Prodigy Duck 3e Builds (Red Ghost, Red Guardian, Red Skull)

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Woodclaw
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Re: Prodigy Duck 3e Bestiary Builds (Grimlock)

Post by Woodclaw » Wed Jan 19, 2011 2:07 pm

cassius335 wrote:
MisterO wrote:Somehow I think there are gonna be a lot of disappointed Transformers fans coming to your thread. :wink: :lol:
Myself included. :( :P
Same here, every time I look at the current title of the topic I had to remind myself about that seldom used D&D creature.
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Re: Prodigy Duck 3e Bestiary Builds (Hags)

Post by prodigyduck » Sun Jan 23, 2011 2:05 pm

Image

HAG
Hags are wicked fey creatures that exist to destroy things of beauty. These “witches” are creatures of incredible evil that is equaled only by their repulsiveness. Part of a hag’s desire to destroy things of beauty includes innocence and purity. They love to corrupt and destroy sympathy, purity, and empathy wherever it exists. Hags will even go so far as to eat those who display such emotions in their presence. Hags particularly enjoy devouring children – the younger the better.

Some hags will take an innocent young girl under their wing, teaching them magic and the depraved ways of the hags; slowly corrupting the girl’s sympathies toward other living creatures until she, too, transforms into a hag.
Image

ANNIS (PL 6)

Strength
7, Stamina 4, Agility 1, Dexterity 0,
Fighting 5, Intellect 1, Awareness 1, Presence 0

POWERS
Hag Powers:
Array (14 points)
Fog Cloud: Environment 7 (Visibility [-5 penalty]) – 14 points
Alter Form: Morph 2 (humanoid forms of similar gender and size) – 1 point
Hag Senses: Senses 2 (Darkvision) – 2 points
Iron-Hard Skin: Impervious Toughness 2, Protection 6 – 8 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Rend: Damage 7 (Continuous, Grab-Based) – 7 points

ADVANTAGES
Daze (Intimidation), Fast Grab, Languages 1 (Giant [Common is native]), Ritualist

SKILLS
Deception 5 (+5), Expertise (Magic) 5 (+6), Intimidation 5 (+7), Perception 5 (+6), Persuasion 5 (+5), Stealth 5 (+2)

OFFENSE
Initiative
+1
Unarmed +5 (Close, Damage 7)

DEFENSE
Dodge
4, Fortitude 6, Parry 8, Toughness 10, Will 6

POINTS
Abilities 22 + Advantages 4 + Defenses 17 + Powers 41 + Skills 15 = 99 Total

COMPLICATIONS
Power Loss:
Impervious Toughness; not vs. bludgeoning weapons.
Reputation: Murderous, cannibal fey-women. Hags are wicked and evil.
Annis hags, also called Black Annis or Black Agnes, are the most physically powerful of the hags. They are giant crones with blackened skin, stringy, black hair, fingers that end in long talons, and sharpened teeth that look like iron nails. These hags stand over 8 feet tall and weigh 325 pounds. While an annis can assume a more attractive form, they cannot change their size. Thus, they always assume the form of a gentle giantess or extremely tall woman.

These hags make their lairs in dark caves, burrows, and ruins, where they stalk and feed upon the unwary. Of all the hags, the annis delights in tearing its victims to shreds with their bare hands while relishing in the screams of pain and terror.
Image

GREEN HAG (PL 9)

Strength
4, Stamina 1, Agility 1, Dexterity 0,
Fighting 6, Intellect 2, Awareness 1, Presence 2

POWERS
Aquatic Creature:
Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation [underwater]) – 5 points
Fast Swimmer: Enhanced Athletics 8 (Limited to swimming), Swimming 2 (2 mph) – 4 points
Hag Powers: Array (10 points)
Alter Form: Morph 2 (humanoid forms of similar gender and size) – 10 points
Dancing Lights: Environment 1 (Light) – 1 point
Ghost Sound: Hearing Illusion 2 – 1 point
Invisibility: Visual Concealment 4 (Passive) – 1 point
Pyrotechnics: Move Object 4 (Limited to fire) – 1 point
Hag Senses: Senses 2 (Darkvision) – 2 points
Pass Without Trace: Movement 1 (Trackless) – 2 points
Sound Imitation: Enhanced Deception 4 (Limited to sound/voice mimicry) – 1 point
Thick Skin: Protection 7 – 7 points
Tongues: Comprehend 3 (Languages) – 6 points
Weakness: Weaken Strength 6 (Resisted by Fortitude; Linked to Unarmed) – 6 points

