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General Disarray wrote: Ever since I read the greatest story ever told I have been fascinated by the world Alan Moore pieced together and have wanted to explore it from a gaming perspective. My first attempt ended in failure when I realized (my players made me realize) I was limiting them to much in character creation. I have revisited the concept finally with a differant angle, What if the climax of "THe Watchmen" ended up causing a great deal more problems that it solved? My basic idea is that I want super powerd individuals to start appearing en masse shortly after the "aliens" death. Some powered individuals will spring up because of a driect result of the psychich shockwave while other will spring up through more typical means.
General Disarray wrote:Cool beans man!! Would you happen to have access to or knowledge of the "Watchmen" source book? I have always wanted to see the information in that.
I'd think that adding more superpowered individuals would take it away from the source material and it wouldnt really be WATCHMEN anymore.
my plans were to do a low level "Daredevil" style campaign of heroes. With Training and relatively realistic Tech being the Power Sources.
I also talked about trying to mimic the "timeliness" of the Watchmen comic by taking big topics in the news today and looking at them with similar context for what Watchmen did in the 80s.
Demongg wrote:Blackhawk wrote:Dr. Manhattan creates them.
Remember how it ends. He wants to study life, and he says he thinks he'll start by creating some. Well, why not start with what you know?.
wow... great idea.
Maybe only the Villains should have powers in the Post-series world?Webhead wrote:Personally, I think introducing "powers" to Watchmen dulls the punch a bit and definately changes the mood. Still, the aforementioned options can still lead to some interesting games.
Webhead wrote:Personally, I think introducing "powers" to Watchmen dulls the punch a bit and definately changes the mood. Still, the aforementioned options can still lead to some interesting games.
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