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Sand Fox's Desert (Birds of Passage Epilogue; New Story)

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Re: Sand Fox's Desert (Shining Knight, Vigilante, Inque)

Postby Woodclaw » Thu Jun 02, 2011 1:55 pm

You Vigilante looks great Sf, but I can't comment about Inque, my knowledge of the Batman Beyond contuinity is too limited.

I've only one little nitpick about Vig, Outlaws is perhaps a too broad catagory of opponents.
"Yes, it's a bloody flying alligator setting fire to my city!"

Sam Vimes (Guards! Guards!)


From a dark corner of my mind (my build's thread)
From another dark corner of my mind (my Deviantart page)
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Re: Sand Fox's Desert (Birds of Passage Update)

Postby luketheduke86 » Thu Jun 02, 2011 3:34 pm

Sand Fox wrote:
luketheduke86 wrote:
Sand Fox wrote:"Sorry to say this," Red Hood hissed darkly, pulling his knife out of Nightwing's side, "but now that Bane's out of the picture, I can go back to being the bad guy."

Ah! Curse your sudden but inevitable betrayal!

Oh and Stormwood (great druid name!) is an awesome build with an even more awesome picture. 8)


Harharhar! Mine is an evil laugh! Now Die!

I'm glad you like the build and name, and I'm really glad you like the picture. I had to search DeviantArt of hours before finding it. :lol:

Sincerely, Sand Fox

That scene always makes me laugh. :lol:

That Shining Knight clip was pretty epic, him and Vigilante seems to be an unusual but cool pair. I wish I could have watched more of JLU but due to financial reasons I had to downgrade my Netflix account to Instant Queue only...
A little rudeness and disrespect can elevate a meaningless interaction to a battle of wills and add drama to an otherwise dull day.
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Re: Sand Fox's Desert (Shining Knight, Vigilante, Inque)

Postby Sand Fox » Thu Jun 02, 2011 8:57 pm

Image

It's a neglected sense, hearing. And it shouldn't be, because all too often our first warning of danger is sound.

Name: Shriek
PL: 9
PP: 125

Abilities: 16
STR: 10 (+0), DEX: 12 (+1), CON: 14 (+2), INT: 18 (+4), WIS: 12 (+1), CHA: 10 (+0)

Skills: 13
Craft (Electronics): 10 (+14)
Knowledge (Technology): 10 (+14)
Notice: 8 (+9)
Profession (Acoustics Technician): 9 (+10)
Search: 5 (+9)
Sense Motive: 4 (+5)
Stealth: 6 (+7)

Feats: 11
All-out Attack
Attack Focus (1): Ranged
Blind-Fight
Dodge Focus (3)
Inventor
Power Attack
Precise Shot (2)
Uncanny Dodge: Hearing

Powers: 52
Device (Hard to Lose), Rank 13
Sound Suit
Protection (Impervious), Rank 7
Super-Senses (Extended Hearing, Accurate Hearing, Radius Hearing, Ultrahearing, Radio, Rank 5
Counter-Sound Blanket System (Obscure Hearing: Selective), Rank 11
Sonic Generator Array
Sonic Control, Rank 11 (Base Power)
Sonic Blast, Rank 11 (Alteration Power)
Drain Toughness (Ranged, Cone, Objects Only), Rank 11 (Alteration Power)


Equipment: 0

Combat: 24
Attack: +6, +7 Ranged, Defense: +9 (+3 flat-footed), Init: +1
Dmg: +0 Unarmed, +11 Sound Generator

Saves: 16
Toughness: +9 (+2 without Sound Suit), Fortitude: +7 (+2 Mod. +5 Base), Reflex: +6 (+1Mod. +5 Base), Will: +7 (+1 Mod. +6 Base)

Drawbacks: -7
Disability: Deaf outside of Sound Suit
Normal Identity: Outside of Sound Suit; Full Round Action to put it on

Total Cost
Abilities 16 + Skills 13 (52 ranks) + Feats 11 + Powers 52 + Combat 24 + Saves 16 - Drawbacks 7= 125/125

Trade Offs
-2 Attack/+2 Damage

Notes
Another of Terry's memorable foes, Shriek is, as his name suggests, as sound specialist. He can create blasts, bring down builds, or, most impressively, create a field of waves that counteract sound waves, rendering the area soundless; his control over this field is so great that he can allow certain sounds to go off, allowing him to pinpoint his target and attack without them knowing. Note that the sound obscuring power is separate from his Sonic Control array. He can use both at once.
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

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Re: Sand Fox's Desert (Birds of Passage Update)

Postby Sand Fox » Thu Jun 02, 2011 9:11 pm

Woodclaw wrote:You Vigilante looks great Sf, but I can't comment about Inque, my knowledge of the Batman Beyond contuinity is too limited.

I've only one little nitpick about Vig, Outlaws is perhaps a too broad catagory of opponents.

I'm classifying Outlaws as a specific group of Criminals. For example, Street Criminals would be classified as crooks that work in large cities you find doing everyday crime, like drug dealing. In the meantime, I think of Outlaws as wanted men that move from place to place, but don't classify as high profile villains. Which would seem to be the type a cowboy like Vig would go after.

luketheduke86 wrote:That scene always makes me laugh. :lol:

That Shining Knight clip was pretty epic, him and Vigilante seems to be an unusual but cool pair. I wish I could have watched more of JLU but due to financial reasons I had to downgrade my Netflix account to Instant Queue only...

