PALADIN 2.4 (w/ RDS Pack & Heavy Load Configuration)
Orignal art by Darthrith from Deviantart.com
Accurate Attack, Assessment, Benefit, Wealth 3 (millionare), Equipment 4, Improved
Initiative, Improvised Tools, Interpose, Inventor, Minion 3, Minion 3, Power Attack,
Precise Attack (Ranged, Concealment), Second Chance (TOUGH Saves)
Close Combat (Unarmed) 2 (+5), Expertise (Industry) 4 (+9), Insight 2 (+5),
Perception 1 (+4), Ranged Combat (Suit Ranged Weapons) 2 (+10/+6), Technology 4
(+9), Treatment 1 (+6)
* Nanite Infused Body
* Machine Interface: Mental Communication 2 (Technological, Sense Type:Machine Interface; Limited (Limited to Technology))
* Nanite Healing: Regeneration 5 (Technological, Every 2 rounds)
* Enhanced AGL: Enhanced Agility 3 (+3 AGL)
* Enhanced Dexterity: Enhanced Dexterity 3 (+3 DEX)
* Enhanced Synth_Muscles: Enhanced Strength 5 (Technological, +5 STR)
* Enviromental Adaptation System: Variable 1 (Technological; Reaction 3
(reaction); Limited (Limited to environmental effects), Limited (Must encounter effect
* KINETIC MANIPULATION SYSTEM: Blast 11 (Technological, DC 26; Extended
Range 2, Penetrating, Precise)
> Anti-Personnel Weapon: Blast 8 (Alternate; Technological, DC 23; Split 4 (5
> Beam Saber: Strike 10 (Alternate; Technological, DC 25; Penetrating)
> Harpoon and Winch
>>Harpoon Launcher: Strike 8 (Linked; Choose Descriptor, Technological, DC
23; Penetrating, Increased Range (ranged))
>>Power Winch: Move Object 5 (Linked; Technological, 1600 lbs.; Limited
(Pulls towards only))
> Kinetic Power Assist: Power-lifting 8 (Alternate; Technological, +8 STR for
> Kinetic Shield: Burst Area Force Field 10 (Alternate; +10 Toughness; Burst
Area (30 feet radius sphere) [1 rank only])
> Poly-Steel Binders: Snare 7 (Alternate; Technological, DC 17)
Rapid-Pulse K-Weapon: Blast 8 (Alternate; Technological, DC 23; Multiattack
[4 ranks only])
> Stun Pulse System: Cumulative Affliction 8 (Alternate; Technological, 1st
degree: Dazed, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by:
Fortitude, DC 18; Cumulative, Increased Range (ranged))
> Super-Cruiser Mode: Flight 6 (Alternate; Technological, Speed: 120
miles/hour, 1800 feet/round; Stacks with (Flight Systems: Flight 6))
* Kinetic-Reactive Armor: Protection 10 (Technological, +10 Toughness;
* O.R.A.C.L. E. On-Board Computer: Enhanced Trait 3 (Technological,
Advantages: Minion 3)
* On-Board Tactical Computer: Enhanced Trait 1 (Technological, Ranged Combat +4 (+10))
* S.Q.U.I.R.e: Enhanced Trait 3 (Technological, Advantages: Minion 3)
* Sensor Suite: Senses 10 (Technological, Danger Sense: Visual, Detect: Visual 1,
Direction Sense, Distance Sense, Extended: Visual 2 (x100), Infravision, Radio, Time
* Thrusters: Flight 6 (Technological, Speed: 120 miles/hour, 1800 feet/round)
Toughness 10, Size Large
Communications, Computer, Defense System, Fire Prevention
System, Gym, Hangar, Infirmary, Laboratory, Library, Living
Space, Power System, Security System 2, Workshop
Abilities 2 + Powers 0 + Advantages 0 + Features 14 + Skills
0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons &
Armor 0 (0 ep) = 18
The Paladin Combat Suit is a next-generation combat suit that utilizes numerous advanced systems.
The basic combat frame is a light-weight exo-frame which utilizes an advanced neural interface to control the on-board systems. The internal systems include weapons, advanced sensors and environmental protections. The helmet houses a heads-up display (HUD) that is projected onto a full-environment virtual reality screen. This allows for a more secure/protective helmet. A backup system can be activated which can allow for direct sight if the HUD Interface fails.
Also incorporated in the internal frame, is a series of sensors and bio-feedback systems that constantly adjust and relay information to the ‘pilot’ granting the wearer enhanced dexterity and reflexes. The on-board combat computer constantly analyzes the environment and feeds the information to wearer giving the wearer a ‘projection’ of action(s). Coupled with other advanced sensors, the suit allows the wearer to perform at higher physical levels. Also part of these enhanced levels is the suit’s artificial musculature. This series of force-enhancing sub-systems grants the wearer enhanced strength, as the systems boost the wearer’s normal strength.
