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Jab's Builds: He-Man, Ram Man, Teela, Man-at-Arms, Fisto

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Re: Jab's Builds: Hulks, Echo, Deathcry, Mockingbird, Hawkeye

Postby cassius335 » Wed Dec 15, 2010 3:13 pm

Foreshadow wrote:Blackest day? Darkest Night?!! How about Hulk as a Black Lantern! Man that thought might make many heads explode around comic stores across the nation.


Red, surely? (and perhaps ironically)
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Re: Jab's Builds: Hulks, Echo, Deathcry, Mockingbird, Hawkeye

Postby Jabroniville » Wed Dec 15, 2010 11:46 pm

Image

THE SENTRY (Robert Reynolds)
Created By:
Paul Jenkins, Jae Lee & Rick Veitch
First Appearance: The Sentry #1 (Sept. 2000)
Role: The Wesley (writers love him, fans hate him), Supermanalogue, Flying Brick, Top-Tier Guy
Group Affiliations: The Avengers, The Triune Understanding, The Skrull Kill Krew, The Agents of Atlas
Avengers Grade: B-Level
PL 15 (275)
STRENGTH
19 STAMINA 18 AGILITY 3
FIGHTING 8 DEXTERITY 0
INTELLIGENCE 1 AWARENESS -2 PRESENCE -2

Skills:
Intimidation 16 (+14)
Perception 6 (+4)
Ranged Combat (Radiation) 4 (+10)

Advantages:
All-Out Attack, Attractive, Crushing Pin, Improved Grab, Interpose, Move-By Action, Power Attack, Ranged Attack 6, Takedown

Powers:
`The Power of a Million Exploding Suns
Power Lifting 5 (800,000 tons) [5]

Impervious Toughness 21 [21]
Immunity 11 (Aging, Life Support) [11]
Super-Senses 8 (Extended Hearing 5, Microvision, Analytical Vision 2) [8]
Regeneration 10 [10]

"Power of a Million Exploding Suns"
"Radiation Control" Blast 19 (Feats: Split, Improved Critical 2, Penetrating 7) (48) -- [58]
    AE: Damage 15 (Extras: Area- 30ft. Burst, Penetrating) (45)
    AE: Environment 5 (Light) (10)
    AE: Dazzle Visuals 13 (Extras: Area-Burst) (Flaws: Touch Range) (26)
    AE: Healing 10 (Extras: Resurrection) (30)
    "Super-Strength Feats"
    AE: "Thunderclap" Dazzle Hearing 12 (Extras: Area- 60ft. Burst +2) (Flaws: Touch Range, Distracting) (24)
    AE: "Groundstrike" Affliction 15 (Dodge; Hindered/Prone) (Extras: Area- 120ft. Burst +3) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 12 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (25)
    AE: "Groundstrike Line" Affliction 15 (Dodge; Hindered/Prone) (Extras: Area- 120ft. Line +3) (Flaws: Limited Degree, Instant Recovery, Limited to Ground) Linked to Damage 10 (Extras: Area- 30ft. Burst) (Flaws: Limited to Objects) (25)
    AE: "Shockwave" Damage 15 (Extras: Area- 60ft. Burst +2) (Flaws: Both Grounded) (30)
    AE: "Super-Breath" Move Object 14 (Extras: Area- 120ft. Cone +2) (Flaws: Limited to One Direction) (28)
    AE: Penetrating Strength Damage 10 (10)
Flight 14 (32,000 mph) (Feats: Dynamic) (29) -- [33]
    Dynamic AP: "Super-Speed" Speed 8 & Quickness 8 (17)
    Dynamic AP: Deflect (Ranged Projectiles) 12 (13)
    Movement 2 (Space Travel 2) [4]
Offense:
Unarmed +8 (+19 Damage, DC 34)
Radiation Control +10 (+19 Ranged Damage, DC 34)
Radiation +15 Area (+15 Damage, DC 30)
Super-Strength Feats +15 (+15 Affliction, DC 25)
Initiative +3

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +18 (+11 Impervious), Fortitude +18, Will +5

Complications:
Normal Identity (Robert Reynolds)- Robert occasionally loses the Sentry's power.
Enemy (The Void)
Relationship (Wife)
Involuntary Transformation (The Void)
Vulnerable (Mental Attacks & Control)

Total: Abilities: 90 / Skills: 26--13 / Advantages: 14 / Powers: 146 / Defenses: 12 (275)

-The Sentry's most interesting point is the 'hoax' creation, where he was supposed to be Stan Lee's "Lost" Marvel hero of the early 60s, who he just never got around to using because of his power levels. It turned out to be Marvel & Wizard hyping the crap out of his Limited Series run, and it seemed to work for the most part. Now, plenty of comics fans know who Sentry is. Trouble is, very few like him. If it was a limited series or two, it'd have been fine, but now Marvel basically has a GIANT Superman rip-off appearing in books on a regular basis, overpowering every team, and generally just being a lame character who's main job is to throw tantrums and whine about how much his life sucks, while showing off how powerful he is. Unfortunately, the writers just LOVE having a full-time Supermanalogue. For some reason, writers are FASCINATED with Supes, so even while his books tend not to sell that great, he inundates all the other books. I hate The Sentry.