Agreed. Shining Knight and Vigilante are the greatest. I'm sorry about your Netflix trials.

Sincerely, Sand Fox
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

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Re: Sand Fox's Desert (Shining Knight, Vigilante, Inque, Shriek)

Postby Sand Fox » Fri Jun 03, 2011 12:43 am

Image

You're the Legendary Batman, the Dark Demon of the concrete jungle?

Name: Stalker
PL: 10
PP: 150

Abilities: 44
STR: 20 (+5), DEX: 22 (+6), CON: 22 (+6), INT: 14 (+2), WIS: 16 (+3), CHA: 10 (+0)

Skills: 19
Acrobatics: 11 (+17)
Climb: 8 (+13)
Craft (Trap-making): 9 (+11)
Intimidate: 5 (+5)
Notice: 9 (+12)
Search: 7 (+9)
Sense Motive: 7 (+10)
Stealth: 8 (+14)
Survival: 12 (+15)

Feats: 27
Accurate Attack
Acrobatic Bluff
All-out Attack
Attack Focus (3): Melee
Beginner's Luck
Defensive Attack
Dodge Focus (4)
Endurance (1)
Environmental Adaptation: Jungle
Equipment (2)
Evasion (1)
Hide in Plain Sight
Improved Disarm (1)
Improved Initiative (1)
Improved Trip
Jack-of-All-Trades
Move-by-Action
Power Attack
Quick Draw (1)
Takedown Attack (1)
Track

Powers: 6
The Greatest Hunter
Super-Movement (Wall-Crawling), Rank 1
Leaping, Rank 2
Super-Senses (Darkvision), Rank 2


Equipment: 10
Weapons Array
Metal Spear (Strike 2: Collapsible, Extended Reach, Improved Critical, Thrown, +2 on Trip and Disarm): 8 Points (Base Power)
Blowgun (Blast 1: Autofire, Barbed*): 1 Point (Alternate Power)
Smoke Bomb: 1 Point (Alternate Power)
*Barbed Power Feat: Upon successfully hitting and damaging a target, the attack leaves behind a barb (or something similar), which must be removed for the damage to be healed properly. If not removed, the injury cannot heal and will remain, instead simply reducing the damage (A Disabled condition become Injured, a Staggered condition becomes Bruised, and Bruised and Injured remain). The barb can be removed with either a Healing Power or a Medicine Check (DC 15). It can also be pulled out, but doing so requires the target to make a Fortitude Save of 15. Failing the save grants the character a Bruised condition, though the injures heal normally now.

Combat: 40
Attack: +10, +13 Melee, Defense: +14 (+5 flat-footed), Init: +10
Dmg: +5 Unarmed, +7 Metal Spear, +1 Blowgun

Saves: 14
Toughness: +6, Fortitude: +11 (+6 Mod. +5 Base), Reflex: +11 (+6Mod. +5 Base), Will: +7 (+3 Mod. +4 Base)

Drawbacks: 0

Total Cost
Abilities 44 + Skills 19 (76 ranks) + Feats 27 + Powers 6 + Combat 40 + Saves 14 - Drawbacks 0 = 150/150

Trade Offs
+3 Attack/-3 Damage
+4 Defense/-4 Toughness

Notes
Terry's one foe that truly respects him, the Stalker is a hunter without peer. He's almost a match for Captain America physically, which is in itself quite a statement. Aside from this, Stalker knows everything there is about tracking and hunting, and he has a fondness for traps.
In the Foxverse, the Stalker views Terry as his greatest foe and wishes to bring him in, but he also hunts other superheroes, particularly if he's being paid.
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

James 1: 19-20
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Re: Sand Fox's Desert (Vigilante, Inque, Shriek, Stalker)

Postby Sound Fox » Fri Jun 03, 2011 1:20 am

Since there is a lot to comment about, I think I’ll label each:

The original builds:
It seems you have a fascination with magic, as most of your original builds are associated with it. (Yes, I know they have related storylines.) They’re pretty neat, the concepts are good, and you did a good job using official M&M artwork for your personal builds.

The Story thus Far:
This is very interesting as usual. The twist with Red Hood from bad to good to bad again was unexpected. Red Hood was a genuine good guy back in the day, you know. It was surprising to see The Bane lose to second rate heroes as well (one hero, that is.) The Bane won against Batman… once, just once.

Shining Knight:
Shining Knight is a perfect defining character for what it means to be a hero. What was neat about him was that he fought against impossible odds for the sake of what he believed in, regardless of whether or not it was in vain. It reminds me of Batman’s integrity on killing, and Superman’s strong sense of righteousness.

Vigilante:
He’s a cowboy, and he’s super gung-ho about it. What’s not to like? He was a fun guy in the “Patriot Act.”

Shriek:
For some reason, Shriek’s hands kind of reminded me of a panda… an evil panda.

Well, I hope to see more of the story soon, see ya.
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Re: Sand Fox's Desert (Vigilante, Inque, Shriek, Stalker)

Postby luketheduke86 » Fri Jun 03, 2011 2:18 pm

Very nice Shriek build. He was one my favorite Batman Beyond villains. He had a neat look and I always thought his sound-dampening trick was cool. 8)
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Re: Sand Fox's Desert (Vigilante, Inque, Shriek, Stalker)

Postby Sand Fox » Fri Jun 03, 2011 6:35 pm

Image

"Have faith in what you can't explain. Believe in what you can no longer deny."

