Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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prodigyduck
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Re: Prodigy Duck 3e Bestiary Builds (Giants, Gibbering Mouther)

Post by prodigyduck » Tue Dec 28, 2010 9:49 pm

MisterO wrote:Ah, one of the most disgusting of the D&D monsters. So the next monster is the (checks SRD) the Girallon, correct?

Out of curiosity are you going to do the Half-X creatures too?
Not currently, but I can if folks want to see them.
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Re: Prodigy Duck 3e Bestiary Builds (Girallon)

Post by prodigyduck » Fri Jan 07, 2011 11:30 am

Image
Where is Dejah Thoris!?!

GIRALLON (PL 7)

Strength
4, Stamina 4, Agility 3, Dexterity 1,
Fighting 5, Intellect -4, Awareness 1, Presence -2

POWERS
Climbing:
Enhanced Athletics 8 (Limited to climbing), Movement 2 (Wall-Crawling 2) – 6 points
Four Arms: Extra Limb 2 (Innate) – 3 points
Girallon Senses: Senses 5 (Darkvision, Low-Light Vision, Scent, Tracking [olfactory]) – 5 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included), Protection 2 – 11 points
Rend: Strength-Based Damage 2 (Grab-Based) – 1 point

ADVANTAGES
Close Attack 2, Improved Initiative, Skill Mastery (Perception)

SKILLS
Athletics 0 (+4, +12 climbing), Perception 5 (+6), Stealth 5 (+4)

OFFENSE
Initiative
+7
Rend +7 (Close, Damage 6)
Unarmed +7 (Close, Damage 4)

DEFENSE
Dodge
6, Fortitude 9, Parry 8, Toughness 6, Will 3

POINTS
Abilities 8 + Advantages 4 + Defenses 17 + Powers 26 + Skills 5 = 60 Total

COMPLICATIONS
Temper:
Girallons are violent, savage beasts.
Girallons are aggressive, carnivorous apes with four arms. They are incredibly strong and territorial. These beasts live in groups dominated by the strongest male.

An adult girallon is about 8 feet tall and weighs 800 pounds. It appears to be a four armed ape with thick white fur and curved horns on its head. The exotic appearance of these beasts often attracts big game hunters to seek them out as trophies.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Bestiary Builds (Girallons and Golems)

Post by prodigyduck » Fri Jan 07, 2011 11:36 am

Image

CLAY GOLEM (PL 12)

Strength
7, Stamina --, Agility -1, Dexterity -1,
Fighting 8, Intellect --, Awareness 0, Presence --

POWERS
Acidic Regeneration:
Healing 8 (Affects Objects, Limited to Self, Reaction, Triggered [when struck with acid]) – 41 points
Clay Body: Impervious Toughness 10, Protection 10 – 20 points
Construct Traits: Immunity 40 (Fortitude Effects, Magic Effects) – 40 points
Cursed Wound: Incurable with Unarmed Damage – 1 point
Golem Senses: Senses 3 (Darkvision, Low-Light Vision) – 3 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points

OFFENSE
Initiative
-1
Unarmed +8 (Close, Damage 7)

DEFENSE
Dodge
0, Fortitude Immune, Parry 9, Toughness 14, Will 3

POINTS
Abilities -4 + Advantages 0 + Defenses 9 + Powers 114 + Skills 0 = 119 Total

COMPLICATIONS
Disability:
A clay golem is Dazed for 3 rounds when struck with a Disintegration effect. A clay golem is damage if targeted with an Earth Control effect; the damage it takes is equal to one-half the ranks of the effect.
Power Loss: Impervious Toughness; not vs. adamantine weapons.
Clay golems are constructed of high quality, densely-packed clay. Their bodies are enchanted to resist physical impacts and magical assaults. These golems are so powerful that their strikes require extra time to heal and often resist magical efforts to heal more quickly.

