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Saving the world, one d20 roll at a time

Eld's builds:Thomas Rhymer, Morph Fiend, Low Blow

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547

Postby Arthur Eld » Thu Feb 10, 2011 9:18 am

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Fear-Master
PL 10 149


Abilities
Strength 0, Stamina 2, Agility 1, Dexterity 1, Fighting 5, Intellect 3, Awareness 2, Presence 4

Powers:
Fear-Weapons (Removable, -1) 36
InfraSonic Fear Tones Burst Area Cumulative, Perception Affliction 10 (Resisted by Will, Dazed/Compelled/Controlled, Limited to fear commands)
Tiring Sound Blast Cumulative Perception Affliction 9 (Fatigued/Exhausted/Incapacitated, Resisted by Will)
Hallucination-Inducing Sounds Illusion 6 (Selective, All Senses, Independent, 60 cubic feet Limited to images of Fear)
Brain Altering Tones Perception Cumulative Affliction 9 (Resited by Will, Impaired/Stunned/Incapacitated)
Fear-Induced Paralysis Perception Cumulative Affliction 9, (Hindered/Immobolized/Paralyzed, Resisted by Will)

Advantages Defensive Roll 4, Daze (Intimidation), Evasion, Improved Initiative, Startle, Taunt, Ranged Attack 7

Skills: Deception 8 (+12), Technology 8 (+11), Expertise (science) 6 (+9), Expertise (Psychology) 8 (+11), Intimidation 8 (+12), Sleight of Hand 8 (+9), Expertise (keyboards) 4 (+8), Perception 4 (+6), Insight 10 (+12), Stealth 4 (+5)

Offense
Initiative +5

Defense
Dodge 12 (11), Parry 12 (7)
Toughness 6/2, Fortitude 5 (3), Will 8 (6)

Abilities 36+Powers 36+Advantages 16+Skills 34+Defense 27=149

•Another Freedom City villian, Fear-Master here is somebody I'd started working on a while ago but stopped because I wasn't sure how to adapt his various 2E powers into distinct Afflictions. But thanks to the handy 2E/3E conversion PDF, I think I've modeled things pretty well.

•Defensively he's a PL 9, and he only hits his offensive caps with one attack, but seeing how its Perception and Area, that's enough. His other powers are higher ranks than in 2E because his base power costs more, so he can dish out a lot of pain from very far away. Cumulative Perception Afflictions are a doozy, and with the various settings on his fear weapons, FM can make people flee from him, fight imaginary fears, or just sick to the floor in terror. Not a fun customer, but not too tough for a team of heroes, either.
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548

Postby Arthur Eld » Thu Feb 10, 2011 10:35 am

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What’s important is not “how it should be," but rather “how you want it to be.

Hachigen Ushōda
PL 12 188


Abilities
Strength 5/3, Stamina 5/3, Agility 0, Dexterity 1, Fighting 6, Intellect 3, Awareness 3, Presence 1

Powers
Sense Reiatsu Senses 7 (Ranged Detect Spiritual pressure, accurate, radius, extended 2) 7
Gigai Body Immunity 1 (aging), Protection 3 4
Shunpo Flight 2 (AE: Speed 2) 5

Personal Shields Enhanced Parry 6, Enhanced Dodge 6 12
Defensive Barriers Deflect 12 1

Kido Mastery (Array, 63 points)
Barriers Create 16 (Stationary, Selective, Impervious 12) 60
Barrier Attack Shapeable Area Blast 11 1
Single Barrier Blast 11 (Accurate) 1
Bakudo #63 Sajo Sabaku Perception Affliction 11 (Dazed/Stunned/Paralyzed, Resisted by Will) 1

Hollow Mask Enhanced Create 2, Enhanced Strength 2, Enhanced Stamina 2, Flaw-Fades 6

Zanpakuto (Easily Removable, -2) 3
Sword Slash Strength-based Damage 3, Improved Critical, Reach)

Advantages Assessment, Fearless, Improved Initiative, Luck, Ranged Attack 7, Ritualist

Skills Expertuise (history) 1 (+4), Expertise (Shinigami) 8 (+11), Perception 6 (+9), Insight 9 (+12),

Offense
Initiative +4
Zanpakuto +6 Damage 6
Barrier Blast +10 Damage 11
Barrier Barrage Damage 11, Burst Area
Sajo Sabaku Afffliction 11, Resisted by Will

Defense
Dodge 16/10 (10), Parry 16/10 (4)
Toughness 8/6, Fortitude 9/7 (4), Will 10 (7)

Abilities 38+Powers 101 +Advantages 12+Skills 12+Defense 25=188

•The Visored are some of my favorite characters from Bleach, and as such will be among my upcoming builds. Along with Grimmjow, as per Severance's request. First up is Hachigen Ushoda, a bad ass who is made all the more impressive by how humble and not bloodthirsty he is. Formerly the Lieutenant of the Kido Corps under Tessai, he is one of the least physical fighters, relying almost exlusively on Kido.

