
Robo
PL 10 150
Abilities
Strength 8, Stamina -, Agility 0, Dexterity 0, Fighting 4, Intellect 3, Awareness 1, Presence 0
Powers
Armor Protection 12 12
Robot Immunity 40 (Fortitude, mental effects) 40
Combat Systems (Array, 29 points)
Heal Beam Burst Area Selective Healing 6 24
•Proximity Bomb Burst Area Damage 10 1
•Cure Beam Ranged Healing 7 1
•Laser Spin Burst Area Selective Damage 6 1
•Rapid-Fire Fist Mulitattack Extra on Strength Damage (Accurate) 1
•Rocket Punch Strength-based Damage 2, Reach 4 1
Advantages: Eidetic Memory, Improved Critical (unarmed), Jack of All Trades, Luck, Move-by Action, Power Attack, Ranged Attack 2
Skills: Close Attack (unarmed) 6 (+10), Expertise (current events) 2(+5), Expertise (history) 2 (+5), Expertise (science) 4 (+7), Persuasion 2 (+2), Technology 4 (+7)
Offense
Initiative +0
Unarmed +10 Damage 8
Rapid-Fire Fist +12 Damage 8, Multiattack
Rocket Punch +10 Damage 10
Defense
Dodge 8 (8), Parry 8 (4)
Toughness 12, Fortitude -, Will 8 (7)
Abilities 32+Powers 81+Advantages 8+Skills 10+Defenses 19=150
•Chrono Trigger's futuristic character, the aptly named Robo (also known as Prometheus) is a robot created to aid humans in the future, but he was shut down by a major catastrophe that struck the world. He was then reactivated by Lucca and joined Chrono's team, often being one of the more emotional and, ironically, human members of the group.
•Robo is light on skills and advantages, because he doesn't even remember his core programming or what his function used to be. Still, he's strong, and has a number of damaging techniques at his disposal. He gets the full set of mental attributes and Mental Immunity to reflect that he's an intelligent, learning and thinking robot. He'd still have to save against will effects that were not of the mental descriptor, however.










