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Tattooverse 2.5: WOF builds

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Re: Tattooverse 2.5

Postby Tattooedman » Sat Apr 30, 2011 12:02 pm

Horsenhero wrote:Piffle...the Albright students will do just fine. Except for the three noobs, we know exactly what will happen. Keisha, Jenna and Adam will work together as a team and hold their own. Sean will start out with the best intentions, end up going bugnuts, causing massive property damage and Richard will sit the whole thing out because despite the preponderance of super-powers and durability of the opposition, "he might hurt someone".

And Jeanie will be revealed yto have potentially limitless cosmic power, that unfortunately only manifests as a plot device.

See? I've got it all figured out.



Or something like that.

Shush you. :roll:
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Re: Tattooverse 2.5

Postby Horsenhero » Sat Apr 30, 2011 4:37 pm

What'd I do? :mrgreen:
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Re: Tattooverse 2.5

Postby Shock » Sat Apr 30, 2011 6:01 pm

Horsenhero wrote:Piffle...the Albright students will do just fine. Except for the three noobs, we know exactly what will happen. Keisha, Jenna and Adam will work together as a team and hold their own. Sean will start out with the best intentions, end up going bugnuts, causing massive property damage and Richard will sit the whole thing out because despite the preponderance of super-powers and durability of the opposition, "he might hurt someone".

And Jeanie will be revealed yto have potentially limitless cosmic power, that unfortunately only manifests as a plot device.

See? I've got it all figured out.

I think you're underestimating Richard. It's entirely possible the bad guys will have a pretty girl on their side and he'll help them instead ;}
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Gremlin build #928

Postby Tattooedman » Sun May 01, 2011 9:02 am

Image
Gremlin:
PL:
8
Str 10 [20] (+0/+5) Dex 10 [20] (+0/+5) Con 10 [20] (+0/+5) Int 14 (+2) Wis 14 (+2) Cha 12 (+1)

Skills: Acrobatics 4 (+9), Bluff 6 (+7), Diplomacy 6 (+7), Knowledge [Physical Sciences] 8 (+10), Knowledge [Life Sciences] 4 (+6), Notice 8 (+10), Sense Motive 6 (+8.), Stealth 10 (+15)

Feats: Acrobatic Bluff, Attack Focus [Melee] 4, Defensive Attack, Dodge Focus 4, Set-Up, Task Focus [Knowledge (Physical Sciences): Chemistry], Teamwork

Powers: Alternate Form [Reptilian-Bat Girl] 18 (Extra: Continuous Duration); (Flaw: Permanent)
--Concealment 2 [visual] (Power Feat: Close Range); (Flaw: Blending)
--Enhanced Strength 10
--Enhanced Constitution 10
--Enhanced Dexterity 10
--Enhanced Feat 2 [Attractive, Improved Initiative]
--Flight 7 (Flaw: Winged)
--Nauseate 8 (Extra: Continuous Duration); (Power Feats: Accurate 2, Extended Reach 4); (Flaw: Scent Dependent)
--Protection 3 (Flaw: Noticeable)
--Regeneration 3 [Recovery Rate: Injured: 1/per minute] (Power Feat: Regrowth)
--Strike 3 [Claws] (Power Feats: Improved Critical 3, Mighty)
--Super-Senses 4 [Sonar]

Saves: Toughness +8
Fort +8
Ref +8
Will +6

Combat: Attack +4/+8 (Melee)
Damage +5 (Unarmed)/+8 (Claws; critical 17-20)
Defense +8 (+2 flat-footed)
Initiative +9

Equipment: Shadow Academy Communicator


Costs: Abilities 10+ Skills 13+ Feats 13+ Powers 90+ Saves 10+ Combat 16= 152 pts.


Real Name: Linda Shane
Height: 5' 8" [normal]/ 6' 3" [transformed]
Weight: 114 lbs [normal]/ 215 lbs [transformed]
Hair: Auburn [normal]/ Grey [transformed]
Eye Color: Brown [normal]/ Yellow [transformed]

Complications:
Direct kind of gal: Where Linda was somewhat shy and quiet, Gremlin is bold and upfront. She’ll get in a person’s face and tell them exactly what she thinks on any given situation in an almost cold, analytical manner without a second thought.

This is just a Test: Gremlin is trying to work out the final changes in the formula that has mutated her into her current state. Overall she’s happy with how her life is now but she’d like to be able to switch between being Linda and Gremlin. So she works on finding a way to make that happen.

Unpredictability: Gremlin's personality flip-flops between a carefree, and kinda goofy teenager that absolutely enjoys being part of the world of superhumans and a deadly serious professional criminal who will kill to accomplish her goals.


Background: Linda Shane's life was fairly normal, for a geek that is. School was alright, sure she was picked on but when it came time for the big tests everyone wanted to cheat off her paper and she wasn't friendless so to speak but none of them were really close with her. At home she was quiet and kept out of her father's way as he was a chemist who worked for the Albright Institute, and he was always under a deadline of
some kind. He would spend several hours a night in his basement lab he'd set up to work on theories and work out problems from his day job. Even though he didn't have too much to do with Linda, she admired his dedication to his work and inspired her to pursue a similar line of work eventually which is what led to her being a science-geek in the first place.