-What's scariest about this build is that it's modern-day, emo & whiny, low-Will Save retard Sentry, and not the 'elite' Silver Age version. Yeah, his CRAPPY version takes up 287 points. He's got pretty much all sorts of damaging effects, more power than any build I've done in 3e aside from the uber-Hulks, etc. He's just extra powerful all around, and really boring to build. Flying Bricks like this are generally easy to stat, given that they're so generic that EVERYONE'S done enough builds of them to make half this crap default. *yawn* Next build.
Last edited by Jabroniville on Tue Jul 19, 2011 1:16 am, edited 2 times in total.
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Re: Jab's Builds: Hulks, Echo, Deathcry, Mockingbird, Hawkeye

Postby Jabroniville » Wed Dec 15, 2010 11:48 pm

Image

YELLOWJACKET II (Rita DeMara)
Created By:
Roger Stern & John Buscema
First Appearance: The Avengers #264 (Feb. 1986)
Role: The Legacy Villain, Villain Turned Hero, Sacrifial Lamb
Group Affiliations: The Avengers, The Femizons, The Masters of Evil, The Guardians of the Galaxy
Avengers Grade: D-Level (Honorary Member)
PL 8 (133)
STRENGTH
1 STAMINA 2 AGILITY 3
FIGHTING 6 DEXTERITY 0
INTELLIGENCE 2 AWARENESS 2 PRESENCE 0

Skills:
Aerobatics 4 (+7)
Close Combat (Unarmed) 2 (+8)
Insight 3 (+6)
Perception 3 (+5)
Ranged Combat (Yellowjacket Stings) 4 (+8)
Stealth 2 (+5)

Advantages:
Accurate Attack, Evasion 2, Improved Aim, Improved Defense, Improved Smash, Ranged Attack 4, Uncanny Dodge

Powers:
"Yellowjacket Costume" (Flaws: Removable) [60]
"Small Size"
Shrinking 16 (+8 Dodge/Parry, +16 Stealth, -8 Intimidation) (Extras: Normal Strength) (48)
"Higher Density" Enhanced Strength 2 (Flaws: Limited to Small Size) (2)
"Tiny Sized Fighting" Enhanced Advantages 2: Close Attack 2 (Flaws: Limited to Smaller Sizes) (2)
"Wasp Wings" Flight 5 (60 mph) (Flaws: Winged) (5)
"Wasp Stings" Blast 8 (Feats: Split) (17)
-- (74 points)

Offense:
Unarmed +8 (+1 Damage, DC 16)
Small Size +10 (+3 Damage, DC 18)
Wasp Stings +8 (+8 Ranged Damage, DC 23)
Initiative +8

Defenses:
Dodge +8 (DC 18), Parry +8 (DC 18), Toughness +2, Fortitude +4, Will +4
"Small Size" Dodge +16 (DC 26), Parry +16 (DC 26), Toughness +2, Fortitude +4, Will +4

Complications:
Responsibility (Former Super-Villain)- Rita DeMara never wanted to be a villain, but it was kind of thrust upon her. Nervous and often weak-willed, she is attempting to make good.
Vulnerable (Small Size)- Despite her added defenses at small size, Rita is highly-vulnerable to such comparatively-large targets. The smaller he gets, the more vulnerable he is- he treats all attacks from human-sized targest as Area Attacks if she is Shrinking 12 or smaller.

Total: Abilities: 32 / Skills: 18--9 / Advantages: 11 / Powers: 60 / Defenses: 11 (133)

-Rita DeMara's a mere eyeblink of a super-villain, being a woman who found an old Hank Pym Yellowjacket costume and refitted it, becoming a reluctant villainess. She hung around for a while before making a face-turn, and then she joined the Guardians of the Galaxy and becoming an Honorary Avenger, before being casually killed by a mind-controlled Iron Man on the orders of Immortus during the now-forgotten and much-hated "The Crossing" storyline.

-Rita is basically a PL 8 version of The Wasp, lacking a lot of her accuracy, but mostly the same powers, limited to a Device.
Last edited by Jabroniville on Thu Apr 21, 2011 1:31 am, edited 2 times in total.
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Re: Jab's Builds: Hulks, Echo, Deathcry, Mockingbird, Hawkeye

Postby Jabroniville » Wed Dec 15, 2010 11:52 pm

Image

CAPTAIN MARVEL II / PHOTON I / PULSAR (Monica Rambeau)
Created By:
Roger Stern & John Romita Jr.
First Appearance: The Amazing Spider-Man Annual #16 (1982)
Role: Double Minority, Background Character, Blaster
Group Affiliations: The Avengers, Nextwave, New Orleans Harbor Patrol
Avengers Grade: C-Level
PL 10 (213)
STRENGTH
1 STAMINA 3 AGILITY 3
FIGHTING 6 DEXTERITY 4
INTELLIGENCE 3 AWARENESS 3 PRESENCE 2