ADVANTAGES
Artificer, Close Attack 2, Favored Environment (underwater), Languages 1 (Giant [Common is native]), Ritualist

SKILLS
Athletics 0 (+4, +12 swimming), Deception 6 (+8, +12 voice mimicry), Expertise (Magic) 6 (+8), Insight 6 (+7), Perception 6 (+7), Stealth 6 (+7)

OFFENSE
Initiative
+1
Unarmed +8 (Close, Damage 4 plus Weaken 6)

DEFENSE
Dodge
7, Fortitude 4, Parry 9, Toughness 8, Will 7

POINTS
Abilities 34 + Advantages 6 + Defenses 18 + Powers 47 + Skills 15 = 120 Total

COMPLICATIONS
Reputation:
Murderous, cannibal fey-women. Hags are wicked and evil.
Green hags are horrible, cruel fey-like women found in desolate swamps and dark forests. They delight in destroying beauty and purity; wanting to match it to their own ugly, debased selves.

Green hags use their magical powers to lure innocents into their traps. They will assume the form of beautiful women and enter a populated area to find a young man or woman to corrupt with vices. They will use their ability to mimic animal noises to lure children into the swamp, where they are captured and devoured.

A green hag is about the same height and weight as a female human. They appear to be ugly, crones with twisted bodies and wretched features. Their mouths are filled with rotten teeth, often coming to points which are used to eat humanoid flesh. Their fingers end in long, blackened claws. Green hags are known by many other names, including swamp hags and river hags, or local names to places they inhabit such as Jenny Greenteeth, Nelly Longarms, or Shellycoat.
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NIGHT HAG (PL 11)
Strength
5, Stamina 6, Agility 4, Dexterity 2,
Fighting 6, Intellect 4, Awareness 3, Presence 3

POWERS
Demon Fever:
Weaken Constitution 8 (Resisted by Fortitude; Linked to Bite, Progressive) – 24 points
Hag Powers: Array (56 points)
Polymorph: Variable 8 (assumed forms) – 56 points
Magic Missile: Multiattack Ranged Damage 8 – 1 point
Ray of Enfeeblement: Ranged Weaken Strength 4 (Resisted by Fortitude) – 1 point
Sleep: Ranged Affliction 6 (Dazed and Fatigued / Defenseless and Stunned / Asleep and Unaware; Resisted by Will, Cumulative, Extra Condition) – 1 point
Hag Senses: Senses 11 (Darkvision, Detect Evil Presences [acute, ranged], Detect Good Presences [acute, ranged], Detect Magic [acute, ranged]) – 11 points
Hag Traits: Immunity 17 (Cold Damage, Fear Effects, Fire Damage, Mind Control Effects, Sleep) – 17 points
Hard Skin: Impervious Toughness 10, Protection 5 – 15 points
Heartstone: 31 points; Removable (-6 points) – 25 points
Etherealness: Insubstantial 4 (Dimensional 1 [ethereal]), Movement 2 (Dream Realm, Ethereal Plane) – 25 points
Resistances: Enhanced Defenses 6 (Dodge 2, Fortitude 2, Will 2) – 6 points

ADVANTAGES
Artificer, Close Attack 2, Languages 3 (Abyssal, Celestial, Giant, Infernal [Common is native]), Ritualist

SKILLS
Deception 6 (+9), Expertise (Magic) 6 (+10), Expertise (Riding) 6 (+10), Insight 6 (+9), Intimidation 6 (+9), Perception 6 (+9), Persuasion 6 (+9), Ranged Combat (Hag Powers) 6 (+8), Stealth 6 (+10)

OFFENSE
Initiative
+4
Magic Missile +8 (Ranged, Multiattack Damage 8]
Ray of Enfeeblement +8 (Ranged, Weaken 4)
Sleep +8 (Ranged, Affliction 6)
Unarmed +8 (Close, Damage 5)

DEFENSE
Dodge
9 / 7*, Fortitude 10 / 8*, Parry 8, Toughness 11, Will 11 / 9*
* without Heartstone

POINTS
Abilities 66 + Advantages 7 + Defenses 13 + Powers 151 + Skills 27 = 264 Total

COMPLICATIONS
Power Loss:
Impervious Toughness; not vs. cold iron weapons or magic.
Reputation: Murderous, cannibal fey-women. Hags are wicked and evil.
Night hags are terrifying crones that delight in murder and the suffering of mortals. They are dark, fey-like creatures that visit mortals in their night mares and ride on their backs all night. Doing this over the course of several days slowly drains those whom the hag visits of their life energy until the victim dies of fright in their sleep.