The problem came when he was assigned to break down the chemical cocktail that created the villain Goanna, without a doubt it was Mr. Shane's most daunting assignment yet as he was expected to figure out the various chemicals originally used in the agent and then design a counter-formula to it. This line of work took him over a year to process and the entire time he was constantly under pressure and scrutiny from his superiors about his progress and at this point Mr. Shane had developed the habit of falling asleep in his home lab still working on the project. Linda then began to make sure any equipment her father had in use were shut down safely and would leave him to rest in relative peace until one night out of curiosity she decided to look over his notes and see what exactly he was working on (she was basically a teaching assistant in her chemistry class by this point as it was, showing an aptitude for the subject). What she realized was that in his dedicated efforts to break the secrets of the Goanna formula that he’d made mistakes in his identification of the chemicals used to create it.

Wanting her father to succeed on this project, Linda started secretly working on the formula herself. After several months of trial Linda managed to isolate the chemicals used and developed the counter-serum to reverse the effects of the original formula. All she needed to do was be sure it worked on a live subject and knowing that she’d not be allowed access to one Linda gambled and used herself as the test subject.

She instantly transformed into a female version of Goanna and went on a rampage, finally being stopped by the efforts of the new Next-Gen. At the end of the day Linda was brought back to her normal form as her counter-serum actually worked and she was brought to the Albright Institute to be helped bring her transformations under control. It was while there that Linda was able to figure out a way to stabilize the formula’s mutating effect on the brain that she and Goanna both suffered from by introducing certain proteins found in the Diaemus youngi, also known as the White-winged Vampire Bat. Linda managed to sneak the finalized sample of her newest formula back to her room where she waited until night to take. Transforming into her current form, she used the enhanced physical abilities she gained to break free of the Institute and hide herself away on the streets of Freedom City for several weeks as FCPD and members of Next-Gen searched for her but in the end they had no luck. It was Esper, the head trainer at the Shadow Academy, that managed to track Linda down and offer her a place at that school.

Linda knew she’d be held accountable for all of the things she’d done during her first transformation now that she’d taken the modified serum and knew that meant she’d end up in Blackstone Prison, a place that Linda knew she didn’t want to be in. Plus she still needed to study the long term effects of the new formula on her body and mind and the Shadow Academy allows her access to the equipment she needs, plus she likes being able to do what she wants with her powers. Linda doesn’t realize that even though the new formula has stabilized her personality it still has changed it compared to how it had been. Gone is the mousy, quiet girl now replaced with an direct, analytical person who’ll do whatever she deems necessary to accomplish her goals, no matter who is in her way.

On the team, Gremlin tends to act more as scout, thanks to many of her reptile influenced abilities. She’s the one that’ll give a place the once over before the team goes in and during combat she’ll fly about lending a hand where she can. There have been an instance or three where her areas of science have come into play and she’s made sure the others know that it’s thanks to her.
Last edited by Tattooedman on Tue May 03, 2011 11:18 am, edited 1 time in total.
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Target build #929

Postby Tattooedman » Sun May 01, 2011 12:02 pm

Image
Target:
PL:
8
Str 14 [20] (+2/+5) Dex 14 (+2) Con 14 [20] (+2/+5) Int 10 (+0) Wis 14 (+2) Cha 10 (+0)

Skills: Acrobatics 8 (+10), Climb 8 (+13), Disable Device 10 (+10), Gather Information 6 (+6), Intimidate 8 (+8.), Knowledge [Streetwise] 6 (+6), Notice 8 (+10), Search 8 (+8.), Sense Motive 4 (+6), Stealth 10 (+12)

Feats: All-Out Attack, Attack Focus [Melee] 4, Attack Spec. [Shadow Blast] 2, Challenge [Hide Tampering], Defensive Roll, Distract [Intimidate], Dodge Focus 2, Equipment, Power Attack, Startle

Powers: Container [Energized Body] 8
--Enhanced Strength 6
--Enhanced Constitution 6
--Speed 3
--Strike 10 [Shadow Blast] (Extra: Area [Targeted Cone])
--Super Strength 2 (Power Feat: Groundstrike)

Saves: Toughness +8*/+6**/+5 [*Uniform & Defensive Roll/**Uniform]
Fort +9
Ref +7
Will +5

Combat: Attack +4/+8 (Shadow Blast/Melee)
Damage +5 (Unarmed)/+8 (Shadow Blast)
Defense +8 (+3 flat-footed)
Initiative +2
Grapple +15

Equipment: Shadow Academy Communicator
Shadow Academy Uniform [+2 Toughness; Subtle]
Lockpicks


Costs: Abilities 16+ Skills 19+ Feats 15+ Powers 40+ Saves 12+ Combat 20= 122 pts.