Skills:
Aerobatics 10 (+13)
Athletics 4 (+5)
Close Combat (Unarmed) 2 (+8)
Deception 3 (+5)
Expertise (Law Enforcement- Harbor Patrol) 4 (+7)
Expertise (Current Events) 2 (+5)
Insight 5 (+8)
Intimidation 4 (+6)
Investigation 4 (+7)
Perception 4 (+7)
Ranged Combat (Blasts) 2 (+10)
Technology 2 (+5)
Vehicles 2 (+6)

Advantages:
Accurate Attack, Improved Aim, Improved Critical (Blasts), Improved Smash, Power Attack, Ranged Attack 4, Set-Up, Teamwork

Powers:
"Various Energy Forms" (Action -1) [-1]
Blast 10 (Feats: Variable Descriptor- Any Energy, Precise, Split, Dynamic, Penetrating 5) (29) -- [36]
    Dynamic AE: "Area Light" Environment 4 (Light 2) (9)
    Dynamic AE: "Invisibility" Concealment (Visuals) 4 (9)
    AE: Illusion (Visuals) 4 (8)
    AE: "Drain Energy" Nullify Energy Powers 10 (Extras: Broad, Concentration) (31)
    AE: Dazzle Visuals 10 (20)
Insubstantial 3 (Feats: Precise) [16]
Immunity 10 (Life Support) (Extras: Sustained +0) [10]
Flight 20 (2,000,000 mph) [40]
Movement 2 (Space Travel 2) [4]
Senses 4 (Detect Energy- Ranged, Acute & Analytical) [4]

Offense:
Unarmed +8 (+1 Damage, DC 16)
Blast +10 (+10 Ranged Damage, DC 25)
Nullify Energy +10 (DC 20)
Initiative +3

Defenses:
Dodge +12 (DC 22), Parry +8 (DC 18), Toughness +3, Fortitude +6, Will +8

Complications:
Responsibility (Mar-Vell's Legacy)- Monica had the name "Captain Marvel" thrust upon her, and she struggled with maintaining the impressive legacy of the dead former Marvel.

Total: Abilities: 50 / Skills: 48--24 / Advantages: 11 / Powers: 109 / Defenses: 19 (213)

-The second Captain Marvel (now known better as Photon after successive generations of Vells ran rampant- though she gave up THAT name to Genis again, and now she's called "Pulsar") was an attempt at creating a new minority character of some repute, also counting as a "twofer" (black AND a woman!). Unfortunately, her character begins and ends right around there for the most part. Oh sure, she's epically interesting for BEING a double minority, and her powers sure are cool, and they even let her lead the team for a while, but they never really established her much beyond that- making her essentially a generic heroine. There's a reason Storm is like twenty times as famous and interesting, despite taking the same role. Monica's currently floating around doing little aside from appearing in Nextwave & Marvel Divas, with a new personality (that of a cranky pain-in-the-ass entitled woman).

-Jeez, Monica's expensive. I guess that's to be expected- M&M makes you pay out the NOSE for Spacefaring Flying Person-type builds, and she's got a regular Blast power on top of that. Not an easy build to put together, either- she can take the form of almost any kind of energy (most of which have similar base effects, so they fit under one "Alternate Form"), some complicated ones only by touching them first, which is sorta the definition of Variable Descriptors and spending a Hero Point on Stunts. She can fly in her base form, faster than any hero on Earth, so she gets 20 points of Flight right there. She can go invisible, nullify forms of energy, dazzle people, control light, and project energy like nobody's business as well. In addition to that, she's got decent stats, well-rounded skills, and is a half-decent ranged fighter/Blaster. I can scarcely think of a way to cut costs on her, which I guess is what makes her such a powerful Avenger.
Last edited by Jabroniville on Tue Jul 19, 2011 1:17 am, edited 2 times in total.
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Re: Jab's Builds: Deathcry, Mockingbird, Hawkeye, Sentry, Photon

Postby Arthur Eld » Thu Dec 16, 2010 12:11 am

See, I always liked the Sentry. Not a lot of fans like the so-called 'emo' characters, but to me it makes the most sense when Sentry does it. I mean, he does have a dark side inside of him that is possibly even more powerful than he is. Honestly, I don't think he was ever meant to be a straight Superman rip (except in his retro-Silver Age mini, Age of the Sentry, which I liked because of the nostalgia of it all), but rather a study into 'what would a character with Superman level power but without Superman's morality be like?' and its a lot better than just having someone with Superman-power being all 'I am superior and must rule over all'.

The Sentry's more complex than that because he's quite literally mentally ill. And to me that was always interesting, even if writers couldn't always execute it properly.
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Re: Jab's Builds: Deathcry, Mockingbird, Hawkeye, Sentry, Photon

Postby Raws » Thu Dec 16, 2010 5:14 am

Arthur Eld wrote:See, I always liked the Sentry. Not a lot of fans like the so-called 'emo' characters, but to me it makes the most sense when Sentry does it. I mean, he does have a dark side inside of him that is possibly even more powerful than he is. Honestly, I don't think he was ever meant to be a straight Superman rip (except in his retro-Silver Age mini, Age of the Sentry, which I liked because of the nostalgia of it all), but rather a study into 'what would a character with Superman level power but without Superman's morality be like?' and its a lot better than just having someone with Superman-power being all 'I am superior and must rule over all'.

