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Taliesin's 3E Builds: Moonstone, Binary, Rulk, Wasp, Shang

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Re: Taliesin's 3E Builds: Bullseye, Madrox, Colossus, Mar-Vell

Postby hero4hire » Sun Nov 07, 2010 4:37 am

Overall a Pretty Nice Mar-Vell. You may have underestimated his technical/scientific abilities a bit.
While no Reed Richards part of his origin was he took over the identity of Dr. Walter Lawson; a scientist who worked for NASA. He also never had any trouble with recognizing & using advanced technology during his career.
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Re: Taliesin's 3E Builds: Bullseye, Madrox, Colossus, Mar-Vell

Postby Foreshadow » Sun Nov 07, 2010 5:36 am

So you gave Silver Surfer +10 unarmed so that if he uses cosmic power to boost strength he can go to 20? because he is PL 15. That would be appropriate. Or go with +11 unarmed, so he can achieve 19.

In the comics, he has in fact grappled with superman, and is largely equal, for obvious reasons as the writers wanted him to be. I have the comic that features them, and your right, as a power stunt is fine, much like the cold breath of superman is a power stunt.

Thus I recommend +1 close attack rank so his max strength is +19 boosted via power stunt.
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Re: Taliesin's 3E Builds: Bullseye, Madrox, Colossus, Mar-Vell

Postby Samson » Sun Nov 07, 2010 6:40 am

Great Mar-vell build. 8)
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Re: Taliesin's 3E Builds: Bullseye, Madrox, Colossus, Mar-Vell

Postby Taliesin » Sun Nov 07, 2010 10:31 am

Foreshadow wrote:So you gave Silver Surfer +10 unarmed so that if he uses cosmic power to boost strength he can go to 20? because he is PL 15. That would be appropriate. Or go with +11 unarmed, so he can achieve 19.

In the comics, he has in fact grappled with superman, and is largely equal, for obvious reasons as the writers wanted him to be. I have the comic that features them, and your right, as a power stunt is fine, much like the cold breath of superman is a power stunt.

Thus I recommend +1 close attack rank so his max strength is +19 boosted via power stunt.


See my design journal--I'm not using raw attack bonus but straight PL to assess combat efficacy. This is mainly because attack bonus is such an intangible stat and gets even more muddled with tradeoff feats.
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Re: Build 52: Captain Marvel

Postby Taliesin » Sun Nov 07, 2010 10:33 am

UnkindMirror wrote:
Taliesin wrote:DCA Life Support did go through several iterations during development

Interesting. Anything radical, or just a back and forth about including some parts?


Mainly what elements constituted Life Support and what the cost was. I think the addition of Starvation and Thirst made sense and set its cost at a nice round number.
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Re: Taliesin's 3E Builds: Bullseye, Madrox, Colossus, Mar-Vell

Postby Taliesin » Sun Nov 07, 2010 10:34 am

hero4hire wrote:Overall a Pretty Nice Mar-Vell. You may have underestimated his technical/scientific abilities a bit.
While no Reed Richards part of his origin was he took over the identity of Dr. Walter Lawson; a scientist who worked for NASA. He also never had any trouble with recognizing & using advanced technology during his career.


He should probably have Technology. Although I'm not sure every alien from a more advanced society should necessarily have Technology just to use advanced tech.
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Re: Taliesin's 3E Builds: Bullseye, Madrox, Colossus, Mar-Vell

Postby Sojobo » Sun Nov 07, 2010 12:35 pm

Taliesin wrote:He should probably have Technology. Although I'm not sure every alien from a more advanced society should necessarily have Technology just to use advanced tech.


Agreed; if the advanced technology they are accustomed to using is, like, consumer level tech (designed to be easy to use for the average denizen of that high tech world), I'd assume that particular alien isn't exactly skilled at figuring technology out in general, and wouldn't have Technology. But if that alien was a tinkerer with his own technology, he could apply that tinkering skillset to less advanced contemporary tech.
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Re: Taliesin's 3E Builds: Bullseye, Madrox, Colossus, Mar-Vell

Postby Samson » Sun Nov 07, 2010 4:20 pm

At the huge risk of sounding like that greedy little kid on Santa's lap going on and on, but after my other requests, I would also like to add to that list some of the Classic Thunderbolts, like Atlas, Mach IV, Songbird, etc.

EDIT: Atlas wasn't one that you did 2e stats on, so he joins my "3e Tali-wish list" with Count Nefaria after you have finished all of your other conversions first.

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Re: Taliesin's 3E Builds: Bullseye, Madrox, Colossus, Mar-Vell

Postby hero4hire » Mon Nov 08, 2010 1:40 am

Taliesin wrote:
hero4hire wrote:Overall a Pretty Nice Mar-Vell. You may have underestimated his technical/scientific abilities a bit.
While no Reed Richards part of his origin was he took over the identity of Dr. Walter Lawson; a scientist who worked for NASA. He also never had any trouble with recognizing & using advanced technology during his career.


He should probably have Technology. Although I'm not sure every alien from a more advanced society should necessarily have Technology just to use advanced tech.