Real Name: Brandon Medeiros
Height: 6' 3"
Weight: 160 lbs
Hair: Black
Eye Color: Brown

Complications:
Full of Himself: Target, while being a good combatant, tends to over estimate his own skills and can be overconfident during a fight which the right person can take advantage of.

Spoiling for a Fight!: Target loves to get right in the thick of things, be it knocking someone out cold up close or blowing them through a wall with his Shadow Bolt. Either way Target will jump at the chance to take part in a fight.

Trashes the Place: Target is known for his reckless style of fighting (in that he doesn't care about not damaging his surroundings) that leaves little left standing by the time he's done.


Background: Brandon Medeiros comes from a family of thieves and after his parents split up over his father’s trade Brandon because so unruly that his mother simply dumped him off at his father’s doorstep to deal with the troublesome pre-teen. Mr. Medeiros simply began to teach Brandon the family trade, along with treating him mostly like an adult: letting him smoke and drink and chase women. Brandon fell in love with the criminal lifestyle, especially since he showed a talent for breaking and entering which brought him praise from his father (which is something most young men want at that point in their life).

Over the next couple of years Brandon and his father moved around from cities like New York to Chicago to California to Bay City to even Freedom City working their trade and fencing their stolen loot. It had gotten to the point that Brandon (now fifteen) was working as the main point man for entries while his father dealt with the security systems the encountered. It was while on a job in California that things finally ran south. The bank the pair was robbing was targeted by a wanna-be super villain who used his power suit to simply break through the front wall and rip the vault door loose and take what he wanted. In the resulting mayhem that followed when the police arrived it was Mr. Medeiros who paid the biggest price: he was shot by police as they tried to stop the power armored criminal while getting Brandon to safety. Brandon managed to get his father to a street doctor but it was too late to save his life, he’d lost too much blood from his injuries and while the doc kept him relatively pain free there was little else he could do for the elder Medeiros. After paying the street doc for his work Brandon focused his anger on the power armored crook and through his father’s old street contacts managed to track him down to his hide out. Within a few days Brandon took his revenge: breaking into the other man’s hidden base, taking all the loot he had taken from the bank (plus a little extra for his pain and suffering of course), disabling his power armor with a few crossed wires and removal of certain circuits, and toping it all off by calling the police with an tip as to where they could find the person in question who’d robbed the bank a few days before.

Brandon stayed around long enough to watch as his father’s killer was carted off (on a dolly because his armor had locked up on him due to Brandon’s sabotage) before disappearing back into the underworld. For six months he continued to work as a freelance thief until he was caught breaking into a front for the Labyrinth but when the guards were about to open fire on him Brandon’s powers manifested with explosive results. Destroying the room he and the guards were in and leaving them buried under the rubble and easy pickings for the back up the guards had on the way.

When he woke up, Brandon found himself faced with Esper who began to question the teen about his new powers and his life. Once that was done the mentalist offered Brandon a place to go where he could learn to use his powers as well as hone his already decent skills as a thief, to continue his family’s tradition. Realizing he didn’t have anywhere else to go, Brandon accepted Esper’s offer and was at the Shadow Academy within twenty-four hours where his training began.

Now a year later and in good control of his powers, Brandon has been assigned to the newest Alpha team at the Academy and while he can deal with the likes of Darkbolt and even Gremlin (for their professional attitudes) it’s the other members like Vibron and Stompa that he gets along with better (both of whom are a bit more reckless with their powers) Brandon is fully enjoying having powers and uses them to their full effect even when it’s not called for and is nothing more than a bully enjoying himself. Granted he’s got the skills and powers to back up much of his talk but still he’s no leader and will most likely become a super-powered thief when he leaves the Academy, at best he‘ll be seeing the inside of Blackgate prison a fair amount given his attitude unless he can hook up with someone who can keep him held in check somewhat.
Last edited by Tattooedman on Tue May 03, 2011 11:25 am, edited 1 time in total.
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Re: Tattooverse 2.5

Postby Arkrite » Sun May 01, 2011 11:15 pm

Shock wrote:
Horsenhero wrote:Richard will sit the whole thing out because despite the preponderance of super-powers and durability of the opposition, "he might hurt someone".


I think you're underestimating Richard. It's entirely possible the bad guys will have a pretty girl on their side and he'll help them instead ;}


*looks at Unani's sheet*
I feel justified in my decision.
Hubbah-hubbah! ;~)
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Re: Tattooverse 2.5

Postby CelticREI » Mon May 02, 2011 7:09 am

Arkrite wrote:*looks at Unani's sheet*
I feel justified in my decision.
Hubbah-hubbah! ;~)


Using Monet's likeness? Not only her likeness but a damn sexy picture of it? Oh aye, hubbah-hubbah indeed ^_^
*Owl throws down a smoke pellet to cover escape*
*FLUME OF SLEEP GAS*
*THUD*
Owl: "zzzzzzzzzZZZZZzzz"
Batman: *facepalm*

