PALADIN 3.0Temporal Augmented Rapid Deployment Incident Suit.
Orignal art by Darthrith from Deviantart.com_______________________________________________________________________________________
Strength 6
Stamina 3
Agility 4
Dexterity 3
Fighting 3
Intellect 5
Awareness 3
Presence 3
AdvantagesAccurate Attack, Assessment, Benefit, Wealth 3 (millionare), Equipment 4, Improved Initiative,
Improvised Tools, Interpose, Inventor, Minion 3, Minion 3, Power Attack, Precise Attack
(Ranged, Concealment), Second Chance (TOUGH Saves)
SkillsClose Combat (Unarmed) 2 (+5), Expertise (Industry) 4 (+9), Insight 2 (+5), Perception 1 (+4),
Ranged Combat (Suit Ranged Weapons) 2 (+9/+5), Technology 4 (+9), Treatment 1 (+6)
PowersCosmo-Sapien Physiology
* Alien Physiology
* Alien Brain-power: Mental Communication 2 (Linked; Alien, Biological, Sense Type:
Machine Interface)
* Immunity: Immunity 1 (Linked; Aging; Limited (Slowed aging))
* Rapid Healing: Regeneration 5 (Linked; Alien, Biological, Every 2 rounds)
PALADIN 2.4_K.M.S. (Removable)
* Enhanced AGL: Enhanced Agility 3 (+3 AGL)
* Enhanced Dexterity: Enhanced Dexterity 3 (+3 DEX)
* Enhanced Synth_Muscles: Enhanced Strength 5 (Technological, +5 STR)
* Enviromental Adaptation System: Variable 1 (Technological; Reaction 3 (reaction);
> Limited (Limited to environmental effects), Limited (Must encounter effect before change))
KINETIC MANIPULATION SYSTEM: Blast 11
(Technological, DC 26; Extended Range 2, Penetrating, Precise)
> Anti-Personnel Weapon: Blast 8 (Alternate; Technological, DC 23; Split 4 (5 targets))
> Beam Saber: Strike 10 (Alternate; Technological, DC 25; Penetrating)
> Harpoon and Winch
>>Harpoon Launcher: Strike 8 (Linked; Choose Descriptor, Technological, DC 23;
Penetrating, Increased Range (ranged))
>> Power Winch: Move Object 5 (Linked; Technological, 1600 lbs.; Limited (Pulls
towards only))
> Kinetic Power Assist: Power- lifting 8 (Alternate; Technological, +8 STR for lifting)
> Kinetic Shield: Burst Area Force Field 10 (Alternate; +10 Toughness; Burst Area (30
feet radius sphere) [1 rank only])
> Poly-Steel Binders: Snare 7 (Alternate; Technological, DC 17)
> Rapid-Pulse K-Weapon: Blast 8 (Alternate; Technological, DC 23; Multiattack [4 ranks
only])
> Stun Pulse System: Cumulative Affliction 8 (Alternate; Technological, 1st degree:
Dazed, 2nd degree: Disabled, 3rd degree: Incapacitated, Resisted by: Fortitude, DC 18;
Cumulative, Increased Range (ranged))
> Super- Cruiser Mode: Flight 6 (Alternate; Technological, Speed: 120 miles/hour, 1800
feet/round; Stacks with (Thrusters: Flight 6))
> Variable Event Sonic Tool (Alternate; Removable)
>> Sensor System: Senses 5 (Accurate: Energy sense, Acute: Energy sense, Analytical:
Energy Sense, Awareness: Energy Sense)
>> Sonic Key: Transform 5 (Technological, Affects: 1 Thing > 1 Thing - Locked to
Unlocked, Transforms: 25 lbs., DC 15)
* Kinetic- Reactive Armor: Protection 10 (Technological, +10 Toughness; Impervious)
* O.R.A.C.L.E. On-Board Computer: Enhanced Trait 3 (Technological, Advantages: Minion
3)
* On-Board Tactical Computer: Enhanced Trait 1 (Technological, Ranged Combat +4 (+9))
* Quick Deployment: Feature 1 (Technological)
* S.Q.U.I.R.e: Enhanced Trait 3 (Technological, Advantages: Minion 3)
* Sensor Suite: Senses 10 (Technological, Danger Sense: Visual, Detect: Visual 1, Direction
Sense, Distance Sense, Extended: Visual 2 (x100), Infravision, Radio, Time Sense, Ultravision)
* Thrusters: Flight 6 (Technological, Speed: 120 miles/hour, 1800 feet/round)