•Having come up with several Kido spells of his own, Hachigen's signature techniques are his barriers, so I had a sort of Green Lantern esque power structure in mind. He can protect others with Deflect, boost his own defenses, or simply put himself or opponents in really tough barriers. He's not too damaging on the offensive, being only a PL 11, but hits his caps defensively. With his Hollow Mask, his physical strength increases, as well as his raw spiritual power, reflected here by an Enhanced Create. With 2 more ranks on Create, he then has even more points to play with as far as power-stunting goes (say, a Perception range attack that teleports his barriers inside an enemy). Not to mention he's just a big guy (like 8'5), so he gets impressive base physical stats for someone so rotund.
Last edited by Arthur Eld on Mon Nov 07, 2011 1:28 pm, edited 2 times in total.
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549

Postby Arthur Eld » Thu Feb 10, 2011 11:29 am

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Lisa Yadomaru
PL 11 140


Abilities Strength 5/3, Stamina 5/3, Agility 5, Dexterity 3, Fighting 13, Intellect 0, Awareness 1, Presence 1

Powers
Sense Reiatsu Senses 7 (Ranged Detect Spiritual pressure, accurate, radius, extended 2) 7
Shunpo Flight 3 (AP: Speed 3 & Leaping 3) 7
Gigai Body Immunity 1 (aging), Protection 2 3

Haguro Tonbo (Removable. -2) 14
Smash, Haguro Tonbo Strength-based Damage 4, Improved Critical , Reach 2, Improved Smash, Penetrating 7, Enhanced Advantage (Power Attack)
Sealed form Strength-based Damage 2, Multiattack 7, Penetrating 5, Improved Defense, Improved Critical

Hollowification Enhanced Flight 1, Enhanced Stamina 2, Enhanced Strength 2 (Fades) 5

Advantages Agile Feint, Assessment, Evasion, Improved Initiative, Move-by Action, Quick Draw, Precise Attack (close, cover), Takedown 2, Improved Defense

Skills Acrobatics 9 (+14), Athletics 6 (+11/+9), Perception 6 (+7), Insight 7 (+8), Expertise (shinigami) 6 (+6), Intimidation 4 (+5)

Offense
Initiative +10/+8
Sealed Zanpakuto +13 Damage 7/5, Multiattack
Haguro Tenbo +13 Damage 9/7

Defense
Dodge 13 (8), Parry 13
Toughness 7/5, Fortitude 8/6 (3), Will 8 (7)

Abilities 58+Powers 36+Advantages 10+Skills 19+Defense 21=144

•Another one of the Visored, Lisa here was a former Lieutenant in Soul Society, 8th Divison. She's cool, calm, but also has an interest in hentai, and a desire to prove her strength to her former captain.

•Not as powerful as some of her fellow Visored, Lisa operates as a PL 9 offensively until she either releases her Zanpakuto or dons her Hollow Mask. Doing both, while it doesn't last long, does let her fight as a PL 11. Defensively she remains a PL 10, and like most Bleach characters if you can catch her off-guard, she's going down hard. She's major undercosted, but like some of the other Visored, not much is known about her. Her Shikai probably has a special ability, but as of yet, we have no idea what that could be.
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Postby Arthur Eld » Fri Mar 04, 2011 11:40 pm

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"I'm a snake. With cold skin, no emotions, that slithers around searching for prey with its tongue, swallowing down whatever looks tasty."

Ichimaru Gin
PL 14 281


Abilities
Strength 4, Stamina 5, Agility 4, Dexterity 5, Fighting 12, Intellect 3, Awareness 3, Presence 2

Powers:
Immortal Immunity 1 (aging) 1
Concealment 10 (all senses, permanent, Limited to the living world) 10

Reiatsu release Burst Area Affliction 10 (Resisted by Will, Hindered/Prone/Incapacitated, Subtle) 21
Sense Reiatsu Senses 6 (Ranged Detect Spiritual pressure, accurate, radius, extended, Continuous) 1

Shunpo Flight 3 (Subtle) 7

Shinso (Easily Removable) 76
Konso Feature 1 1
Kamishini no Yari Damage 10 (Shapeable Area, Area 12 (8 miles), Limited (requires attack roll), 120
Kill, Kamishini no Yari (Perception Blast 14 (Resisted by Fortitude, Limited, Target must have been injured by Kamishini no Yari) 1
Buto Blast 11 (Improved Critical) 1
Buto Renjin Blast 11 (Multiattack, Improved Critical) 1
Shoot to Kill Strength-based Damage 6 (Shapeable Area, Area 3) 1
Sword Slash Strength-based Damage 7 (Improved Critical) 1

Master Swordsman Enhanced Active Defenses 4, Enhanced Advantage-Improved Defense, (Limited to when using a sword) 5

Advantages Assessment, Daze (Deception), Defensive Roll 4, Evasion, Fascinate (Deception), Fearless, Improved Critical (Zanpakuto), Improved Initiative 2, Luck, Move-by Action, Quick Draw, Precise Attack (Ranged, Cover), Ranged Attack 3, Skill Mastery (Deception), Taunt, Uncanny Dodge

Skills: Acrobatics 3 (+7), Athletics 4 (+8), Deception 13 (+15), Persuasion 2 (+4), Intimidation 11 (+13), Expertise (Shinigami) 8 (+11), Insight 9 (+12), Perception 9 (+12), Stealth 6 (+10), Ranged Combat (Shinso) 8 (+16)

Offense
Initiative +12
Zanapakuto +16 Damage 11, Multiattack Buto Renjin, 18-20 crit
Kill, Kamishini no Yari Damage 14, Resisted by Fortitude

Defense
Dodge 19/15 11, Parry 19/15 3
Toughness 9/5, Fortitude 9 (4), Will 12 (9)

Abilities 76+Powers 121+Advantages 24+Skills 33+Defense 27=281

•Doing this build made me want to smash my head against my desk. But I think I've managed to capture my favorite Bleach character fairly well.

