
Human Torch I:PL: 11
Str 14 (+2) Dex 14 (+2) Con -- Int 14 (+2) Wis 14 (+2) Cha 14 (+2)
Skills: Aerobatics 6 (+8.), Bluff 6 (+8.), Diplomacy 4 (+6), Intimidate 6 (+8.), Knowledge (Business) 4 (+6), Knowledge (Current Events) 4 (+6), Knowledge (Tactics) 4 (+6), Notice 6 (+8.), Sense Motive 6 (+8.), Stealth 6 (+8.)
Feats: All-Out Attack, Attack Spec. (Fire Control Array) 2, Distract [Intimidate], Dodge Focus 2, Favored Environment [Airborne] 4 [+4 defense], Improved Defense, Improved Initiative, Luck 2, Move-By Action, Power Attack, Precise Shot, Startle
Powers: Android Template: [40 pts.]
--Immunity 30 (Fortitude Effects)
--Protection 10
Fire Control 12 (Power Feat: Precise)
-Alt. Power: Blast 12 [Fire]
-Alt. Power: Blast 8 [Nova Burst] (Extra: Area {Burst})
-Alt. Power: Blast 9 [Nova Blast] (Extra: Penetrating)
-Alt. Power: Create Objects 8 [Fire Shapes] (Extra: Movable)
-Alt. Power: Dazzle 10 [visual-Fire Flash]
-Alt. Power: Thermal Control 12 [Heat]
Immunity 10 (Fire/Heat Effects)
Strike 10 [Fire Aura] (Extra: Aura); (Power Feat: Selective); (Dynamic)
-Alt. Power: Flight 10 (Dynamic)
Saves: Toughness +10
Fort n/a
Ref +7
Will +5
Combat: Attack +6/+10 (fire control array)
Damage +2 (unarmed)/+10 (fire aura)/+12 (fire control array)
Defense +8 [+12 airborne] (+3 flat-footed [+5 airborne])
Initiative +6
Drawbacks: Power Loss [Fire Control Array & Fire Aura when in a non-oxygenated environment] (-2 pts.)
Costs: Attributes 10+ Skills 14+ Feats 16+ Powers 105+ Saves 8+ Combat 24-Drawbacks 2= 175 pts.
The granddaddy of most android characters, Jim Hammond the original Human Torch.

He’s not like most android characters nowadays, course most of that comes from the fact he’s been operating on & off since WW2. So he’s got a decent amount of experience under his synthetic belt so to speak. Where most android characters are dealing with “being human” and odd emotional problems like “empathy” and “romance”, Jim has already dealt with it and moved on. He knows he’s not human and has accepted it but is secure enough to know that he is a unique being himself and works to take care of himself just like anyone else would. He’s so comfortable with his artificial nature and dealt with all that normal android baggage by this point that it’s other people that forget he’s an android until he gets cut in half and keeps fighting and talking. Or the villain takes control of him via some high tech means because he’s an android.

I built Jim as a over-pointed PL 11 mostly because of all the different times he’s been deactivated for long stretches of time. But really he’s also the original fire manipulator for Marvel and he’s gonna have some tricks so while he doesn’t have tons of alternate powers on his fire control array his ranks of the Luck feat as well as any other chips he may have can easily go towards power stunts that he knows will work for any given situation. I mean this guy’s been a member of the Invaders, the All-Winner’s Squad, the Avengers, and a couple other teams I’m skipping over. He’s pretty much seen it or done it one way or another.