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Emmerlaus wrote:Consider your Enhanced Constitution 10. Your are making impervious the bonus they gave, so +5... If you wanted to make it all Impervious, you would have to pay 5 points for that. Im not a expert on Impervious protection however, Im not familiar with the rule, so I might be wrong...
And for a name like The Mighty Brick, have you consider the Density power? It would have everything that you need in one power.

JoshuaDunlow wrote:Emmerlaus wrote:Consider your Enhanced Constitution 10. Your are making impervious the bonus they gave, so +5... If you wanted to make it all Impervious, you would have to pay 5 points for that. Im not a expert on Impervious protection however, Im not familiar with the rule, so I might be wrong...
And for a name like The Mighty Brick, have you consider the Density power? It would have everything that you need in one power.
Impervious Toughness is an Extra , which is essentially tacked on to your Constitution bonus. Which is why it only costs 1 pp per rank. Hope that answers your question.




Gilliam wrote:FEATS
Rage (1)
All-out Attack
Power Attack
Improved Initiative (1)
Ultimate Effort (1)
Attack Focus, Melee (3)
Acrobatic Bluff
Improved Block (1)
POWERS
Super-Strength [8]; Shockwave (+1 Feat), Heavy 266t
Enhanced Strength [6]
Flight [5] ARRAY (Speed [5], Quickness [5])
Enhanced Constitution [8]
Density [4] (Flaw Permanent, mass x2, imperivous protection 2, immovable, bonuses to strength & super-strenghth)
Enhanced Dexterity [10]


ladydragonfly wrote:Awesome character! Just wanted to clarify: don't forget to list what your Ultimate Effort is.
I like the idea of an Agile Power House. You should list the total super strength / enhanced strength modifiers from Density into your character. Makes it easier to figure things out. My main question about using Enhanced Strength, Dexterity, and Constitution as powers, is your opening yourself up for a nullify attack. If those powers are innate, its probably better just to spend those points directly onto the characters ability scores instead of as powers.


JoshuaDunlow wrote:The only reason to put an enhanced trait as a power (by the way there is no cost difference, unless your putting extras and flaws on them) is to show that having that trait is because of a power. And powers can be taken away. So you'll have to decide if your enhanced traits are a natural progression of the character, or enhanced because you have "powers".
Example: A mutant who decides he has Enhanced Intelligence instead of just applying it directly to his ability score, and tags the mutant descriptor on it. Means he can have his intelligence nullified. Its all a matter of preference.







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