Gone, Gone the form of man, rise the demon...EtriganPower Level: 11 (187pp)
Abilities: STR: 30 (+10), DEX: 14 (+2), CON: 30 (+10), INT: 14 (+2), WIS: 16 (+3), CHA: 16 (+3)
Skills: Bluff 4 (+7), Concentration 5 (+8), Intimidate 11 (+14), Knowledge (arcane Lore) 8 (+10), Knowledge (theology & philsophy) 8 (+10), Languages - (Native: Infernal), Notice 4 (+7), Perform (poetry) 7 (+10), Sense Motive 5 (+8)
Feats: All-Out Attack, Attack Focus 3 (melee), Beginner's Luck, Diehard, Dodge Focus 3, Fearless, Fearsome Presence 6, Improved Critical 1 (Claws), Improved Initiative 1, Power Attack, Ritualist, Startle
Powers:Demon Physiology (Container 12 [passive]; PF: Innate; 61pp)
- Claws (Strike 2; PF: Mighty; Extra: Penetrating [2 ranks])
- Demonspeech (Comprehend 3 [Languages: Understand all, Always Understood])
- Immortal (Immunity 15 [Aging, Disease, Environmental Condition (all), Fire Damage, Poison, Sleep, Starvation & Thirst])
- Regeneration 12 (Bruised [no action], Staggered/Injured [1 minute], Disabled [20 minutes]; PF: Regrowth)
- Super-senses 3 (Darkvision, Mystical Awareness [mental])
- Super-Strength 6 (heavy load: 25 tons; PF: Fiery Breath [as Shockwave with the Hellfire descriptor] Dynamic, Dynamic Alternate Power 1)
-- DAP: Leaping 4 (jumping distance x5)
- Thick Hide (Protection 2; Extra: Impervious [6 ranks]; Flaw: Limited [Impervious only vs physical]; Drawbacks: Power loss 1 [against holy weapons])Summoning Poem (Morph 4; PF: Metamorph 1 [into Jason Blood]; Extra: Duration 1 [continuous]; Flaw: Action 2 [full round]; Drawbacks: Power Loss 2 [if unable to speak]; 1pp)
Combat: Attack +7 (+10 melee); Damage +12 (Claws), or by power of choice; Defense +10 (+3 Flat-footed); Initiative +6
Saves: Toughness +12 (Impervious 6 vs physical), Fortitude +10, Reflex +6, Will +8
Drawbacks: Vulnerable (Holy weapons [uncommon, +50%]; -3pp), Weakness (Holy places and Relics [Uncommon, -1 to checks, attack and defense per minute]; -4pp)
Abilities 60 + Skills 13 (52 ranks) + Feats 21 + Powers 62 + Combat 28 + Saves 9 - Drawbacks 6 = 187Complications:- Berserker: while Etrigan is extremly easy to provoke he usually remains in control, but there are few times when he went all out killing everything in sight
- Bound (to Merlin's curse): Etrigan is bound to the curse placed by Merlin on Jason Blood
- Enemy (Morgaine le Faye): Jason and Etrigan have foiled Morgaine's plan over and over again during the centuries
- Responsibility (to the Lord of Hell): Etrigan is a powerful demon among the inferal hieranchy, as such he has some responsibilities towards the Lord of Hell

for Etrigan I decided a slightly different approach than usual, rather than making him a normal powerhouse I tried to keep him as balanced as possible, creating something similar to my
Beast build a sort of high precision heavy hitter

the PL was based on the idea that Etrigan should be able to bring down Morgaine one-on-one

