
Dead Eyes
Peter Leskow Zombie Archer - PL 10
Strength 6, Stamina 6, Agility 0, Dexterity 2, Fighting 6, Intellect 1, Awareness 3, Presence 2
Advantages
Agile Feint, All-out Attack, Close Attack 3, Diehard, Evasion, Fearless, Great Endurance, Improved Aim, Improved Critical 3: Sledge Hammer: Strength-based Strike 3, Power Attack, Precise Attack (Ranged, Cover), Quick Draw, Ranged Attack 6, Ultimate Effort: Fortitude Checks, Ultimate Effort: Willpower Checks, Uncanny Dodge
Skills
Close Combat: Unarmed 5 (+11), Deception 6 (+8), Expertise: Popular Culture 3 (+4), Expertise: Tactics 3 (+4), Insight 5 (+8), Intimidation 8 (+10), Investigation 7 (+8), Perception 6 (+9), Ranged Combat: Personal Arsenal 6 (+8), Stealth 8 (+8), Technology 7 (+8)
Powers
Personal Arsenal
. . Beretta 92F: Blast 3 (DC 18; Multiattack, Accurate: +2)
. . Bow and Arrow: Damage 6 (DC 21; Increased Range: ranged, Ricochet 2: 2 bounces, Precise, Homing: 1 extra attempt; Custom: Requires Both Hands Free)
. . Sledge Hammer: Strength-based Strike 3 (DC 24, Advantages: Improved Critical 3; Accurate: +2, Reach (melee): 5 ft.)
Unliving Flesh: Protection 2 (+2 Toughness, Advantages: Diehard, Great Endurance, Ultimate Effort: Fortitude Checks)
Offense
Initiative +0
Beretta 92F: Blast 3, +16 (DC 18)
Bow and Arrow: Damage 6, +14 (DC 21)
Grab, +9 (DC Spec 16)
Sledge Hammer: Strength-based Strike 3, +11 (DC 24)
Throw, +8 (DC 21)
Unarmed, +14 (DC 21)
Complications
Identity
Motivation: Responsibility
Obsession: Finding a cure for his Zombie-ism.
Languages
Native Language
Defense
Dodge 12, Parry 8, Fortitude 10, Toughness 8, Will 10
Power Points
Abilities 52 + Powers 22 + Advantages 19 + Skills 32 (64 ranks) + Defenses 25 = 150
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Background/History:[/b] Peter Leskow grew up as best friends with Roland Walker, and always felt as if he'd known Rolls for even longer than they'd been alive. After high school, the two young men split apart, keeping in touch by mail, but Peter knew there were things that Rolls didn't tell him.
Then came Afghanistan. Peter was a Force Recon Marine, and Rolls was a Task Force 160 pilot assigned to dropping the Force Recon troops into an area where the Soviets once had their deadly Chemical and Biological Weapons factory. Force Recon was supposed to go in and prevent it being taken over by Afghan insurgents. That was the official story. But Roland Walker was supposed to intercept a team of mysterious raiders looking to unleash hell upon the world. In the process, Peter was bitten by a zombie-like victim of a released contagion. Battling through the mystery commandos and zombies, Rolls managed to find an antidote for Peter's infection, staving off his transformation into a cannibalistic superhuman. But in return, Peter was granted enormous strength, nightvision, and almost superhuman endurance and resistance to injury.
Walker, wracked with guilt, brought his friend into Section 1188 - the Dead Man's Hand. Now, Peter is involved with fighting the secret wars that happen beyond the scope of everyday man, battling the creatures that go bump in the night, all the while realizing that he is one of their kind. In recognition of his new condition, he's gone by an update of his childhood hero name (Rock-Eye) as his Dead Man's Hand codename - Dead Eyes.
Personality/Motivation: Peter is a very emotional young man who grew up wanting to be a hero, just like the characters he saw on TV or read about in novels and comic books. It's part of what turned a shy young man into a Force Recon Marine, and later gave him the willpower to shrug off the effects of turning into a blood drinking ghoul. He is dedicated to his brother from another mother, Rolls. Though they are not related in any way, they have bonds of family that are impossible to break. Rolls thinks that Peter might be the reincarnation of Endiku, the man-bull who was Giglamesh's best friend (and an earlier incarna of the Eternal Champion). Peter just says it's because they were comic-book geeks when they were kids.
As a child, he was a huge fan of Captain America and Hawkeye, and his endless "who's better" conversations with Roland over Batman and Green Arrow earned him one of two nicknames, whether they were emulating Cap and Bats (Blackman and Captain Pollack) or the two archers (Black Arrow and Rock-Eye). Rock-eye was based on the Greek translation of Peter - the Rock, qualities which made him a patient, enduring sniper/marksman. He strives to live up to the ideals of heroism and idealism as his childhood heroes, even though he know's he's much more of the loudmouth archer than the noble sheild-bearer. He will not harm an innocent, ever, will not use tactics that could cause someone harm, and will destroy anyone who threatens bystanders. He particularly hates those who harm children.