GM - The Organization On Hold
Celt's Builds, and characters for other games
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Angaza build #930

Postby Tattooedman » Mon May 02, 2011 8:43 am

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Angaza:
PL:
8
Str 10 [22] (+0/+6) Dex 10 [22] (+0/+6) Con 12 [22] (+1/+6) Int 12 (+1) Wis 12 (+1) Cha 12 (+1)

Skills: Computers 4 (+5), Intimidate 4 (+5), Language [Base: Swahili; English], Sense Motive 4 (+4)

Feats: Dodge Focus 2

Powers: Container [Daka Crystal Body] 14 (Extra: Continuous Duration); (Flaw: Permanent)
--Cosmic Energy Control 8
-Alt. Power: Dazzle 4 [visual] (Extras: Aura, Sustained Duration) [Dynamic]
-Alt. Power: Dazzle 8 [visual] [Dynamic]
-Alt. Power: Healing 8
-Alt. Power: Insubstantial 3 (Power Feat: Selective)
-Alt. Power: Light Control 8 [Dynamic]
--Enhanced Strength 12
--Enhanced Constitution 10
--Enhanced Dexterity 12
--Enhanced Feat 1 [Diehard]
--Immunity 4 [Disease, Environmental Cold, Evironmental Heat, Poison]
--Impervious Toughness 6
--Protection 2 (Extra: Impervious)

Saves: Toughness +8* [*Impervious]
Fort +9
Ref +9
Will +5

Combat: Attack +6
Damage +8 (Cosmic Energy Array)
Defense +6 (+2 flat-footed)
Initiative +6
Grapple +12


Costs: Abilities 8+ Skills 4+ Feats 2+ Powers 70+ Saves 10+ Combat 20= 114 pts.


Real Name: Edet Cherono
Height: 5' 7"
Weight: 120 lbs (normal) // 160 lbs (transformed)
Hair: Brown (normal) // None (transformed)
Eye Color: Brown (normal) // Ruby red (transformed)
Nationality: Dakana

Background: Edet Cherono was almost killed by an exploding shipment of daka crystals. Rushed to the ER, Edet’s prognosis was poor – his blood loss was great and his body riddled with daka fragments. The doctors were still debating what action to take when a groggy and confused Edet suddenly rose from the gurney, his wounds healing and the daka fragments fusing to his body.

In the ensuing months Edet discovered the crystals did much more than heal him – they gave him tremendous powers. During this time of discovery King M’Balla was a frequent visitor, talking often with the boy about his powers and eventually suggesting Edet attend Claremont Academy to receive proper training in the use of his gifts. Despite some initial reluctance at leaving home, Edet really likes being at Claremont; he is an affable young man and makes friends easily. When he does get homesick, a quick video chat with his parents cheers him right up. The only thing that occasionally troubles Edet is a feeling that in some way his attendance at Claremont is a way for King M’Balla to ease his conscience. Edet doesn’t know why he feels this, but he can’t shake it.



I didn‘t want all the kids at Claremont to be from the US so after a quick read through of Hero High‘s exchange student PDF I picked a couple characters I thought looked interesting. With Angaza I get to do a couple things with the nation of Dakana, something I‘ve not seen used too much yet. The big thing is that I picked a language used there (Africa has dozens of different languages that are used by the locals depending on the region you’re in at the moment) so for Dakana I went with Swahili as it was one of the main languages used in the region of Africa where source books said that Dakana was located.

Plus I had to change this character’s name, why would he choose an American style name instead of his native language? So after some research on Swahili I came up with Angaza (which if I understood what I read correctly means stone/gem. Something I felt might be a better name for the character, but that’s just my 2cents).

Also as ususal I played around with the powers of the character, more to suit my personal tastes but also to try and reduce his costs to below 120 pp. While Angaza is one of the more costly students he's spread out between a mix of brick/blaster to be too effective. His energy attacks meet his PL but his ability to hit with them aren't great. Plus the way I see his personality, Angaza isn't the kind of kid who'll go looking to usehis powers aggressively, he's more interested in keeping people safe (so he'll probably get along with certain PCs pretty well). :wink:
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Zarana build #931

Postby Tattooedman » Mon May 02, 2011 8:47 am

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Zarana:
PL:
8
Str 14 (+2) Dex 24 (+7) Con 16 (+3) Int 10 (+0) Wis 14 (+2) Cha 14 (+2)

Skills: Acrobatics 4 (+11), Climb 6 (+8.), Handle Animal 8 (+10), Languages 3 [Latin; Quechua; Swahili], Notice 6 (+8.), Sense Motive 6 (+8.), Stealth
4 (+11), Survival 8 (+10), Swim 6 (+8.)

