Paladin Battle Suit v-1.3
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Strength 6
Stamina 2
Agility 3
Dexterity 3
Fighting 3
Intellect 4
Awareness 2
Presence 2
AdvantagesAccurate Attack, Assessment, Benefit, Wealth 3 (millionare), Equipment 4,
Improved Initiative, Improvised Tools, Interpose, Inventor, Minion 3, Power Attack,
Precise Attack (Ranged, Concealment), Second Chance (TOUGH Saves)
SkillsExpertise (Industry) 2 (+6), Insight 2 (+4), Perception 1 (+3), Ranged Combat (Suit
Ranged Weapons) 1 (+4), Technology 5 (+9), Treatment 1 (+5)
Powers* Machine Interface: Mental Communication 2 (Technological, Sense Type:
Machine Interface; Limited (Technology Only))
PALADIN U.C.M. (Removable)
* Enhanced AGL: Enhanced Agility 2 (+2 AGL)
* Enhanced Dexterity: Enhanced Dexterity 2 (+2 DEX)
* Enhanced Musculature: Power-lifting 3 (Technological, +3 STR for lifting)
* Enviro- Adaptation: Variable 3 (Technological; Reaction 3 (reaction); Limited
(Environmental Protections Only), Limited (Must first encounter hazard))
* Environmental Protection: Immunity 12 (Technological, Critical Hits, Life Support)
* Kinetic-Reactive Armor: Protection 10 (Technological, +10 Toughness; Impervious)
* Multi-Strike Missle System: Burst Area Blast 7 (Technological, DC 22; Burst
Area (30 feet radius sphere), Extended Range, Homing (1 extra attempt),
Multiattack; Unreliable (5 uses))
> Anti-Personnel Weapon: Blast 8 (Alternate; DC 23; Split 4 (5 targets))
> Beam Saber: Strike 10 (Alternate; Technological, DC 25; Penetrating)
> Plasma Pulse Weapon: Blast 10 (Alternate; Technological, DC 25)
> Poly- Steel Binders: Snare 6 (Alternate; Technological, DC 16)
> Rapid-Fire Mini-Gun: Blast 8 (Alternate; Technological, DC 23; Multiattack
[4 ranks only])
>Harpoon and Winch
>> Harpoon Launcher: Strike 8 (Technological, DC 23; Penetrating)
>> Power Winch: Move Object 5 (Technological, 1600 lbs.; Limited
(Pulls only towards))
* Myomer Musculature: Enhanced Trait 10 (Technological, Strength +5 (+6))
* Sensor Suite: Senses 7 (Technological, Detect: Visual 1, Direction Sense,
Distance Sense, Infravision, Radio, Time Sense, Ultravision)
* Thrusters: Flight 7 (Technological, Speed: 250 miles/hour, 0.5 miles/round;)
EquipmentSkyscraper (5 floors)
Offense
Initiative +7
Anti-Personnel Weapon: Blast 8, +4 (DC 23)
Beam Saber: Strike 10, +3 (DC 25)
Grab, +3 (DC 21)
Multi- Strike Missle System: Burst Area Blast 7 (DC 22)
Plasma Pulse Weapon: Blast 10, +4 (DC 25)
Poly-Steel Binders: Snare 6, +4 (DC Dog 16)
Rapid-Fire Mini-Gun: Blast 8, +4 (DC 23)
Throw, +3 (DC 21)
Unarmed, +3 (DC 21)
Complications* Motivation:
Thrills: Being a hero gives Carter a feeling of "being alive"
* Secret:
Secret Identity: Carter Hargrieves Owner of Advanced Technology Concepts... A thinktank
for prototyping and developing new technologies.
LanguagesEnglish
DefenseDodge 4, Parry 3, Fortitude 5, Toughness 12, Will 3
Power PointsAbilities 32 + Powers 95 + Advantages 19 + Skills 5 (9 ranks) + Defenses 5 = 156
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M.E.R.L.I.N. On-Board Computer System[Mechanized Emergency Response Life-Like Intelligence Nexus]Strength 0, Stamina 0, Agility 2, Dexterity 2, Fighting 1,
Intellect 2, Awareness 5, Presence 0
AdvantagesAssessment, Eidetic Memory, Jack-of-all-trades, Well-informed
SkillsClose Combat (Sword of Purity) 1 (+2), Insight 1 (+6), Perception 2 (+7),
Technology 2 (+4)
Powers* Heuristic Processor: Quickness 1 (Technological, Perform
routine tasks in -1 time ranks
* Limited (Information processing only)
* Immunity to Fortitude Saves
* Use of the Suit's STR: Enhanced Strength 5
(+5 STR; Linked [Use of the Suit's STR: Enhanced Strength 5]
> Limited (Only up to the Suit's STR, Cannot Push)
> Limited (Only if Carter is incapacitated) [1 extra rank])
OffenseInitiative +2
Grab, +1 (DC 15)
Throw, +2 (DC 15)
Unarmed, +1 (DC 15)
ComplicationsDisability: Housed within the Paladin Armor
Responsibility: Designed to assist Carter Hargrieves
LanguagesEngllish
DefenseDodge 2, Parry 1, Fortitude Immune, Toughness 0, Will None
Power PointsAbilities 4 + Powers 34 + Advantages 4 + Skills 3 (6 ranks) +
Defenses 0 = 45
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Skyscraper HeadquartersToughness 10, Size Large
Features:
Communications, Computer, Defense System, Fire Prevention
System, Gym, Hangar, Infirmary, Laboratory, Library, Living
Space, Power System, Security System 2, Workshop
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The PALADIN Battle Suit is a next-generation combat system that was designed to be a front-line combatant against the rising tide of super-human criminals.
* This is the latest version of the suit. 170 pp / PL 10
* Added a H
arpoon and Power Winch as an Alternate Power to the weapons system.