The Sentry's more complex than that because he's quite literally mentally ill. And to me that was always interesting, even if writers couldn't always execute it properly.


Agreed. I like the Sentry for the same reasons...

Also, In some stories I found it interesting to look how the other characters needed to find ways to "bypass" the Sentrys unstopable power, instead of simply beating down the antagonists...

And without the Sentry, when the writers really want, they just revert to other "plot device unstopable forces" like Thor, Juggernaut, or a superpowered hercules (like he needed a power boost! :D), among others...

Ofcourse, thats just my personal opinion.

On a side note: GREAT BUILDS!! Keep up the VERY nice work!
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Re: Jab's Builds: Deathcry, Mockingbird, Hawkeye, Sentry, Photon

Postby cassius335 » Thu Dec 16, 2010 6:01 am

Arthur Eld wrote:See, I always liked the Sentry. Not a lot of fans like the so-called 'emo' characters, but to me it makes the most sense when Sentry does it. I mean, he does have a dark side inside of him that is possibly even more powerful than he is. Honestly, I don't think he was ever meant to be a straight Superman rip (except in his retro-Silver Age mini, Age of the Sentry, which I liked because of the nostalgia of it all), but rather a study into 'what would a character with Superman level power but without Superman's morality be like?' and its a lot better than just having someone with Superman-power being all 'I am superior and must rule over all'.

The Sentry's more complex than that because he's quite literally mentally ill. And to me that was always interesting, even if writers couldn't always execute it properly.


The Setry's Mary Sueness can be summed up in three words:

Sentry boned Rogue...
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Re: Jab's Builds: Deathcry, Mockingbird, Hawkeye, Sentry, Photon

Postby Woodclaw » Thu Dec 16, 2010 6:23 am

cassius335 wrote:
Arthur Eld wrote:See, I always liked the Sentry. Not a lot of fans like the so-called 'emo' characters, but to me it makes the most sense when Sentry does it. I mean, he does have a dark side inside of him that is possibly even more powerful than he is. Honestly, I don't think he was ever meant to be a straight Superman rip (except in his retro-Silver Age mini, Age of the Sentry, which I liked because of the nostalgia of it all), but rather a study into 'what would a character with Superman level power but without Superman's morality be like?' and its a lot better than just having someone with Superman-power being all 'I am superior and must rule over all'.

The Sentry's more complex than that because he's quite literally mentally ill. And to me that was always interesting, even if writers couldn't always execute it properly.


The Setry's Mary Sueness can be summed up in three words:

Sentry boned Rogue...


Add without any kind of power dampening gizmo lying around...

As much as I enjoyed the original mini, and the idea behind the character, adding Sentry to mainstream continuity was one of the worst editorial moves Marvel ever did.
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Re: Jab's Builds: Deathcry, Mockingbird, Hawkeye, Sentry, Photon

Postby Horsenhero » Thu Dec 16, 2010 7:59 am

I agree. Sentry's addition to the regular continuity was just awful. Especially since it happened after Marvel killed off their more original ultra-paragon type, Thor. Then suddenly, out of left field Bendis adds yet another Superman rip-off (and you can argue his mental blah, blah, blah all you want...he's a direct Superman rip, right down to the big "S" on the costume), to the Avengers line-up.

The sooner this character is killed/forgotten/de-powered/ removed from the MU by editorial demand, the better.
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Re: Jab's Builds: Deathcry, Mockingbird, Hawkeye, Sentry, Photon

Postby chatty » Thu Dec 16, 2010 8:43 am

Jab,

A few things.

1) Where, if anywhere, do you explain your Avengers Grades? I probably missed it. I am a skimmer

2) I actually LIKE the dialogue Bendis wrote for Ultimate Spider Man. But only because it's a book about precocious teenagers in the 2000s. I haven't seen his work on much else, so I am not sure whether I like him across the board.

3) If I ever redo my setting post, you'll be getting a credit for NPCs!

C
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Re: Jab's Builds: Deathcry, Mockingbird, Hawkeye, Sentry, Photon

Postby Jabroniville » Thu Dec 16, 2010 12:09 pm

For the record, I consider any Supermanalogue a Superman Rip at-heart, especially when the writers openly state they're doing stuff like "doing Superman RIGHT" like I've heard of at least one Marvel writer saying. The Flying Brick power-set and the "S" logo just seal the deal.

Chatty: I don't think I ever said out-right where I explained the Avengers grades. I mostly did it like the Spider-Man Grades, where I just kinda thought of one character's grade while thinking of them. I actually did most of them ahead of time, as I didn't want to have long stretches of jobbers (or even of awesome guys), so I made a list of everyone's approximate grade and then figured out how many of each grade I should post at once. I had all the Avengers split into four sections, each with 2 A-level, 3 B-level, 5 C-level and 5-6 D-level Avengers on it. Some got modified later- Hulk is an A-Level Marvel character, but a D-Level Avenger, but I placed him in the A-Level section as a popular character and anticipated build compared to D-levels like Deathcry. Hawkeye was B-Level, but an A-Level Avenger.