Feats: Acrobatic Bluff, Animal Empathy, Attack Focus [Melee] 2, Defensive Roll 2, Dodge Focus 2, Endurance, Equipment, Evasion, Favored Environment [Jungle], Grappling Finesse, Luck, Minion [Squeaker] 4, Move-By Action, Sneak Attack, Track

Powers: Leaping 1
Super-Movement 3 [Slow-Fall, Sure-Footed, Swinging]

Saves: Toughness +5*/+3 [*Defensive Roll]
Fort +6
Ref +9
Will +5

Combat: Attack +6/+8 (Melee)
Damage +2 (Unarmed)/+3 (Knife; critical 19-20)
Defense +10 (+4 flat-footed)
Initiative +7
Grapple +15

Equipment: Knife [+1 Damage; critical 19-20)


Costs: Abilities 32+ Skills 15+ Feats 21+ Powers 7+ Saves 8+ Combat 28= 111 pts.


Real Name: Susanna Challenger
Height: 5' 11"
Weight: 125 lbs
Hair: Brown
Eye Color: Blue
Nationality: The Lost World

Background: Educated on Earth, Zandar thought it only natural his daughter should have the same advantage. So he enrolled Susanna in the top boarding school in England – she lasted less than a month. Three additional schools and expulsions later, Zandar was beginning to despair. Then he heard about Claremont Academy, a place he was assured would be able to handle his daughter’s energetic self-expressions. Although it meant his daughter wouldn’t get a good English education, Zandar nevertheless enrolled her.

Susanna is a true free spirit and coming to Claremont has done little to change that. She is notorious for wearing distracting clothing (“but this is what I wear at home”), skipping class (“it’s such a pretty day”), and sneaking her pet microraptor into class (“he misses me”). Of course she understands perfectly well such behavior isn’t appropriate, but trying to get away with things is all part of the fun for her.


the tiny dino-pet wrote:Squeaker:
PL:
4 [minion rank 4]
Str 6 (-2) Dex 22 (+6) Con 10 (+0) Int 2 (-4) Wis 16 (+3) Cha 6 (-2)

Skills: Notice 8 (+11), Stealth 4 (+18)

Feats: Hide In Plain Sight, Teamwork

Powers: Leaping 1
-Alt. Power: Speed 1
Shrinking 8 [Tiny Size; -8 Strength; -2 Toughness] (Extra: Continuous Duration); (Power Feat: Innate); (Flaw: Permanent)
Strike 1 [bite/claw] (Power Feat: Improved Critical 2)
Super-Senses 4 [Low-Light Vision, Scent, Tracking, Ultra-hearing]

Saves: Toughness -2
Fort +5
Ref +11
Will +8

Combat: Attack +7
Damage +1 (Bite/Claw; critical 18-20)
Defense +7 (+3 flat-footed)
Initiative +6

Drawbacks: Disability [Mute] (-4 pts)
Disability [No Hands] (-4 pts)


Costs: Abilities 2+ Skills 3+ Feats 2+ Powers 18+ Saves 15+ Combat 28- Drawbacks 8= 60 pts.
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Deucalion build #932

Postby Tattooedman » Mon May 02, 2011 9:12 am

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Deucalion:
PL:
8
Str 20 (+5) Dex 10 (+0) Con 20 (+5) Int 10 (+0) Wis 10 (+0) Cha 10 (+10)

Skills: Intimidate 8 (+8.), Notice 4 (+4), Sense Motive 4 (+4)

Feats: Attack Focus [Melee] 2, Endurance, Fearless, Fearsome Presence 5 [DC 15; 15 ft], Interpose, Rage* 2 [+4 Strength; +2 Fort/Will Saves; -2 Defense; lasts 10 rounds], Second Chance [Mind Control Saves], Startle

Powers: Device [Power Armor] 10 (hard to lose)
--Blast 8 [force]
-Alt. Power: Strike 3 [Energy pike] (Power Feat: Improved Critical 2, Mighty)
--Flight 4
--Immunity 9 [Life Support]
--Protection 3
--Sensory Shield 5 [all senses]
--Super-Senses 8 [Darkvision, Direction Sense, Distance Sense, Infravision, Low-Light Vision, Radio, Time Sense]

Saves: Toughness +8
Fort +9 [+11*]
Ref +3
Will +3 [+5*]

Combat: Attack +6/+8 (Melee)
Damage +
Defense +8 [+6*] (+4 [+3*] flat-footed)
Initiative +0
Grapple +19

Drawbacks: Weakness [when armor is destroyed/removed or breached by a critical hit; -1 drain on all ability scores per hour] (-2 pts)


Costs: Abilities 20+ Skills 4+ Feats 14+ Powers 40+ Saves 10+ Combat 28- Drawbacks 2= 114 pts.


Real Name: Unknown
Height: 7’
Weight: 400 lbs
Hair: Unknown
Eye Color: Black
Nationality: The Terminus

Complications:
Not from around here: Deucalion has problems understanding the usual habits and customs of society in general. He used to say things that were considered to be ‘off’ or ‘not right’, he’s since learned to simply stay quiet in groups of people unless he’s with some of the students he’s become friends with (who don’t judge him for those mistakes).