A night hag stands between 5-7 feet tall. She has ugly features, black skin, and burning red eyes. Many night hags have horns of some sort. Their hands end in impossibly long fingers with sharp talons. The body of a night hag appears to be skeletally thin; however, they possess a great strength fueled by the hatred of all beautiful things.
Mounted Night HagsMany night hags ride nightmares on their travels. If this is the case, add the following to the night hag’s Advantages:

Sidekick 24 (Nightmare)
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SEA HAG (PL 5)

Strength
4, Stamina 4, Agility 3, Dexterity 1,
Fighting 3, Intellect 0, Awareness 1, Presence 2

POWERS
Aquatic:
Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation – Aquatic) – 5 points
Evil Eye: Perception Range Affliction 4 (Dazed and Impaired / Defenseless and Disabled / Incapacitated and Unaware; Resisted by Will; Extra Condition, Progressive, Visual-Sense Dependent) – 16 points
Fast Swimmer: Enhanced Athletics 8 (Limited to swimming), Swimming 2 (2 mph) – 4 points
Hag Senses: Senses 2 (Darkvision) – 2 points
Horrific Appearance: Visual Perception Area Weaken Strength 3 (Resisted by Fortitude; Progressive, Reaction) – 21 points

ADVANTAGES
Artificer, Close Attack 2, Languages 1 (Giant [Common is native]), Ritualist

SKILLS
Athletics 0 (+4, +8 swimming), Deception 3 (+5), Expertise (Magic) 3 (+3), Perception 3 (+4), Stealth 3 (+6)

OFFENSE
Initiative
+3
Evil Eye Perception (Ranged, Affliction 4)
Horrific Appearance Perception Area (Close, Weaken 3)
Unarmed +5 (Close, Damage 4)

DEFENSE
Dodge
6, Fortitude 5, Parry 6, Toughness 4, Will 4

POINTS
Abilities 36 + Advantages 5 + Defenses 10 + Powers 48 + Skills 6 = 105 Total

COMPLICATIONS
Power Loss:
Evil eye and horrific appearance; not vs. fearless targets.
Reputation: Murderous, cannibal fey-women. Hags are wicked and evil.
Sea hags are wicked a cruel fey creatures. As their name implies, they are found in and along the shores of the sea.

Sea hags are revolting to look upon; their visage is so horrifying that the weak-hearted have been known to die upon gazing at these hags. Sea hags have an emaciated appearance, despite their joy or gorging themselves on the flesh of sentient creatures.
Last edited by prodigyduck on Mon Jan 24, 2011 9:37 pm, edited 1 time in total.
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Re: Prodigy Duck 3e Bestiary Builds (Hags!)

Post by death tribble » Mon Jan 24, 2011 6:30 am

Ahoy Duck !

Are you going to be doing any of the Scarred Land material ?
The reason I ask is that they did some very nice hags.
Dangerous when cute

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Re: Prodigy Duck 3e Bestiary Builds (Hags!)

Post by prodigyduck » Mon Jan 24, 2011 10:45 am

death tribble wrote:Ahoy Duck !

Are you going to be doing any of the Scarred Land material ?
The reason I ask is that they did some very nice hags.
I don't own any of the Scarred Lands books, although I have flipped thru them when visiting the homes of my friends. Perhaps I can do some conversions if they let me borrow their material.
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Re: Prodigy Duck 3e Bestiary Builds (Hags!)

Post by Mike5000us » Mon Jan 24, 2011 4:36 pm

Hey man I love you build!!! I am curious do you plan on statting any of the Gods, Demon Princes, or a Titan?
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Re: Prodigy Duck 3e Bestiary Builds (Hags!)

Post by TroyXavier » Mon Jan 24, 2011 6:37 pm

Minor note on your Annis build.....for Fast Grab, you typed Fats Grab......laughs.....bad imagery fills th emind.
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Re: Prodigy Duck 3e Bestiary Builds (Hags!)

Post by Saltcrow » Mon Jan 24, 2011 6:42 pm

TroyXavier wrote:Minor note on your Annis build.....for Fast Grab, you typed Fats Grab......laughs.....bad imagery fills th emind.
Eeeewwwww :P

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Re: Prodigy Duck 3e Bestiary Builds (Hags!)

Post by prodigyduck » Mon Jan 24, 2011 9:37 pm

Mike5000us wrote:Hey man I love you build!!! I am curious do you plan on statting any of the Gods, Demon Princes, or a Titan?
I will be getting to them eventually. I have built the various Demon Princes, Arch-Devils, some gods, and the Titans in my 2e thread.
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Re: Prodigy Duck 3e Bestiary Builds (Hags!)