Peter is terrified of giving in to his monsterous nature, and struggles to control his blood rages. He is horrified, even if he kills an enemy combatant under his blood rage.
Quote: "Put the tentacles up, Cthooby. You have the right to remain silent. Damn it, I said put the tentacles up. Ok... spawn of an elder God or not, I'm kicking your ass. You happy now, Cthooby? Suck-faced calamari jump-punk!"
Powers/Tactics: Peter is not quite alive, and yet, he is filled with an unnatural vitality. As such, he possesses remarkable physical attributes, including incredible strength, regeneration, a low level of invulnerability (few small arms can harm him), and a few other sundry abilities. He can lift nearly two tons. His unliving nature not only provides him with near superhuman stamina, but increased toughness as well.
Peter is a resourceful combatant as well. He is a gunsmith par excellance, having tuned his pet Beretta M9A1 to become one of the most accurate weapons on Earth in his hands. He also personally designed his compound bow, enabling . As a marksman, he is simply amazing. He can ricochet shots off of surfaces to strike enemies from odd angles, and he can use shots to push buttons, knock things over, flip levers, or disarm enemies at a distance.
Peter's greatest abilities, however, are his willpower and stubbornness. He is almost impossible to frighten or intimidate, and his stubbornness not only protected him from the Resurrection Plague that transformed him, but also protects him from various forms of psychic assault. While not brilliant, he is smart and well versed in several subjects. He's a competent investigator as well.
Thanks to his Section 1188 clearance, he has several benefits available to him as well, including a license to kill.
Campaign Use: Peter Leskow, Dead Eyes is a monster hunting monsters. Not quite a vampire, not quite a zombie, he is as far from the cool, hip, sword-slinging Blade as he is from his childhood hero Captain America. He greatly fears his own true nature, which is that of being a revenant. His reluctance to feed keeps him from tapping the true depths of what real vampires are capable of, although he is certain of his own vampiric nature. Section 1188 is a powerful, covert organization charged with protecting the world against threats that are beyond the scope of normal espionage, military and law enforcement. As such, he is involved with cases ranging from supernatural creatures to alien invasions to dark and powerful cults despite his appropriateness for street-level crime and conventional superheroic campaigns.
Plot Seed: The Hatebound (The anti-Authority/JLA, gone mystical and evil) have captured the Eternal Champion (Roland Walker - Black Blade) and are preparing a ceremony to slay him in such a way that he will not be able to reincarnate ever again. Peter, desparate, seeks the PCs' aid in battling these enemies and recovering his friend. But what happens if Rolls dies anyway? Will a despondant Leskow lash out in rage, and can the PC's control him?
Plot Seed: Peter, after a battle with a full vampire, received horrible wounds, and when the blood rage struck, the closest meal is the mortally wounded vampire. Drinking deeply, Peter's body undergoes a greater change. His strength increases, he's almost completely immune to harm, he can grow claws and fangs, and he's gained the preternatural Vampiric speed (Teleport and Flight). He's also struggling against his increased appetite and blood rage. Now, the urge to feed is even stronger. Can the PC's find a way to cure him before he gives in to his darkness? Don't forget, with his strength increased, it also increases his improvised weapons attacks, and he still has the Fists of Rage.
Plot Seed: One of the PC's is a vampire or other creature of the night, and Peter investigates him. He's a relentless hunter, and he has official sanction to track down this monster. Can the PCs convince Peter that their ally is a noble hero and defender of the innocent?
Appearance: Peter has a boyishly young, unlined face, although his skin is pale and sallow and his brown hair is streaked with gray. The most unusual things about him are his eyes - brown with streaks of metallic blue that almost seem to glow in the dark when light reflects off them. Peter dresses in casual clothes, although his combat uniform is a dark jacket with tan-colored pants and sand-colored boots. He wears a tie-down thigh holster for his Beretta and carries spare magazines with it. When not prepped for combat, he wears his pistol and knife under a loose, open, untucked shirt worn over a t-shirt or a sweatshirt. On his right wrist (he's left handed) he often wears a studded leather bracelet, and he wears red "Chuck Taylor All Stars."
His "superhero" costume is a sleeveless purple and blue Underarmor t-shirt, archery gloves, blue leather motorcross pants, folded over pirate boots, and a flared pair of "eye wings" to emulate his childhood hero Hawkeye. Over the skin tight top is a loose, hooded vest with a backpack for carrying his sledge hammer and his quiver of arrows. On his left thigh is the holster for his Beretta.