Secret: Only Headmaster Summers and a few choice other teachers know of Deucalion's ties to the Terminus. He realizes the problems that would come if that knowledge were to become known to the many of the students. Deucalion says very little about where he’s from, actually claiming he has few actual memories, the teaching staff that aren’t privy to the secret have been told Deucalion was rescued by the Freedom League from one of Mastermind’s bases where he was trying to create super-soldiers. So far it’s been accepted.


Background: Daedalus examined scores of dead Omegadrones after the Terminus Invasion and discovered that, rather than being the machines or clones, their ranks were made up of numerous different species. Intrigued, Daedalus searched for a living example, and when Foreshadow managed to capture one, the immortal inventor examined it. But his examination brought about an ethical dilemma: Daedalus believed he could undo the Omegadrone process, but the Omegadrone wanted no part of this.

Ultimately, Daedalus decided he had to try, believing he was acting in the Omegadrone’s best interest. Naming his charge Deucalion, Daedalus went to work, but the changes wrought by Omega’s design proved too great to be completely undone – Deucalion would forever be encased in his armor, and the process to restore his sense of self would be long and difficult, if it could succeed at all. Realizing Deucalion needed more than just himself as a teacher and companion, Daedalus enrolled him at Claremont.

Now at Claremont for his second year, Deucalion is still unsure of himself, though he's managed to become closer with a couple of the other students (especially Changeling, that gal just loves to adopt 'broken' people don't she?). Though he still is having a difficult time getting used to some of the social arena that is common at Claremont, and he'll make mistakes from time to time and while his innocence leaves him open to exploitation and domination Deucalion isn't the total fool he was the previous year. Daedalus knows Deucalion had a tough first year, thanks to the fact he does not learn as quickly as most of his classmates, but he trusts his charge to keep on pushing to better himself as time goes by. Because if Deucalion is going to become truly independent, the inventor has to stay out of things and let Deucalion weather the challenges that are coming his way on his own.

Of all the staff only Headmaster Summers, Challenger, Alan Archer, and Stephanie Harcourt know the truth. Everyone else has been told that Deucalion was rescued from one of Mastermind’s bases overseas to create an army of super soldiers in one of his many plots that they were able to help break the mental conditioning of (which helps to cover Deucalion's lack of knowledge about himself personally as well as general societal customs). Daedalus also had the foresight to rework the appearance of Deucalion's outer armor so that it doesn't look anything like it did before. It would take someone actually looking inside the inner workings of the armor to realize that it is vastly more complex than anything that could be made on Earth.
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Re: Tattooverse 2.5

Postby Horsenhero » Mon May 02, 2011 6:00 pm

"Just so we're all clear on this...in regard to Zarana, I call dibs!"

Haven't I told you to hush up?

"This was important. It's very possible Rich is gonna turn his sad ol' hound dog eyes on that girl and ruin her, when it's so very obvious I'm the guy for her. I mean, she wears a leather bikini, carries a knife and has a pet dinosaur...she may well be the perfect woman."


Still...hush before T-Man does something horrible to you.

"Like sit me between Keisha and Jeanie at dinner?"

Something like that, yes.
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Re: Tattooverse 2.5

Postby Arkrite » Mon May 02, 2011 9:50 pm

Or worse... he hooks Sean up with Zarana.
Be careful what you wish for ;~)

Of course it could be an amusing sight. Need to find the dynamic duo? Follow the wreckage and smoke!
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Re: Tattooverse 2.5

Postby Tattooedman » Tue May 03, 2011 8:03 am

Horsenhero wrote:"Just so we're all clear on this...in regard to Zarana, I call dibs!"

Haven't I told you to hush up?

"This was important. It's very possible Rich is gonna turn his sad ol' hound dog eyes on that girl and ruin her, when it's so very obvious I'm the guy for her. I mean, she wears a leather bikini, carries a knife and has a pet dinosaur...she may well be the perfect woman."


Still...hush before T-Man does something horrible to you.

"Like sit me between Keisha and Jeanie at dinner?"

Something like that, yes.


Or I could just throw out another flame manipulating, nutty chick that could become obsessed with the resident pretty boy of the group who's more than happy to blaze Sean's name across the city just to get his attention (there is one like that already built in this setting)..... :twisted:
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Caryatid build #933

Postby Tattooedman » Tue May 03, 2011 8:14 am

Image
Caryatid:
PL:
8
Str 10 [30] (+0/+10) Dex 12 (+1) Con 14 (+2) Int 14 (+2) Wis 14 (+2) Cha 10 (+0)

Skills: Concentration 8 (+10), Intimidate 6 (+6), Knowledge [Earth Sciences] 4 (+6), Notice 6 (+8.), Sense Motive 6 (+8.), Stealth 6 (+7)

Feats: Dodge Focus 2, Improved Initiative, Power Attack, Teamwork

Powers: Earth Control 12
-Alt. Power: Blast 8 (Extra: Perception Range)
-Alt. Power: Create Objects 8 (Extra: Perception Range)
-Alt. Power: Snare 8 (Extra: Perception Range)
-Alt. Power: Snare 6 (Extras: Area [Burst], Perception Range)
-Alt. Powre: Snare 6 (Extras: Constricting, Perception Range)
-Alt. Power: Snare 6 (Extras: Perception Range, Suffocating)

