Str 14  (+2/+10) Dex 18 (+4) Con 14 (+2) Int 14 (+2) Wis 16 (+3) Cha 10 (+0)Skills:
Bluff 8 (+8.), Climb 4 (+6), Craft (Chemical) 8 (+10), Craft (Electronics) 6 (+8.), Craft (Mechanical) 6 (+8.), Drive 4 (+8.), Intimidate 10 (+10), Knowledge (Technology) 6 (+8.), Notice 6 (+8.), Pilot 4 (+8.), Sense Motive 8 (+11), Stealth 6 (+10)Feats:
Attack Focus (Ranged) 2, Diehard, Dodge Focus 2, Power Attack, StartlePowers: Cybernetic Body:
Blast 10 [Forearm Laser] (Extra: Penetrating)
-Alt. Power: Blast [Ion Cannon] (Extra: Area [Explosion])
-Alt. Power: Dazzle [audio & visual] [Flare Beam & Sonic Screamer]
-Alt. Power: Enhanced Strength 16 & Super Strength 2 (Power Feats: Bracing, Groundstrike); (Flaw: Left side of body only)
-Alt. Power: Paralyze 10 [Muscular Constrictor Beam] (Extra: Ranged)
-Alt. Power: Strike 2 [arm blades] (Extra: Penetrating 12); (Power Feat: Improved Critical 3, Mighty)
-Alt. Power: Stun 10 [Stun Ray] (Extra: Ranged)
Enhanced Feats 10 [Onboard Computer & Cybernetics] (Dodge Focus 2, Eidetic Memory, Fearsome Presence 3 [DC 13; 15 ft. radius], Improved Initiative, Improvised Tools, Precise Shot, Uncanny Dodge [audio])
Leaping 3 [Leg Servos]
Protection 10 (Extra: Impervious)
Sensory Shield 3 [audio & visual] [Audio & Visual Compensators]
Super-Senses 12 [Onboard Sensors] (Extended Vision, Infravision, Accurate, Acute, Extended Hearing, Radar, Direction Sense, Time Sense)Saves:
Toughness +12* [*Impervious 10]
Attack +8 (Melee)/+10 (Ranged)
Damage +10 (Unarmed [left arm])/+10 (Ranged Onboard weapons)/+12 (Arm Blades; critical 17-20)
Defense +8 (+2 flat-footed)
Vulnerable [Electrical Based Attacks; +50% damage] (-3 pts)Costs: Attributes 26+ Skills 19+ Feats 7+ Powers 91+ Saves 14+ Combat 24- Drawbacks 3= 178 pts.Complications:A Love/Hate Thing:
Halfjack has always had trouble adjusting to his condition as a cyborg, sometimes he thinks gaining his cybernetic half is the greatest thing that could have happened to him while other times he loathes them since they separate him from the rest of humanity.Blood-Thirsty:
Halfjack will kill any foes he deals with for no other reason than he simply wants to.Public Enemy:
Halfjack’s identity as James Smith is known to law enforcement agencies.Real Name:
Halfjack was a grunt level agent in VIPER that took a stray energy blast at point blank range, causing serious injuries across 80% of his body. Somehow his team managed to bring him back to base where it was discovered he was still alive by sheer force of will. VIPER doctors decided that due to his injuries and his obvious will power that Halfjack’s survival rested in turning him into a cyborg. They spent the better part of five days performing all the needed surgeries to implant all the systems he’d need to live.
After months of recovery Halfjack went from being an over aggressive agent who was prone to sudden acts of violence during a mission to an almost psychotic cyborg that is borderline manic-depressive with the power of a tank. Halfjack is often sent into the field when a team needs heavy back up for a mission or to act as the distraction so the team can do the mission without interference. Either way Halfjack gets to vent his frustrations and anger on some poor souls.
For a long part of his career Halfjack was easy pickings in a fight due to the remaining organic part of his body. Simply wail on the human half and he was done, within the last 8 months VIPER techs have been able to finally perfect a small enough force field generator that fit into his cybernetic frame. Now Halfjack can enter combat without having to worry about being a glass jawed brick anymore. Halfjack was a Scarlet Serpent before his transformation, he had undergone extra training in certain areas (like demolitions, heavy weapons, piloting and driving) and has been able to adapt his skills to his placement into the world of superhumans with little trouble. Along the last couple years Halfjack has also managed to pick up some of the basics of tech work from watching VIPER scientists work on his cybernetics. He can’t create any new weapons or improve any of his features but in a pinch and given time and parts, Halfjack could make good repairs on himself in the field.
For the most part in a fight Halfjack plays it smart and will unload on a target with his ranged weapon systems, trying to soften them up for others or himself (and if the second case he’ll then quickly move into melee). If a target is resistant to is laser or ion cannon, Halfjack will switch out to the more exotic paralyzer and stunner. He’s also fond of using bystanders against heroes too, knowing that 99% of them will put themselves in a compromising position to protect them. So Halfjack will often target the surroundings so that he can take advantage of that fact.