The suit’s on-board weapon system is the next major advancement in the suit’s design. Using the work of other weapon designers in the field of kinetic energy manipulation, the Paladin suit is equipped with a variable array kinetic manipulation system. The array allows the suit to manipulate kinetic energy and focus it into a destructive weapon. The array functions in different modes, which include:
• A long-range focused kinetic pulse weapon (Sniper Rifle)
• Rapid-Pulse kinetic weapon (Machine Gun)
• Kinetic Manipulation Field (allows lifting heavy objects)
• Protective Kinetic Energy Barrier (30 ft radius Sphere Force Field)
• Multi-Target Anti-Personnel weapon
Also included with the Kinetic-Manipulation weapon system are several more mundane weapon systems, such as:
• Focused Plasma Beam Saber
• Harpoon Launcher with attached Power-winch
• A Liqui-Steel Binder Restraints Launcher
• Stun-Pulse System
Housed within the armored shell of the suit is also an advanced artificial intelligence computer system. The system, dubbed O.R.A.C.L.E. (Optimized Recon Assault Computerized Logistics Evaluator), is designed to assist the wearer with gathering information in a battlefield environment and acting as an information processor to help the wearer. The system is voice activated and is able to communicate with the wearer by voice also. O.R.A.C.L.E. can perform various tasks to free up the wearer’s attentions. O.R.A.C.L.E. is also able to operate basic functions in the suit should the wearer become unconscious or incapacitated.
The entire exo-frame is covered with a composite titanium-ceramic armored shell. The armor is designed to absorb kinetic energy and disperse it so minimize damage. These plates are also coupled with an advanced series of force-field generators that support the individual shell pieces. These force-fields can also be manipulated to react to the demands put upon them by incoming damage.
Part of the armored shell also contains the flight thrusters which allow the Paladin unit to fly at speeds of 120 mph. It also has a ‘Super-Cruiser’ mode, which taps into the Kinetic Manipulation field allows the suit to travel at speeds in excess of 4000 mph. While ‘Super-Cruiser’ mode is activated, the kinetic-based weapon systems are off-line.
The next major system that is incorporated into the armor system is a highly advanced environmental adaptation system. This system consists of an array of sensors that constantly evaluate the environment and reconfigures the suit as needed. The E.A.S. operates a series of force-field generators (part of the base armor configuration) as well as a series of heat synchs and modular armor plates. When an extreme environment is encountered, the E.A.S. immediately reconfigures the suit to be able to endure the conditions. Through the use of force-fields, plate reconfiguration and heat-synchs, the suit is able to accommodate virtually any environment.
The final component of the suit is a remote drone system that was dubbed the S.Q.U.I.R.e . (Super Quiet Unthered Information Retriever). The unit is housed in an armored panel on Paladin’s back. When deployed, the S.Q.U.I.R.e engages an electric ducted fan system that is equipped with sound baffles, rendering it virtually soundless. The unit then separates from the Paladin suit and can roam around. It is equipped with a computerized navigation system, including a range-finder and also an array of visual systems including a camera with a digitial zoom, a thermographic camera, a low-light camera and also a highly sensitive microphone. The S.Q.U.I.R.e is small enough to be able to maneuver through small spaces. Anything the S.Q.U.I.R.e “sees” is sent back to the Paladin armor via a secure digital link. This communication link also serves as the means of control for the drone.
During the development stages of the Paladin Unit, Carter Hargrieves realized that the suit had one major drawback. It could not be worn all the time. As obvious as this was, it raised the question as to what would happen if Carter was caught outside of the suit and was unable to get to the armor. It was obviously too big to be hidden in a suitcase, so the concept of a smaller, less powerful suit was developed. This smaller suit was called the RDS . (Rapid Deployment Suit) System or Zeta-Suit. The suit was smaller and less powerful than the Paladin Armor. The Zeta-Suit has some of the same features as the full Paladin suit but not all of them. The suit has some lesser physical enhancements and the weapon systems are also reduced. The Zeta-Suit only houses a Kinetic-Pulse weapon and the Kinetic Manipulation System for enhanced heavy lifting. The Zeta-suit also houses the O.R.A.C.L.e computer system for assisting the wearer. Instead of flight thrusters, the ZETA-Suit relies on a system that was borrowed from Hyper-wing technology. The system uses a kinetic field to allow the suit to ‘skate’ or glide over the ground. This allows the wearer to move at a high rate of speed, as if skating over the ground. This system is less in size than the flight thrusters and so allows for a more compact unit.
The entire suit is able to reconfigure and is stored in a large backpack. The wearer straps the pack on his back and then activates the system. The suit unfolds and expands to encompass the wearer. Protecting the wearer and granting them the enhanced abilities of the suit. The Zeta-suit was not designed for full-on combat, but instead was built to give the wearer the chance to escape a situation and make it the full Paladin suit.
During the early days of Paladin’s work on the streets, Carter determined that there might be a need for a suit that would allow for a heavy response. Carter designed a suit that could be fielded when there was a need for a heavier, more powerful response. The Heavy Load Suit was designed with an eye on the delivery of maximum firepower. The Paladin armor was taken back to the base exo-frame and rebuilt with the emphasis on firepower. The flight systems were taken out to make room for a larger ammo capacity.
The suit is equipped a Wolf-Pack Missle System, which is a multi-launch missle system with homing warheads and an extended range. Also added on the suit was a back-mounted heavy cannon that moves into position over the suits shoulder. The heacy cannon, dubbed the ‘slam cannon’ or ‘slammer’ delivers a heavy explosive round at a great distance with hyper-velocity speeds. The firing of the weapon produces a loud boom sound. Another weapon added to the suit is the Electro-Static Discharge Cannon, dubbed the ‘Zeus Cannon’. The weapon system builds up a large electrical charge and then uses a tuned laser to ionize a path to a target. The weapon discharges the electrical pulse along the ionized path. The effect is that the suit “throws” a lightning bolt at the target. Due to the high level of electrical energy discharged, secondary targets near the initial target can be affected by the blast. Electrical surges can leap from one target to another.
One weapon system was held over from the original Paladin suit. The Anti-Personnel system was maintained. It was determined that the ability to handle lower-level threats was needed.