOR OCTOPUS (Dr. Otto Octavius)
Created By: Stan Lee & Steve Ditko
First Appearance: The Amazing Spider-Man #3 (July 1963)
Role: Mega-Villain, Dramatic Counter-Point Villain (both scientists irradiated by accident), Generic Bwa-hah-hah Villain
Villain Ranking: A-List
Group Affiliations: The Sinister Six, The Masters of Evil
PL 12 (187)
STRENGTH 0/9
STAMINA 3
AGILITY 1
FIGHTING 4/9
DEXTERITY 0
INTELLIGENCE 8
AWARENESS 3
PRESENCE 3
Skills:Deception 6 (+8)
Expertise (Science) 7 (+15)
Expertise (Science) 4 (+19) -- Flaws: Limited to Radiation
Expertise (Criminal) 4 (+12)
Insight 4 (+7)
Intimidation 6 (+9)
Perception 5 (+8)
Stealth 3 (+4)
Technology 7 (+15)
Advantages: Benefit (Ambidexterity), Equipment 2 (Lab, Tech Stuff), Inventor, Skill Mastery (Science), Startle, Ultimate Science Skill
Powers:"Four-Armed Adamantium Harness" (Feats: Remote Control 2- From a Distance, Able to Do Multiple Activities Simultaneously, Restricted to The Doctor 2, Unbreakable)
(Flaws: Removable) [96]
Enhanced Strength 9 (Quirks: At Least One Arm Must Be On Ground) (17)
"Seven-League Strides" Speed 4 (30 mph) (4)
"Strong Grip" Movement 4 (Wall-Crawling 2, Sure-Footed 2) (8)
"Four Additional Limbs" Extra Limbs 4 (4)
Elongation 6 (Flaws: Limited to Arms) (3)
"Arms In the Way" Enhanced Dodge 6 (6)
Enhanced Parry 2 (2)
"See Through the Arms" Senses 1 (Radius Sight) (1)
"Smart Arms"
Enhanced Fighting 5 (10)
Enhanced Skills 4: Close Combat (Arms) 4 (+13) (2)
Enhanced Advantages 28: Accurate Attack, All-Out Attack, Chokehold, Defensive Roll 4, Defensive Strike, Defensive Throw, Extraordinary Effort, Fast Grab, Follow-Up Strike, Improved Critical (Arm) 3, Improved Disarm, Improved Grab, Improved Initiative 3, Improved Hold, Improved Smash, Improved Trip, Move-By Action, Power Attack, Prone Fighting, Weapon Bind, Weapon Break (28)
"Multiple-Arm Strike" Strength-Damage +2 (Feats: Reach 8) (Extras: Multiattack 14) (24) -- (27)
AE: "Arm-Swirling Strike" Strength-Damage +2 (Extras: Area- 30ft. Burst 11) (13)
AE: "Arm-Launching Strike" Strength-Damage +2 (Extras: Area- 30ft. Line 11) (13)
AE: "Standard Strike" Strength-Damage +2 (Feats: Split 2, Reach 8) (Extras: Penetrating 10) (22)
-- (112 points)
Offense:Unarmed +4 (+0 Damage, DC 15)
Standard Strike +13 (+11 Damage, DC 26)
Multi-Arm Strike +13 (+11 Damage, DC 26)
Area Arm Strikes +11 Area (+11 Damage, DC 26)
Initiative +1 (+9 Harness)
Defenses:Dodge +13 (DC 23), Parry +14 (DC 24), Toughness +3 (+7 D.Roll), Fortitude +6, Will +8
Complications:Motivation (Greed & Power)
Enemy (Spider-Man)
Disabled (Myopic)- Doctor Octopus is nearly blind without his glasses- if they are removed, he is Visually Unaware.
