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Taliesin's 3E Builds: Moonstone, Binary, Rulk, Wasp, Shang

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Re: Taliesin's 3E Builds: Kang, Psylocke, Britain, Thanos, Ryu

Postby Flying Cobra » Mon Feb 14, 2011 10:45 pm

What I find really elegant about the Ryu build is that, if you remove his Gouken-style Ansatsuken Ougi, he slots in perfectly as a PL 10/150pp Archetype.

Excellent work!
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Re: Taliesin's 3E Builds: Kang, Psylocke, Britain, Thanos, Ryu

Postby Shadowchaser » Mon Feb 14, 2011 10:53 pm

Man, it's so cool that you're able to link to Portfolio files for Hero Lab now, Taliesin! Thanks so much! These will be uber-helpful in my games. More! More! =D
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Re: Taliesin's 3E Builds: Kang, Psylocke, Britain, Thanos, Ryu

Postby cassius335 » Tue Feb 15, 2011 2:56 am

Shadowchaser wrote:Man, it's so cool that you're able to link to Portfolio files for Hero Lab now, Taliesin! Thanks so much! These will be uber-helpful in my games. More! More! =D


A Mortal Kombat character or two would be helpful... for comparison and settling arguments etc.
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Re: Taliesin's 3E Builds: Kang, Psylocke, Britain, Thanos, Ryu

Postby Angry Police Chief » Tue Feb 15, 2011 6:57 am

Great Ryu!

I was thinking of stating up a few Tekken characters, though as a whole I don't think 3d fighters lend themselves to the M&M system as well as 2d ones. Due mostly to emphasis on positioning and lack of over the top powers.
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Re: Taliesin's 3E Builds: Kang, Psylocke, Britain, Thanos, Ryu

Postby Thorpacolypse » Tue Feb 15, 2011 7:10 am

Taliesin wrote:
Thorpacolypse wrote:You know, your Ryu build here brings up a question I was looking for in the rules forum: What counts as "Unarmed"? The Iron Fist would seem to be an Unarmed attack, but it is such a radically different power than a pure strike, I'm not sure. And what about Wolvie's or Sabretooth's claws? Technically they're not "armed" they are a part of their body. Those Afflictions in Ryu's powerset are Close powers and since he is not bringing anything else in other than his skill/power, Unarmed seems to be fine, but I guess I'm just wondering if there is a written line or just a GM line for Unarmed vs. a pure Close attack?

That is a fine Ryu, though. Makes me get all giddy waiting for Capcom vs. Marvel... 8)


According to the powers section, all Close effects use the Unarmed attack bonus.

I actually don't agree and think they should require their own modifier.


That's generally how I have looked at things, too. I always thought of Close/Melee as a the old definition of Touch Range and Unarmed as something like punches, kicks, headbutts, etc. Real combat manuevers, not pointing or touching the ground and having something like happen like most comic depictions of powers.

Thanks for the clarification.
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Re: Taliesin's 3E Builds: Kang, Psylocke, Britain, Thanos, Ryu

Postby Saltcrow » Tue Feb 15, 2011 8:01 am

Flying Cobra wrote:What I find really elegant about the Ryu build is that, if you remove his Gouken-style Ansatsuken Ougi, he slots in perfectly as a PL 10/150pp Archetype.

Excellent work!


Hey, that's true! I was like: "why did Taliesin get that Tiring effects as a separate array?", heh.
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Re: Taliesin's 3E Builds: Kang, Psylocke, Britain, Thanos, Ryu

Postby Taliesin » Tue Feb 15, 2011 8:51 am

Saltcrow wrote:
Flying Cobra wrote:What I find really elegant about the Ryu build is that, if you remove his Gouken-style Ansatsuken Ougi, he slots in perfectly as a PL 10/150pp Archetype.

Excellent work!


Hey, that's true! I was like: "why did Taliesin get that Tiring effects as a separate array?", heh.


Well, he's still got some traits that push him to PL11 without the Ougi.

The cost thing was coincidental, actually. I made it a separate array because the Ougi array was more expensive than the other.
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Build 66: Ken

Postby Taliesin » Tue Feb 15, 2011 11:36 am

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Ken Masters
PL11


Abilities
Strength 4, Stamina 4, Agility 4, Dexterity 4, Fighting 13, Intellect 2, Awareness 4, Presence 3