The average clay golem stands over 8 feet tall and weighs about 600 pounds.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Girallons and Golems)

Post by prodigyduck » Fri Jan 07, 2011 11:41 am

Image
"Mah-ray-sheh-ley"

FLESH GOLEM (PL 9)

Strength
5, Stamina --, Agility -1, Dexterity -1,
Fighting 6, Intellect --, Awareness 0, Presence --

POWERS
Construct Traits:
Immunity 40 (Fortitude Effects, Magic Effects) – 40 points
Electrical Regeneration: Healing 6 (Affects Objects, Limited to Self, Reaction, Triggered [when struck with electricity]) – 31 points
Flesh Body: Impervious Toughness 5, Protection 6 – 11 points
Golem Senses: Senses 3 (Darkvision, Low-Light Vision) – 3 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points

OFFENSE
Initiative
-1
Unarmed +6 (Close, Damage 5)

DEFENSE
Dodge
0, Fortitude Immune, Parry 7, Toughness 10, Will 3

POINTS
Abilities -12 + Advantages 0 + Defenses 9 + Powers 94 + Skills 0 = 91 Total

COMPLICATIONS
Disability:
A flesh golem is Dazed for 3 rounds when exposed to any damaging fire or cold effect.
Power Loss: Impervious Toughness; not vs. adamantine weapons.
Flesh golems are constructed using the physical body parts of once-living creatures. These creatures are often humanoids or monstrous humanoids, but any physical living creature’s parts are useable. These ghoulish constructs are stitched together into a macabre horror standing 8 feet tall and weighing about 500 pounds.

While typically mindless, a flesh golem will sometimes possess the memories of the beings from which it was created. In such an instance, a flesh golem will eventually become an intelligent, free-willed being.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Girallons and Golems)

Post by TroyXavier » Fri Jan 07, 2011 3:50 pm

Great quote for the flesh golem. 8)
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Re: Prodigy Duck 3e Bestiary Builds (Girallons and Golems)

Post by Thorpacolypse » Fri Jan 07, 2011 4:53 pm

Yay, Girallons! I have always loved them in D&D! They would be fun minions for Grodd in a DCA game, too.
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Re: Prodigy Duck 3e Bestiary Builds (Girallons and Golems)

Post by prodigyduck » Thu Jan 13, 2011 10:41 am

Image

IRON GOLEM (PL 14)

Strength
10, Stamina --, Agility -1, Dexterity -1,
Fighting 10, Intellect --, Awareness 0, Presence --

POWERS
Construct Traits:
Immunity 40 (Fortitude Effects, Magic Effects) – 40 points
Fiery Regeneration: Healing 10 (Affects Objects, Limited to Self, Reaction, Triggered [when struck with fire]) – 51 points
Golem Senses: Senses 3 (Darkvision, Low-Light Vision) – 3 points
Iron Body: Impervious Toughness 15, Protection 9 – 24 points
Large Body: Growth 6 (Innate, Permanent; -3 active defenses included) – 13 points
Toxic Breath Weapon: Cloud Area Weaken Stamina 9 (Resisted by Fortitude) – 18 points

OFFENSE
Initiative
-1
Toxic Cloud Breath Area (Close, Weaken 9)
Unarmed +10 (Close, Damage 10)

DEFENSE
Dodge
2, Fortitude Immune, Parry 13, Toughness 15, Will 6

POINTS
Abilities -6 + Advantages 0 + Defenses 18 + Powers 149 + Skills 0 = 161 Total

COMPLICATIONS
Disability:
An iron golem is Dazed for 3 rounds when struck with electricity.
Power Loss: Impervious Toughness; not vs. adamantine weapons. An iron golem has no immunity or resistance against rusting effects.
Whereas most other golems are created as guards, iron golems are usually created as mindless soldiers of war. These behemoths are unstoppable engines of destruction. They wade into melee with powerful blows from their fists and expel a corrosive poisonous gas onto the battlefield.