•Next up, easier builds! Dead Space stuff, cause its a good game, and I'm in the mood for NPC stuff. No Necromorphs yet (for the most part, they're easy enough to build), but Hammond and Kendra for sure.
Last edited by Arthur Eld on Tue Dec 20, 2011 12:13 pm, edited 7 times in total.
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Re: Eld's builds 3E-Visored, Build #550 ICHIMARU

Postby Thorpacolypse » Sun Mar 06, 2011 4:37 pm

That is a kick ass Gin, Eld! I know the Bleach characters are a pain, but I think you captured him perfectly.
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Re: Eld's builds 3E-Visored, Build #550 ICHIMARU

Postby Arthur Eld » Sun Mar 06, 2011 7:12 pm

Thanks, Thorpe. I feel like Bleach characters, while difficult, are some of the most rewarding builds to do, because there's a lot of different ways to interpret the characters while still staying true to the source material.

Like for example, my recent decision to make Shunpo Flight instead of Speed and Leaping, or Teleportation, like I've seen/done in other builds. And folding Reiatsu Sense into Reiatsu Release-it cuts down on points (something important in anyone close to Captain level) and makes sense-hard to detect or analyze spirtual pressure when you're trying to crush those around you with yours. And making some of Gin's defenses contingent on holding his sword-not a copout, but just to show that he doesn't just dodge attacks with sheer speed, rather he blocks them with Shinso.

Coming soon!

-Zach Hammond (Dead Space)
-Kendra Daniels (Dead Space)
-Hiyori Sarugaki (Bleach)
-Kensei Muguruma (Bleach)
-Mashiro Kuna (Bleach)
-Sajin Komamura (Bleach)
-Paragons (Vanguard, Alpha Male, Patriot)
-Galatea (Post-timeskip, Claymore)

And maybe some Final Fantasy XIII stuff while I'm at it.
Last edited by Arthur Eld on Mon Mar 07, 2011 11:34 am, edited 2 times in total.
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Postby Arthur Eld » Mon Mar 07, 2011 10:29 am

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Kendra Daniels
PL 5 75


Abilities
Strength 0, Stamina 1, Agility 1, Dexterity 1, Fighting 3, Intellect 2, Awareness 2, Presence 2

Advantages Benefit (Security Clearance), Connected, Contacts, Defensive Roll, Equipment 4, Luck, Move-by Action, Quick Draw, Skill Mastery (Technology)

Equipment Divet Auto-pistol (Blast 4), Portable Computer, 1 e.p unspent
Civilian R.I.G.
Holographic Display Feature 1
Comms Communication 2 (1 mile)
Armored Lining Protection 1

Skills: Athletics 2 (+2), Deception 5 (+7), Expertise (current events) 5 (+7), Expertise (science) 6 (+8), Expertise (government agent) 5 (+7), Investigation 4 (+6), Perception 4 (+6), Persuasion 3 (+5), Ranged Combat (Guns) 4 (+5), Sleight of Hand 2 (+3), Stealth 6 (+7), Technology 8 (+10), Vehicles 4 (+5)

Offense
Initiative +1
Unarmed +3 Damage 0
Pistol +5 Damage 4

Defense
Dodge 5 (4), Parry 5 (2)
Toughness 3/2, Fortitude 3 (1), Will 5 (3)

Abilities 24+Advantages 12+Skills 29+Defense 10=75

•One of the primary characters of Dead Space, Kendra Daniels (if that is her real name) at first appears to only be the U.S.G. Kellion's computer specialist, but is ultimately revealed to be an agent working for an unknown organization. As such she's a PL 5, although undercapped on offense and defense, operating as more of a PL 4.5. Still, she's got the skills and werewithall to be able to handle most low-level encounters all by her lonesome. She's smart, stealthy, good at interaction, and when push comes to shove, she's not entirely helpless, especially if she plays it smart and attacks first, from hiding.
Last edited by Arthur Eld on Sat Aug 20, 2011 9:43 am, edited 1 time in total.
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Postby Arthur Eld » Mon Mar 07, 2011 11:04 pm

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Luminary
PL 12 239


Abilities
Strength 12, Stamina 12, Agility 2, Dexterity 2, Fighting 10, Intellect 2, Awareness 2, Presence 2

Powers
Flight Flight 9 (1,000 MPH, 2 miles per round) 18
Superhuman Toughness Immunity 17 (cold, disease, heat, light effects, starvation & thirst, pressure, radiation), Impervious Toughness 11 28
Light Manipulation (Array) 28
Illumination Environment 12 (Light, rank 2, 16 miles) 24
Laser Blasts Blast 12 1
Flash of Light Touch Range Visual Dazzle 12, Cone Area (60 feet) 1
Burst of Light Perception Visual Dazzle 6, Burst Area (30 feet) 1
Light Bending Invisibility 4 (Total concealment from all visual senses) 1
Super-Vision Senses 3 (Infrared vision, Low-light vision, Ultraviolet vision) 3

Advantages Accurate Attack, Benefit (Leader of Vanguard Alpha Team) Improved Initiative 2, Leadership, Move-by Action, Power Attack, Ranged Attack 8

Skills Persuasion 12 (+14), Intimidation 12 (+14), Investigation 7 (+9), Perception 7 (+9)

Offense
Initiative +10
Lasers +10 Damage 12
Unarmed +10 Damage 12

Defense
Dodge 10 (8), Parry 10
Toughness 12, Fortitude 12, Will 6 (4)

Complications
Motivation: Doing good
Obsession Discovering his past
Responsibility To Vanguard
Weakness Energy Drains are twice as effective as normal against Luminary, due to the energy-suffused nature of his body.

Abilities 92+Powers 101+Advantages 15+Skills 19+Defense 12=239

•From Paragons, Luminary is a relatively simple flying brick/blaster with some interesting powers due to being able to manipulate light. He's Vanguard's field leader, leading the charge in relief efforts requiring superhuman efforts, fighting villains and monsters, and even appearing on talk shows to promote the U.N. team. However, he has no idea as to where he comes from, or how he got his abilities. He simply wandered around a desert lab that he escaped from, until saving a damaged plane thrust him into the public eye.