in theory Etrigan should be able to project hellfire as bolts, lines or explosions but, given his preference for hand to hand combat, I prefered to relegate those effects to power stunts
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Jason BloodPower Level: 9 (161pp)
Abilities: STR: 16 (+3), DEX: 16 (+3), CON: 18 (+4), INT: 18 (+4), WIS: 16 (+3), CHA: 16 (+3)
Skills: Bluff 5 (+8), Climb 5 (+8), Concentration 6 (+9), Craft (alchemy) 5 (+9), Diplomacy 5 (+8), Gather Information 7 (+10), Handle Animal 3 (+6), Investigate 4 (+8), Knowledge (arcane Lore) 6 (+10), Knowledge (history) 8 (+12), Knowledge (theology & philsophy) 6 (+10), Language 10 (English, French, Latin, 7 at GM choice; Native: Brythonic), Medicine 6 (+9), Notice 5 (+8), Ride 5 (+8), Search 6 (+10), Sense Motive 5 (+8), Stealth 4 (+7), Survival 5 (+8), Swim 6 (+9)
Feats: Accurate Attack, Assessment, Beginner's Luck, Benefit 3 (wealth), Cunning Fighter, Defensive Attack, Diehard, Dodge Focus 4, Improved Block 1, Improved Critical 2 (Sword), Improved Disarm 1, Improved Initiative 1, Lionheart 1, Power Attack, Ritualist, Skill Mastery 1 (Concetration, Knowledge [history], Ride, Sense Motive), Veteran Fighter, Weapon Bind
Powers:Sorcery (Array 8; PF: Alternate Power 3; Drawbacks: Power Loss 3 [if unable to speak or gesture]; 16pp)
- Base Power: Telepathy 7 (200 miles; Mind Reading 9)
- AP: Counterspell (Nullify 8 [all magical powers] Extra: Range 1 [perception]; Flaw: Action 1 [full round])
- AP: Healing 5 (PF: Stabilize)
- AP: Illusion 8 (All senses; Flaw: Phantasm, Distracting)Unnatural life force (Immunity 3 [Aging, Disease, Poison]; Flaw: Half-effect [Disease and Poison]; Drawbacks: Power Loss 1 [if the link with Etrigan is broken]; 1pp)
Wizard Senses (Super-senses 9 [Acute (mental senses), Detect Magic 2 (mental), Mystical Awareness (mental), Precognition]; Flaw: Uncontrolled [Precognition only]; 7pp)
Summoning Poem (Morph 4; PF: Metamorph 1 [into Etrigan]; Extra: Duration 1 [continuous]; Flaw: Action 2 [full round]; Drawbacks: Power Loss 2 [if unable to speak]; 1pp)
Equipment: Undercover Vest (Protection 3 [Subtle 1])
Ancient Sword (+3 slashing damage; crit 19; Mighty, Adaptable, Masterwork)
HQ: Arcane Mansion (Large; TOU: +10; Features: Arsenal, Concealed 1, Laboratory, Library, Living space, Security System 2 [mystic wardings], Workshop)
Combat: Attack +10; Damage +3 (unarmed), or by weapon/power of choice; Defense +11 (+4 Flat-footed); Initiative +7
Saves: Toughness +7/+4 without armor, Fortitude +7, Reflex +5, Will +8/+12 [Lionheart]
Abilities 40 + Skills 28 (112 ranks) + Feats 24 + Powers 25 + Combat 34 + Saves 10 + Drawbacks 0 = 161Complications:- Bound (to Merlin's curse): Jason's body and soul are bound to Etrigan's due to the curse placed on him by Merlin after the fall of Camelot
- Guilty (the fall of Camelot): Jason was instrumental for Morgaine to provoke the fall of Camelot, something that still haunts him to the present days
- Hatred (Morgaine le Faye): once they were lovers, now they are enemies, Jason really hates Morgaine
- Responsibility (keeper of Etrigan): Jason is responsible to decide when and where to allow Etrigan to walk the Earth

the comic book version of Etrigan and Blood is quite an unbalanced match in my opinion, given that Etrigan is as intelligent as Blood and overall a lot more powerful, this makes Jason useless except as PR. The DCAU version was a lot more lenient to Jason, making him a lot more valuable member of the equation

Jason was really great to build, being a magician that doesn't have combat as the main focus, Blood can pull out some great tricks (even if he is still far behind the powerhouses like
Fate or
Zee)

for the combat stats I matched Jason with his former brother-in-arms
sir Justin