The most basic iron golem appears to be massive suit of heavy plated armor in a general humanoid form. Some golem crafters take special delight in their work and will fashion a mold for their iron golem before pouring in the magically treated molten iron. The average iron golem is about 12 feet tall and weighs 5,000 pounds.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Girallons and Golems)

Post by prodigyduck » Thu Jan 13, 2011 10:44 am

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STONE GOLEM (PL 13)

Strength
9, Stamina --, Agility -1, Dexterity -1,
Fighting 10, Intellect --, Awareness 0, Presence --

POWERS
Construct Traits:
Immunity 40 (Fortitude Effects, Magic Effects) – 40 points
Golem Senses: Senses 3 (Darkvision, Low-Light Vision) – 3 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Slow: Burst Area Affliction 7 (Dazed and Hindered; Resisted by Fortitude; Extra Condition, Limited to One Degree) – 21 points
Stone Body: Impervious Toughness 10, Protection 9 – 19 points

OFFENSE
Initiative
-1
Slow Area (Close, Affliction 7)
Unarmed +10 (Close, Damage 9)

DEFENSE
Dodge
1, Fortitude Immune, Parry 12, Toughness 13, Will 4

POINTS
Abilities -4 + Advantages 0 + Defenses 12 + Powers 92 + Skills 0 = 100 Total

COMPLICATIONS
Power Loss:
Impervious Toughness; not vs. adamantine weapons.
Stone golems are constructed from either a single piece of carefully-chiseled stone or from a collection of specially-fitted stone blocks. The most elegant stone golems are used as both guardians and art pieces in a magical building. They appear to be beautiful statues until commanded by their master to move and act.

The average stone golem is 9 feet tall and weighs 2,000 pounds.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Gorgon)

Post by prodigyduck » Fri Jan 14, 2011 11:15 am

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GORGON (PL 9)

Strength
5, Stamina 5, Agility 0, Dexterity -1,
Fighting 6, Intellect -4, Awareness 1, Presence -1

POWERS
Gorgon Senses:
Senses 5 (Darkvision, Low-Light Vision, Scent, Tracking [olfactory]) – 5 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Metallic Body: Immunity 5 (Petrification Effects), Protection 6 – 11 points
Petrifying Breath: Cone Area Affliction 9 (Hindered and Impaired / Defenseless and Immobile / Transformed and Unaware; Resisted by Fortitude; Continuous, Extra Condition, Progressive) – 72 points
Trample: Shapeable Area Damage 5 (Limited to targets in movement path) – 5 points

ADVANTAGES
Close Attack 2, Improved Initiative

SKILLS
Perception 6 (+7)

OFFENSE
Initiative
+4
Petrifying Breath Area (Close, Affliction 9)
Unarmed +8 (Close, Damage 5)

DEFENSE
Dodge
4, Fortitude 11, Parry 6, Toughness 11, Will 2

POINTS
Abilities 6 + Advantages 3 + Defenses 16 + Powers 102 + Skills 3 = 130 Total

COMPLICATIONS
Disability:
Gorgons are mute and have no hands.
Power Loss: A gorgon must wait at least one round before being able to use its breath weapon while it collects its energy.
Gorgons are powerful, bull-like magical beasts. While they have the shape of a bull, they are distinctively different in that they are covered in heavy metallic plating. Beneath this armor plating is normal flesh and blood.

The average gorgon is 8 feet long and stands about 6 feet tall. It weighs 4,000 pounds.

Gorgons are temperamental and aggressive creatures. They attack anything they see as a threat to their territory. While attacking, they breathe a noxious gas that can transform organic material into stone. Horrifyingly enough, gorgons will smash creatures they have petrified and then eat the rocky fragments. These creature gain nutrition from eating petrified beings.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Gorgon)

Post by scc » Fri Jan 14, 2011 11:56 am

Cool. I always liked Gorgons.