• Although he's mostly a PL 11, his Area Dazzle makes Luminary a PL 12. Plus, he's still an effective threat, especially given the fact that he can turn invisible. An invisible flying brick, swooping in from two miles away to put the hurt on someone with a Power Attack for +5/-5? Even Superman would be bothered by this guy for a minute or two. He's very expensive, and I gave him Leadership given his status as Vanguard's field commander, but you could easily trim his points. Make his Strength Enhanced, fold it into his light manipulation array, and then drop Leadership and Benefit, and he's not so expensive. Still, he's supposed to be (in my mind) a big brother kind of NPC, the hero that helps the PCs out without looking like a jerkward (in Paragons, that's Alpha Male's job). Up next is the rest of Vanguard, then Alpha Male and Patriot, at a nigh-Superman level.
Last edited by Arthur Eld on Sat Aug 20, 2011 9:55 am, edited 1 time in total.
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Postby Arthur Eld » Wed Mar 09, 2011 3:59 pm

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Raindance
PL 11 159


Abilities
Strength 0, Stamina 1, Agility 3, Dexterity 3, Fighting 7, Intellect 2, Awareness 3, Presence 3

Powers
Wind Control Flight 6 (120 MPH), 12
Defensive Winds Sustained Protection 11 11
Altered Physiology Immunity 7 (cold, heat, electrical damage) 7
Weather Control Dynamic Array 45
Coldsnap Environment 11 (Extreme cold, 8 miles) 22
Air Currents Perception Move Object 11 (Air Only) 2
Fog Bank Burst Area Concealment (visual, Increased Area 2 Selective) 2
Heatstroke Ranged Affliction 11 (Resisted by Fortitude, Fatigued/Exhausted/Incapacitated) 2
Lighting Flash Burst Area Visual Dazzle 7, Resisted by Fortitude 2
Lightning Strike Blast 7 (Penetrating 6, Indirect 2) 2
Vacuum Ranged Affliction 7 (Resisted by Fortitude, Cumulative Dazed/Stunned/Incapacitated, Quirk-Only against targets that breathe) 2
Tornado Blast 7 (Burst Area) 2
Thunderclap Burst Area Auditory Dazzle 7, Resisted by Fortitude 2
Hurricane Winds Blast 11 2
Heat Wave Environment 11 (Extreme Heat, 8 miles) 2
Wind Walls Environment 11 (Impede Movement 2, 8 miles) 2

Mystic Senses Senses 6 (Danger Sense, Ranged Touch (Accurate, Extended 2) 6

Advantages: All-out Attack, Language 1 (Lakota) Ranged Attack 6, Defensive Attack, Uncanny Dodge

Skills: Persuasion 11 (+14), Perception 7 (+10), Expertise (psychology) 5 (+7), Expertise (anthropology) 5 (+7), Vehicles 2 (+5), Technology 3 (+5), Expertise (philosophy) 5 (+7)

Offense
Initiative +3

Defense
Dodge 9 (6), Parry 9 (2)
Toughness 12, Fortitude 4 (3), Will 9 (6)

Abilities 44+Powers 69+Advantages 10+Skills 19+Defenses 17=159


Complications
Responsibility As a member of Vanguard Team Alpha, Raindance has certain duties to uphold.
Secret Identity Danielle Whitecloud
Relationship Sue Whitecloud
Prejudice Lesbian, Native American

•Another Vanguard character, Raindance here is a pretty clear Storm-expy, but a well-handled one at that. Basically, she's a Lakota woman who was always interested in myths and legends, studying anthropology in college. When trying to help the impoverished members of her reservation, she was set upon by drug dealers, and her mystic powers, related to the mythical Thunderbird, awakened.

•Raindance is undercapped on offense, but has the flexibility to make up for it, with a variety of ranged afflictions as well as direct damage blasts. She also has area effects for crowd control, and with the other members of Vanguard, poses a considerable threat.
Last edited by Arthur Eld on Wed Mar 09, 2011 4:30 pm, edited 1 time in total.
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Postby Arthur Eld » Wed Mar 09, 2011 4:29 pm

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Vector
PL 10 150


Abilities
Strength 2, Stamina 1, Agility 2, Dexterity 2, Fighting 9, Intellect 1, Awareness 1, Presence 3

Powers
Hyperkinesis Enhanced Advantages 6 (Improved Initiative 4, Interpose, Redirect), Quickness 6, Speed 10 (2,000 MPH) 22
Kinetic Energy Manipulation (Array, 24 points)
Kinetic Energy Blast Blast 10 20
Deflection Field Deflect 10 1
Paralysis Ray Ranged Affliction 10 (Hindered/Immobile/Paralyzed) 1
Kinetic Energy Drain Weaken Speed 10 (Ranged) 1
Running Punch Strength-based Damage 8 (Multiattack) 1
Speed Stunts Movement 3 (Water Walking, Wall Waling 2, Limited to when running) 3

Advantages Attractive 2, Benefit 3 (Wealth 2, Status-Celebrity), Move-by Action, Equipment (cellphone, 4 ep unspent)

Skills Athletics 4 (+5), Acrobatics 8 (+10), Deception 9 (+12/+17), Persuasion 5 (+8/+13), Expertise (current events) 9 (+10), Expertise (pop culture) 9 (+10), Perception 6 (+7), Expertise (snowboarder) 12 (+14), Investigation 6 (+7)

Offense
Initiative +18
Kinetic Blast +10 Damage 10
Unarmed +9 Damage 10 Multiattack

Defense
Dodge 9 (7), Parry 9
Toughness 11/1, Fortitude 7 (6), Will 6 (5)

Abilities 42+Powers 49+Advantages 7+Skills 34+Defenses 18=150

Complications
Responsibility As someone with a lot of corporate sponsors, Vector has to take care with how his public image comes across.
Motivation Thrills


•A Johnny Storm-type character, Vector is a young paranormal who was stripped of his Snowboarding Olympic Gold Medal after his powers developed, as it could not be proven he did not have those powers when he performed. Rid of the celebrity and fame he had just as quickly developed, Vector was tagged by Jeremiah Prophet to join Vanguard, and the young man was thrust back into the lime-light once again.