Name: Dr Fate
PL: 12
PP: 180

Abilities: 24
STR: 10 (+0), DEX: 12 (+1), CON: 10 (+0), INT: 18 (+4), WIS: 20 (+5), CHA: 14 (+2)

Skills: 14
Concentration: 10 (+15)
Diplomacy: 8 (+10)
Knowledge (Acrane Lore): 15 (+19)
Knowledge (Theology and Philosophy): 10 (+14)
Notice: 4 (+9)
Search: 4 (+8)
Sense Motive: 5 (+10)

Feats: 12
All-out Attack
Attack Focus (3): Ranged
Benefit (1): Lord of Order
Dodge Focus (3)
Eidetic Memory
Power Attack
Ritualist
Trance

Powers: 82
Device (Hard to Lose), Rank 3
Helmet of Fate
Enhanced Magic, Rank 3
Impervious Protection, Rank 4
Benefit (Nabu's Host)


Lord of Order Magic Array (Includes Enhanced Magic from Helmet of Fate)
Blast, Rank 14 (Base Power)
Snare, Rank 14 (Alternate Power)
Teleport (Portal), Rank 9 (Alternate Power)
Telekinesis, Rank 14 (Alternate Power)
Exorcism, Rank 14 (Alternate Power)
Ward Chaos (Damaging), Rank 7 (Alternate Power)
Create Object (Stationary, Tether), Rank 13 (Alternate Power)
Blast (Burst), Rank 9 (Alternate Power)
Telepathy, Rank 14 (Alternate Power)
Nullify Magic, Rank 14 (Alternate Power)
Seal (Progression 1), Rank 9 (Alternate Power)*
Banish (Universal, Affects Insubstantial), Rank 9 (Alternate Power)*
*These Powers are found in the Mecha & Manga sourcebook


Magical Sense (Detect Magic: Ranged, Free Action, Acute), Rank 4

Force Field, Rank 10
Impervious, Rank 6

Flight, Rank 5 (Base Power)

Mystical Movement
Dimensional Movement, Rank 3 (Base Power)
Permeate, Rank 3 (Alternate Power)

Equipment: 0

Combat: 28
Attack: +7, +10 Ranged, Defense: +10 (+4 flat-footed), Init: +1
Dmg: +0 Unarmed, +14 Magic

Saves: 23
Toughness: +14 (+4 without Force Field, +10 without Helmet of Fate), Fortitude: +8 (+0 Mod. +8 Base), Reflex: +8 (+1 Mod. +7 Base), Will: +13 (+5 Mod. +8 Base)

Drawbacks: -3
Powerloss: Dr Fate Cannot use magic if unable to speak or gesture

Total Cost
Abilities 24 + Skills 14 (56 ranks) + Feats 12 + Powers 82 + Combat 28 + Saves 23 – Drawbacks 3 = 180/180

Trade Offs
-2 Attack/+2 Damage
-2 Defense/+2 Toughness

Notes
I can't believe it. I was able to stat up Dr Fate without making him overpowered, and, more importantly, at perfect cost for his Power Level. This is Fate's incarnation inspired mostly from JLU, where I noticed that Fate was a far cry from the Plot Device he and Dr Strange are in the comics. In fact, Fate gets hammered in most episodes.
Anyway, in the Foxverse, Dr Fate acts as both the Guardian of Order and the Sorcerer Supreme. Also, instead of his helmet giving him almost all of his magic (thereby making him little more than a mystically themed Ironman, in my mind), Fate is a competent mystic, and the Helmet of Fate amplifies his magic, as well as grants him the benefit of Nabu's advice, though Fate himself is in control, for the most part.
Last edited by Sand Fox on Sat Jun 11, 2011 2:23 pm, edited 5 times in total.
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

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Re: Sand Fox's Desert (Inque, Shriek, Stalker, Dr Fate)

Postby Porcupine » Fri Jun 03, 2011 9:37 pm

I dont know much about Shriek and Dr. Fate... but the build you made are AWRSOME !!! I like both mecanic of the characters and like the helmet on Doctors Fate that boost his magic powers...

Shriek look awesome, I will seek videos of the character top see him in actions. :)
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Re: Sand Fox's Desert (Inque, Shriek, Stalker, Dr Fate)

Postby Sand Fox » Sat Jun 04, 2011 1:03 am

Image

"Yield, or suffer my unending wrath!"

Name: Morgaine Le Faye
PL: 12
PP: 195

Abilities: 18
STR: 10 (+0), DEX: 10 (+0), CON: 10 (+0), INT: 14 (+2), WIS: 16 (+3), CHA: 18 (+4)

Skills: 16
Bluff: 9 (+13)
Concentration: 12 (+15)
Diplomacy: 9 (+13)
Knowledge (Arcane Lore): 14 (+16)
Notice: 5 (+8)
Search: 5 (+7)
Sense Motive: 10 (+13)

Feats: 12
All-out Attack
Attack Focus (3): Ranged
Attractive (1)
Dodge Focus (3)
Eidetic Memory
Power Attack
Ritualist
Trance

Powers: 104
Magic (Variable Power: Multiple Powers of the Magical descriptor; Move Action), Rank 14

Magical Sense (Mystical Awareness; Detect Magic: Ranged, Free Action, Acute), Rank 5

Immunity (Aging) 1 (Base Power)

Equipment: 0

Combat: 28
Attack: +7, +10 Ranged, Defense: +10 (+4 flat-footed), Init: +0
Dmg: +0 Unarmed, +14 Magic

