
Tsutaajaツタージャ; PL 4- Pokemon series
AbilitiesStr -3/Sta 0/Agi 2/Dex 1/Fgt 1/Int -3/Awe 1/Pre -1
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PowersGrass-type traits: immunity 20 (Electric, Grass, Ground, Water type damages; Half-effect), immunity 2 (all status ailments with Grass descriptor)- 12pp
Moveset Array: 10-points array- [13pp]
•"grass mixer" ranged damage 4 linked ranged affliction 4 (impaired)
•"vine whip" strength-based damage 6, accurate, improved disarm, extended reach- 1pp
•"grass oath" ranged damage 4, teamwork- 1pp
•"leer" ranged affliction 4 (vulnerable)- 1pp
Natural Size: shrinking 4 (innate, permanent), protection 2- 7pp
Overgrow: enhanced Extraordinary Effort- 1pp
Grass Snake Pokemon: enhanced Stealth 4 limited to areas of natural growth, enhanced Hide in Plain Sight limited to areas of natural growth- 3pp
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Skills: athletics 3 (+0), close combat: vine whip 2 (+5), expertise: survival 2 (+3), perception 3 (+4), stealth 2 (+7/+11*)
Advantages: defensive roll,
extraordinary effort,
hide in plain sight*, improved initiative, ranged attack 3
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DefencesTough +3/+2*, Fort +4, Will +4
Dodge +5; Parry +5; Initiative +5
OffenceAtk +4 grass mixer, ranged, damage 4 (plus Fortitude DC 14)
Atk +5 vine whip, close, damage 3
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Complications disability: as a pokemon, Tsutaaja has a limited ability to communicate and people without Animal Empathy advantage may have trouble understanding them.
weakness: grass type: as a Grass-type pokemon, Tsutaaja takes an extra degree of damage from Bug, Fire, Flying, Ice and Poison type moves.
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Total abilties -2 + powers 36 + skills 6 + advantages 5 + defences 10 = 55pp
Design Notes:-Tsutaaja, the grass snake pokemon, is the Grass-type starter of 5th Generation Pokemon B/W.
-OK, the improved disarm on Vine Whip is entirely my own interpretation of the move. Feel free to shift it around if you want. The purpose was to differentiate it from the grass mixer and perhaps add a bit of flavor into the "whip" part.

Jaro'odaジャローダ; PL 6- Pokemon series
AbilitiesStr 0/Sta 2/Agi 4/Dex 3/Fgt 2/Int -3/Awe 2/Pre -1
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PowersGrass type traits: immunity 20 (Electric, Grass, Ground, Water type damages; Half-effect), immunity 2 (all status ailments with Grass descriptor)- 12pp
Moveset Array: 13-points array- [16pp]
•"leaf blade" strength-based damage 6, improved critical
•"giga drain" ranged damage 4 linked Healing 4 limited to self- 1pp
•"grass oath" ranged damage 6, teamwork- 1pp
•"magical leaf" perception-range damage 4- 1pp
Natural Size: elongation 1, innate; movement 1 (slithering), protection 2, speed 1- 6pp
Overgrow: enhanced Extraordinary Effort- 1pp
Grass Snake Pokemon: enhanced Stealth 4 limited to areas of natural growth, enhanced Hide in Plain Sight limited to areas of natural growth- 3pp
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Skills: athletics 3 (+3), close combat: leaf blade 5 (+6), expertise: survival 2 (+4), perception 4 (+6), stealth 2 (+6/+10*)
Advantages: defensive attack, defensive roll 2, improved initiative 2, ranged attack 3
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DefencesTough +6/+4*, Fort +6, Will +6
Dodge +6; Parry +6; Initiative +12
OffenceAtk +6 leaf blade, close, damage 6 (19-20 crit)
Atk +6 giga drain/grass oath, ranged, damage 6
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Complications disability: as a pokemon, Jaro'oda has a limited ability to communicate and people without Animal Empathy advantage may have trouble understanding them. Although not very evident, Jaro'oda does possess vestigial arms behind its back, which may or may not be able to be used for manipulation.
weakness: grass type: as a Grass-type pokemon, Jaro'oda takes an extra degree of damage from Bug, Fire, Flying, Ice and Poison type moves.
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Total abilties 18 + powers 38 + skills 8 + advantages 8 + defences 14 = 86pp
Design Notes:-Jaro'da (or just Jaroda), the Royal Pokemon, is the final evolution form of Tsutaaja.
-OK, I will need to revise my older builds to reflect this, but I've decided that Close/Ranged combat: moveset skill is no longer useable. I've been using Skill/Advantage distinction to show the subtle difference between whether a Pokemon is melee-focused or range-oriented. For example a Gyarados would have Close Attack with Ranged Combat skills, while a Milotic has the opposite (if it ever has a melee attack that is).
-Jaro'oda's DW ability can be roughly translated into "deviance" or "oddball". What it does is basically it reverses the effect of stat changes. For example if a Gyarados w/ Intimidate switches into a Jaro'oda with this ability, its Attack will INCREASE by a rank instead of the other way around. It means that it can spam Leaf Storm and enjoy the effect of Nasty Plot at the same time. There's no good way of handling as a general ability, but as a specific build it will have to be an Immunity 5 (stat-altering effects) and associated Improved Critical on its Leaf Storm move. I have deliberately excluded the move for this purpose.
OK, Pokabu/Emboaa and Mijumaru/Daikenki coming soon...