•A speedster/blaster type, Vector has a few unusual tricks up his sleeve for a character who's focus is speed, being able to slow targets down or paralyze them by manipulating kinetic energy.
Last edited by Arthur Eld on Mon May 02, 2011 8:10 pm, edited 5 times in total.
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Postby Arthur Eld » Sat Mar 12, 2011 12:44 pm

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(Note: This is just a basic guideline. Her costume is red with a gold starburst design)

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The Scarlet Sentry
PL 12 200 points


Abilities
Strength 14/2, Stamina 12/2, Agility 2, Dexterity 2, Fighting 6, Intellect 1, Awareness 2, Presence 2

Powers
Energy Propulsion Flight 10 (2,000 MPH, 4 miles per round) Movement 2 (Space Travel, Environmental Adaptation, Zero-G) 24
Cosmic Energy Enhancements Enhanced Stamina 10, Immunity 10 (Life Support), Protection 3, Impervious Toughness 13 46
Cosmic Energy Manipulation (Array, 32 points)
Cosmic Energy Fields Create 14 (Stationary) 29
Cosmic MightEnhanced Strength 12, Power Lifting 5 (12,000 tons)1
Cosmic Blasts Blast 12 (Accurate 2, Improved Critical) 1
Tractor Beams Move Object 13 (Accurate 2) 1

Advantages Attractive, Beginner's Luck, Benefit 2 (Status, Wealth), Connected, Improved Initiative, Luck, Move-by Action, Power Attack

Skills Close combat (unarmed) 4 (+10), Expertise (author) 8 (+9), Insight 8 (+10), Intimidation 8 (+10), Persuasion 8 (+10/+12), Deception 2 (+4/+6), Perception 10 (+12), Ranged combat (Cosmic Effects) 6 (+8), Technology 4 (+5), Treatment 4 (+5), Investigation 2 (+3), Expertise (science) 2 (+3)

Offense
Initiative +6
Unarmed +10 Damage 14
Blasts +12 Damage 12

Defense
Dodge 9 (7), Parry 9 (3)
Toughness 15, Fortitude 13 (1), Will 9 (8)

Abilities 38+Powers 102+Advantages 9+Skills 32+Defenses 19=200

Complications
Another Deadline? Jennifer's travel books are wildly popular, and in high demand. It isn't rare for her to receive a call urging her to get back to work at the most inconvenient times (although one such call saved her from the Living Shadow).
Fame Being in the public spotlight as much as the Scarlet Sentry is isn't all roses. Any two-bit villain looking to make a name for themselves is likely to pick the hero for a target, to say nothing of the reporters who hound her once she comes down from the skies.
Enemy Arkane, evil sorcerer is Jennifer's arch-enemy, with dark magic powers and the end-goal of ultimate magical power.
Living Energy The meteorite that granted Jennifer her powers also changed her body on a fundamental level. Sometimes, various types of energy (radiation particularly) can have strange effects on her body or her powers, sometimes diminishing or even shutting them down temporarily.

Real Name: Jennifer Marie Riley
Occupation: Author
Base: Hub City
Height Five feet, 11 inches
Weight 155 pounds
Eyes: Green
Hair: Blonde


•Jennifer Riley always wanted to travel the world. As the only daughter of a wealthy industrialist father and a mother who came from an old wealthy New England family, she had the money to fulfill her desire. When she was 18, fresh out of college, she began traveling the globe, departing from her home in New York City. The plan was to be gone for a year, seeing Europe, Asia, and South America before returning home to attend college. But things didn't go quite according to plan.

When traveling with locals through the wilderness of Peru, Jennifer hiked to the top of the highest mountain around for miles. The view was magnificent, nothing but miles of forests and fog-covered mountains was in sight. The stars and the moon were out, and it was nearly a magical moment.

And that was one one of those oh-so-bright stars decided to plummet from the heavens. A meteor crashed into the mountain peak, aglow with a strange red light. The locals scattered and headed for the base of the mountain, but Jennifer, while an athletic girl, was by no means a skilled climber. The meteorite hit the earth just a few scant feet from her, bathing her in its strange light. The experience was unlike anything else Jennifer had experienced, and she blacked out in a matter of moments.

When she awoke, the frightened locals were nowhere to be found, and a few scattered fragments of space rock were near, although the mysterious glow was gone. Still a bit groggy, and altogether shaken by the experience, Jennifer moved to depart the mountain. But she slipped and began to fall from thousands of feet above the ground. She screamed, more frightened than ever in her young life.

And that was when that same mysterious glow, bright red and shimmering, appeared around her. She ceased plummeting and remained floating in the air. Although Jennifer, like many young people, had been a bit obsessed with superhumans in her youth, she had never dreamed she would be one herself. Soon, the world witnessed the birth of Kid Scarlet, the teenage hero who could lift a car and bounce bullets off her flawless cheekbones.

At first, Jennifer was content to handle low-level crime, catching bank robber's get-away cars in her energy fields or thwarting minor supervillains like Prussian Blue and Cannonball. But in her twentieth year, as she began writing for a travel magazine, a trip took her to Hub City, where she met the two of the most important people in her life.