Saves: 20
Toughness: +0 (Though Variable power can be used to improve it up to +14), Fortitude: +5 (+0 Mod. +5 Base), Reflex: +5 (+0 Mod. +5 Base), Will: +13 (+5 Mod. +8 Base)

Drawbacks: -3
Powerloss: Le Faye Cannot use magic if unable to speak or gesture

Total Cost
Abilities 18 + Skills 16 (64 ranks) + Feats 12 + Powers 104 + Combat 28 + Saves 20 – Drawbacks 3 = 195/195

Trade Offs
-2 Attack/+2 Damage
-2 Defense/+2 Toughness

Notes
This Morgaine Le Faye is based off of her JLU incarnation, like most of my builds. Anyway, Morgaine's magic has been shown to be so diverse and undefined (and she appeared in only 3 episodes), that I opted to just give her a Variable Power Array. Mystically speaking, this making her the strongest and most diverse magic-user in the Foxverse, even beating out Dr Fate. Just to put her powers into perspective, Morgaine basically took out Flash, Wonderwoman, and Batman at once, on her own, without taking a hit. The woman, as my brother put it, is "too strong."
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

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Re: Sand Fox's Desert (B. Beyond Foes, Dr Fate, Morgaine Le Fay)

Postby Sand Fox » Tue Jun 07, 2011 12:14 am

This is the final fight in my story. And boy, it was a grand one!
And may I give a big shout out to Porcupine for really, really helping me write and edit this chapter. I couldn't have done it without him.

Birds of Passage
-Fight-
Tamaranean Wrath

Nightwing makes a Toughness Save against Red Hood's Sneak Attack with knife; dealing Lethal Damage. 8 + 5 - 1 (he has 4 Bruised, but only 1 Injured, which is what matters) = 12. The Save DC was 20 (the House Rules are that the base save for Lethal Damage is 20 rather than 15) + 7 = 27. He fails by 15 and is Unconscious and Dying. Nightwing makes a Fortitude Save to avoid death; 14 + 5 = 19. He make it. He gains a Hero Point for the Complication of Red Hood backstabbing him. Starfire gains a Hero Point for seeing this happen; she also gained one earlier for the complication of her being pregnant. Nightwing now has 2 Hero Points, and Starfire has 3 Hero Points.
Starfire uses a Hero Point to overcome her Power Loss drawback. She is drawing on her rage and hatred for Red Hood to fuel her powers, gaining a level of Moral Taint. The Taint inflicts the following to her build:
Starfire's Starbolts are now classified as Hellfire Control.
She gains the Alternate Power: Hellfire Control (Line Area, Each uses grants a level of Taint), Rank 10.
Drawback: She must now make a Will Save (10 + Taint Level) whenever angered or attack the source of her ire. If she feels hatred, Starfire must make a Will Save (15 + Taint Level) or attack with Lethal Force.
Each Rank of Moral Taint is a penalty to Starfire's Wisdom Score.
Starefire now has 2 Hero Points; she has 1 Rank in Taint.

Starfire slams on her cell's door with her now renewed strength. It has a Toughness of 8, and rolls a 5 + 8 = 13; it fails by 12 and is Disabled, breaking open a nice big hole in it.

Nightwing's eyes widened as the shock of betrayal sunk in. Pain snaked its way thought-out his body quickly, and before Nightwing could say a word he fell to his knees and then collapsed on the ground, blood starting to pool around him
"Heh, " Jason smirked darkly, a madness in his eyes. "HAHAHA! I've won! Ahahaha!" The prodigal son brandished his bloody knife about like a child with a toy, reveling in his victory.
Using what strength he had, Nightwing lifted his head, looking up at the cell only a few meters away. From the window, Kory looked out, tears running down her eyes as their gazes met. "Sorry, Kory," Dick gasped, using all he had to reach out his hand toward her, "I tried..." The hand fell to the floor, and the young hero lay still.
In her prison, Kory covered her mouth, stiffening her crying. The woman fell to her knees, shaking violently, her tears burning like fire as they streamed down her face. "Dick...no. This can't be happening."
Red Hood's insane laugher continued as he made his way to the exit, twirling his kriss knife. His voice seemed to echo all around her. It was so very much like Blackfire's; mocking her pain and reveling in her suffering!
Suddenly, Starfire grew very still, and her breathing was slow and shallow. Slowly, she rose up, her face a mask of absolute hate. "Why am I the only one in pain?" she asked quietly, pulling her hands back. She breathed in softly, and then slammed down on the cell's door.
BAM!
The boom of force caught Red Hood so off guard that he dropped his knife and almost stumbled. Turning around, he was shocked to see Starfire, standing in doorway's ruins. Her face was a dark mask of hate.
Starfire locked eyes with Red Hood, who took a step back when he saw those green pools shine with murder. "What the F*$#!?" he shouted, "How the hell are you doing that?!"
The Tamaranean princess raised her hand, and purple fire blazed in it. "Die!"
Initiative
Starfire: 15 + 6 = 21
Red Hood: 11 + 8 = 19
No one starts flatfooted.

Round One:
Starfire uses her Line Blast, attacking Red Hood. She's not playing around and uses Lethal force. Red Hood rolls Reflex for half damage, gets 14 + 9 = 23; he passes. Red Hood rolls makes his Toughness save, getting 6; GM fiat to re-roll. 10 + 7 = 17 (note that Red Hood has no Lethal Damage conditions); The Damage DC was 20 + 5 = 25; Red Hood fails by 8 and is Bruised a fifth time, Injured, and Stunned. Because he passed his Reflex save for half damage, I'll rule that he doesn't take Knockback Damage. Kory moves toward Red Hood. from the Starfire has 3 Hero Points and 2 Rank in Taint.
Red Hood is Stunned and unable to go.