The criteria went about as far as "what do they seem like in the grand scheme of things?", but it's pretty obvious to me what I was thinking of for each grade:
A-Level: The big guns, the most popular characters who sell their own books or have always been on the team (Cap, Hawkeye, Thor, Iron Man)
B-Level: The next level, with variants on the above (Bucky, War Machine, Thunderstrike), or otherwise semi-major Avengers (Scarlet Witch, Vision, Pym, Widow). Hawkeye fits as a more B-Level Marvel character, but is definitely an A-Level Avenger.
C-Level: The guys who never quite took off, but are either beloved by some, or very important to certain runs (Photon, Spider-Woman II, Beast).
D-Level: Crappy, failed characters who suck (Deathcry, Dr. Druid) or guys who had mere eyeblinks on the team and are not important to their general theme (The Hulk, Mantis, Moondragon)
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Re: Jab's Builds: Deathcry, Mockingbird, Hawkeye, Sentry, Photon

Postby chatty » Thu Dec 16, 2010 4:34 pm

Jabroniville wrote:For the record, I consider any Supermanalogue a Superman Rip at-heart, especially when the writers openly state they're doing stuff like "doing Superman RIGHT" like I've heard of at least one Marvel writer saying. The Flying Brick power-set and the "S" logo just seal the deal.


Hee hee. In my setting the "Supermanalogue" actually IS Superman, pretending to be Hyperion.

It's complicated. Don't tell my players.
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Re: Jab's Builds: Deathcry, Mockingbird, Hawkeye, Sentry, Photon

Postby Jabroniville » Thu Dec 16, 2010 11:18 pm

Image

"I AM VENGEANCE!! I AM THE NIGHT!!! I... AM... B- oh wait."

MOON KNIGHT (Marc Spector)
Created By:
Doug Moench & Don Perlin
First Appearance: Werewolf By Night #32 (Aug. 1975)
Role: Batman Rip-Off, Failed Street Level Hero, Night Avenger
Group Affiliations: The Avengers, The Defenders, The Marvel Knights
Avengers Grade: D-Level
PL 10 (160)
STRENGTH
4/6 STAMINA 4/6 AGILITY 4
FIGHTING 12 DEXTERITY 4
INTELLIGENCE 2 AWARENESS 2 PRESENCE 2

Skills:
Acrobatics 4 (+8)
Athletics 3 (+7/+10)
Deception 6 (+8)
Expertise (Religion) 4 (+6)
Expertise (Mercenary) 6 (+8)
Insight 5 (+7)
Intimidation 8 (+10)
Investigation 6 (+8)
Perception 5 (+7)
Sleight of Hand 3 (+7)
Stealth 4 (+8)
Technology 4 (+6)
Vehicles 4 (+8)

Advantages:
Accurate Attack, All-Out Attack, Beginner's Luck, Benefit 2 (Wealth, Multiple Identities), Daze (Intimidation), Diehard, Equipment 11 (Arsenal), Evasion, Fast Grab, Great Endurance, Improved Aim, Improved Critical (Unarmed), Improved Initiative, Improved Hold, Last Stand, Power Attack, Quick Draw, Ranged Attack 8, Seize Initiative, Startle, Taunt

Powers:
"Moon Phase-Based Powers" (All have Flaws: Limited to Night and the Strength of the Moon)
Enhanced Strength 2 [2]
Enhanced Stamina 2 [2]
Leaping 1 (15 feet) [0.5]
Speed 3 (16 mph) [1.5]

"Split Personalities" Enhanced Will Check 4 (Flaws: Limited to Mental Attacks) [2]

Equipment:
"The Mooncopter" As Military Helicoper minus the Rockets (37)
"Armour" Protection 2 (2)
"Throwing Darts" Blast 4 (Extras: Multiattack) (Diminished Range -1) (11) -- (16)
    AE: "Nunchuku" Strength-Damage +1 (Feats: Split, Fast Grab) (3)
    AE: "Truncheon" Strength-Damage +2 (Inaccurate -1) (1)
    AE: "Bolas" Snare 4 (Diminished Range -1) (11)
    AE: "Ivory Boomerang" Blast 4 (Feats: Homing, Ricochet 2) (Diminished Range -1) (10)
    AE: "Grappling Hook" Movement 1 (Swinging) (2)
Offense:
Unarmed +12 (+4 Damage, DC 19)
At Night +12 (+6 Damage, DC 21)
Nunchuku +12 (+7 Damage, DC 22)
Truncheon +12 (+8 Damage, DC 23)
Bolas +12 (+4 Ranged Affliction, DC 14)
Throwing Darts & Boomerang +12 (+4 Ranged Damage, DC 19)
Initiative +8

Defenses:
Dodge +12 (DC 22), Parry +12 (DC 12), Toughness +4 (+6 at Night, +8 Armour), Fortitude +7 (+9 at Night), Will +5

Complications:
Responsibility (Paragon of Konshu)- Moon Knight is expected to do Konshu's bidding, and hears the God's voice in his head.
Involuntary Transformation (Split Personalities)- Marc Spector can be replaced by some of the other personalities and personas he's created.
Motivation (Making Good)- An ex-mercenary, Marc Spector now fights for justice to make up for his wicked life.