EquipmentDimensional HQ
OffenseInitiative +8
Anti-Personnel Weapon: Blast 8, +9 (DC 23)
Beam Saber: Strike 10, +5 (DC 25)
Grab, +5 (DC Spec 16)
Harpoon Launcher: Strike 8, +9 (DC 23)
KINETIC MANIPULATION SYSTEM: Blast 11, +9 (DC 26)
Poly-Steel Binders: Snare 7, +9 (DC Dog 17)
Power Winch: Move Object 5, +3 (DC 15)
Rapid-Pulse K-Weapon: Blast 8, +9 (DC 23)
Sonic Key: Transform 5, +3 (DC Dog 15)
Stun Pulse System: Cumulative Affliction 8, +9 (DC Fort 18)
Throw, +3 (DC 21)
Unarmed, +5 (DC 21)
ComplicationsMotivation: Thrills: Being a hero gives Carter a feeling of "being alive"
Secret: Secret Identity: Carter Hargrieves Owner of Technologies... A think-tank for
prototyping and developing new technologies.
Secret: His "biological" father was an alien visitor.
Dimensional HeadquartersToughness 10, Size Huge
Features:
Communications, Computer, Concealed 1, Defense System,
Dual Size 2, Gym, Holding Cells, Infirmary, Laboratory, Library,
Living Space, Power System, Sealed, Workshop
Power Points
Abilities 3 + Powers 0 + Advantages 0 + Features 15 + Skills
0 (0 ranks) + Defenses 2 + Equipment 0 (0 ep) + Weapons &
Armor 0 (0 ep) = 20
S.Q.U.I.R.e Remote DroneStrength 5, Stamina 0, Agility 2, Dexterity 2, Fighting 1,
Intellect 2, Awareness 5, Presence 0
AdvantagesAssessment, Eidetic Memory, Jack-of-all-trades, Well-informed
SkillsClose Combat (Unarmed) 1 (+2), Insight 1 (+6), Perception 2 (+7),
Ranged Combat (Suit weapons) 2 (+4)
PowersHeuristic Processor: Quickness 1
(Technological, Perform routine tasks in -1 time ranks; Limited (Information Processing Only))
Immunity to Fortitude Effects
Use of Suit's STR: Enhanced Strength 5 (Technological, +5 STR; Limited (Only if Carter is incapacitated), Limited (Only up to the Suit's STR))
OffenseInitiative +2
Grab, +1 (DC Spec 15)
Throw, +2 (DC 20)
Unarmed, +1 (DC 20)
ComplicationsDisability: Housed within the PALADIN 2.0 armor
Responsibility: Designed to assist Carter Hargrieves
LanguagesEnglish
DefenseDodge 2, Parry 1, Fortitude Immune, Toughness 0, Will None
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Here is a variant of the Paladin Armor system. The next evolution... The story arc that we are playing through is leading the heroes into a clash with the main bad guy and in the "final confrontation" there will be some revelations. The Paladin character has been living a secret life.
I opted to take a character concept that I had built before (See
HERE) in which a Time Lord character (Ala Doctor Who-verse) was stranded on Earth and was using his intelligence to fight bad guys. I found a picture of a
Dalek Hunter armor squad and that really cemented the notion that the Time Lords might use more war-like tactics if the situation required it. Thus, the idea that a Time Lord, stranded on Earth might use his advanced knowledge to build a suit of armor and fight the bad-guys. To avoid having to initiallly drag in a whole universe of characters, I opted to make the character of "alien origin" but did not call him a "Time Lord"... I can always bring that up later. Right now, he is merely an alien from a race with advanced tech. YES... I did borrow a lot from the Time Lords, but I avoided calling him one. What is in a name????

In the game, he has been hiding out and fight the bad guys. The team knows very little about him and this is the way he likes it.

The suit employs the same design tech as the previous models with a few tweaks. I added a new Alt Power to the weapons system, A sonic-powered multi-tool.