Post by catsi563 » Wed Jan 26, 2011 12:18 pm

Still remember the time my first Elf ran into the Grand Hag herself. Baba Yaga.

now that was an entire series of Adventures in and of it self as the old bat ran us ragged before we finally out smarted her.
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Re: Prodigy Duck 3e Bestiary Builds (Hags!)

Post by prodigyduck » Wed Jan 26, 2011 4:05 pm

catsi563 wrote:Still remember the time my first Elf ran into the Grand Hag herself. Baba Yaga.

now that was an entire series of Adventures in and of it self as the old bat ran us ragged before we finally out smarted her.
She makes a great villain. My buddy, Ian, used her as a villain in a superhero game he ran not long ago.
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Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Bestiary Builds (Harpy)

Post by prodigyduck » Sun Jan 30, 2011 3:58 pm

Image

HARPY (PL 6)

Strength
1, Stamina 2, Agility 0, Dexterity 0,
Fighting 5, Intellect -2, Awareness 1, Presence 3

POWERS
Captivating Song:
Enhanced Deception 4, Hearing Perception Area Affliction 6 (Entranced / Compelled / Controlled; Resisted by Will; Concentration, Cumulative) – 32 points
Harpy Senses: Senses 3 (Darkvision, Extended Hearing) – 3 points
Wings: Flight 2 (8 mph; Wings) – 2 points

ADVANTAGES
Languages 0 (Common is native), Move-By Action, Skill Mastery (Deception)

SKILLS
Deception 5 (+12), Expertise (Singing) 5 (+8), Intimidation 5 (+8), Perception 5 (+6)

OFFENSE
Initiative
+0
Captivating Song Perception Area (Close, Affliction 6)
Unarmed +5 (Close, Damage 1)

DEFENSE
Dodge
5, Fortitude 4, Parry 7, Toughness 2, Will 6

POINTS
Abilities 20 + Advantages 3 + Defenses 14 + Powers 37 + Skills 10 = 84 Total

COMPLICATIONS
Temper:
Harpies tend to be prone to sudden fits of violence and irrationality.
Harpies are cruel, winged monstrous humanoids. They appear to be female humanoids with ugly avian features. The hands and feet of a harpy end in long, sharp talons. Most harpies are unclean creatures, with no regard for their appearance. Harpies tend to wear little clothing, as to not restrict their flying mobility. What little they do wear are baubles and tokens stolen from the corpses of those that have slain.

The feather coloration of a harpy varies based on its location in the world. Rumors abound of beautiful harpies found in tropical lands with the colorful plumage of parrots.

Harpies are spiteful, hate-filled beings that attack anything to which they take offense. This can include beautiful things, living creatures, or inanimate objects. The savage mind of a harpy is often fraught with insanity.

Despite their savage minds and appearances, harpies are able to sing beautifully. Their songs can even captivate the minds of those that listen too long. Harpies use this song to lure in victims to slay.
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Mediocrity always attacks excellence.

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Re: Prodigy Duck 3e Bestiary Builds (Hawk)

Post by prodigyduck » Wed Feb 02, 2011 10:48 am

Image

HAWK (PL 4)

Strength
-2, Stamina 0, Agility 3, Dexterity 1,
Fighting 0, Intellect -4, Awareness 2, Presence -2

POWERS
Hawk Senses:
Senses 3 (Extended Vision 2, Low-Light Vision) – 3 points
Tiny Size: Shrinking 8 (Innate, Permanent; +4 active defenses included) – 9 points
Wings: Flight 5 (60 mph; Wings) – 5 points

ADVANTAGES
Favored Environment (Mid-Air), Grabbing Finesse

SKILLS
Perception 2 (+4)

OFFENSE
Initiative
+3
Unarmed +0 (Close, Damage -2)

DEFENSE
Dodge
7, Fortitude 2, Parry 6, Toughness 0, Will 2

POINTS
Abilities 0 + Advantages 2 + Defenses 4 + Powers 17 + Skills 1 = 24 Total

COMPLICATIONS
Disability:
Hawks cannot speak and their taloned feet offer limited manipulation.
Hawks are predatory birds that are native to the natural world. These animals fly through the sky in search of prey; which includes small animals, lizards, snakes, and vermin.