I definitely agree there. But with Mar-Vell it was kinda built-in to the story at one point. Later he never really had to use it due to Cosmic Awareness/Deus ex machina.
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Re: Taliesin's 3E Builds: Bullseye, Madrox, Colossus, Mar-Vell

Postby Foreshadow » Mon Nov 08, 2010 12:19 pm

The new avengers animated which I like has Iron Man charging things like his unibeam. Perhaps you can add a complication to his list of complications. So that he has limited access to things like the unibeam due to the need to charge, and after use he acquires a hero point as he has Power Loss for them.
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Re: Taliesin's 3E Builds: Bullseye, Madrox, Colossus, Mar-Vell

Postby Taliesin » Mon Nov 08, 2010 1:42 pm

Foreshadow wrote:The new avengers animated which I like has Iron Man charging things like his unibeam. Perhaps you can add a complication to his list of complications. So that he has limited access to things like the unibeam due to the need to charge, and after use he acquires a hero point as he has Power Loss for them.


I don't remember him having to do that too often in the comics (and doesn't his new tech basically provide virtually limitless energy now?). It's certainly a good Complication to add for an Animated Iron Man.
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Re: Taliesin's 3E Builds: Bullseye, Madrox, Colossus, Mar-Vell

Postby Foreshadow » Mon Nov 08, 2010 2:25 pm

After watching the new Animated Avengers and along with the DC Animated. I think I like the animated versions of the characters more than the comics.

I'd like to see an entire set of animated Marvel and DC characters based on those shows.

I wonder if anyone has decided to do that, especially all the villains.

Plus I noticed the animated Iron Man has a force field, like perhaps his suit gives him Protection and Force Field and I assume the protection would be higher, much like the Overshadow was designed. Just an observation.
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Re: Taliesin's 3E Builds: Bullseye, Madrox, Colossus, Mar-Vell

Postby Taliesin » Mon Nov 08, 2010 2:34 pm

My 2E Iron man had a Force Field/Shield Array (that I think Unkind mentioned he liked), but I removed it in order to simplify my 3E build.
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Build 53: Angel

Postby Taliesin » Mon Nov 08, 2010 9:30 pm

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Angel
PL10


Abilities
Strength 3, Stamina 4, Agility 7, Dexterity 4, Fighting 9, Intellect 2, Awareness 2, Presence 2

Powers
Eagle Eyes: Senses 2 (Extended Sight 2) • 2 points
Feathered Wings:
    Flight: Flight 6 (120 MPH), Wings • 6 points
    Wing Buffet: Alternate Effect of Strength Damage, Cone Area Affliction 3 (Resisted by Strength; Hindered, Prone), Limited to Two Degrees • 1 point
Healing Blood: Healing 5, Resurrection, Limited (Others), Tiring • 5 points
Healing Factor: Regeneration 2 • 2 points

Advantages
Agile Feint, Assessment, Attractive, Benefit 3 (millionaire), Defensive Roll 2, Evasion, Favored Environment (airborne), Improved Initiative, Move-By Action, Power Attack, Redirect, Teamwork

Skills
Acrobatics 12 (+19), Athletics 10 (+13), Close Combat: Unarmed 4 (+13), Expertise: Business 8 (+10), Perception 6 (+8), Persuasion 8 (+10), Vehicles 6 (+10)

Offense
Initiative +11
Unarmed +13, Close, Damage 3

Defense
Dodge 14, Parry 12
Toughness 6/4*, Fortitude 10, Will 8
*Without Defensive Roll bonus.

Power Points
Abilities 66 + Powers 16 + Advantages 15 + Skills 27 + Defenses 22 = Total 146

Complications
Clipped: The loss or modification of Angel’s wings affect his mental state.
Misplaced Fortune: Angel doesn’t always keep track of where his money is going.
Prejudice: Mutant.

Real Name: Warren Worthington III

Design Notes: Angel is a bit undercapped, but note that Favored Environment is a circumstantial bonus and not limited by PL. His Archangel form (below) is fully PL10 offensively.

Archangel: As Apocalypse’s Horseman, Death, and as Archangel, Warren possessed techno-organic metallic wings created from Celestial technology that replaced his natural wings. These wings allowed him to fly at supersonic speed, fire individual neurotoxin-coated feathers as projectiles, and use them to slash in close combat. He can also use them to shield himself.

Techno-Organic Wings:
    Flight: Flight 8 (500 MPH), Wings • 8 points
    Neurotoxin Feather Projectiles: Ranged Multiattack Damage 2, Linked to Ranged Multiattack Affliction 8 (Resisted by Fortitude; Dazed, Stunned, Paralyzed), Accurate 3 • 33 points
    Wing Shield: Impervious Toughness 6, Sustained • 6 points
    Wing Slash: Strength-based Damage 3, Improved Critical • 4 points
Last edited by Taliesin on Tue Nov 09, 2010 9:41 am, edited 1 time in total.
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Re: Taliesin's 3E Builds: Madrox, Colossus, Mar-Vell, Angel

Postby Samson » Tue Nov 09, 2010 9:18 am

A great, solid Angel. 8)
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