A violet torrent of flame surged out from Koriand'r's hand. Red Hood dove to the side, but his right arm was caught in the blaze. For the love of God, it was hotter than an inferno!
Round Two:
Starfire moves a few feet closer, firing her Starbolt with Accurate Attack 3. Attack roll of 8 + 10 + 3 = 21 vs. 14 + 4 = 18; a hit. Red Hood gets 19 + 5 - 1 = 23; he fails by 4 and is Bruised a sixth time and Injured a Second.
Red Hood throws one of his Sleep Gas bombs at Kory. She makes a Reflex Save to half the effect, getting 2 + 7 = 9. She makes a Fortitude Save, getting a 4 and user a Hero Point to re-roll. 14 + 8 = 22; she passes with ease. Red Hood moves 30 feet away, not wanting to go melee with Starfire until he's weakened her a little. Starfire has 2 Hero Points.

A sadistic smile crept onto Starfire's face as she listened to his screams. She threw a swift blast of flames at Red Hood, hitting him on the shoulder. He staggered back, patting out the flames with on hand while pulling a knockout-gas grenade from his belt. Red Hood chucked it at Starfire's feet, but she just walked right through the cloud, eyes burning.
Round Three:
Starfire Charges Red Hood, getting 11 + 10 + 2 = 23 vs. Red Hood's 16 + 13 = 29; miss.
Red Hood attempts to Feint as a move action, getting 9 + 14 - 5 = 18 vs. 14 + 14 = 28; fail. Red Hood Power Attacks 4, getting 10 + 13 - 4 = 19 vs. 7 + 8 - 2 = 13; hit. Kory's Toughness is 19 + 12 = 31; she's not even scratched.

Leaping forward, Starfire swung her fists at Red Hood. He ducked under the attack and sent a kick to her side, with no visible effect.
Round Four:
Starfire attempts to Grapple Red Hood, provoking an Attack of Opportunity. Red Hood gets 12 + 13 = 25 vs. 14 + 8 = 22; Kory's Toughness is 8 + 12 = 20; she's not harmed. Kory rolls Attack, getting 9 + 10 = 19 vs 6 + 13 = 19; a hit. The two roll contested Grapples, Kory gets 13 + 10 + 10 = 33 and Red Hood rolls 11 + 13 + 3 = 27. Starfire wins, and I will let her use a Sunder attack as part of the Grapple to break on of his arms. Red Hood will make a normal Toughness save, as if she had chosen to deal damage; however, Kory will only be able to deal non-lethal damage, and if he fails the save by 10, instead of being Staggered, Red Hood will be Stunned, Bruised, and will loose the use of his arm. Red Hood makes his Toughness save, getting 12 + 7 - 6 = 13. He fails by 12 and his arm is broken. Red Hood is Bruised a seventh time, and he's Stunned.
Red Hood is Stunned and unable to go.

Glaring, Koriand'r grabbed Jason's un-burnt arm. Ignoring his flailing fist and legs as he tried to break free, and pushed it backwards at the elbow. The stratifying snap as it bent was deafened by her victim's howl of pain.
Round Five:
Kory gives up the Grapple and blasts Red Hood at with her Line Blast at Melee Range. Normally, firing at close range would provoke an Attack of Opportunity, but he's Stunned. With means he can't make a Reflex Save either. He rolls 15 + 5 - 2 = 18. He fails by 12 and is Staggered, Stunned, and Disabled. The wall behind him is also hit by the blast, and it rolls 4 + 10 = 14. It's completely incinerated, and the Knockback Red Hood took throws him through the hole. Starfire has 3 ranks in Taint.
Red Hood is Stunned and unable to go.

Ignoring his whimpering, Starfire slammed Jason up against the wall with one hand, and then raised her other hand up for him to see. Purple fire blazed in it.
Smiling, she put it at his chest, and fired. The force of the blast sent him right through the wall.
Round Six:
Capain America, Deadpool and his two robot friend are now joining the fight, so they all roll Initiative:
Captain America: 8 + 10 = 18
Deadpool: 14 + 4 = 18
Robot #1: 14 + 2 = 16
Robot #2: 5 + 2 = 6
Damage Conditions:
Captain America: 4 Bruised, 3 Injured, 2 Hero Points
Deadpool: None
Robot #1: 2 Injured, Disabled
Robot #2: 3 Injured

Starfire walks over to where Red Hood fell, not caring about the rest of the battle. She uses Demoralizes Red, getting +1 per rank in Taint she has (3 Ranks), +4 because she just blasted him though a wall, and +2 because Red Hood is clearly outmatched at this point and has a broken arm. 17 + 4 + 3 + 4 + 2 = 30 vs. Red Hood's 6 + 12 = 18.
Red Hood is stunned.
Captain America attacks Deadpool, getting 9 + 13 = 22 vs. Deadpool's 18 + 12 = 30. No hit. Deadpool gets to use his Counterattack feat with his swords, getting 2 + 13 = 15 vs. 9 + 14 = 23. No hit again.
Deadpool runs over to Starfire and tries to stop her from beating up Red Hood anymore than she already has. He moves out of the area that Captain America threatens, provoking an Attack of Oppertunity; 12 + 13 = 25 vs. 4 + 12 = 16; a hit. Deadpool gets 17 + 9 = 26 on Toughness and is not damaged. Deadpool then rolls Diplomacy (remember that he's nuts and it would be something unpredictable), getting a 1. I'll say that makes Kory's Attitude towards him change from Unfrieldly to Hostile and she'll attack him instead of Red Hood (Ironically, that's what Deadpool wanted).
The first Robot gets up from prone as a move action. That's all it can do, as it's Disabled.
The Second Robot flies up, which would normally provoke an attack of opportunity from Captain America for leaving his Threatened area, but he already used his up. It goes up 15 feet and attacks Captain America with a Blast. It gets 14 + 8 = 22 vs. Cap's 3 + 14 = 17. It hits, and the Cap rolls a 4 on Toughness. Hero Point to re-roll, this time getting 17 + 8 - 4 (from Bruised) = 21. The Robot's blast is Rank 8 and is set for non-lethal damage. Captain America failed by 2 and is Bruised a fifth time.

