Dr. Strangefate:PL: 10
Str 10 (+0) Dex 10 (+0) Con 12 (+1) Int 20 [22] (+5/+6) Wis 22 [24] (+6/+7) Cha 8 [10] (-1/+0)
Skills: Concentration 10 (+17), Craft (Chemical) 6 (+12), Gather Information 8 (+8.), Knowledge (Arcane Lore) 12 (+18.), Knowledge (Theology and Philosophy) 8 (+14), Medicine 2 (+8.), Notice 4 (+12), Sense Motive 2 (+9)
Feats: Artificer, Attack Spec. (Magic Array) 2, Benefit (Sorcerer Supreme), Connected, Contacts, Eidetic Memory, Equipment 2, Master Plan, Ritualist, Speed of Thought, Trance, Well-Informed
Powers: Comprehend 2 [speak & understand all Languages]
Mind Shield 3
Telepathy 10
-Alt. Power: Astral Form 6
-Alt. Power: Communication 10 (Extra: 2-Way Communication); (Power Feats: Precise, Progression 4)
-Alt. Power: Telelocation 10 (Power Feat: Precise)
Container {Sorcerer Supreme} 2 (Flaw: Limited-Only when Earth Dimension)
-Enhanced Charisma 2
-Enhanced Feats 2 (Luck x2)
-Enhanced Wisdom 4
-Enhanced Intelligence 2
Device {Eye of Anubis} 4 (hard to lose)
--Super-Senses (Aura Reading; Detect {Magic} Ranged; Cosmic Awareness; True Sight) (Power Feats: Dimensional)
Device {Cloak of Levitation} 2 (hard to lose)
--Additional Limbs 2
--Flight 4
Device {Helm of Nabu} 11 (hard to lose) (Power Feat: Restricted 2 [Dr. Strangefate Only])
Magic Array [Dynamic Array] 12Blast 12 [mystic bolt]
-Alt. Power: Mystic Force Field 12 (Dynamic)
-Alt. Power: Create Object 12 (Power Feat: Tether); (Dynamic)
-Alt. Power: Dazzle 12 [visual] (Dynamic)
-Alt. Power: Obscure 12 [visual & audio]
-Alt. Power: Nullify 12 [Light of Truth] [Concealment & Obscure Effects]
-Alt. Power: Snare 12 [Mystic Bindings] (Power Feats: Tether, Split Attack, Reversible); (Dynamic)
-Alt. Power: Telekinesis 12 (Dynamic)
-Alt. Power: Teleport 6 (Extra: Easy); (Power Feats: Progression 5, Selective); (Dynamic)
-Alt. Power: Transmutation 5 (Dynamic)
Saves: Toughness +13*/+1 [*Impervious Force Field 12]
Fort +3
Ref +3
Will +12 [+15 vs./ Mental Effects]
Combat: Attack +4/+8 (magical array)
Damage +12 (magical array)
Defense +7 (+3 flat-footed)
Initiative +6
Equipment: Headquarters: Sanctum Sanctorum (10ep)
Size: Medium; Toughness: 15; Features: Concealed, Laboratory, Library, Living Space, Security System, Workshop; Powers: ESP 13 (Visual; Power Feat: Dimensional 2 [mystical dimensions])Drawbacks: Normal Identity; Into Charles Xaiver when Helm removed (-4 pts)
Power Loss: Magic [when unable speak or gesture] (-2 pts)
Costs: Attributes 22+ Skills 14+ Feats 14+ Powers 124+ Saves 10+ Combat 22-Drawbacks 6= 200 pts. 
Well after running through the Youngblood builds I thought this would be a good change of pace. So back to some of my Amalgam builds, and leading them off is their version of the Sorcerer Superme Dr. Strangefate.

Talk about a jerk. This is a guy that knows he’s one of the more powerful beings in the world and he tends to flaunt it in little ways, like having various favors owed to him by minor super beings across the planet and having them perform favors for him that tend to threaten their lives. Then he’ll give them a series of verbal jabs about how they preformed on his favor and then hold it over their head that they still owe him and he’ll call them when he has a need for their aid again.

His big claims to infamy are that in the Amalgam world he knew how it was made & tried to prevent Access from undoing it. Then in a revisit he broke out of Dr. Strange’s mind and tried to bring back the Amalgam world fighting against the JLA and the X-Men, which of course resulted in some new amalgams of those 2 groups but he ended up being defeated.

What makes him so difficult to handle is his willingness to use any means he feels needed to deal with a situation, well that and his level of power. So far his is the most powerful Amalgam build I’ve done, but it’s justified. Dr. Strangefate has all of the devices & titles of his parts, so he’s Sorcerer Supreme with the helm of Nabu, the Sanctum Sanctorum to work out of with it’s massive magical resources. Plus his magic array is really spread out across various effects so anyone fighting him will have their hands busy to say the least.

Course then on top of all that add in the fact that Strangefate is Charles Xaiver as well is simply almost too much to take. So he's got at least the basic telepath set of powers, at least that's what I tried to make it seeing as his attack abilities come from his spell casting.