Logan, The Wandering Clawman (3e)
PL: 8 (120 points)
“I’m the best at what I do this side of the Rio Grande.”Abilities: Str 4, Sta 5, Agi 4, Dex 2, Fgt 8, Int 0, Awa 3, Pre 1
Skills: Acrobatics 4 (+8), Athletics 5 (+9), Ranged Combat (hand guns) 6 (+10), Expertise (survival) 5 (+8), Expertise (streetwise) 4 (+4), Insight 6 (+9), Intimidation 7 (+8), Perception 8 (+11), Stealth 5 (+9)
50 ranks
Advantages:
All-out Attack, Benefit 2 (ambidexterity, enigma), Diehard, Equipment 3, Great Endurance, Power Attack, Ranged Attack 2, Takedown, Tracking
Equipment: twin pistols (+6 damage, split attack, 13 ep), badass hat and cowboy getup (0 ep), 2 other ep
OffenseInitiative +4
Claws +8 close; Tou DC 23
Pistols +10 ranged; Tou DC 21
Unarmed +8 close; Tou DC 19
DefenseDodge 8, Parry 8, Fort 8, Toughness 8, Will 8
PowersClaws: Strike 4 (str-based); 4 p
One Tough Hombre: Protection 3, Regeneration 5 (every other round); 8 p
Sharp Senses: Senses 4 (accurate and extended hearing, scent); 4 p
Complications:
Motivation: Find out and avenge his past, and (sometimes reluctantly) do the right thing
Relationships: He may have a hard heart, but the wandering clawman can’t let a pretty face suffer lightly.
Reputation: He’s got an reputation as an outlaw and an all around mean hombre.
Temper: Logan don’t have any patience for carpetbaggers or other tricksters.
Abilities 54 + Skills 25 + Advantages 13 + Defenses 12 + Powers 16 = 120 pNotes: So this is kinda a “what if” type build if Marvel’s most loved feral berserker would be like if he was in a (weird) Wild West-esque setting. He fits well enough the stereotypical wandering, nameless drifter going from town to town righting wrongs. Of course, in such a setting he’s got a lower PL and most of his powers may come a natural, gutsy toughness (aside from his obvious claws). Logan here (only monicker he goes by) doesn’t really have a code name like his modern counterpart- instead the people have took to calling him the “Wandering Clawman”.