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Tzimisce666 wrote:Hey Taliesin, HUGE fan of the builds, I think you really manage to capture the Marvel characters as close as one can to the incredible ambigious way they are depicted in the comics. Considering comic writers love to add/pick-and-choose abilities for characters as suit the story it's hard to nail down solid statistics, but if I need Marvel charcters for my game your's are the ones I use. Reading through couple nit-picky questions want to ask you:
-Spider-Man and Venom have the same Strength 9. My understanding was the Venom suppost to be stronger then Spidey, but i notise you say this is a "modern" Spiderman. Having not kept up with modern spider-man all that well has he gottan stronger in recent years?
-I notise with Ghost Rider you went the Perception Range/Visual Dependant with Penance Stare rather then what your 2e build was with the limited to grapple. Any reason for the change?



Rakumi wrote:I could be wrong with assuming what he was thinking for the Spiderman to Venom... but in the comics, they had Venom pressing 11 tons as Spiderman could push 10 tons. If he is going off those versions, a Strength 9 on the charts covers everything from 12 tons down to 6 tons. Keep in mind M&M is broad with their stats because they know they must cover up to millions of tons (as far as strength goes). Where a game system like D&D can squeeze just 100 tons in modifiers that go up near 50 or so (I have not done the math so excuse if I am off a bit). And if I am off from what Taliesin was thinking... I am sure he will better explain and I just totally went out of the ballpark with this one. lol.

Tzimisce666 wrote:Yeah that totally makes sense I guess. I mean I picture Venom really brutalizing Spidey strength-wise. But looking at the chart in the Core book your point pretty much convays. If Venom can lift a couple tons more then Spidey he's technically stronger even if that puts them both at Strength 9. And the D&D math lol. I think your about right. Not nearly as bad as doing math for the old Heroes Unlimited though......

Black Mamba wrote:Tzimisce666 wrote:Yeah that totally makes sense I guess. I mean I picture Venom really brutalizing Spidey strength-wise. But looking at the chart in the Core book your point pretty much convays. If Venom can lift a couple tons more then Spidey he's technically stronger even if that puts them both at Strength 9. And the D&D math lol. I think your about right. Not nearly as bad as doing math for the old Heroes Unlimited though......
There is always a lot more going on then just the raw numbers as well. Yeah, they both do the same STR Damage but Venom has a higher Toughness - which means he resists it much better. Venom also has the 11 Damage fangs - and he has full Power Attack while Spidey only has the base Power Attack. A little bit of Web Ball and some Power Attack punching and Spidey is brutalized. The game is as much about how you use the numbers as having the numbers.








badpenny wrote:I think Spider-Woman's pheromones engender love in men and hatred in women (IOW attracting men and repulsing women) and therefore should have degrees of Entranced/Compelled (limited to two, because she can't outright control anyone).
The power tends to linger, so perhaps Cloud is appropriate. It's also more oncentrated in a confined area and more diffuse in an open area, i.e. indoors vs. outdoors. Hmm, but perhaps that's handled by the Descriptor...?


Taliesin wrote:Given the actual mechanics of Entranced/Compelled, I don't think they're appropriate, particularly Compelled.


badpenny wrote:Taliesin wrote:Given the actual mechanics of Entranced/Compelled, I don't think they're appropriate, particularly Compelled.
I'm not sure I follow you here. I've never seen the power Disable anyone/anything. The most latest example (in Bendis' Spider-Woman mini), she uses her pheromones to get a police detective to walk her out of the HQ while he's professing his "connection" with her. Surely an example of Compelled in action....
What mechanics are you at odds with?


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