Outside, a battle was going on. Someone in red, white and blue with a shield was fighting with that Deadpool pervert who had harassed Kory during her imprisonment, along with two demon-like robots; one of which was broken in half and struggling on the floor, and the other was flanking the patriotic hero.
But Starfire barely notice any of that. The only thing that she cared about was finding out where Red Hood was and pounding his helmet in until his brains spilled out onto the floor.
Star spotted him struggling to crawl out under the rubble. What a persistent murderer he was.
She walked over to where he was, and flipped him over onto his back, pointing her glowing fist at him. "Still alive?" she asked darkly. "Not for much longer."
"Whoa there, my dear Papaya Princess," Deadpool shouted, pulling away from grappling with Captain America. The Star-spangled Soldier struck him on the head as he ran over to Starfire, but Deadpool had a thick scull be begin with, so any bruising he felt healed right up. And the robot behind the Cap took the opportunity to fly up and shoot him in the back with it's laser cannon, burning his back. Deadpool put his hand on Starfire's shoulder. "I know Red Hood's a moody-toody and a whiny bed-wetter, but you don't want to kill him, do you? I mean, you're a superhero for crying out loud! You know what? Whatever he did, I think I know what can fix it: a big hug from your beloved Deadpool!" He held up his arms, oblivious as to how much hatred burned in Kory's eyes.
Round Seven:
Starfire All-out/Power Attacks 3/3, dealing non-lethal damage, getting 9 + 10 + 3 -3 = 19 vs. Deadpool's 6 + 12 = 18. Deadpool rolls Toughness, getting 13 + 8 = 21. He's Stunned and Bruised.
Red Hood starts to crawl away, making a Stealth check to avoid being noticed while she's pounding on Deadpool. 10 + 12 = 22 vs. Starfire's Notice check of 11 + 1 = 12.
Captain America throws his shield at the Robot #2. 5 + 11 = 16; the Robot has a Defense of +8. 19 + 8 = 27. Fail to hit.
Deadpool GM Fiats to overcome being Stunned. He Acrobatic Bluffs as move action, getting 8 + 14 - 5 = 17 vs. 7 + 8 = 15. He Power Attacks 2 unarmed, getting 19 + 11 - 2 = 28 vs. 10 + 4 - 3 = 11. He hits and Starfire rolls a Toughness of 13 + 12 = 25. She's unarmed. Deadpool heals a Bruised condition. Starfire has 3 Hero Points.
The First Robot fires its Blast at Captain America, getting 7 + 8 = 15 vs. 10 + 14 = 24. Fail to hit, and because it was Disabled, it is now dying for taking strenuous action, and because it is a Construct, it is destroyed.
The Second Robot continues to attack Captain America from the sky, getting 8 + 8 = 16 vs. 17 + 14 = 31. No hit.

"Go to hell!" she shouted, backhanding him so hard it sent him tumbling.
"Okay, now that was just rude!" Deadpool responded, recovering from the strike and sending a sweeping kick to Starfire's legs, which withstood the strike without visible effect.
Meanwhile, the Cap turned around and threw his shield at the flying robot, who dived and avoided the attack, sending another blast at the Cap, who in turn, flipped over the attack and landed, catching his shield. Just in time, too, as the robot that was broken in half made one last attempt at brining him down with a final blast from it's arm cannon. America was able to deflect the blast with his shield, and the robot collapsed, it's glowing eyes darkening.
Round Nine:
Starfire All-out/Power Attacks 5/5, getting 16 + 10 + 5 - 5 = 26 vs. 7 + 12 = 21. Deadpool's hit, and rolls 4 + 8 = 12. He fails by 18 and is knocked out cold. She looks around and sees Red Hood sneaking away (he no longer has her fight with Deadpool as a discretion and thusly automatically loses his ability to hide). Starfire closes the distance between them.
Captain America Power Attacks 4 with his Shield again, getting 16 + 11 - 4 = 23 vs. 10 + 8 = 18. It's a hit, and the Robot has a Toughness save of +8 (5 Impervious). It gets 5 + 8 - 3 = 10. It fails by 18 and is completely destroyed.

