"You go ahead. I think I'll drop by a... friend's place for a visit."
"No-one's going to die while I'm here."Caesar Lazuli- Sal's Original; PL 15AbilitiesStr 18/Sta 15/Agi 2/Dex 2/Fgt 6/Int 3/Awe 4/Pre 4
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PowersCosmic Power: strength-damage 18 plus 14-points array- [19pp]
•heightened senses: senses 14 (vision penetrates all concealment [except gold], extended 2 vision, infravision, ultravision; extended 2 hearing, ultra-hearing; extended radio, time sense); dynamic
•infuse life: healing 15, stabilise; senses 1 (analytic touch: detect illness by contact)
•optical focus blast: perception-range damage 15 resistible by Dodge; benefit (use the damage rank on Intimidation), skill mastery (intimidation)
•astral form: auditory and visual remote sensing 15, physical body is rendered defenceless; dynamic
Extraordinary Strength: enhanced Strength 3 limited to lifting (Str 21; 50k tons)- 3pp
Impenetrable Defence: immunity 10 (ageing, all environmental, disease, poison, suffocation), impervious toughness 13, protection 4- 27pp
Speed Boost: 31-points array- [36pp]
•flight 13 (16,000MPH; aquatic), visual concealment 4 limited to while moving; dynamic
•evasion, improved initiative 4, quickness 13, speed 13 (16,000MPH); dynamic
•meteoric impact: add Multiattack 18 on unarmed attack, activation [move action to slow down the flow of time itself; -1pp], side effect 8 [if hits; damage 8]; linked affliction 18 (Fort; dazed and vulnerable/defenceless and stunned)
•whirlwind: add Selective Burst Area 15 on unarmed attack, activation [move action; -1pp]
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Skills: close combat: unarmed 6 (+12), expertise: writer 5 (+8), insight 6 (+10), intimidation 5 (+9/+20*), perception 6 (+10), persuasion 4 (+8)
Advantages: accurate attack, benefit (alternate identity), defensive attack, extraordinary effort, fearless, languages 1 (sign language; base: Common), move-by action, startle, ultimate Healing
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DefencesTough +19 (impervious 13), Fort +15, Will +15
Dodge +11; Parry +11; Initiative +2/+18 speed boost
OffenceAtk +12 unarmed, close, damage 18
Atk +12 meteoric impact, close, multiattack damage 18 linked Fort DC 28; side effect [damage 8]
Atk Dodge DC 25 optical focus blast, perception, damage 15
Atk Dodge DC 25 whirlwind, burst area (selective), damage 15
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Complications doing good: Caesar believes it is his destiny to save people's lives with his gifts of healing. He abhors the use of violence unless it is absolutely necessary.
enemy: his archenemy, Lady Beldam is a ghastly monster who lures her victims into the Dream Wonderland filled with the grisliest and the most gruesome of nightmares. She had been defeated many times before but she seems all but immortal... if killed in her nightmarish world.
honour: Lazuli had promised himself that he would not intentionally harm other self-aware beings. He would only resort to violence in the most dire of situations.
identity: C. Lazuli is a relatively obscure author of even more obscure novels who makes a living by ghostwriting and writing columns for the local newspapers. He treasures the fact he has so successfully maintained this normal identity for years.
responsibility: to maintain his secret identity, he must also meet the deadlines for his various columns and essays. Despite his ability to do things superhumanly fast, his superheroic vigilantism takes up most of his time and more often than not, he will have an angry editor on his hand to worry about.
rivalry: although not competitive by nature, he nevertheless feels a sense of rivalry with a masked adventurer who calls himself the Nighthawk Blue. He can't help but wonder what happened to the Nighthawks Red, Green, Pink and Yellow.
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Total abilties 108 + powers 85 + skills 16 + advantages 9 + defences 25 = 243pp
Design Notes: -This is a PC build that I got to play a few days back. The other two PCs were built based on Brainiac (named Captain Nemo with a huge space warship) and Green Lantern respectively (both PL 15/240pp) so we were pretty happy with the group dynamics.
-His Healing ability proved to be a tad too powerful over the course of the game and I found that I had to exercise caution not to make my character a healbot.
-perception-range damage resistible by Dodge, one of my favourite tricks to save points on attack rolls, had proven itself suboptimal yet again. It looks rather nice on paper but the fact it basically gives a free Second Chance against the effect (which is the whole point of the flaw) made it almost impossible to fail by much. It was useful to precisely hit inanimate objects though :(
-reducing the flight rank from 15 and adding a limited visual concealment was one of the better build decisions I've made on this one. It allowed me to vary my round-by-round tactics (being invisible and sneaky was... very useful indeed) and try some really weird things in lieu of having a diverse special effects array. Being invisible really paid off when the other two had to struggle being stealthy. Well, the GL-based build (Lunar Warlord) eventually stunted off an affects others invisibility field so that was all good.
-anyhow, a solid paragon build that's almost impossible to take down without turning off his Healing power. Or, showering the team with various Affliction effects worked too.
-Well, we got 3 power points at the end of the session so he's got Aquatic modifier on his flight (and corresponding Evasion on the AE), an extra rank of enhanced Strength and Ultimate Healing advantage just for a laugh. It was one of the more interesting characters I've played over the years (primarily because I usually sit on the other side of the GM's screen nowadays).
-just posting the sheet because he made a cameo appearance on today's session. In case Pete's reading this (probably as a guest), it was the black-haired dude who was carrying a french stick in a paper bag. Yep, the guy who got hit with your deflected fire blast. Now you know how he survived...
Update 28/03/11: the neatest thing about an original build is that it's not bound by any "appearances" on the shows, movies or books. So I tweaked the build a bit to include a Selective Burst area 15 on strength-damage as an AE of his Speed Boost array, dropping Takedown. Now it costs the same as Takedown but MUCH better in execution ;)
Took out his Assessment advantage which he never used and added Fearless advantage, which he had gained from fighting in Beldam's Nightmare Field so often.
Took out a rank of enhanced Strength limited to lifting and added an AE off of his Speed Boost array which allowed him to add Multiattack and linked Affliction on his unarmed attack. He basically slows down the flow of time around him (he's that fast) to throw a flurry of punch to his opponent, dazing them and potentially dealing a lot of damage. He does however, get a backlash damage from the effect if his punch connects.
Removed Dynamic from his Infuse Life and Optical Focus Blast AEs and added an astral form power.
-I never had the time to really flesh out the character on the actual day of the play so it's good that now I get the time to fiddle around with this pet character of mine. Now he runs more like a speedster/mystic that just happens to be very strong and tough; which is the kind of distinction I had in mind when I first built the character.