Powers
Gouken-style Ansatsuken: Array (10 points)
    • Hadouken: Ranged Damage 5 • 10 points
    • Shoryuken: Cumulative Affliction 5 (Resisted by Fortitude; Impaired, Disabled, Incapacitated), Inaccurate; Leaping 1 (15 feet) • 1 point
    • Flaming Shoryuken: Strength-based Damage 3, Secondary Effect 7, Inaccurate; Leaping 1 (15 feet) • 1 point
    • Tatsumaki Senpukyaku: Strength-based Damage 3, Multiattack 7, Inaccurate; Flight 1 (4 MPH), Gliding • 1 point
Gouken-style Ansatsuken Ougi: Array (16 points)
    • Shoryu Reppa: Multiattack Cumulative Affliction 8 (Resisted by Fortitude; Impaired, Disabled, Incapacitated), Homing, Inaccurate, Tiring • 16 points
    • Shinryuken: Strength-based Damage 5, Multiattack 9, Secondary Effect 9, Inaccurate, Tiring; Leaping 3 (60 feet) • 1 point
    • Guren Senpukyaku: Multiattack Cumulative Affliction 8 (Resisted by Fortitude; Vulnerable, Prone, Incapacitated), Inaccurate, Tiring; Flight 1 (4 MPH), Gliding • 1 point

Advantages
Agile Feint, Attractive, Benefit 2 (wealthy), Connected, Defensive Roll 4, Power Attack, Ranged Attack 4, Takedown, Taunt

Skills
Acrobatics 10 (+14), Athletics 6 (+10), Close Combat: Unarmed 2 (+15), Deception 10 (+12), Insight 8 (+12), Perception 8 (+12), Ranged Combat: Hadouken 4 (+12)

Offense
Initiative +4
Hadouken +12, Ranged, Damage 5
Shoryuken +13, Close, Affliction 5, Resisted by Fortitude (DC 15)
Flaming Shoryuken +13, Close, Damage 7, Secondary Effect 7
Tatsumaki Senpukyaku +13, Close, Damage 7, Multiattack 7
Unarmed +15, Close, Damage 4
Shoryu Reppa +13, Close, Affliction 8, Homing, Resisted by Fortitude (DC 18)
Shinryuken +13, Close, Damage 9, Multiattack 9, Secondary Effect 9
Guren Senpukyaku +13, Close, Affliction 8, Homing, Resisted by Fortitude (DC 18)

Defense
Dodge 14, Parry 14
Toughness 8 / 4*, Fortitude 8, Will 10
*Without Defensive Roll bonus.

Power Points
Abilities 76 + Powers 31 + Advantages 16 + Skills 24 + Defenses 21 = Total 168

Complications
Fame: U.S. Martial Arts champion.
Relationship: Wife Eliza.
Rival: Ryu.

Real Name: Ken Masters

Design Notes: I get to build Ken in counterpoint to Ryu. Without their Ougi, they are essentially equals, but Ryu has the more powerful techniques drawing upon the Satsui no Hadou (and later the techniques passed down by Gouken), so the PL disparity is only reflected in their use of Extra Effort.
Last edited by Taliesin on Thu Feb 17, 2011 3:42 pm, edited 1 time in total.
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Build 67: Chun-li

Postby Taliesin » Thu Feb 17, 2011 3:42 pm

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Chun-li
PL11


Abilities
Strength 3, Stamina 3, Agility 6, Dexterity 6, Fighting 13, Intellect 3, Awareness 3, Presence 2

Powers
Kung Fu: Array (8 points)
    • Kikouken: Ranged Damage 4 • 8 points
    • Hyakuretsukyaku: Strength-based Damage 2, Multiattack 5, Reach, Subtle, Inaccurate • 1 point
    • Spinning Bird Kick: Multiattack Affliction 4 (Resisted by Fortitude; Dazed, Stunned, Incapacitated), Inaccurate; Flight 1 (4 MPH), Gliding • 1 point
    • Tenshokyaku: Cumulative Affliction 4 (Resisted by Fortitude; Vulnerable, Defenseless, Incapacitated), Inaccurate; Leaping 1 (15 feet) • 1 point
Kung Fu Ougi: Array (16 points)
    • Senretsukyaku: Strength-based Damage 4, Multiattack 7, Tiring; Linked to Affliction 7 (Resisted by Fortitude; Hindered, Immobile, Incapacitated); Homing, Subtle, Inaccurate; Speed 1 (4 MPH) • 16 points
    • Hosenka: Multiattack Cumulative Affliction 7 (Resisted by Fortitude; Vulnerable, Defenseless, Incapacitated), Homing, Inaccurate, Tiring; Speed 2 (8 MPH) • 1 point
    • Kikoushou: Burst Area Damage 8, Secondary Effect, Tiring • 1 point

Equipment:
Cell phone1 point
Commlink1 point
Light pistol: Ranged Damage 3 • 6 points
Video camera2 points

Advantages
Agile Feint, Attractive, Benefit (Security Clearance), Defensive Attack, Defensive Roll 4, Equipment 2, Evasion, Improved Aim, Improved Initiative, Languages 3 (Cantonese, English, Japanese, Thai; base: Mandarin), Move-By Action, Power Attack, Ranged Attack 6, Takedown

Skills
Acrobatics 10 (+16), Athletics 6 (+9), Close Combat: Unarmed 4 (+17), Insight 4 (+7), Investigation 8 (+11), Perception 4 (+7), Ranged Combat: Guns 2 (+14), Stealth 4 (+10)