The first was James Scagnetti, also known as the superhero Steel Knight, a genius inventor who Jennifer often found herself partnered with. They began a relationship that eventually had them revealing their secret identities to each other. However, at age 26, after a long courtship and eventual engagement, Scagnetti was perished saving the earth from alien invaders. It was from Scagnetti that Jennifer learned more about her powers, pushing them to newer heights, and she picked up quite a few things about science as well, as he constructed for her an underwater base off the coast of Hub City-Sentry Station. He also convinced her to call herself the Scarlet Sentry when she was twenty-one, as she 'was hardly a kid anymore.'

Ironically, Jennifer was only prompted to stay in Hub City after her first encounter with the man who would eventually become her archnemesis-Arkane, the dark sorcerer. Witnessing the lengths the hooded man would go to acquire ancient and mystical artifacts, and the threat he posed, Jennifer made it her duty to stand against him. They've clashed numerous times, and though often gaining temporary advantages over one another (such as the time he drafted others of Jennifer's enemies to his side, including a revamped Prussian Blue, now calling himself the Blue Max, as well as King Krocodile and the Walking Tank, or when she was able to throw him into a mystic portal of his own creation, stranding him in another dimension for a year), their battle continues apace.

At age twenty-five, the Scarlet Sentry was invited to join Hub City's foremost hero team, mostly on account of her sheer power, but also on Steel Knight's recommendation. She's served with them on and off ever since.

At age twenty-nine, Jennifer is now one of Hub City's most beloved heroes, due in part to her powers and humble attitude. From catching a falling airplane with her bare hands or stopping a simple mugging with a point of her finger and a blast of scarlet energy, the Scarlet Sentry traverses Hub City like the proverbial rocket's red glare, righting wrongs where ever she finds them. She still loves to travel through, and now writes guides to foreign cities that she is able to travel to with remarkable speeds, and Ms. Riley also enjoys the job because she can do most of her work either at her Hub City home or in the Sentry, so she can always be ready to leap into action at a moment's notice..
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Arthur Eld
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Postby Arthur Eld » Sat Mar 12, 2011 1:29 pm

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Valkyrie
PL 12 191


Abilities Strength 10/-1, Stamina 5/0, Agility 7/0, Dexterity 7/0, Fighting 9/4, Intellect 6, Awareness 2, Presence 2

Powers
Radio implant Senses 1 (Communication Link with ODIN [radio]) 1

Cybernetic Battlesuit (Removable-1) 117
Adaptive Threat Response Systems Variable 1 (Move Action) 8
Ergonomic enhancements Enhanced Stamina 5, Enhanced Agility 7, Enhanced Dexterity 7, Enhanced Strength 12 62
Combat Computer Enhanced Fighting 5 10
Jet Boosters Flight 7 (250 MPH) 14
Weapons Systems (Array, 27 points)
Plasma Cannons Blast 13 26
Plasma Blade 12 [Strength-based Damage 3 Improved Critical 1
Alloy Armor Protection 6 (Extras: Impervious Toughness 9) 15
Sensor Package Senses 10 (Direction sense, Distance Sense, Infravision, Radar, Radio, Time Sense, Tracking [Infravision]) 10

Advantages: Benefit 5 (Wealth 5, Billionaire), Eidetic Memory, Inventor, Minion 9 (ODIN) Language 2 (German, Norwegian), Ranged Attack 2

Skills: Technology 12 (+18), Expertise (science) 8 (+14), Expertise (business) 6 (+12), Perception 8 (+10), Investigation 4 (+10)

Offense
Initiative +7/+0
Unarmed +9/+4 Damage 10/-1
Plasma Blade +9 Damage 13
Plasma Cannon +9 Damage 13

Defense
Dodge 10/3 (3), Parry 10/5 (1)
Toughness 11/5, Fortitude 5/0, Will 6 (4)

Abilities 26+Powers 118+Advantages 20+Skills 19+Defense 8=191

Complications
Disability Outside of her armor, Valkyrie suffers from parapalegia
Responsiblity Owner of WorldTree Technologies
Responsibility Member of Vanguard Mission Team Alpha

O.D.I.N. (Optronic Data Intelligence Network)
PL 12 125 points (Minion rank 9)


Abilities
Strength -, Stamina -, Agility -, Dexterity 0, Fighting 4, Intellect 8, Awareness 3, Presence 1

Powers
Artificial Intelligence Immunity 40 (mental effects, Fortitude Effects) 40
Linguistics Database Comprehend 3 (Read/Understand, Speak all languages) 6
Armored Casing Protection 10 (10)
Dedicated Radio Uplink Senses 1 (Communication link with Valkyrie) 1
Computer interfacing Mind Control 12 (Computer Systems only, -2) (24)
Communications System Radio Communication 4 (Anywhere on Earth) 1


Advantages Eidetic Memory, Fearless, Ranged Attack 4

Skills: Technology 6 (+14), Expertise (civics) 6 (+14), Expertise (science) 6 (+14), Expertise (pop culture) 6 (+14), Expertise (current events) 6 (+14), Expertise (history) 6 (+14), Investigation 6 (+14)

Offense
Ranged +4

Defense
Dodge -, Parry 10 (6)
Toughness 10, Fortitude -, Will 11 (8)

Abilities 2+Powers 82+Advantages 6+Skills 21+Defense 14=125


•Another Paragons character, Vanessa Ashe is sort of Oracle meets Iron Man, complete with a movie-verse Jarvis type minion, ODIN. She's really only a PL 11.5, but Odin's a full PL 12, when controlling computers. As an A.I., he can be installed in Vanessa's battlesuit, but is usually found inside the computer system of the Guardtower, Vanguard headquarters.
Last edited by Arthur Eld on Tue Nov 08, 2011 3:30 pm, edited 1 time in total.
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Postby Arthur Eld » Mon Mar 14, 2011 9:41 am

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(From left to right-Dr. Simian, Iron Monkey, Elasigibbon, Brainiape, Chimpanzoom, Metamorph)
The Primate Patrol!


