Crimson Cowl:PL: 10
Str 14 (+2) Dex 14 (+2) Con 14 (+2) Int 14 (+2) Wis 16 (+3) Cha 16 (+3)
Skills: Bluff 4 (+8 ), Climb 2 (+4), Diplomacy 4 (+6), Gather Information 6 (+8 ), Knowledge (Civics) 4 (+6), Knowledge (Current Events) 4 (+6), Knowledge (Streetwise) 8 (+10), Knowledge (Technology) 6 (+8 ), Notice 4 (+6), Sense Motive 4 (+6), Stealth 4 (+6), Swim 2 (+4)
Feats: Attack Focus (Melee) 4, Attack Spec. (Cowl Weapons) 3, Connected, Contacts, Defensive Roll 3, Dodge Focus 5, Equipment 4, Improved Block, Improved Initiative, Power Attack, Talented (Bluff), Uncanny Dodge [visual]
Powers: Device [Crimison Cowl] 18 (hard to lose)
--Dazzle 8 [visual] (Linked to Teleport)
--Enhanced Feats 2 (Quick Change 2)
--Flight 3
--Strike 10 [cowl-whip] (Power Feat: Extended Range 3 {15 ft}, Improved Critical 3)
-Alt. Power: Snare 5 [cowl-snag] (Power Feat: Reversible, Tether)
-Alt. Power: Suffocate 5 [cowl-strangle] (Power Feat: Extended Range 3)
--Teleport 10 (Extra: Accurate); (Power Feats: Easy, Progression); (Linked to Dazzle)
Saves: Toughness +7*/+4**/+2 [*Hidden Vest & Defensive Roll/**Hidden Vest]
Fort +5
Ref +7
Will +8
Combat: Attack +4/+8 (melee)/+10 (cowl weapons)
Damage +5 (cowl-snag/cowl-strangle)/+10 (cowl-whip)
Defense +13 (+4 flat-footed)
Initiative +6
Equipment: Hidden Vest: +2 Toughness; Subtle
Headquarters: Use 15 ep to build as needed
Drawbacks: Normal Identity (-4 pts)
Costs: Attributes 28+ Skills 12+ Feats 27+ Powers 75+ Saves 13+ Combat 24- Drawbacks 4= 174 pts. 
The leader of one of the non-Zemo formed Masters of Evil, the Crimson Cowl. She's actually kinda well rounded as a leader, of course being the daughter of Justin Hammer does tend to help. The Cowl's version of the Masters is the largest gathering of criminals I've ever read of, even beating out Helmut's Masters that took over Avenger's Mansion. Though it didn't help that most of the members of Cowl's Masters were basically all 2nd & 3rd string villains and were not used to working in a group so that made a difference when they faced off against the Thunderbolts.

As far as her build goes Cowl is supposed to be a fairly well trained hand-to-hand fighter, on top of having her costume that allows her to challenge low-end heroes with her cowl which is able to hit with some precision and enough edge to do some serious damage to people (strike with improved critical), entangle foes within it's folds (snare), and wrap it around their heads to choke them (suffocate). Add to all that the suit's ability to teleport a group of people with no problem.

Her skills and feats also drive up her cost, which are added to the costs of the suit (
which is really frickin' expensive!!) and push her to where she ended up cost-wise. All to make her more of threat at a certain moment when it came up in a story, she suddenly displayed a solid knowledge of how to lay a smack down on. Holding her own against the then time Citizen V in a a multiple page fight and even winning. Plus for some odd reason I like the sound of the name, it's just soooo cool to me. It's got something of a old school ring to it.