"Enough!" Starfire delivered an almighty uppercut that hit Deadpool square on the jaw. He flew a quite a few feet before landing limply, no smart comment coming from him.
Satisfied that she wasn't going to be disturbed again, Starfire turned her attention back to Red Hood, who had managed to crawl a few feet way. "Where do you think you're going?"
She barely noticed that Captain America had beheaded the robot and was running over to her.
Round Ten:
Starfire attempts to Grapple Red Hood, provoking an Attack of Opportunity. I'll rule that those don't cause a Disabled character to switch to Dying. Red Hood gets 8 + 13 = 21 vs. 16 + 8 = 24. Starfire rolls to hit, getting 18 + 10 = 28 vs 10 + 13 + 4 (he's prone) = 27. Hit, and the two roll contested Grapple checks. Starfire: 14 + 10 + 10 = 34; Red Hood: 4 + 13 + 3 = 20. Starfire wins, and chooses to pin Red Hood.
Red Hood is pinned.
Captain America tries to use Diplomacy to reason with her, getting 18 + 15 = 33. Kory uses her Taint to ignore Captain America's words. Starfire now has 4 Ranks of Taint. Captain America gets a 3rd Hero Point for reasoning with Starfire for the bad guy's life.
Starfire's Drawback activates has to roll to a Will save (DC 14) or attack Captain America for interfering (Note that her Taint Level is a penalty for her Wisdom score, reducing it by 4). She gets 7 + 4 = 11.

Round Eleven:
Starfire drops Red Hood and uses her Line Blast against Captain America. The Cap is so no expecting that and is considered flatfooted, meaning he gets no Reflex Save to half it. He rolls Toughness, getting 3; Hero Point to re-roll, getting 18 + 8 - 5 = 20. He's Bruised a Sixth time. Captain America has 2 Hero Points. Starfire has 6 Ranks of Taint; one gained by using her Blast and one for attacking Captain America unproved.
Captain America attacks with his shield from a distance, getting 4 + 11 = 15 vs. 6 + 8 = 14. A hit. Starfire rolls a Toughness of 18 + 12 = 30. No damage (Damn, she's doing better than even Bane!).

Koriand'r grabbed Jason by the neck and hoisted him up, grinning darkly. Jason threw a quick strike with his hand that wasn't broken, but she caught if with ease. He winced in pain as she gripped down on the burnt flesh. "You're going to suffer to your last breath, murderer," Kory whispered, tightening her grip.
"Starfire, wait!"
Growling, she turned around to see who else was trying to stop her. It was the patriot shield bearer.
"Who are you?" she asked darkly, eyes lighting up dangerously.
"My name is Captain America," the soldier began. "I came with Nightwing to help rescue you. I don't know what that man did to you, but please, listen to me-"
"Shut up!" Starfire shouted. "Nightwing is dead! Dead because his own brother killed him! And now I'm going to kill him. Get in my way, and I'll kill you too!" She fired a gout of purple flame at Captain America, who was too surprised to jump out of the way.
It hit him in the chest, knocking him off his feet and to the ground.
Rolling back onto his feet, the Cap instinctively threw his shield, only for the Tamaranean to blood it with her arm, as if it was nothing.
Round Twelve:
Starfire Feints as a move action, getting 18 + 14 - 5 = 27 vs. Captain America's 3 + 11 = 14. She Power Attacks 5 with her Starbolt, getting 10 + 10 - 5 = 15 vs. the Cap's 5 + 5 = 10. He rolls Toughness, getting 11. Hero Point to re-roll. 19 + 6 - 6 = 19. He fails by 11 and is Staggered and Stunned. Captain America has 1 Hero Point now.
Captain America is Stunned and unable to go.

Her next blast hit the Cap right in the same spot as the last, once again flooring him. Only this time, he wasn't able to recover quickly.
Round Thirteen:
Starfire sends another Starbolt at Captain America, All-out/Power Attacking 2/2. 9 + 10 + 2 - 2 = 19 vs. 18 + 5 + 4 (he's Prone) = 27. A miss.
Captain America rolls an Acrobatics check to get up as a free action, getting 16 + 16 = 32. He's up, and throws his shield at Starfire. He rolls 7 + 13 = 20 vs. 11 + 8 - 2 = 17. A hit. Starfire gets 9 + 12 = 21. She fails by 3 and is Bruised (her first damage condition this entire fight!).

Eager to end it quickly, Starfire fired another blast, but Captain America was able to roll to the side and to his knees at the last second. He threw his shield, and this time, it hit her on the shoulder, leaving a visible mark.
Round Fourteen:
Starfire Charges and All-out/Power Attacks 4/3 unarmed, getting 18 + 10 + 4 + 2 - 3 = 31 vs Cap's 6 + 13 = 19. A hit, and Captain America rolls 6 on Toughness. Her Point to re-roll. 19 + 8 - 6 = 21. He fails by 7 and is Bruised a seventh time and Stunned. Captain America has 0 Hero Points.
The Cap is Stunned and unable to go.

Growling in rage, Starfire flew at him, slamming a fist into his stomach, winding him.
Round Fifteen:
Starfire All-out/Power Attacks 5/5. 18 + 10 + 5 - 5 = 28 vs. 5 + 5 = 10. A hit, and the Cap's Toughness is 9 + 6 - 7 = 8. He is so very Knocked out.