Total: Abilities: 68 / Skills: 62--31 / Advantages: 39 / Powers: 8 / Defenses: 14 (160)

-Moon Knight's reputation as a Batman rip-off has plagued him through virtually his entire career, from his origin to now, as he's basically a "Something related to darkness" Knight who stalks the night, preying upon criminals, while being a wealthy man with lots of neat crap on him. He moves past it from time to time, as that costume is BAD ASS (though as Wizard once pointed out- despite that awesome outfit, he'd have to stand on a stepladder to kiss Batman's ass), and he gets the occasional reboot out of the depths of Marvel Limbo, but he's not out of the Jobber Pit yet. Iron Fist is in the same boat, being a similarly-70s-based character who's had an iffy bunch of runs since then. His last run eventually trailed off and faltered, and now Bendis (God of Marvel) himself is gonna take over, "Change everything" (which is comic book writer code for "We've failed nine-million times already, and need a complete reboot to make him cool again), and try if it works. And if Bendis wants you to get popular, you'll probably get popular. He's been on the Avengers West Coast for a good long run that eventually got forgotten, and he's on the Secret Avengers squad, though I haven't seen him show up there in any of the issues I've read.

-Moon Knight stats out as a good, solid PL 10, but only at night. During the day, he's still tough, but reduced to +6 Damage with his weapons, making him a low-end PL 9. This is of course the Avengers West Coast-era Moonie, dependent upon his fancy Batman-esque weapons with Egyptian designs and mild super-powers (his powers were written out in 2008). He did KO Black Knight pretty easily in their fight in "Contest of Champions" as I recall, though that (and the "Adamantium Bad-Ass Costume" era adventure with Spidey versus Hobgoblin, who was kind of a villain whore at that point, being lended out to lesser heroes in early books like Lindsay Lohan at a musician's hotel room) is about the only time I've ever actually read Moon Knight's stuff.
Last edited by Jabroniville on Fri Mar 02, 2012 2:56 am, edited 3 times in total.
Jabroniville
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Re: Jab's Builds: Deathcry, Mockingbird, Hawkeye, Sentry, Photon

Postby Jabroniville » Thu Dec 16, 2010 11:20 pm

Image

DAREDEVIL (Matt Murdock)
Created By:
Stan Lee & Bill Everett
First Appearance: Daredevil #1 (April 1964)
Role: Street Level Hero, Crazy Girlfriend Guy, Urban Vigilante, Super-Lawyer
Group Affiliations: The Hand, S.H.I.E.L.D., The Marvel Knights, The Defenders
PL 10 (200)
STRENGTH
3 STAMINA 4 AGILITY 7
FIGHTING 12 DEXTERITY 2
INTELLIGENCE 4 AWARENESS 4 PRESENCE 3

Skills:
Acrobatics 9 (+18)
Athletics 6 (+10)
Close Combat (Unarmed) 3 (+15)
Close Combat (Billy Club) 3 (+15)
Deception 5 (+8, +10 Attractive)
Expertise (Behavioral Sciences) 3 (+7)
Expertise (Lawyer) 11 (+15)
Expertise (Streetwise) 4 (+8)
Expertise (Theology & Philosophy) 3 (+7)
Insight 4 (+8, +16 Super-Senses)
Intimidation 4 (+7)
Investigation 7 (+10)
Perception 4 (+8, +16 Super-Senses)
Persuasion 5 (+8, +10 Attractive)
Ranged Combat (Billy Club) 6 (+14)
Sleight of Hand 6 (+8)
Stealth 5 (+12)
Technology 2 (+6)
Technology 2 (+8) -- Flaws: Limited to Computers

Advantages:
Accurate Attack, Agile Feint, Assessment, Attractive, Beginner's Luck, Defensive Attack, Defensive Roll, Equipment 2 (Billy Club), Evasion, Fearless, Improved Aim, Improved Critical 2 (Billy Club, Unarmed), Improved Defense, Improved Initiative, Improved Trip, Ranged Attack 6, Skill Mastery (Lawyer), Takedown, Ultimate Lawyer Skill

Powers:
"Elite Sensory Array" Senses 17 (Accurate Hearing 4 & Scent 2, Acute Scent, Analytical Hearing, Touch & Scent, Extended Hearing 2, Ultra-Hearing, Radar 4- Ranged Accurate Radius Radio Sense) [17]
Enhanced Advantages 2: Evasion, Uncanny Dodge [2]
Enhanced Skills 16: Insight +8 (+16), Perception +8 (+16) [8]
"Master Martial Artist" Enhanced Strength 1 (Flaws: Limited to Damage) [1]