Container [Rock Shell] 8
--Enhanced Strength 20
--Immunity 9 [All Environmental Conditions, Critical Hits, Suffocation]
--Protection 6
--Super Strength 2 (Power Feats: Bracing)

Saves: Toughness +8*/+2 [*Rock Shell]
Fort +7
Ref +7
Will +7

Combat: Attack +6
Damage +8 (Blast)/+10 (Unarmed w/ Rock Shell)
Defense +8 (+3 flat-footed)
Initiative +5


Costs: Abilities 14+ Skills 9+ Feats 5+ Powers 70+ Saves 16+ Combat 24= 138 pts.


Real Name: Francoise Gravois
Height: 5’ 6”
Weight: 125 lbs
Hair: Black
Eye Color: Blue
Nationality: Anit-Earth

Complications:
You can’t go home: Francoise has decided that she has no intention of returning to her home-world of Anti-Earth. She’s been lucky enough to survive on that hostile, insane world by the grace of whatever higher power there is and now that she’s managed to get free of it she’d fight like crazy to keep it that way.

A Nice Girl Now… Given the intense training style of the Syndicate’s Academy, Francoise can be dangerous with her powers but she’s come to relax a great deal in her time away from there. Though there have been a couple times that someone has angered her enough and she fell back onto her old training.

Background: Nature or nurture is a question that's normally reserved for academics. But for the Mind-Master, Anti-Earth’s lone superhero, it is a much more practical matter. For in a world ruled by villainy, the lone voice for good must grasp at any faint hope, even if such lies in the next generation of supervillains training at the Tyranny Syndicate’s Academy. And so Mind-Master carefully laid traps for the Academy’s students, capturing, interrogating, and discarding them until he came to one who was not beyond redemption.

Her he kept, stripping away the Syndicate’s conditioning and molding her in his own ideals. But the Syndicate would not rest in their search for her and Mind-Master was reluctantly forced to send her away before the Syndicate destroyed all of his network in their efforts to locate her.

For Francoise, Earth-Prime is a paradise. Here peers are friends instead of ruthless competitors and teachers treat her with kindness and respect instead of condescension and pain. To be certain, it took Francoise a while to realize her new environment was for real, but now that she has, you can’t tell her from any of the other students. Unfortunately for Mind-Master’s plans, Francoise has no intention of returning to Anti-Earth; she won’t spend her most likely short life in a hopeless struggle. In fact, she’d rather die than go back, a fact she has not shared wtih anyone. Francoise is afraid that'll she'll be sent back now (granted she totally wrong but you convince someone in her postition, with her history of that fact) instead of after she graduates in three years.
Last edited by Tattooedman on Mon Sep 05, 2011 8:14 am, edited 1 time in total.
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Stompa build #934

Postby Tattooedman » Tue May 03, 2011 8:17 am

Image
Stompa:
PL:
8
Str 8 [26] (+0/+8.) Dex 10 (+0) Con 10 [26] (+0/+8.) Int 10 (+0) Wis 14 (+2) Cha 12 (+1)

Skills: Intimidate 10 (+11), Knowledge [Pop Culture] 5 (+5), Knowledge [Streetwise] 5 (+5)

Feats: All-Out Attack, Distract [Intimidate], Power Attack, Startle

Powers: Container [Dubba-Dee Serum] 16 (Extra: Continuous Duration); (Flaw: Permanent)
--Density 5 [+10 Strength; Protection 2 (Extra: Impervious); Immovable 1; Super Strength 1] (Extra: Continous Duration); (Flaw: Permanent)
--Enhanced Constitution 16
--Enhanced Strength 8
--Immunity 12 [Critical Hits, Disease, Environmental Cold, Environmental Pressure, Metabolic Effects, Poison, Starvation & Thirst]
--Impervious Toughness 8
--Regeneration 10 [Recovery Rate: Bruised: 1/standard action; Injured: 1/5 minutes; Staggered: 1/5 minutes; Disabled: 1/5 minutes]
--Super Strength 3 (Power Feat: Groundstrike)
-Alt. Power: Leaping 3

Saves: Toughness +10* [*Impervious]
Fort +11
Ref +4
Will +5

Combat: Attack +6
Damage +8 (Unarmed)
Defense +6 (+ flat-footed)
Initiative +0
Grapple +20

Equipment: Shadow Academy Communicator


Costs: Abilities 6+ Skills 5+ Feats 4+ Powers 80+ Saves 9+ Combat 24= 128 pts.


Real Name: DeMona Devers
Height: 6' 4"
Weight: a - fricking - lot!
Hair: Black
Eye Color: Brown

Complications:
Brawling Chick: Stompa loves to get right in the thick of things, tradings shots with whoever she's fighting. She's learned to enjoy the fact that many things aren't able to hurt her.

