HAGHags are wicked fey creatures that exist to destroy things of beauty. These “witches” are creatures of incredible evil that is equaled only by their repulsiveness. Part of a hag’s desire to destroy things of beauty includes innocence and purity. They love to corrupt and destroy sympathy, purity, and empathy wherever it exists. Hags will even go so far as to eat those who display such emotions in their presence. Hags particularly enjoy devouring children – the younger the better.
Some hags will take an innocent young girl under their wing, teaching them magic and the depraved ways of the hags; slowly corrupting the girl’s sympathies toward other living creatures until she, too, transforms into a hag.
ANNIS (PL 6)
Strength 7,
Stamina 4,
Agility 1,
Dexterity 0,
Fighting 5,
Intellect 1,
Awareness 1,
Presence 0
POWERS
Hag Powers: Array (14 points)
•
Fog Cloud: Environment 7 (Visibility [-5 penalty]) – 14 points
•
Alter Form: Morph 2 (humanoid forms of similar gender and size) – 1 point
Hag Senses: Senses 2 (Darkvision) – 2 points
Iron-Hard Skin: Impervious Toughness 2, Protection 6 – 8 points
Large Body: Growth 4 (Innate, Permanent; -2 active defenses included) – 9 points
Rend: Damage 7 (Continuous, Grab-Based) – 7 points
ADVANTAGESDaze (Intimidation), Fast Grab, Languages 1 (Giant [Common is native]), Ritualist
SKILLSDeception 5 (+5), Expertise (Magic) 5 (+6), Intimidation 5 (+7), Perception 5 (+6), Persuasion 5 (+5), Stealth 5 (+2)
OFFENSE
Initiative +1
Unarmed +5 (Close, Damage 7)
DEFENSE
Dodge 4,
Fortitude 6,
Parry 8,
Toughness 10,
Will 6
POINTSAbilities 22 + Advantages 4 + Defenses 17 + Powers 41 + Skills 15 = 99 Total
COMPLICATIONS
Power Loss: Impervious Toughness; not vs. bludgeoning weapons.
Reputation: Murderous, cannibal fey-women. Hags are wicked and evil.
Annis hags, also called Black Annis or Black Agnes, are the most physically powerful of the hags. They are giant crones with blackened skin, stringy, black hair, fingers that end in long talons, and sharpened teeth that look like iron nails. These hags stand over 8 feet tall and weigh 325 pounds. While an annis can assume a more attractive form, they cannot change their size. Thus, they always assume the form of a gentle giantess or extremely tall woman.
These hags make their lairs in dark caves, burrows, and ruins, where they stalk and feed upon the unwary. Of all the hags, the annis delights in tearing its victims to shreds with their bare hands while relishing in the screams of pain and terror.
GREEN HAG (PL 9)
Strength 4,
Stamina 1,
Agility 1,
Dexterity 0,
Fighting 6,
Intellect 2,
Awareness 1,
Presence 2
POWERS
Aquatic Creature: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation [underwater]) – 5 points
Fast Swimmer: Enhanced Athletics 8 (Limited to swimming), Swimming 2 (2 mph) – 4 points
Hag Powers: Array (10 points)
•
Alter Form: Morph 2 (humanoid forms of similar gender and size) – 10 points
•
Dancing Lights: Environment 1 (Light) – 1 point
•
Ghost Sound: Hearing Illusion 2 – 1 point
•
Invisibility: Visual Concealment 4 (Passive) – 1 point
•
Pyrotechnics: Move Object 4 (Limited to fire) – 1 point
Hag Senses: Senses 2 (Darkvision) – 2 points
Pass Without Trace: Movement 1 (Trackless) – 2 points
Sound Imitation: Enhanced Deception 4 (Limited to sound/voice mimicry) – 1 point
Thick Skin: Protection 7 – 7 points
Tongues: Comprehend 3 (Languages) – 6 points
Weakness: Weaken Strength 6 (Resisted by Fortitude; Linked to Unarmed) – 6 points
ADVANTAGESArtificer, Close Attack 2, Favored Environment (underwater), Languages 1 (Giant [Common is native]), Ritualist
SKILLSAthletics 0 (+4, +12 swimming), Deception 6 (+8, +12 voice mimicry), Expertise (Magic) 6 (+8), Insight 6 (+7), Perception 6 (+7), Stealth 6 (+7)
OFFENSE
Initiative +1
Unarmed +8 (Close, Damage 4 plus Weaken 6)
DEFENSE
Dodge 7,
Fortitude 4,
Parry 9,
Toughness 8,
Will 7
POINTSAbilities 34 + Advantages 6 + Defenses 18 + Powers 47 + Skills 15 = 120 Total
COMPLICATIONS
Reputation: Murderous, cannibal fey-women. Hags are wicked and evil.
Green hags are horrible, cruel fey-like women found in desolate swamps and dark forests. They delight in destroying beauty and purity; wanting to match it to their own ugly, debased selves.
Green hags use their magical powers to lure innocents into their traps. They will assume the form of beautiful women and enter a populated area to find a young man or woman to corrupt with vices. They will use their ability to mimic animal noises to lure children into the swamp, where they are captured and devoured.
A green hag is about the same height and weight as a female human. They appear to be ugly, crones with twisted bodies and wretched features. Their mouths are filled with rotten teeth, often coming to points which are used to eat humanoid flesh. Their fingers end in long, blackened claws. Green hags are known by many other names, including swamp hags and river hags, or local names to places they inhabit such as Jenny Greenteeth, Nelly Longarms, or Shellycoat.