Equipment:
"Club Toss" Strength-Damage +1 (Feats: Split, Ricochet 3) (Extras: Ranged 4) (Diminished Range -1) (7) -- (9 points)
    AE: "Billy Club" Strength-Damage +1 (1)
    AE: Movement 2 (Swinging, Slow-Fall) (4)
Offense:
Unarmed +15 (+4 Damage, DC 19)
Billy-Club +15 (+5 Damage, DC 20)
Club Toss +14 (+4 Ranged Damage, DC 19)
Initiative +11

Defenses:
Dodge +15 (DC 25), Parry +15 (DC 25), Toughness +4 (+5 D.Roll), Fortitude +8, Will +11

Complications:
Responsibility (Loves Crazy Women)
Relationship (Elektra, Typhoid Mary, Echo, Various Others)
Enemy (The Kingpin, Bullseye)- The Kingpin is the ruler of the crime that Matt wants to stamp out, and Bullseye is the psychotic murderer who is obsessed with killing everyone Daredevil knows.
Responsibility (Catholic Faith)
Motivation (Justice)- Whether it be as a lawyer or as a vigilante, Matt Murdock is committed to seeing justice done.
Vulnerable (All Non-Visual Dazzles)- If Matt is struck with especially-loud noises or smells, he is rendered helpless- regular Dazzles do an extra level of effect on him, and even things regular people can stand, like loud trucks, motorcycle engines, or the subway, effect him like a Dazzle.
Disabled (Blind)- Though his other senses are far in excess of a normal human being, Matt is unable to see colours, people from afar, etc. If his Radar & other Senses are turned off, he is totally Unaware of his surroundings.

Total: Abilities: 78 / Skills: 92--46 / Advantages: 26 / Powers: 28 / Defenses: 22 (200)

-Daredevil was probably the last 'big' comic book character I hadn't statted right up until the last year 2e was out. I always meant to get around to him- but he inhabits his own tiny little world, and isn't part of the giant groups that I normally stat up all at once (Spidey guys, X-Men, Avengers, etc.). Always liked his book, though. It's a great mix of street-level antics, low-level villains, and tons of mass fights against ninjas. Starting out as basically another Spidey rip-off and a generic hero (it's one of those books that shows that Stan Lee without his great artistic muses wasn't THAT great), the swashbuckling DD eventually turned into the first of the dark & brooding types by Frank Miller in his iconic run, being given a MASSIVE influx of backstory over the years (oh hey! Now he had a ninja mentor! And his dad was a boxer who was murdered! And his mom's a nun!). He's also just about the only hero who still works best in a grim & gritty setting, even after the 90s wrecked alot of comics (especially DD- remember his black & red armoured costume?).

-3rd Edition guys are expensive, and a Skillmonkey like Daredevil is ESPECIALLY so. He's a human-level guy, but explicitly one of the best martial artists alive, placing him into the PL 10 range (I hemmed and hawed over this a bit at first, but many other ATTers have put him up the same way, and hey- if Nightwing is, so is DD). He's hard to hit, and fights like the devil he's named after, being comparable to Iron Fist. He has a ton of Combat Advantages, is very hard to hit, has ANOTHER ton of Skills (being a great lawyer in addition to being a solo hero means you have a lot of tricks up your sleeve, investigation-wise. They don't get to alternate like team guys do), none of his Ability Scores can be weak in the slightest, etc.

-And the biggest reason he can't fit PL 10 (150) status- his array of Super-Senses. Wow- NOBODY else gets this in-depth, short of Superman if you really go nuts. He has THREE Analytical senses (allowing him to detect the minutae of everything by sniffing, hearing or touching it- like reading text with his fingers or detecting wavelengths), enough Extended Hearing to possibly single-out a single asthmatic cough in New York (though that was a pretty extreme, Extra Effort-y showing), he can make out people's exact positions using just Hearing or Scent if necessary, and he has the famous Radar Sense, giving him an exact picture of his surroundings. All of this is ultra-expensive (and he gets a bit of a boost to Insight & Perception, based entirely around his senses, as well), so makes a reasonable PL10 Street Level hero VERY pricey.
Last edited by Jabroniville on Mon Sep 05, 2011 11:37 pm, edited 2 times in total.
Jabroniville
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Re: Jab's Builds: Deathcry, Mockingbird, Hawkeye, Sentry, Photon

Postby Jabroniville » Thu Dec 16, 2010 11:23 pm

Image

"Put up... pretty good fight, toots... You're pretty good. But me... I'm MAGIC."