Brother's Memory: Stompa loved her brother very much and holds his memory very dear (in fact it's one of the few things she does truely care about). Anyone who says anything bad about Stompzilla or Dubba-Dee will find out that his little sister isn't going to let it slide.

Not a Gentle Touch: Because of the serum she took, Stompa's sense of feeling is greatly reduced and sometimes she doesn't realize just how much strength she's using to hold something and will break things accidentily.

Background: DeMona Devers grew up idolizing her older brother DeWayne, he was everything a young gang banger was supposed to be: feared, respected, tough, smart, and able to hustle anything he could lay his hands on. Often times it was thanks to DeWayne's efforts that their family ate, as their father had long ago ran off and left them without any kind of male role model and their mother struggled to support her family and keep up with her drug habit.

So when DeWayne got to be the leader of his gang the first thing he did was make sure that DeMona was taken care of before any other buisness was handled. DeMona knew the kinds of things that DeWayne and his crew were doing to make money, it simply just the way things were where they lived and she had long ago accepted that fact along with DeWayne. It was when DeWayne had his reaction to the newly created version of Max that was hitting the streets that ended up giving him his powers that things got hard for DeMona. DeWayne went to the Shadow Academy while DeMona was cast out of the gang's headquarters by the new leader and she lived on the streets for a few months before children's services picked her up and put her in a home where she learned things were just as rough as they could be on the streets.

She eventually ran away from the home and lived on the streets, getting the basics took care of by stealing and pan handling. It was a few years later when DeWayne came back, after something he called the 'Free-for-fallout' and he was looking to slide back into his old life (kind of). Finding his little sister in her living situation didn't do much to help his bad mood and the siblings went straight to DeWayne's gang's old headquarters where he promptly flattened with only a few punches and stomps of his massive feet as payback for how his former 'friends' had treated his sister. The next day DeWayne started recruiting new members for his gang and soon they began to move in on the other gang's rackets trying to get a part of those illegal ventures but instead it led only to a minor war between the gangs the eventually brought Foreshadow and his small group of street level heroes (Sonic and Knock-Off) in to bring a halt to the violence.

Finally things came to a head and there was a massive face-off between DeWayne's gang, their rivals and Foreshadow and his group where DeWayne, or as he then preferred to be called: Stompzilla, personally fought Foreshadow. But despite all the training Stompzilla had underwent Foreshadow was able to avoid the majority of his more dangerous punches despite the fact he could barely injure Stompzilla. In the end it was Stompzilla's pushing his massive body to it's limits to deal with the much more agile fighter that was his undoing, something in the formula that was now part of his body intermixed with higher levels of adrenaline than ever before and it created some kind of toxin that his body couldn't handle and Stompzilla fell face first onto the ground dead.

In the aftermath agents of the Labyrinth collected Stompzilla's body and the scientists disected his remains to get a better idea of what the effects of the formula on the gang banger's physiology. At some point they realized they could possibily replicate the majority of the original accident by giving a new version of the formula to a close blood relative of Stompzilla, and thus the recruitment of DeMona Dever was approved. It didn't take the angry young woman too much time to agree to the offer (and no she wasn't told that it was the formula that killed her brother, else she might not agree to take the new version) and she was soon at one of the many hidden Labyrinth labs undergoing the process that DeMona secretly hoped would give her the powers she desired to eventually get the revenge that she wanted on Foreshadow. When it was all said and done DeMona got what she wanted and a few hours later she was transported to the Shadow Academy's infirmary to be given after care and start her training.

While her powers are basically very similar to her brother's there are some differences. Mostly for some reason Stompa, as DeMona wanted to call herself, didn't grow like Stompzilla did. Granted she's an amazon in height but it's nowhere near the increase in stature that her brother gained, another difference is that Stompzilla had no problems with his sense of touch after being transformed while Stompa does. In fact her sense of touch is only a fourth of what a normal person's could be considered and she is constantly breaking things but at this point she doesn't honestly care. All Stompa wants is to work her way out of the Shadow Academy and get her hands on Foreshadow and anything that's between her and that goal is going to get smashed. This makes Stompa something of a less than ideal fighter, she relys too much on her strength and not enough on tactics accuracy. If she can hit the barn, Stompa will demolish it but right now that's only happening about half the time on a good day. Her teachers remind her that her brother was a much better student but all that does is piss her off and she really unloads on them and then she ends up in trouble and have no doubt that the Shadow Academy has made sure it has the means to inflict pain upon all of it's students (even the superhumanly tough ones).

In the field Stompa is comparable to a force of nature (and just about as reliable in Darkbolt's opinion). If she loses her temper, sees something that catches her fancy (from jewels to good looking guys to fashionable clothing), or gods above only knows, then she's off to check it out, smash whoever pissed her off, whatever, but the plan she was supposed to be following is out the window.
Last edited by Tattooedman on Sun May 27, 2012 1:42 pm, edited 2 times in total.
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