•From the Freedom City universe comes the Primate Patrol, Earth-Ape's greatest heroes. One of the reasons I think they're so awesome is partly due to the fact that they're not just straight expies of the Freedom League (or the JLA or the Avengers). The other reason is that, they're superhero monkies, come on! That's awesome.

Dr. Simian
PL 13 196


Abilities
Strength 5, Stamina 5, Agility 2, Dexterity 2, Fighting 9, Intellect 12, Awareness 9, Presence 3

Powers
Ape Senses Senses (Low-light vision, Acute Scent) 2
Hover Chair Removable (-1) 51
Maser Cannons Blast 12 (Split Attack)
Datalink Radio Communication 3
Jet Thrusters Flight 4
Force Field Generator Sustained Protection 12 (Impervious 6)

Advantages: Agile Feint, Eidetic Memory, Leadership, Inventor, Power Attack, Ranged Combat 10

Skills: Acrobatics 5 (+7), Athletics 9 (+14), Expertise (science) 8 (+20), Technology 8 (+20), Intimidation 6 (+9), Perception 4 (+13), Insight 4 (+13)

Offense
Initiative +2
Maser Cannons +12 Damage 12
Unarmed +12 Damage 5

Defense
Dodge 9 (7), Parry 9
Toughness 17/5, Fortitude 8 (3), Will 11 (2)

Abilities 94+Powers 53+Advantages 15+Skills 22+Defenses 12=196

•Dr. Simian is the leader of the Primate Patrol, a genius scientist gorilla armed with his Hover Chair. A PL 12 on offense, he's remarkably tough, although stripped of his Hover Chair, he's not a real threat to anyone. Unless he's whipped up some sort of nasty invention (probably a Ranged Affliction, with Transformed as the 3rd degree, making monkeys out of his enemies.).

Iron Monkey
PL 11


Abilities
Strength 10/0, Stamina 1, Agility 1, Dexterity 1, Fighting 5, Intellect 9, Awareness 1, Presence 1

Powers
Prehensile Tail Extra Limbs 1 1
Powered Armor (Removable, -1) 80
Force Beams Blast 11 (Accurate 3)
Radio Communication 4 (Subtle, Area)
Power Servos Enhanced Strength 10
Jet Boosters Flight 8
Armored Plating Protection 10 (Impervious)
Sensor Array Senses 7 (Accurate Hearing, Radius, Extended 3, Radio)

Advantages Inventor, Skill Mastery 2 (Expertise-Science, Technology), Ranged Attack 4

Skills Acrobatics 6 (+7), Athletics 6 (+16/+6), Technology 10 (+19), Expertise (science) 10 (+19)

Offense
Initiative +1
Unarmed +5 Damage 10/0
Force Beams +11 Damage 11

Defense
Dodge 9 (7), Parry 9 (4)
Toughness 11/1, Fortitude 5 (4), Will 8 (7)

Abilities 38+Powers 81+Advantages 7+Skills 16+Defenses 22=164

•Dr. Milo here is probably his world's second greatest scientific mind. A more recent addition to the Patrol, I see him as being as having Iron Man's powers and abilities, but a more Kyle Rayner kind of mentality.

Brainiape
PL 10 178


Abilities
Strength 2, Stamina 1, Agility 1, Dexterity 1, Fighting 0, Intellect 5, Awareness 7, Presence 4

Powers
Mental Comprehension Comprehend 2 (Languages , Speak/Understand) 4
Telekinetic Levitation Flight 3 (Levitation) 3
Telekinetic Shield Sustained Protection 10 (Impervious) 20
Ape Body Senses 2 (low-light vision, scent)
Telekinesis Perception Move Object 9 (Precise) 28
Telepathy Mind Reading 10, Linked to Area Mental Communication 2 30
Telepathic Illusion Illusion 9 (Limited to One Subject, All Senses, Resisted by Will) 1
Mental Blast Perception Damage 7, Resisted by Will 1
Mind Domination Mind Control 7 1
Mind Scramble Perception Affliction 9 (Dazed/Stunned/Incapacitated, Subtle) 1

Advantages Eidetic Memory, Ultimate Will

Skills Athletics 3 (+5), Persuasion 5 (+9), Expertise (psychology) 6 (+11), Perception 10 (+17), Insight 10 (+17)

Offense
Initiative +1

Defense
Dodge 9 (8), Parry 9 (9)
Toughness 11/1, Fortitude 3 (2), Will 14 (7)

Abilities 42+Powers 91+Advantages 2+Skills 17+Defenses 26=178

•Virgil here is a psychic orangutan with a number of mental powers. Like a true psion, he's got no real fighting capability to speak of, but is best used as a wise judge of character who can throw a car with his mind or turn his foes into his mental puppets.


