- PL 10
Strength 2, Stamina 2, Agility 4, Dexterity 4, Fighting 4, Intellect 2, Awareness 2, Presence 3Advantages
Accurate Attack, All-out Attack, Defensive Roll 4, Improved Aim, Improved Critical (Thief-Taker's Bow and Arrows: Blast 5), Improved Disarm, Improved Initiative, Improvised Tools, Inventor, Move-by Action, Quick Draw, Ranged Attack 3, Skill Mastery (Ranged Combat), Takedown 2, Taunt, Ultimate Effort (Aim), Uncanny Dodge, Well-informedSkills
Acrobatics 8 (+12), Athletics 6 (+8), Close Combat (Unarmed) 4 (+8), Deception 4 (+7), Expertise (Politics) 4 (+6), Expertise (Streetwise) 6 (+8), Expertise (Survival) 6 (+8), Insight 4 (+6), Intimidation 2 (+5), Investigation 6 (+8), Perception 8 (+10), Persuasion 2 (+5), Ranged Combat (Thief-Taker's Bow and Arrows: Blast 5) 8 (+12), Stealth 6 (+10), Technology 6 (+8)PowersThief-Taker's Bow and Arrows: Blast 5
(Easily Removable, technological, DC 20)
. . Knockout Gas Arrow: Burst Area Affliction 3
(Alternate; Easily Removable, 1st degree: Fatigued, 2nd degree: Exhausted, 3rd degree: Asleep, Resisted by: Fortitude, DC 13; Burst Area (30 feet radius sphere))
. . Net Arrow: Affliction 3
(Alternate; Easily Removable, 1st degree: Hindered, Vulnerable, 2nd degree: Defenseless, Immobile, Resisted by: Fortitude, DC 13; Extra Condition, Alternate Resistance (Dodge); Limited Degree)
. . Phosphorous Arrow: Affliction 5
(Alternate; Easily Removable, 1st degree: Impaired, 2nd degree: Disabled, 3rd degree: Unaware, Resisted by: Fortitude, DC 15)
. . Stun Arrow: Affliction 5
(Alternate; Easily Removable, 1st degree: Dazed, 2nd degree: Stunned, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 15)
. . Swing Line Arrow: Movement 1
(Alternate; Easily Removable, Swinging)Offense
Grab, +4 (DC 17)
Knockout Gas Arrow: Burst Area Affliction 3 (DC Fort 13)
Net Arrow: Affliction 3, +4 (DC Dog/Fort 13)
Phosphorous Arrow: Affliction 5, +4 (DC Fort 15)
Stun Arrow: Affliction 5, +4 (DC Fort 15)
Thief-Taker's Bow and Arrows: Blast 5, +15 (DC 20)
Throw, +7 (DC 17)
Unarmed, +8 (DC 17)Complications
Enemy: Thief-Taker has an arch nemesis in the nefarious King Rat. King Rat is a criminal mastermind and lord of the underworld.
Motivation: Doing GoodLanguages
Dodge 14, Parry 12, Fortitude 7, Toughness 6/2, Will 10Power Points
Abilities 46 + Powers 9 + Advantages 24 + Skills 40 (80 ranks) + Defenses 31 = 150
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Today we sat down and created characters for a fantasy/steampunk/superhero campaign I plan to run with my usual group until the Heroes and Villains books come out. However long that is.
We're having a lot of fun with these character concepts, so it'll probably outlive my original intentions.
First, we have Robert Huntington, who's a lot like Green Arrow. He moves in high society, though he's not as influential as someone like Bruce Wayne or Oliver Queen. When the night falls, however, he takes on the role of Thief-Taker and stalks the streets of his home city, using trick arrows and his incredible archery skills to fight for justice.