Abra Kadabra:PL: 10
Str 10 (+0) Dex 14 (+2) Con 12 (+1) Int 16 (+3) Wis 15 (+2) Cha 15 (+2)
Skills: Bluff 8 (+10), Concentration 8 (+10), Craft (Electronic) 6 (+9), Craft (Mechanical) 6 (+9), Diplomacy 8 (+10), Gather Information 4 (+6), Intimidate 6 (+8.), Knowledge (Arcane Lore) 4 (+), Knowledge (History) 4 (+7), Knowledge (Technology) 6 (+9), Notice 6 (+8.), Perform (Oratory) 6 (+8.), Sense Motive 8 (+10), Sleight of Hand 8 (+10), Stealth 4 (+6)
Feats: Attack Spec. (Magic Array) 3, Challenge (Durable Lie), Contacts, Defensive Roll 4, Dodge Focus 6, Equipment 3, Fascinate [Diplomacy], Improved Initiative, Inventor, Luck, Master Plan, Ritualist
Powers: Magic 16 [Transform 6 {organic into inorganic}] (Dynamic)
-Alt. Power: Blast 12 (Dynamic)
-Alt. Power: Dazzle 10 [visual] (Dynamic)
-Alt. Power: Force Field 4 (Dynamic)
-Alt. Power: Telekinesis 10 (Dynamic)
-Alt. Power: Teleport 10 (Power Feats: Change Direction, Change Velocity, Easy)
Saves: Toughness +9*/+5**/+1 [*Force Field & Defensive Roll/**Force Field]
Fort +4
Ref +4
Will +7
Combat: Attack +2/+8 (magic array)
Damage +12 (blast)
Defense +11 (+2 flat-footed)
Initiative +6
Equipment: 15 ep HQ [build as needed per adventure using Abra]
Costs: Attributes 22+ Skills 23+ Feats 24+ Powers 42+ Saves 10+ Combat 14= 135 pts. 
Kadabra's an odd member of the Rogues, he's not really all that much into joining them on their crime sprees. He just doesn't want to share the spotlight mostly, he's convinced it's all for him. Because of that kind of thinking alot of Kadabra's plan are long & winding, taking several weeks to pull off. He's something of the mastermind of the Rogues really, he loves to chatter on & on about how he's planned this & plotted that for sooooo long and how
this will
finally be the end of the Flash.

The man just simply screams Sliver Age evil basically.

Then there's his powers.

Basically they're pretty much the same now as they were when Kadabra first came onto the villain scene. The main difference now is that he can do
actual magic now and isn't using tech from the 64th century which seemed like magic. Kadabra just had to sell out 5 of his pals in the Rogues to get the real thing, which he did with a smile & brought us Underworld Unleashed.

Kadabra really fits in with the rest of the Rogues in terms of point values but his damaging ability is what keeps him slightly above them. It's only been his own insecurities in comics where he doesn't have complete faith in himself & he gets beaten. Really since his "rebirth" after Underworld Kadabra's really been much more frightening as a villains as he became comfortable with what he could do with his powers. His knowledge of both technology and now magic gives him alot of different possibilities as to what he can do to threaten a hero. He's built a machine that was powerful enough to trigger a new Ice Age and kept it protected by a mystic field so that Flash couldn't simply tear the machine apart. It seems that making use of both of his areas of knowledge has become his new thing, merging magic & science, which can be something of a challenge if the hero doesn't really know too much about either.

What else separates him from the rest of the Rogues is his willingness to wait for a plan to go into effect. Most of the others are quite happy to simply blow the doors off the vault and take what they want. Not Kadabra, nope. He wants a huge build up, kinda like an opening act to get the crowd ready for him. If you thought that the Trickster was all about the show, he's nothing compared to Kadabra, in fact even Trickster has called Kadabra a "showboating so & so" a couple of times. Kadabra is all about making a big show for everyone to see and truly respect & appreciate his genius.