NIGHT HAG (PL 11)
Strength 5,
Stamina 6,
Agility 4,
Dexterity 2,
Fighting 6,
Intellect 4,
Awareness 3,
Presence 3
POWERS
Demon Fever: Weaken Constitution 8 (Resisted by Fortitude; Linked to Bite, Progressive) – 24 points
Hag Powers: Array (56 points)
•
Polymorph: Variable 8 (assumed forms) – 56 points
•
Magic Missile: Multiattack Ranged Damage 8 – 1 point
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Ray of Enfeeblement: Ranged Weaken Strength 4 (Resisted by Fortitude) – 1 point
•
Sleep: Ranged Affliction 6 (Dazed and Fatigued / Defenseless and Stunned / Asleep and Unaware; Resisted by Will, Cumulative, Extra Condition) – 1 point
Hag Senses: Senses 11 (Darkvision, Detect Evil Presences [acute, ranged], Detect Good Presences [acute, ranged], Detect Magic [acute, ranged]) – 11 points
Hag Traits: Immunity 17 (Cold Damage, Fear Effects, Fire Damage, Mind Control Effects, Sleep) – 17 points
Hard Skin: Impervious Toughness 10, Protection 5 – 15 points
Heartstone: 31 points; Removable (-6 points) – 25 points
•
Etherealness: Insubstantial 4 (Dimensional 1 [ethereal]), Movement 2 (Dream Realm, Ethereal Plane) – 25 points
•
Resistances: Enhanced Defenses 6 (Dodge 2, Fortitude 2, Will 2) – 6 points
ADVANTAGESArtificer, Close Attack 2, Languages 3 (Abyssal, Celestial, Giant, Infernal [Common is native]), Ritualist
SKILLSDeception 6 (+9), Expertise (Magic) 6 (+10), Expertise (Riding) 6 (+10), Insight 6 (+9), Intimidation 6 (+9), Perception 6 (+9), Persuasion 6 (+9), Ranged Combat (Hag Powers) 6 (+8), Stealth 6 (+10)
OFFENSE
Initiative +4
Magic Missile +8 (Ranged, Multiattack Damage 8]
Ray of Enfeeblement +8 (Ranged, Weaken 4)
Sleep +8 (Ranged, Affliction 6)
Unarmed +8 (Close, Damage 5)
DEFENSE
Dodge 9 / 7*,
Fortitude 10 / 8*,
Parry 8,
Toughness 11,
Will 11 / 9*
* without Heartstone
POINTSAbilities 66 + Advantages 7 + Defenses 13 + Powers 151 + Skills 27 = 264 Total
COMPLICATIONS
Power Loss: Impervious Toughness; not vs. cold iron weapons or magic.
Reputation: Murderous, cannibal fey-women. Hags are wicked and evil.
Night hags are terrifying crones that delight in murder and the suffering of mortals. They are dark, fey-like creatures that visit mortals in their night mares and ride on their backs all night. Doing this over the course of several days slowly drains those whom the hag visits of their life energy until the victim dies of fright in their sleep.
A night hag stands between 5-7 feet tall. She has ugly features, black skin, and burning red eyes. Many night hags have horns of some sort. Their hands end in impossibly long fingers with sharp talons. The body of a night hag appears to be skeletally thin; however, they possess a great strength fueled by the hatred of all beautiful things.
Mounted Night HagsMany night hags ride nightmares on their travels. If this is the case, add the following to the night hag’s Advantages:
Sidekick 24 (Nightmare)
SEA HAG (PL 5)
Strength 4,
Stamina 4,
Agility 3,
Dexterity 1,
Fighting 3,
Intellect 0,
Awareness 1,
Presence 2
POWERS
Aquatic: Immunity 3 (Cold, Drowning, Pressure), Movement 1 (Environmental Adaptation – Aquatic) – 5 points
Evil Eye: Perception Range Affliction 4 (Dazed and Impaired / Defenseless and Disabled / Incapacitated and Unaware; Resisted by Will; Extra Condition, Progressive, Visual-Sense Dependent) – 16 points
Fast Swimmer: Enhanced Athletics 8 (Limited to swimming), Swimming 2 (2 mph) – 4 points
Hag Senses: Senses 2 (Darkvision) – 2 points
Horrific Appearance: Visual Perception Area Weaken Strength 3 (Resisted by Fortitude; Progressive, Reaction) – 21 points
ADVANTAGESArtificer, Close Attack 2, Languages 1 (Giant [Common is native]), Ritualist
SKILLSAthletics 0 (+4, +8 swimming), Deception 3 (+5), Expertise (Magic) 3 (+3), Perception 3 (+4), Stealth 3 (+6)
OFFENSE
Initiative +3
Evil Eye Perception (Ranged, Affliction 4)
Horrific Appearance Perception Area (Close, Weaken 3)
Unarmed +5 (Close, Damage 4)
DEFENSE
Dodge 6,
Fortitude 5,
Parry 6,
Toughness 4,
Will 4
POINTSAbilities 36 + Advantages 5 + Defenses 10 + Powers 48 + Skills 6 = 105 Total
COMPLICATIONS
Power Loss: Evil eye and horrific appearance; not vs. fearless targets.
Reputation: Murderous, cannibal fey-women. Hags are wicked and evil.
Sea hags are wicked a cruel fey creatures. As their name implies, they are found in and along the shores of the sea.
Sea hags are revolting to look upon; their visage is so horrifying that the weak-hearted have been known to die upon gazing at these hags. Sea hags have an emaciated appearance, despite their joy or gorging themselves on the flesh of sentient creatures.