Deathestroke:PL: 12
Str 24 (+7) Dex 24 (+7) Con 24 (+7) Int 18 (+4) Wis 16 (+3) Cha 14 (+2)
Skills: Acrobatics 6 (+13), Bluff 10 (+12), Climb 2 (+9), Disable Device 6 (+10), Gather Information 8 (+10), Intimidate 10 (+12), Knowledge (Streetwise) 6 (+10), Knowledge (Tactics) 8 (+12), Notice 10 (+13), Search 6 (+10), Sense Motive 10 (+13), Stealth 8 (+15), Survival 8 (+11), Swim 2 (+9)
Feats: Ambidexterity, Assessment, Challenges 2 [Combat Clarity, Fast Planning], Combat Intuition, Cunning Fighter, Defensive Attack, Dodge Focus 4, Eidetic Memory, Elusive Target, Equipment 4, Evasion, Improved Block, Improved Disarm, Improved Feint, Improved Trip, Luck, Master Plan, Power Attack, Precise Shot, Quickdraw, Stunning Attack, Twin Weapon Strike
Powers: Immunity 2 (Disease, Poison)
Quickness 2 (Flaw: Mental Only)
Regeneration 11 [Recovery Rate: Bruised: 1/round; Unconscious: 1/round; Injured: 1/5 minutes; Staggered: 1/5 minutes; Disabled: 1/hour: Ability: 1/hour; Resurrection: 1/week] (Power Feats: Persistent, Regrowth)
Super-Senses 5 (Extended Vision, Extended Hearing, Scent, Danger Sense [mental], Uncanny Dodge [mental])
Super Strength 1
Device [Power Staff] 3 [easy to lose]
--Blast 7
-Alt. Power: Strike 3 (Power Feats: Extended Reach 2, Improved Critical 2, Improved Disarm, Improved Trip, Mighty)
Saves: Toughness +10*/+7 [*Armored Costume]
Fort +9
Ref +11
Will +8
Combat: Attack +12
Damage +1 (Shuriken)/+4 (Heavy Pistols/Swords)/+7 (Unarmed/Power Staff-critical 18-20)
Defense +14 (+5 flat-footed)
Initiative +7
Equipment: Armored Costume: +3 Toughness
Arsenal: (20 ep)
Flash-Bangs: Dazzle 4 (Extra: Area [Burst])
-Smoke Grenade: Obscure 2 [visual]
-Dual Heavy Pistols: +4 Damage; Range 40 ft.
-Dual Masterwork Swords: +3 Damage; Critical 18-20
-Shuriken: +1 Damage; AutofireCosts: Attributes 60+ Skills 25+ Feats 30+ Powers 23+ Saves 11+ Combat 44= 193 pts.
Come up with a build that shows just how good Slade is can be difficult. Honestly I looked at Thorp’s, Taliesin’s and BARON’s builds as reference for this one. Each had things I agreed with and some minor points I didn’t but my point is that even the majority of those skilled builders had problems bringing Deathstroke in under point costs. So I don’t feel too bad with how my take on him turned out. Besides, the bad guys are supposed to have a bit of an advantage of those pesky heroic types anyways.

Slade can hit hard, fast and keep a group of heroes on their toes as they react to the organized chaos he’ll open up on them to keep them distracted while he does whatever it is he’s there to do. Plain and simple Deathstroke is all about misdirection and maximizing what he can get out of it to get the job done. Plus add in the fact that he’s a merc for hire and you can use him at almost anytime with little trouble explaining why he’s around. It’s simple: someone paid him to.