
Collective Man:
PL: 10
Str 24 (+7) Dex 24 (+7) Con 24 (+7) Int 20 (+5) Wis 24 (+7) Cha 16 (+3)
Skills: Diplomacy 6 (+9), Intimidate 4 (+7), Knowledge (Current Events) 6 (+11), Language 1 (Base: Chinese; English), Notice 4 (+11), Sense Motive 4 (+11), Stealth 4 (+11)
Feats: Attack Focus (Melee) 2, Attack Spec. (Unarmed) 2, Defensive Attack, Defensive Roll, Dodge Focus 4, Improved Critical (Unarmed) 2, Improved Feint, Improved Grab, Improved Initiative, Improved Throw, Improved Trip, Prone Fighting, Power Attack, Startle, Stunning Attack, Takedown Attack
Powers: Gestalt 5 (Power Feat: Progression 2 [5 brothers])
Super Strength 2
Container [Knowledge & Abilities of Countrymen] 7
--Boost 15 [one attribute] (Power Feat: Variable Trait); (Flaw: Personal, Tiring after rank 10)
--Enhanced Feats 4 (Beginner’s Luck; Jack-of-All-Trades; Luck 2)
--Summon Minion 5 [75 pt identical minions] (Extra: Horde); (Power Feat: Progression 5 [25 max], Mental Link); (Flaw: Source-Must have subject to summon minion from)
Saves: Toughness +8*/+7 [*Defensive Roll]
Fort +8
Ref +8
Will +8
Combat: Attack +6/+8 (melee)/+12 (unarmed)
Damage +7 (unarmed-critical 18-20)
Defense +10 (+3 flat-footed)
Initiative +11
The 5 Brothers who are 1 wrote:Han/Chang/Lin/Sun/Ho-Tao:
PL: 5
Str 14 (+2) Dex 14 (+2) Con 14 (+2) Int 10 (+0) Wis 12 (+1) Cha 10 (+0)
Skills: Climb 2 (+4), Diplomacy 4 (+4), Intimidate 4 (+4), Knowledge (Current Events) 4 (+4), Language 1 (Base: Chinese; English), Notice 4 (+5), Sense Motive 4 (+5), Stealth 4 (+6), Swim 2 (+4)
Feats: Attack Focus (Melee), Attack Spec. (Unarmed), Defensive Attack, Defensive Roll 3, Dodge Focus 2, Improved Critical (Unarmed), Improved Feint, Improved Grab, Improved Initiative, Improved Throw, Improved Trip, Power Attack, Set-Up, Startle, Stunning Attack, Takedown Attack, Teamwork
Powers: Super-Senses 4 (Communication Link [mental] w/other 4 brothers)
Teleport 8 (Flaw: Anchor [missing brothers to the rest])
Saves: Toughness +5*/+2 Fort +5 Ref +5 Will +5
*Defensive Roll
Combat: Attack +3/+4 (melee)/+6 (unarmed), Damage +2 (unarmed-critical 19-20), Defense +5 (+1 flat-footed), Initiative +6
Costs: Attributes 13+ Skills 8+ Feats 20+ Powers 12+ Saves 10+ Combat 12= 75 pts.
Costs: Attributes 72+ Skills 8+ Feats 22+ Powers 46+ Saves 3+ Combat 24= 175 pts.
Step 1: Figure out how many people are needed to create the Gestalt form (in this case 5)
Step 2: Do the builds for all the people needed (these 5 are identical, but they don’t have to be. You can do each one as different as you want but they must each cost the same total.)
Step 3: Once you’ve finished all the builds and kept them costing the same, take ranks in Gestalt. Each rank is equal to 15 pts to build a character with, kind of like Summon Minion really. Then you add in any cost from Progression feat to cover the total of the people needed to form the Gestalt and viola! You’ve done the rough part of building a Gestalt character.