BULLSEYE (Lester something)
Created By:
Marv Wolfman & John Romita
First Appearance: Daredevil #131 (March 1976)
Role: Psychopathic Murderer, Martial Artist, The Marksman
Group Affiliations: The Dark Avengers, The Thunderbolts
PL 10 (163)
STRENGTH
3 STAMINA 4 AGILITY 6
FIGHTING 13 DEXTERITY 2
INTELLIGENCE 1 AWARENESS 1 PRESENCE 1

Skills:
Acrobatics 7 (+13)
Athletics 4 (+7)
Close Combat (Unarmed) 1 (+14)
Deception 5 (+6)
Expertise (Assassin) 9 (+10)
Intimidate 9 (+10)
Investigation 6 (+7)
Perception 12 (+13)
Sleight of Hand 8 (+10)
Stealth 6 (+12)
Vehicles 3 (+5)

Advantages:
Accurate Attack, All-Out Attack, Cunning Fighter, Defensive Attack, Equipment 3 (Guns +5 Multiattack), Follow-Up Strike, Improved Aim, Improved Critical (Unarmed), Improved Defense, Improved Initiative, Power Attack, Precise Attack 2 (Ranged/Cover & Concealment), Quick Draw, Taunt, Ranged Combat 13, Ultimate Aim, Uncanny Dodge

Powers:
"Improbable Aiming Powers"
Blast 5 (Feats: Improved Critical 4, Split, Ricochet 3, Penetrating 5) (Quirk: Requires Throwable Items -1) [22]

"Adamantium-Laced Skeleton"
Protection 1 [1]
Strength-Damage +1 [1]

Offense:
Unarmed +14 (+4 Damage, DC 19)
Gun & Thrown Objects +15 (+5 Ranged Damage, DC 20)
Initiative +10

Defenses:
Dodge +15 (DC 25), Parry +15 (DC 25), Toughness +4 (+5 Adamantium), Fortitude +8, Will +6

Complications:
Reputation (Unhinged Lunatic)- Everyone knows Bullseye is crazy. Hell, even Bullseye knows that Bullseye is crazy.
Obsession (Killing Daredevil, His Position)- Bullseye is obsessed with killing Daredevil, and also with maintaining his postition as the Kingpin's chief assassin. He wants to murder anyone else in possession of his "sweet deal".
Motivation (Wanton Slaughter)- Bullseye is a psychopath in the truest sense of the world, wanting to kill anyone & everyone he can.

Total: Abilities: 62 / Skills: 70--35 / Advantages: 22 / Powers: 24 / Defenses: 20 (163)

-Gotta love Bullseye. Many, if not most, of the greatest villains in comics are basically equivalent to the heroes they fight (Venom/Spidey, Skull/Cap, Sabretooth/Wolvie, Joker/Batman) in terms of having many of the same traits, nature or combat abilities, and Bullseye is no exception, being able to match DD in hand-to-hand. He's a fairly old-school villain, though is notably one of the few major recurring foes of a hero to be introduced over a DECADE after the character's introduction (compare how every Spidey major villain but Venom was created in the first three years of books, tops, after Spidey was). He quickly became the recurring 'let Frank Miller draw awesome fight scenes' go-to-guy for DD to beat up, but it wasn't until the Elektra storyline that we saw the REAL depths this scumbag will sink to.

-After killing Matt's "One True Love", Bullseye threatened him many more times, being written out every time he got just a BIT too over-exposed. He'd go fight Punisher or Deadpool or something in the meantime, but he'd always be back to kill Karen Page or attempt to kill Matt's newest girl. He's just that kind of a personal villain, which makes him neat. It's also cute how they've made him a murder-obsessed sociopath with absolutely no morality- no "attempted Face Turn" here- Bullseye's frickin' nuts, and will absolutely kill anyone, just for fun if possible.

-Bullseye's one of those guys who's a lot of fun to stat, as you can go MULTIPLE routes with him. A lot of him is just a well-rounded fighter, being a capable martial artist (+15 in melee is comparable to Elektra, Daredevil & Captain America) with a TON of Combat Advantages, able to shift around nearly all his caps at-will for any possible kind of threat. He's also a shooting-based guy, with all the necessary Ultimate Effort (Aim), Precise Attack & Improved Aim Feats for that whole deal.

-Where you get into the specifics is his "Everything is a weapon in my hands!" power, which extends well beyond what a human being should be capable of. There's a ton of ways to stat this up, the easiest being to just go with the Throwing Mastery Feat, which was explicitly CREATED for Bullseye, just as the "drive a straw through an oak" Extra to Spinning in 2e was created for Riptide of the Marauders. However, that doesn't cover all of what he's capable of doing in my opinion (despite most ATTers doing it that way)- it's just a way to do Gun-level damage with regular stuff for cheap. I've seen one guy on ATT stat up his abilities with a Perception-Range Damage attack that allowed enemies am extra Reflex Save to get out of the way, which was a neat way of showing how he never misses- people just dodge.

-But I went with something that I think properly reflects his clearly-superhuman powers. With a small Quirk being that he actually needs something in his hands (be it a paper-clip, a rock, a hairbrush, or what have you), he can hit a low-level Blast (boosted with Power Attack for higher damage, but really, +5 is GUN-LEVEL damage in this game) that can either Split Attack or Ricochet (quite a few times, if necessary), as well as Penetrating damage (a tooth through a human head; a toothpick through a stone pillar), up to +10 in case he uses Power Attack or Extra Effort for more damage. So Bullseye's a capable, PL 9.5 melee combatant (enough to challenge Daredevil, just a notch below his accuracy), but shifts to an absolutely scary PL 10 accuracy-based Ranged Fighter, capable of using background objects as lethal weapons.
Last edited by Jabroniville on Sat Jun 25, 2011 10:49 pm, edited 1 time in total.
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