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Re: Prodigy Duck 3e Bestiary Builds (Griffon)

Post by prodigyduck » Sat Jan 15, 2011 9:41 pm

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GRIFFON (PL 7)

Strength
4, Stamina 3, Agility 2, Dexterity 1,
Fighting 5, Intellect -3, Awareness 1, Presence -1

POWERS
Griffon Senses:
Senses 6 (Darkvision, Extended Vision, Low-Light Vision, Scent, Tracking [olfactory]) – 6 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included), Protection 3 – 12 points
Powerful Legs: Enhanced Athletics 4 (Limited to jumping) – 1 point
Wings: Flight 4 (30 mph; Wings) – 4 points

ADVANTAGES
Languages 0 (Common is native), Skill Mastery (Perception)

SKILLS
Athletics 0 (+4, +8 jumping), Perception 6 (+7)

OFFENSE
Initiative
+2
Unarmed +5 (Close, Damage 4)

DEFENSE
Dodge
5, Fortitude 8, Parry 8, Toughness 6, Will 3

POINTS
Abilities 8 + Advantages 1 + Defenses 17 + Powers 23 + Skills 3 = 52 Total

COMPLICATIONS
Disability:
While a griffon can understand the Common tongue, they cannot speak. A griffon’s taloned hands offer limited manipulation.
Reputation: Griffons are proud and noble creatures.
Griffons are majestic magical beasts that combine the features of eagles and lions. These creatures are often used as heraldry symbols and mounts by skilled knights.

A griffon has the body of a lion with the head and wings of an eagle. The forelimbs of the griffon are often like those of an eagle, ending in sharp talons, but this is not always the case. Just as lions and eagle have varying physical characteristics based on where in the world they are found, so too are griffons. An adult griffon is about 8 feet long, with a wingspan of 25 feet. The average griffon weighs about 500 pounds.

Griffons are intelligent creatures that make their homes in high places in the mountains. They so this so that their young can be safe from those who would seek to steal them and use them as mounts. Due to the fact that these beasts are intelligent, using a griffon as a mount is seen as a form of slavery in some locations.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Gorgon, Griffon, and Grig)

Post by prodigyduck » Sat Jan 15, 2011 9:48 pm

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GRIG (PL 6)

Strength
-3, Stamina 1, Agility 4, Dexterity 2,
Fighting 0, Intellect 0, Awareness 1, Presence 2

POWERS
Faerie Powers:
Array (12 points)
Disguise Self: Morph 3 (Fey Forms; Resisted by Will) – 12 points
Entangle: Area Burst Affliction 3 (Hindered and Vulnerable / Defenseless and Immobilized; Resisted by Dodge; Cumulative, Extra Condition, Limited to Two Degrees) – 1 point
Invisibility: Visual Concealment 4 (Passive) – 1 point
Pyrotechnics: Move Object 4 (Limited to fire) – 1 point
Ventriloquism: Auditory Illusion 3 – 1 point
Faerie Senses: Senses 1 (Low-Light Vision) – 1 point
Fiddle: Burst Area Affliction 2 (Dazed / Compelled [to dance]; Resisted by Will; Concentration, Cumulative, Hearing-Sense Dependent); Easily Removable (-2 points) – 4 points
Forest-Born: Enhanced Stealth 4 (Limited to forests) – 1 point
Strong Legs: Enhanced Athletics 8 (Limited to jumping), Leaping 2 – 4 points
Tiny Body: Shrinking 8 (Innate, Permanent; +4 active defenses included), Protection 1 – 10 points
Wings: Flight 1 (4 mph; Wings) – 1 point

EQUIPMENT
Weapons:
Array (2 points)
Faerie Bow: Ranged Damage 1 – 2 points
Faerie Sword: Strength-Based Damage 1 – 1 point

ADVANTAGES
Close Attack 2, Equipment 1, Grabbing Finesse, Languages 1 (Common [Sylvan is native])