Hawks can be trained as hunting companions if raised from chicks and properly instructed.
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Re: Prodigy Duck 3e Bestiary Builds (Hawk, Hellcat, Hellhound)

Post by prodigyduck » Wed Feb 02, 2011 10:55 am

Image

HELLCAT (PL 8]

Strength
5, Stamina 4, Agility 5, Dexterity 2,
Fighting 6, Intellect 0, Awareness 2, Presence 0

POWERS
Fast:
Speed 1 (4 mph) – 1 point
Hellcat Senses: Senses 5 (Darkvision, Extended Hearing, Scent, Tracking [olfactory]) – 5 points
Infernal Toughness: Impervious Toughness 5, Protection 2 – 7 points
Invisible In Light: Enhanced Stealth 4, Visual Concealment 4 (Innate, Permanent) – 11 points
Large Body: Growth 4 (Innate, Permanent; -2 active defense included) – 9 points
Infernal Traits: Feature 1 (natural attacks count as “unholy” descriptor), Immunity 3 (Aging, Sleep, Starvation and Thirst) – 4 points
Telepathy: Communication 1 (Subtle), Linked to Comprehend 2 (Languages) – 9 points

ADVANTAGES
Close Attack 2, Fast Grab, Improved Initiative, Languages 0 (Infernal is native)

SKILLS
Acrobatics 6 (+11), Athletics 6 (+11), Perception 6 (+8), Stealth 6 (+15)

OFFENSE
Initiative
+9
Unarmed +8 (Close, Damage 5)

DEFENSE
Dodge
9, Fortitude 10, Parry 10, Toughness 6, Will 4

POINTS
Abilities 32 + Advantages 4 + Defenses 20 + Powers 46 + Skills 12 = 114 Total

COMPLICATIONS
Disability:
While they possess telepathy, hellcats cannot speak. They also have no hands.
Power Loss: Impervious Toughness; not vs. holy effects. A hellcat’s invisibility does not work in the darkness; they become visible when no light is present.
Hellcats, also called bezekira, are the silent predators of the Plane of Hell. They are invisible in any light; only in total darkness can their horrifying form be seen.

In the dark, a hellcat appears to be a massive feline creature with fiery, ethereal wisps coming from its body. Its eyes burn with hellfire, hunger, and hatred. The average hellcat is about 9 feet long and weighs about 900 pounds.
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Re: Prodigy Duck 3e Bestiary Builds (Hawk, Hellcat, Hellhound)

Post by prodigyduck » Wed Feb 02, 2011 10:58 am

Image

HELL HOUND (PL 6)

Strength 1, Stamina 2, Agility 1, Dexterity 0,
Fighting 3, Intellect -2, Awareness 0, Presence -2

POWERS
Fiery Bite:
Feature 1 (bite attack has the “fire” descriptor) – 1 point
Fire Breath: Cone Area Damage 4 – 8 points
Hellhound Senses: Senses 4 (Darkvision, Scent, Tracking [olfactory]) – 4 points
Infernal Traits: Feature 1 (natural attacks count as “unholy” descriptor), Immunity 8 (Aging, Fire Damage, Sleep, Starvation and Thirst) – 9 points
Infernal Toughness: Protection 3 – 3 points

ADVANTAGES
Improved Initiative, Languages 0 (Infernal is native)

SKILLS
Acrobatics 4 (+5), Expertise (Survival) 4 (+2), Perception 4 (+4), Stealth 4 (+5)

OFFENSE
Initiative
+5
Fire Breath Area (Close, Damage 4)
Unarmed +3 (Close, Damage 1)

DEFENSE
Dodge
5, Fortitude 6, Parry 7, Toughness 5, Will 1

POINTS
Abilities 6 + Advantages 1 + Defenses 13 + Powers 25 + Skills 8 = 53 Total

COMPLICATIONS
Disability:
While hellhounds understand the Infernal language, they cannot speak. They have no hands.
Power Loss: A hellhound must wait at least one round before being able to use its breath weapon while it collects its energy.
Weakness: Vulnerability to cold damage.
Hell hounds are the dogs of Hell. They appear to be canines with emaciated features and fire spouting from their eyes and mouths. The average hell hound stands 4 feet at the shoulder and weighs about 120 pounds.

Hell hounds use wolf-like tactics. They organize in packs, surrounding their prey, and attack one at a time until the target tires or fall to the ground. If singular attacks do not seem to be effective, the pack will each breathe a gout of flame at the target. The pack then charges in all at once to slay their prey with fiery bites.

While hell hounds are found in the Plane of Hell, they are also regularly seen in the Plane of Fire and the mortal world. Fire giants and other fiery creatures make use of hell hounds as guard dogs and hunting beasts
.
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Re: Prodigy Duck 3e Bestiary Builds (Hawk, Hellcat, Hellhound)

Post by Thorpacolypse » Thu Feb 03, 2011 8:36 pm

Love that Hellhound and Hellcat, Prodigy Duck. Keep up the good work!
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