Bloodstorm:PL: 11
Str 16 (+3) Dex 18 (+4) Con N/A Int 14 (+2) Wis 16 (+3) Cha 16 (+3)
Skills: Bluff 4 (+7/+11), Concentration 10 (+13), Diplomacy 6 (+9/+13), Intimidate 10 (+13), Knowledge (Earth Sciences) 6 (+8.), Notice 8 (+11), Sleight of Hand 6 (+10), Sense Motive 8 (+11), Stealth 6 (+10)
Feats: Attack Focus (Melee) 4, Attack Spec. (Weather Control Array) 3, Attractive, Defensive Roll 2, Dodge Focus 2, Environmental Adaptation (Weather Conditions), Equipment, Improved Critical (Unarmed) 3, Improved Initiative, Inspire 2, Move-By Action, Power Attack, Teamwork 2
Powers: Weather Control 10 [reduced visibility {rain}] (Power Feats: Indirect, Precise)
-Alt. Power: Weather Control 10 [reduced visibility {fog}]
-Alt. Power: Weather Control 10 [hamper movement {wet surfaces}]
-Alt. Power: Weather Control 10 [distraction {precipitation}]
-Alt. Power: Weather Control 10 [extreme cold]
-Alt. Power: Air Control 10
-Alt. Power: Blast 10 [lightning]
Flight 4
Vampire Template:Immunity 30 (Fortitude Effects)
Insubstantial 2 [mist form]
Invisibility 2 (Flaw: Only against Visual Electronics Media)
Protection 8 (Flaw: Limited-not against holy/silver/magic)
Regeneration 22 [Recovery Bonus: +12; Recovery Rate: Bruised: 1/after round; Injured: 1/5 minutes; Staggered: 1/5 minutes; Disabled: 1/20 minutes] (Power Feats: Persistent, Regrowth)
Super-Senses 4 (Darkvision; Scent; Tracking Scent)
Super Strength 1
Saves: Toughness +10*/+8 [*Defensive Roll]
Fort N/A
Ref +7
Will +10
Combat: Attack +4/+8 (melee)/+10 (weather control array)
Damage +3 (unarmed-critical 17-20)/+10 (lightning)
Defense +8 (+3 flat-footed)
Initiative +8
Equipment: Comm-Link
4 ep free
Drawbacks: Power Loss: all powers from dawn to dusk [Major; Common] (-4 pts)
Weakness: holy symbols (dazed for 1 round if lose opposing Charisma check [Common; Moderate] (-3 pts)
Weakness: sunlight [Minor; per round; Destroyed after 10 rounds] (-8 pts)
Costs: Attributes 30+ Skills 16+ Feats 21+ Powers 119+ Saves 10+ Combat 20- Drawbacks 15= 201 pts. 
Another member of the Six, Storm who was fully transformed into a vampire and called herself Bloodstorm. Kinda screams the 90s to me, but it worked in a kinda interesting way. Though adding vampire traits to her makes her one of the more expensive members of the team (
at just over 200 pts total), and probably one of the most powerful members of the team. I like how they had her using her Weather Control to block sunlight somewhat though it wasn’t a end-all way to deal with her weakness as it was shown Bloodstorm would often get down with a fight and would head straight for the team transport to get outta the daylight.