Str 24 (+7) Dex 24 (+7) Con 24 (+7) Int 20 (+5) Wis 24 (+7) Cha 16 (+3)
Skills: Diplomacy 6 (+9), Intimidate 4 (+7), Knowledge (Current Events) 6 (+11), Language 1 (Base: Chinese; English), Notice 4 (+11), Sense Motive 4 (+11), Stealth 4 (+11)
Feats: Attack Focus (Melee) 2, Attack Spec. (Unarmed) 2, Defensive Attack, Defensive Roll, Dodge Focus 4, Improved Critical (Unarmed) 2, Improved Feint, Improved Grab, Improved Initiative, Improved Throw, Improved Trip, Prone Fighting, Power Attack, Startle, Stunning Attack, Takedown Attack
Powers: Gestalt 5 (Power Feat: Progression 2 [5 brothers])
Super Strength 2
Container [Knowledge & Abilities of Countrymen] 7
--Boost 15 [one attribute] (Power Feat: Variable Trait); (Flaw: Personal, Tiring after rank 10)
--Enhanced Feats 4 (Beginner’s Luck; Jack-of-All-Trades; Luck 2)
--Summon Minion 5 [75 pt identical minions] (Extra: Horde); (Power Feat: Progression 5 [25 max], Mental Link); (Flaw: Source-Must have subject to summon minion from)
Saves: Toughness +8*/+7 [*Defensive Roll]
Combat: Attack +6/+8 (melee)/+12 (unarmed)
Damage +7 (unarmed-critical 18-20)
Defense +10 (+3 flat-footed)
The 5 Brothers who are 1 wrote:Han/Chang/Lin/Sun/Ho-Tao:
Str 14 (+2) Dex 14 (+2) Con 14 (+2) Int 10 (+0) Wis 12 (+1) Cha 10 (+0)
Skills: Climb 2 (+4), Diplomacy 4 (+4), Intimidate 4 (+4), Knowledge (Current Events) 4 (+4), Language 1 (Base: Chinese; English), Notice 4 (+5), Sense Motive 4 (+5), Stealth 4 (+6), Swim 2 (+4)
Feats: Attack Focus (Melee), Attack Spec. (Unarmed), Defensive Attack, Defensive Roll 3, Dodge Focus 2, Improved Critical (Unarmed), Improved Feint, Improved Grab, Improved Initiative, Improved Throw, Improved Trip, Power Attack, Set-Up, Startle, Stunning Attack, Takedown Attack, Teamwork
Powers: Super-Senses 4 (Communication Link [mental] w/other 4 brothers)
Teleport 8 (Flaw: Anchor [missing brothers to the rest])
Saves: Toughness +5*/+2 Fort +5 Ref +5 Will +5
Combat: Attack +3/+4 (melee)/+6 (unarmed), Damage +2 (unarmed-critical 19-20), Defense +5 (+1 flat-footed), Initiative +6
Costs: Attributes 13+ Skills 8+ Feats 20+ Powers 12+ Saves 10+ Combat 12= 75 pts.
Costs: Attributes 72+ Skills 8+ Feats 22+ Powers 46+ Saves 3+ Combat 24= 175 pts.
What a frickin’ headache to build! Gestalt is a power that really could use a better explanation of in the main rulebook. But I finally managed to figure it out…..I think.
Just in case you don’t understand the Gestalt power basically it works like this;
Step 1: Figure out how many people are needed to create the Gestalt form (in this case 5)
Step 2: Do the builds for all the people needed (these 5 are identical, but they don’t have to be. You can do each one as different as you want but they must each cost the same total.)
Step 3: Once you’ve finished all the builds and kept them costing the same, take ranks in Gestalt. Each rank is equal to 15 pts to build a character with, kind of like Summon Minion really. Then you add in any cost from Progression feat to cover the total of the people needed to form the Gestalt and viola! You’ve done the rough part of building a Gestalt character.
Thus end the build lesson.
Now about the actual character, Collective Man is another one of Marvel’s random mutants from around the world that has been periodically shown from time to time. Collective Man is one of the few that seems to keep jumping from heroic to villain almost, though most of the time his/their supposed criminal acts were against the Chinese Government and their inhumane treatment of their nations mutants.
He’s/They’ve been rogue from the government with his/their team 3Peace, to back to working for the government keeping the X-Men from entering the country while they were trying to find out more about Chinese mutant Xorn. In the last couple years Collective Man has gotten an upgrade to his/their synchronization power that allows them to transform others into lesser versions of him/themselves which I thought was a really interesting advancement of his power. I went with the idea that with it still being something of a newer power to him/them, that the created minions are only PL 5, plus you can use the stats for the brothers for the minion. Besides using the teamwork feat they can play a serious amount of help in a fight, even if they're only helping each other. As for the merging all those extras together with himself for a giant version of him I left out as it seemed that was a special one-time ability due to his augmenting by the Genesis Well and more of a power stunt IMO.