
Triple Threat:
-Sometimes a job just sound too easy, ya know?

Watts:
PL: 8
Str 10 (+0) Dex 14 (+2) Con 14 (+2) Int 12 (+1) Wis 12 (+1) Cha 10 (+0)
Skills: Acrobatics 4 (+6), Climb 2 (+2), Knowledge (Business) 4 (+5), Knowledge (Pop Culture) 4 (+5), Knowledge (Streetwise) 4 (+5), Notice 4 (+5), Sense Motive 4 (+5), Stealth 6 (+8.)
Feats: Attack Focus (Melee) 2, Attack Focus (Ranged) 4, Defensive Roll 2, Dodge Focus 4, Improved Initiative, Power Attack, Precise Shot, Teamwork
Powers: Blast 8 [electrical]
-Alt. Power: Strike 8 [shock punch]
Saves: Toughness +4*/+2 [*Defensive Roll]
Fort +4
Ref +4
Will +4
Combat: Attack +4/+6 (melee)/+8 (ranged)
Damage +8 (electric array)
Defense +8 (+2 flat-footed)
Initiative +6
Costs: Attributes 12+ Skills 8+ Feats 16+ Powers 17+ Saves 7+ Combat 16= 76 pts.
>>>>>>>>>>>>>>

Slipstream:
PL: 8
Str 10 (+0) Dex 14 (+2) Con 14 (+2) Int 12 (+1) Wis 12 (+1) Cha 14 (+2)
Skills: Acrobatics 6 (+8.), Bluff 4 (+6), Knowledge (Business) 4 (+5), Knowledge (Pop Culture) 4 (+5), Knowledge (Streetwise) 4 (+5), Notice 6 (+7), Sense Motive 6 (+7), Stealth 6 (+8.)
Feats: Acrobatic Bluff, Attack Focus (Melee) 4, Defensive Roll 2, Dodge Focus 4, Fast Overrun, Improved Initiative, Improved Overrun, Power Attack, Taunt, Teamwork
Powers: Flight 6 (Dynamic)
-Alt. Power: Strike 8 (Dynamic)
Saves: Toughness +4*/+2 [*Defensive Roll]
Fort +4
Ref +4
Will +4
Combat: Attack +4/+8 (melee)
Damage +8 (flying punch)
Defense +8 (+2 flat-footed)
Initiative +6
Costs: Attributes 16+ Skills 10+ Feats 17+ Powers 19+ Saves 7+ Combat 16= 85 pts.
>>>>>>>>>>>>>>>>>>>

Hammer:
PL: 8
Str 10 [26] (+0/+8.) Dex 10 (+0) Con 10 [26] (+0/+8.) Int 12 (+1) Wis 12 (+1) Cha 12 (+1)
Skills: Climb 4 (+12), Intimidate 6 (+7), Knowledge (Business) 4 (+5), Knowledge (Pop Culture) 4 (+5), Knowledge (Streetwise) 4 (+5), Notice 4 (+5), Sense Motive 4 (+5), Stealth 4 (+5), Swim 2 (+10)
Feats: Attack Focus (Melee) 4, Dodge Focus 4, Improved Initiative, Improved Sunder, Power Attack, Startle, Teamwork
Powers: Enhanced Strength 16
Enhanced Constitution 16
Impervious Toughness 8
Protection 2
Super Strength 1
Saves: Toughness +10* [*Impervious 8]
Fort +8
Ref +3
Will +3
Combat: Attack +4/+8 (melee)
Damage +8
Defense +6 (+1 flat-footed)
Initiative +4
Costs: Attributes 6+ Skills 9+ Feats 13+ Powers 46+ Saves 6+ Combat 12= 92 pts.















