
Nightwing:
PL: 11
Str 16 (+3) Dex 22 (+6) Con 16 (+3) Int 14 (+2) Wis 16 (+3) Cha 14 (+2)
Skills: Acrobatics 10 (+16), Bluff 4 (+6/+10), Climb 4 (+7), Disable Device 6 (+8 ), Diplomacy 6 (+8/+12), Drive 4 (+10), Escape Artist 4 (+10), Gather Information 4 (+6), Investigate 6 (+8 ), Knowledge (Streetwise) 6 (+8 ), Notice 8 (+11), Profession (Bar Tender) 2 (+4), Search 8 (+10), Sense Motive 8 (+11), Stealth 8 (+14), Survival 4 (+7), Swim 4 (+7 )
Feats: Acrobatic Bluff, Attractive, Attack Focus (Melee) 6, Attack Spec. (Wing-Dings) 2, Benefit 2 (Wealth x2), Defensive Attack, Defensive Roll 2, Dodge Focus 4, Elusive Target, Endurance, Equipment 4, Evasion, Improved Disarm, Improved Initiative, Improved Throw, Improved Trip, Instant Up, Luck 2, Master Plan, Move-By Action, Power Attack, Precise Shot, Seize Initiative, Takedown Attack 2, Ultimate Effort (Acrobatics Checks), Unacanny Dodge [visual]
Powers:
Device {Wing-Dings} 6 (easy to lose)
--Blast 8 (Extra: Autofire)
-Alt. Power: Blast 8 (Power Feats: Ricochet 3)
-Alt. Power: Snare 8 (Extra: Independent)
Saves: Toughness +8**/+6*/+3 [**Costume & Defensive Roll/*Costume]
Fort +7
Ref +11
Will +7
Combat: Attack +8/+12 (wing-dings)/+14 (melee)
Damage +3 (unarmed)/+5 (escrima sticks)/+8 (wing-dings)
Defense +14 (+5 flat-footed)
Initiative +10
Equipment: Costume: +3 Toughness; Subtle; Comm-Link; Nightvision [6ep]
Escrima Sticks: +2 Damage (Power Feats: Improved Critical 2, Mighty) [7ep]
Handcuffs [1ep]
Grapple Gun [1ep]
Rebreather [1ep]
Smoke Grenades [1ep]
3 ep free to use
Costs: Attributes 38+ Skills 24+ Feats 42+ Powers 18+ Saves 13+ Combat 36= 171 pts.













