Aztek: PL: 10
Str 16 [26] (+3/+8 ) Dex 20 (+5) Con 20 (+5) Int 18 (+4) Wis 18 (+4) Cha 20 (+5)
Skills: Acrobatics 8 (+13), Climb 4 (+7), Diplomacy 4 (+11), Investigate 6 (+10), Knowledge (Behavioral Sciences) 6 (+10), Knowledge (Technology) 6 (+10), Knowledge (Tactics) 4 (+9), Language 1 (Spanish), Medicine 8 (+12), Notice 6 (+10), Stealth 8 (+13), Survival 4 (+), Swim 4 (+7)
Feats: Acrobatic Bluff, Attack Spec. (Unarmed), Attack Spec. (Armour Weapons) 4, Dodge Focus 4, Fascinate [Diplomacy], Improved Initiative, Luck 2, Ritualist, Power Attack, Talented (Diplomacy), Track
Powers: Device [Helmet] 6 (hard to lose)
--Communication 8 [Radio]
--Super-Senses 14 (Accurate Hearing; Extended Hearing 2; Extended Vision 2; Microscopic Vision 3 [DNA & complex molecule size]; Ultravision; X-Ray Vision)
Device [Experience Storage Matrix] 2 (hard to lose)
--Enhanced Feats 6 [Beginner’s Luck, Jack-of-All-Trades, Luck 4) (Flaw: Limited: Luck can only be used for Beginner's Luck & Jack-of-All-Trades]
--Enhanced Skills 4 [Computers +8; Knowledge (Technology) +8]
Device [Armour] 11 (hard to lose)
--Blast 10
-Alt. Power: Enhanced Strength 10
-Alt. Power: Snare 10 [net]
--Flight 3
--Immunity 10 (Electrical Effects)
--Invisibility 8
--Protection 3
--Super Strength 3
Device [Cable Launcher] 3 (hard to lose)
--Elongation 6 (Linked to Strike [electrical])
--Strike 8 [electrical] (Linked to Elongation)
Saves: Toughness +8*/+5 [*Armor's Protection]
Fort +8
Ref +8
Will +8
Combat: Attack +6/+10 (armour weapons/unarmed)
Damage +3 (unarmed {non-armored})/+8 (unarmed {in armour})
Defense +12 (+4 flat-footed)
Initiative +9
Drawbacks: Normal Identity (free action) (-3 pts)
Costs: Attributes 52+ Skills 18+ Feats 18+ Powers 88+ Saves 10+ Combat 28- Drawbacks 3 = 211 pts. 
Aztek is way more expensive than a PL 10, but he is still a PL 10 when it comes to all his caps. His combat skills, attributes, & feats are high for a PL 10, but the costs of his various gear and the power that they held make him so very well rounded but put him well over the PL 10/150 limit. I took most of my information from Writeups.Org, and small pieces from his appearances in JLA, but I feel that he is more than well covered from that context.

Aztek really does live up the nickname of the Ultimate Man, he is in excellent physical condition, is highly intelligent as well as very skilled at interacting with people as well. Aztek is highly skilled, trained in many different fields of study ranging from criminology & philosophy, to military tactics, as well as practical theory of various fields of science, to medical training that allowed him to make a living as a doctor. His armor is one of the most advanced ever made, allowing Aztek to challenge superhumans on equal footing. It’s abilities are not fully known, not even to Aztek so there are times that it will activate an ability that is vastly helpful at that particular moment (like manifesting an intense heat aura that melted the block of ice created around him during a fight). I figured that this could be covered by GM plots and such and the player using any XP gained to develop that power permanently for the armour.

As for the famous infamous 4-D battery, from what I’ve read in limited appearances and from Wikipedia, it is largely a plot device. Used only in very limited situations that are life and death, and for me as a GM can only be used with the expense of a chip and one hellava good explanation for why the battery is being used however the character is wanting to use it as well as what effects they are looking to gain and how the battery allows it (using comic-book science as the standard of course).