Elastigibbon
PL 12 174


Abilities
Strength 14/2, Stamina 16/4, Agility 5, Dexterity 5, Fighting 10, Intellect 4, Awareness 5, Presence 4

Powers
Stretchy Form Elongation 6 (500 feet) 4
Giant Size Growth 12 (+12 Strength/Stamina, -6 Parry/Dodge, +1 Speed, +6 Intimidation , mass +12 ) 24
Shrinking Shrinking 12 (1)
Gibbon Song Burst Area Touch Range Auditory Dazzle 6 (Auditory, Resisted by Fortitude) 12
White Noise Burst Area Concealment (Auditory), Increased Area 5, 1
Stretchy Arms Movement 1 (Swinging) 2
Ape Senses Senses 2 (Low-light vision, Scent) 2

Advantages Chokehold, Daze (Deception), Fascinate (Perform), Grab Finesse, Improved Defense, Improved Disarm, Fast Grab, Improved Grab, Improved Hold, Improved Trip, Interpose, Set-up, Taunt, Weapon Bind

Skills Deception 5 (+9), Athletics 4 (+6/+18), Expertise (current events) 7 (+11), Expertise (pop culture) 7 (+11), Perception 6 (+11), Perform (comedy) 7 (+11)

Offense
Initiative +5
Unarmed +10 Damage 2/14

Defense
Dodge 14 /8 (9), Parry 14/8 (4)
Toughness 16/4, Fortitude 18/6 (2), Will 6 (1)

Abilities 78+Powers 48+Advantages 14+Skills 18+Defenses 16=174

•A former comedian (in the vein of singer comedians like Stephen Lynch), Julius got his powers from what is essentially a Devil Fruit. So he's basically a monkey version of Plastic Man with slightly more limited powers. Definitely my favorite member of the Patrol.

Chimpanzoom
PL 10 154


Abilities
Strength 4, Stamina 6, Agility 7, Dexterity 7, Fighting 7, Intellect 1, Awareness 1, Presence 4

Powers
Heightened senses Senses 2 (low-light vision, scent)
Sonic Boom Burst Area Blast 6, Linked Burst Area Touch Range Dazzle 8, Auditory, Resisted by Fortitude 34
Super-Speed Linked Enhanced Initiative 10, Speed 10, Quickness 10 1
Faster than a Speeding Bullet Deflect 10 1)
Spinning Attack Affliction 13 (Cumulative, Resisted by Fortitude, Impaired/Stunned/Incapaciitated) 1
Super-Sonic Punch Strength-based Damage 9 1
Stunning Punch Cumulative Affliction 13 (Resisted by Fortitude, Dazed/Stunned/Incapacitated) 1
Vacuum Progressive Affliction 11, Resisted by Fortitude (Dazed/Stunned/Incapacitated, Quirk-only against breathing targets) 1
Water Running Movement 1 (Water-Walking, Limited to when running) 1
Wall Running Movement 2 (Wall-Crawling 2, Limited to when running) 2

Advantages Beginner’s Luck, Connected, Defensive Roll 3, Evasion, Instant Up, Move-by Action

Skills Deception 5 (+9), Persuasion 5 (+9), Vehicles 9 (+16), Investigation 5 (+6), Intimidation 5 (+9), Expertise (science) 3 (+4)

Offense
Initiative +47
Unarmed +7

Defense
Dodge 11 (4), Parry 11 (4)
Toughness 9/3, Fortitude 7 (1, Will 3 (2)

Abilities 74+Powers 45+Advantages 8+Skills 16+Defenses 11=154

•Chimpanzoom is essentially Johnny Storm as a chimpanze with superspeed, almost a celebrity as one of the first superapes around, an old partner of the Doctor's. In combat he's got the usual super-speed abilities, with a number of neat stunts that can inflict a variety of Conditions in battle.

Metamorph, Mandrill of 1,000 Faces
PL 11 195


Abilities
Strength 5, Stamina 7, Agility 10, Dexterity 10, Fighting 10, Intellect 2, Awareness 7, Presence 5

Powers
Hand Weapons Strength-based Damage 6 6
Physical alteration Morph 3 (Primates) 15
Ape sizes Senses 2 (low-light vision, scent) 2

Advantages Assessment, Blind-Fight, Defensive Attack, Defensive Roll 2, Evasion, Fearless, Improved Defense, Improved Critical (Unarmed), Improved Smash, Improved Trip, Instant Up, Power Attack, Skill Mastery 3 (Acrobatics, Sleight of Hand, Stealth), Trance

Skills Acrobatics 10 (+20), Persuasion 7 (+12), Sleight of Hand 10 (+20), Investigation 10 (+12), Intimidation 7 (+12), Expertise (philosophy) 10 (=12), Perception 7 (+14), Insight 7 (+14), Stealth 10 (+20)

Offense
Initiative +10
Unarmed +10 Damage 11

Defense
Dodge 11 (1), Parry 11 (1)
Toughness 9/7, Fortitude 8 (1), Will 8 (1)

Abilities 112+Powers 23+Advantages 17+Skills 39+Defenses 4=195

•Senpei is an unusual character, a sort of oriental Mandrill I'm guessing who's powers come purely from his inner training and mastery of the mind. He's a monk-like hero who can shape his hands into deadly weapons as well as morphing into any primate. A stealth expert, he's essentially a martial artist/stealthy guy who can disguise himself as any other primate around.
Last edited by Arthur Eld on Sat Apr 21, 2012 1:50 pm, edited 4 times in total.
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Re: Eld's builds 3E #550 ICHIMARU, Vanguard, Primate Patrol!

Postby dwellerofthedeep » Tue Mar 15, 2011 12:04 pm

Really like how you handled Ichimaru. He is pretty much my favorite character from Bleach, as of the end of the last arc.

EDIT: Also, I love the ape supers just above this post. They rock so much for exactly the reasons you described.
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Re: Eld's builds 3E #550 ICHIMARU, Vanguard, Primate Patrol!

Postby Arthur Eld » Tue Mar 15, 2011 1:16 pm

Thanks, dweller!

Ichimaru is definitely my favorite character as well. The Captains are fun to build because when you get to the Bankai level, there's usually a lot of different abilities involved and different ways to build them, especially in 3E with the Affliction power.

And super-monkeys will never be not cool. I really should playtest the Primate Patrol.
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