Offense
Initiative +10
Hyakuretsukyaku +15, Close, Damage 5, Multiattack 5, Reach, Subtle
Kikouken +12, Ranged, Damage 4
Spinning Bird Kick +15, Close, Affliction 4, Multiattack, Resisted by Fortitude (DC 14)
Tenshokyaku +15, Close, Affliction 4, Resisted by Fortitude (DC 14)
Unarmed +17, Close, Damage 3
Senretsukyaku +15, Close, Damage 7, Multiattack 7 plus Affliction 7, Resisted by Fortitude (DC 17), Homing, Subtle
Hosenka +15, Close, Affliction 7, Multiattack, Homing
Kikousho, Burst Area, Close, Damage 8, Secondary Effect 8

Defense
Dodge 15, Parry 15
Toughness 7 / 3*, Fortitude 7, Will 10
*Without Defensive Roll bonus.

Power Points
Abilities 78 + Powers 29 + Advantages 25 + Skills 21 + Defenses 22 = Total 175

Complications
Hatred: Vega, crime lord of Shadaloo.
Responsibility: Interpol officer.

Real Name: Chun-li Xiang

Design Notes: Chun-li is the original finesse protagonist in the Street Fighter series. Her powerset includes Multiattack effects as well as Afflictions that help set up future attacks. Chun-li has a lot of background skills and abilities as an Interpol officer in addition to her martial arts prowess.
Last edited by Taliesin on Thu Feb 17, 2011 4:22 pm, edited 2 times in total.
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Re: Taliesin's 3E Builds: Britain, Thanos, Ryu, Ken, Chun-li

Postby Taliesin » Thu Feb 17, 2011 3:54 pm

Went back and simplified my Ryu and Ken builds, as well. Too many linked effects was just adding needless complication.
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Re: Taliesin's 3E Builds: Psylocke, Britain, Thanos, Ryu, Ken

Postby UnkindMirror » Thu Feb 17, 2011 4:03 pm

Taliesin wrote:• Hyakuretsukyaku: Strength 2, Multiattack 5, Reach, Subtle, Inaccurate • 1 point

This looks a little misleading, I'm sure you meant to write Strength-based Damage 2.
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Re: Taliesin's 3E Builds: Psylocke, Britain, Thanos, Ryu, Ken

Postby Taliesin » Thu Feb 17, 2011 4:05 pm

UnkindMirror wrote:
Taliesin wrote:• Hyakuretsukyaku: Strength 2, Multiattack 5, Reach, Subtle, Inaccurate • 1 point

This looks a little misleading, I'm sure you meant to write Strength-based Damage 2.


Aye-aye.
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Re: Taliesin's 3E Builds: Britain, Thanos, Ryu, Ken, Chun-li

Postby Saltcrow » Thu Feb 17, 2011 4:11 pm

I'm assuming that you intentionally left out "Expertise: Interpol Officer" (or something akin to it) because you deemed it redundant with her high Investigation ranks? I mean, I'm yet to decide my take on all those "specialty areas" in the expertise (like having both expertise: Medicine and Treatment for a doctor) so I was curious as to what your thoughts on them were.
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Re: Taliesin's 3E Builds: Britain, Thanos, Ryu, Ken, Chun-li

Postby UnkindMirror » Thu Feb 17, 2011 4:17 pm

What I find doesn't translate well from screen to paper is a reason for characters to use their basic attacks. Though now that you've removed the Link to Strength-Damage from most of those that might be a bit different.

Spamming Flaming Shoryukens and Hurricane Kicks and such will get you killed quickly by any experienced player, but here there's no drawback that would prompt you to use an unarmed attack instead, except perhaps slightly different limits when the dynamic trade-offs enter play. Otherwise, Ken here is pretty much always better off using his special attacks.
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Re: Taliesin's 3E Builds: Britain, Thanos, Ryu, Ken, Chun-li

Postby Taliesin » Thu Feb 17, 2011 4:20 pm

Saltcrow wrote:I'm assuming that you intentionally left out "Expertise: Interpol Officer" (or something akin to it) because you deemed it redundant with her high Investigation ranks? I mean, I'm yet to decide my take on all those "specialty areas" in the expertise (like having both expertise: Medicine and Treatment for a doctor) so I was curious as to what your thoughts on them were.


Yes, I'm of the opinion that the 3E skills really should be more comprehensive because of their cost and don't like the redundancy of having to have multiple similar skills. At most, something like Benefit (Security Clearance) combined with her Investigation should be sufficient to describe her skillset.

In the same vein, I think an Advantage can be used to allow one skill to be used for something very similar or appropriate but not explicitly within its description or that is a utility of another skill. For instance, the 2E Disable Device is now part of Technology, but it's also something that a cat burglar would be expected to have, so I let a player buy an Advantage that lets him use his PC's Sleight of Hand for picking locks and disabling traps, so he doesn't need to spend high ranks on Technology for a niche use.
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