With a bestial roar, Starfire punched Captain America in the face. He hit the floor, unconscious.
Breathing heavily, Starfire turned back to Red Hood. "No more games, Jason," she hissed, seething with rage, "no more distractions." A starbolt burned in her hand, and she pointed it threaten at him. "Now you die."
Jason sort of smiled, in a mocking way. "Go on, Starfire," he said softly, "kill me. Avenge Dick."
Taking in a breath, Starfire raised her fist, and brought it down. "Dieee!"
"Kory, STOP!"
Gasping, Koriand'r whipped around, scarcely believing her ears.
Dick stood there, holding his side as blood still persistently dripped from it, abet slowly.
"Dick..."
"Kory," he said weakly, "Please, don't do it."
Aftermath:
Captain America: Unconscious, 7 Bruised, 3 Injured, Staggered, 0 Hero Points
Deadpool: Unconscious
Red Hood: 7 Bruised, 2 Injured, Staggered, Disabled, Broken Arm
Starfire: 1 Bruised, 6 Ranks of Taint, 3 Hero Points
Steel Robots: Both Destroyed
Man, wrathful Starfire is scary! I don't think this has been the most one-sided fight the Foxverse has seen yet! Even thought it seems that the dice where favoring her, she took Red Hood, Deadpool, and Captain America right after each other, and came out with only one Bruised condition! That is just awesome.
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

James 1: 19-20
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Re: Sand Fox's Desert (Update: Tamaranean Wrath)

Postby Gilliam » Tue Jun 07, 2011 2:32 am

All I can say is wow!
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Re: Sand Fox's Desert (Update: Tamaranean Wrath)

Postby Sound Fox » Tue Jun 07, 2011 3:17 am

That was something. Well, they don’t call them “Super” Heroes for the charity work. They call them “super” because of Kory’s little demonstration, which is also why you must always beware the nice ones. It seems that Dick knew his cue though, so there will be a happy ending after all.
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Re: Sand Fox's Desert (Update: Tamaranean Wrath)

Postby Porcupine » Tue Jun 07, 2011 3:57 am

Yeah, that fight is so good that it give you goosebumps... And our dear Deadpool are making us laugh so much !! But poor him, being knocked out so easily by Starfire... and TWICE !! After all, while she was captured, he was sended flying and made uncouncious with one kick ;)

And thanks for the shout out, Sand Fox... It was really fun and I didnt do that much, youre making me blushing :oops:
THE JOKER: Insanity is the same as gravity: all it need is a little push
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Re: Sand Fox's Desert (Update: Tamaranean Wrath)

Postby Sand Fox » Tue Jun 07, 2011 1:16 pm

Image

They can bury me in the ground, as deep as they like. But I'll grow back. We always grow back.

Name: Poison Ivy
PL: 10
PP: 150

Abilities: 34
STR: 12 (+1), DEX: 14 (+2), CON: 14 (+2), INT: 18 (+4), WIS: 16 (+3), CHA: 20 (+5)

Skills: 20
Acrobatics: 5 (+7)
Bluff: 6 (+11)
Concentration: 5 (+8)
Craft (Chemical): 12 (+16)
Diplomacy: 6 (+11)
Knowledge (Life Sciences): 12 (+16)
Notice: 5 (+8)
Profession (Botanist): 12 (+15)
Search: 5 (+9)
Sense Motive: 6 (+9)
Survival: 6 (+9)

Feats: 19
Attack Focus (2): Ranged
Attractive (2)
Defensive Roll (2)
Environmental Adaptation: Forests
Equipment (1)
Fascinate (1): Bluff
Favored Environment (3): Forests
Inventor
Plant Empathy (as Animal Empathy, but used for Plants and uses the skill Profession: Botanist)
Taunt

Powers: 35
Mother Nature's Child
Comprehend Plants, Rank 2
Immunity (Poison, Starvation), Rank 2
Protection, Rank 3


Chlorokinesis Array
Plant Control, Rank 10 (Base Power)
Animate Plants (Horde, Progression 5), Rank 5 (Alternate Power)
ESP (All Senses, Medium: Plant), Rank 6 (Alternate Power)
Create Object, Rank 10 (Alternate Power)
Pheromones (Emotion Control: Olfactory Dependant, Conscious), Rank 10 (Alternate Power)
Poisonous Kiss (Drain Constitution & Dexterity: Poison), Rank 6 (Alternate Power)
Paralyzing Touch (Stun: Poison), Rank 6 (Alternate Power)

Equipment: (5 points to spend)
Concealed Crossbow ( Blast 2; Subtle): 5 Points

Combat: 28
Attack: +6, +8 Ranged, Defense: +12 (+4 flat-footed), Init: +2
Dmg: +1 Unarmed, +10 Chlorokinesis

Combat in Forests
Attack: +8, +10 Ranged, Defense: +13 (+5 flat-footed), Init: +2
Dmg: +1 Unarmed, +10 Chlorokinesis

Saves: 16
Toughness: +7 (+5 flatfooted), Fortitude: +7 (+2 Mod. +5 Base), Reflex: +7 (+2 Mod. +5 Base), Will: +9 (+3 Mod. +6 Base)

Drawbacks: -2
Vulnerable: Pesticides and other toxins that harm plants override Poison Ivy's immunity to poisons, and dead 1.5 times as much damage

Total Cost
Abilities 34 + Skills 20 (80 ranks) + Feats 19 + Powers 35 + Combat 28 + Saves 16 – Drawbacks 2 = 150/150

Trade Offs
+2 Defense/-3 Toughness

Notes
It's about time I stated up another Batman rogue, and it had to be Poison Ivy when I found that beautiful work of art. This Ivy is a master temptress and manipulator, and her control of plants is nothing to laugh at. She can cause vines to entangle foes, grow trees to create walls, ladders and the like, or use them to spy on distant locations. Ivy also can release pheromones that influence people's emotions, adding to her manipulative skills.
"Wherefore, my beloved brethren, let every man be swift to hear, slow to speak, slow to wrath:
For the wrath of man worketh not the righteousness of God.
"

James 1: 19-20
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