Total: Abilities: 44 / Skills: 46--23 / Advantages: 7 / Powers: 96 / Defenses: 17 (187)
-You just have to respect Doc Ock. There's something so beautiful about his whole concept- he's a completely stereotypical '60s villain in many respects, especially for the Stan Lee concepts: A brilliant scientist turned evil by an accident, given a relatively simple power set and a penchant for monologues & bragging. He's a big-talking, super-greedy, power-hungry monster who's more powerful than the hero he opposes by a considerable ways (every Spidey/Ock fight I've ever seen has been an uphill battle the entire time, with Spidey BARELY winning), yet there's always the underlying sadness that beneath the madman's surface was a once-good man. Dr. Octopus is an epic Spidey villain, and was EASILY the most dangerous and notable of the entire Rogues Gallery until a certain someone used his final appearance to toss a pretty blonde off a high bridge. Ock was virtually an untouchable villain for years, as well- despite nearly MARRYING AUNT MAY (to gain control of a nuclear facility she'd inherited), becoming arachnophobic (after Spidey beat the living crap out of him following a nasty Black Cat-beatdown by Ock), being super-paunchy (he's the only scientist other than Egghead who doesn't do 90 crunches a day by the looks of the rest of their six-packs), getting killed, then resurrected after being replaced by a chick, etc., he's still viewed as an elite villain after all these years.
-His death was pretty ridiculous, especially since it went down during the Clone Saga, that most-crappy of all storylines. There wasn't even any fanfare. Ock was doing some stuff, then Kaine just swooped in and snapped his neck. One of Marvel's great villains, offed casually to make a new character seem cooler. There's a good reason why this was retconned FAST, and it wasn't just because the Lady Octopus character was stillborn. Fans immediately FREAKED because now Spidey had lost his TWO biggest villains, since Norman Osborn was still dead- and that was in addition to Gwen, Harry, Capt. Stacy and OTHERS all dying! I'm a big fan of the Erik Larsen-ear "Doc in the suit" look, since it gave him an air of style and credibility despite his goofy sunglasses and bowl-haircut. It certainly looked better than the lime-green and yellow tights. Or the current "I'm a scrawny dying bald guy with a lame over-harness" redesign they've given him. The second Spider-Man movie had the best version of all, looking relatively unfashionable, but having those SWEET super-dark metal arms.
-For stats, Doc Ock is fairly expensive, and is actually overall the most powerful Spider-Man villain, saving perhaps Carnage. I was going with PL 11, but then I remembered that Dr. Octopus has literally kicked Spider-Man's ass six ways from Sunday EVERY TIME THEY FIGHT, with Spidey only winning by going into "You hurt the one I love!" mode or cheating. He's positively LETHAL, with a highly-accurate Arm Strike that hits with +11 force (more than enough for the +7 Toughness Spider-Man to feel it- every time Spidey got nailed with one he was dazed for the rest of the fight), and that's not all- he can make it Penetrating, Multiattacked, or fill an Area (Line or Burst)! In addition, the arms have extreme range, Speed enough to keep up with the Wall-Crawler, huge bonuses to Defense (he is virtually IMPOSSIBLE for Spidey to get a good shot in on- the arms are always getting in the way, and blocking his punches). There's also a gigantic swack of Combat Advantages he gains simply by donning the Harness- Defensive Roll 4 (Spidey's punches rarely KO this normal man), various Cap-modifiers (All-Out & Power Attack being common), Improved Trip & Smash, Prone Fighting, Improved Initiative 3, and all the grappling bonuses, making him a nightmare THAT way, too.
-This version of Doctor Octopus is strong enough to go up against Spider-Man easily, but also enough to give fits to whole groups of guys (with his Adamantium Arms- the '90s power-set- he took on Spidey, the FF, Ghost Rider, Hulk, Nova & others AT ONCE), and he's generally a notch more dangerous than most Marvel heroes. His major Flaw is that he's completely useless without his Device, but even then he can control it from afar (a 2-point variant of Remote Control, though he can push it with Extra Effort), it only works for him, and he can do multiple things at a time with it (two arms can do some stuff while in mid-fight, for example). He's not QUITE tough enough to pound the ever-loving crap out of Banner-Hulk like he did in that Spidey comic, but let's just call that the "GM Fiat of the Villain's Debut".
-Note that there's two schools of thought for Doc Ock- the Device or the Sidekick. Either can be valid, but I vastly prefer this one for a multitude of reasons. You don't have to Interpose all the time (you can only do that ONCE per round anyways, and Ock ALWAYS did it, even against multiple opponents), and his combat abilities mesh out more nicely. The suit could really only act with Ock's specific control, so it was hardly a Minion in it's own right. Plus, Sidekicks are not allowed to spend more points than the main character, and this thing has a LOT of powers. Therefore, the thing is a classic Removable Device.