Batman 1M:PL: 11
Str 20 (+5) Dex 20 (+5) Con 20 (+5) Int 24 (+7) Wis 20 (+5) Cha 12 (+1)
Skills: Acrobatics 4 (+9), Bluff 2 (+9), Climb 2 (+7), Computers 2 (+9), Craft (Chemical) 6 (+13), Craft (Electronics) 6 (+13), Craft (Mechanical) 6 (+13), Disable Device 4 (+11), Escape Artist 6 (+11), Gather Information 6 (+13), Intimidate 8 (+15), Investigate 8 (+15), Knowledge (History) 4 (+11), Knowledge (Streetwise) 4 (+11), Knowledge (Tactics) 6 (+13), Knowledge (Technology) 6 (+13), Notice 8 (+13), Profession (Warden) 4 (+11), Sense Motive 8 (+13), Stealth 8 (+13), Survival 2 (+7), Swim 2 (+7)
Feats: Assessment, Attack Spec. (Datarangs) 2, Attack Spec. (Unarmed) 3, Beginner's Luck, Benefit 4 (Intelligence for Bluff/Gather Information/Intimidate checks; Quick Planning), Challenge (Vanish), Contacts, Defensive Attack, Dodge Focus 7, Eidetic Memory, Evasion, Fearless, Improved Critical (Unarmed) 3, Improved Initiative, Inventor, Jack-of-All-Trades, Luck 2, Master Plan, Power Attack, Skill Mastery (Gather Information; Intimidate; Investigate; Stealth), Takedown Attack 2, Ultimate Effort 2 (Ultimate Master Plan; Ultimate Will Save), Uncanny Dodge [audio], Well-Informed
Powers: Super-Senses 1 [Headnet]
Device [1M Batsuit] 6 (hard to lose)
--Immunity 11 (Environmental Cold; Environmental Heat; Environmental Gases; Environmental Radiation; Fire Damage; Suffocation)
--Protection 3
--Teleport 6 (Power Feats: Change Direction, Easy, Progression 2)
Device [Datarangs] 5 (easy to lose)
--Blast 10 [electrical] (Power Feat: Homing 4)
-Alt. Power: Snare 8 [energy net] (Flaw: Limited-4 Datarangs must work together to create energy net)
Device [Seeker Wing] 7 (easy to lose)
--Enhanced Skill 3 (Notice +12)
--Flight 6
--Insubstantial 3
--Super-Senses 4 (Detect {Genetic Codes} Ranged; Tracking {Detect} full speed) (Flaw: Can only be used on targets that have been "tagged" {also known as passing through by use of insubstantial})
Device [Batfly Unit] 3 (hard to lose)
--Flight 4 (Drawback: Noticeable-radiating green glow)
Saves: Toughness +8*/+5 [*Costume]
Fort +8
Ref +11
Will +10
Combat: Attack +8/+12 (datarangs)/+14 (unarmed)
Damage +5 (unarmed)/+10 (datarangs)
Defense +14 (+4 flat-footed)
Initiative +9
Costs: Attributes 56+ Skills 29+ Feats 41+ Powers 73+ Saves 14+ Combat 30= 243 pts. 
Batman 1M is every bit as good as the original Batman, just with the cooler future gear as a bonus. But I liked the way the art was done for him and some of his gear has a couple of unique twists to it, but still retain the Batman feel to it.

I know the point cost is way crazy high, but with all the gear he carries normally it couldn’t be helped. But it covers all the things that I saw him use in his appearances, so clearly in the future cutting edge technology is pretty expensive. But hey it’s all really cool, so it’s worth it!