SKILLS
Athletics 0 (-3, +5 jumping), Expertise (stringed instruments) 2 (+2), Perception 2 (+3), Sleight of Hand 2 (+4), Stealth 2 (+14)

OFFENSE
Initiative
+4
Bow +2 (Ranged, Damage 1)
Entangle Area (Ranged, Affliction 3)
Fiddle Area (Close, Affliction 2)
Sword +2 (Close, Damage -2)
Unarmed +2 (Close, Damage -3)

DEFENSE
Dodge
10, Fortitude 1, Parry 4, Toughness 2, Will 3

POINTS
Abilities 18 + Advantages 5 + Defenses 4 + Powers 37 + Skills 4 = 68 Total

COMPLICATIONS
Power Loss:
Impervious Toughness; not vs. cold iron weapons.
Reputation: Grigs are notorious fey pranksters.
Grigs are tiny fey creatures who love mischief and light-hearted pranks. They love playing tricks on larger creatures.

A grig appears to be a tiny sylvan creature with elven features. Their legs are like those of a cricket or grasshopper; these allow the grig to leap great distances. Leaping is not often necessary, as a grig also has a small pair of gossamer wings. The skin of a grig is light blue or green, and they often have bright green hair. The average grig stands about 2 1/2 feet tall and weighs about 1 pound.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Grimlock)

Post by prodigyduck » Wed Jan 19, 2011 12:01 am

Image
"Me no can SEE!"

GRIMLOCK (PL 4)

Strength
2, Stamina 1, Agility 1, Dexterity 0,
Fighting 1, Intellect 0, Awareness -1, Presence -2

POWERS
Grimlock Senses:
Senses 11 (Accurate Hearing, Accurate Olfactory, Scent, Tracking [olfactory]) – 11 points
Thick Gray Skin: Enhanced Stealth 8 (Limited to rocky and underground regions), Protection 3 – 5 points

EQUIPMENT
Stone Axe:
Strength-Based Damage 3 – 3 points

ADVANTAGES
Close Attack 1, Equipment 1, Languages (Common [Grimlock is native])

SKILLS
Athletics 3 (+5), Perception 3 (+2), Stealth 2 (+3, +11 in rocky environs)

OFFENSE
Initiative
+1
Axe +2 (Close, Damage 5)
Unarmed +2 (Close, Damage 2)

DEFENSE
Dodge
4, Fortitude 1, Parry 4, Toughness 4, Will 2

POINTS
Abilities 4 + Advantages 3 + Defenses 9 + Powers 16 + Skills 4 = 36 Total

COMPLICATIONS
Disability:
Blind.
Weakness: The hearing and olfactory senses of a grimlock are incredibly acute. Attacks that affect these senses count as half again their normal ranks when targeting a grimlock. A grimlock is completely blind to the world if these senses are made Unaware.
Grimlocks are savage humanoids that have dwelt within the depths of the world for thousands of years. As such, they have lost their sight in the lightless depths and have replaced their ability to sense the world around them with an acute sense of smell and echolocation.

The underworld is a savage place, and grimlocks are just as primitive. They make crude clothing from the hide of animals and weapons from stone.
:idea: A nice and quick build for any mole-person or underworld dweller in a superhero game.
"Terrorism is the tactic of the weak." -Reza Aslan, Muslim Scholar

Mediocrity always attacks excellence.

Please see my MnM Beastiary.

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Re: Prodigy Duck 3e Bestiary Builds (Grimlock)

Post by MisterO » Wed Jan 19, 2011 11:42 am

Somehow I think there are gonna be a lot of disappointed Transformers fans coming to your thread. :wink: :lol:

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Re: Prodigy Duck 3e Bestiary Builds (Grimlock)

Post by cassius335 » Wed Jan 19, 2011 12:09 pm

MisterO wrote:Somehow I think there are gonna be a lot of disappointed Transformers fans coming to your thread. :wink: :lol:
Myself included. :( :P

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